Magic 2015 Spoilers 284/269
Show TextGenesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Designed by George Fan
illus. Peter Mohrbacher # 176/269
Necromancer's Assistant
When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.
Zombies and necromancers agree: easy access to brains is preferred.
illus. Svetlin Velinov # 107/269
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.Whenever an opponent discards a noncreature, nonland card, draw a card.
Designed by the Magic community
illus. Matt Stewart # 122/269
Wall of Fire
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
illus. Dan Dos Santos # 167/269
Soul of Zendikar
Reach
: Create a 3/3 green Beast creature token.
, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
illus. Vincent Proce # 201/269
Seraph of the Masses
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
illus. Zoltan Boros # 32/269
Resolute Archangel
Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
illus. Anthony Palumbo # 28/269
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
illus. Christopher Moeller # 194/269
Triplicate Spirits
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
illus. Izzy # 40/269
Paragon of New Dawns
Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
illus. John Stanko # 23/269
Paragon of Eternal Wilds
Other green creatures you control get +1/+1.
, : Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Winona Nelson # 190/269
Marked by Honor
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
illus. David Palumbo # 17/269
Cruel Sadist
, , Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
, , Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
Face of innocence. Hand of death. Designed by Edmund McMillen
illus. Min Yum # 93/269
Meditation Puzzle
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)You gain 8 life.
Find your center, and you will find your way.
illus. Mark Winters # 19/269
Void Snare
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." —Ashurel, voidmage
illus. Zack Stella # 82/269
Flesh to Dust
Destroy target creature. It can't be regenerated.
"Pain is temporary. So is life." —Liliana Vess
illus. Julie Dillon # 98/269
Inferno Fist
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
"I've never been above throwing the first punch."
illus. James Ryman # 150/269
Paragon of Gathering Mists
Other blue creatures you control get +1/+1.
, : Another target blue creature you control gains flying until end of turn.
illus. Michael C. Hayes # 73/269
Shadowcloak Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
"My favorite guilty pleasure? Are there innocent ones?"
illus. Cynthia Sheppard # 113/269
Indulgent Tormentor
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
The promise of anguish is payment enough for services rendered.
illus. Wesley Burt # 101/269
Mercurial Pretender
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "
: Return this creature to its owner's hand."The king went off to find himself. Imagine his terror when he succeeded.
illus. Izzy # 68/269
Covenant of Blood
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Covenant of Blood deals 4 damage to any target and you gain 4 life.
illus. Seb McKinnon # 91/269
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Designed by Mike Neumann
illus. Jack Wang # 46/269
Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess
illus. Johann Bodin # 119/269
DELETED Ulcerate
Target creature gets -3/-3 until end of turn. You lose 3 life.
illus. # ?/269
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
illus. Clint Cearley # 76/269
Rotfeaster Maggot
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Is it at the top of the food chain or the bottom?
illus. Yeong-Hao Han # 112/269
Coral Barrier
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
illus. Florian de Gesincourt # 49/269
Jalira, Master Polymorphist
, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"You can become anything if I just put my mind to it."
illus. Steve Prescott # 64/269
Paragon of Open Graves
Other black creatures you control get +1/+1.
, : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
illus. Min Yum # 111/269
Frost Lynx
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
illus. Izzy # 55/269
Brood Keeper
Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "
: This creature gets +1/+0 until end of turn.""Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath."
illus. Scott Murphy # 132/269
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
illus. Craig J Spearing # 69/269
Soul of Ravnica
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
illus. Stephan Martiniere # 78/269
Siege Dragon
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
illus. Karl Kopinski # 162/269
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
illus. Svetlin Velinov # 145/269
Paragon of Fierce Defiance
Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
illus. Slawomir Maniak # 158/269
Burning Anger
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to any target.""With rage as your forge, your hammer can smite anything."
illus. Anthony Palumbo # 133/269
Phytotitan
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Its root system spans the entire floor of the jungle, making eradication impossible.
illus. Marco Nelor # 191/269
Xathrid Slyblade
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Designed by Rob Pardo
illus. Steve Prescott # 124/269
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
illus. Aleksi Briclot # 270/269
Kinsbaile Skirmisher
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
illus. Thomas Denmark # 16/269
Midnight Guard
Whenever another creature enters the battlefield, untap Midnight Guard.
"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk
illus. Jason A. Engle # 20/269
Oreskos Swiftclaw
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight. —The Theriad
illus. James Ryman # 22/269
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
illus. Greg Staples # 273/269
Soulmender
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
illus. James Ryman # 35/269
Tireless Missionaries
When Tireless Missionaries enters the battlefield, you gain 3 life.
If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.
illus. Dave Kendall # 39/269
Divine Favor
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
illus. Allen Williams # 10/269
Divine Verdict
Destroy target attacking or blocking creature.
"Guilty."
illus. Kev Walker # 271/269
Inspired Charge
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" —General Avitora
illus. Wayne Reynolds # 272/269
Staff of the Sun Magus
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
A symbol of conviction in uncertain times.
illus. Daniel Ljunggren # 235/269
Fugitive Wizard
"The law has its place—as a footnote in my spellbook." —Siyani, fugitive mage
illus. Mark Zug # 56/269
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Greg Staples # 275/269
Welkin Tern
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Sailors have come to regard them as bad luck, for they falsely bring hope of land.
illus. Austin Hsu # 84/269
Cancel
Counter target spell.
"What you are attempting is not against the law. It is, however, extremely foolish."
illus. David Palumbo # 274/269
Divination
Draw two cards.
"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle
illus. Howard Lyon # 52/269
Into the Void
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." —Terhold, archmage of Drunau
illus. Daarken # 60/269
Jace's Ingenuity
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
illus. Igor Kieryluk # 63/269
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
illus. Jeremy Jarvis # 71/269
Staff of the Mind Magus
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
A symbol of sagacity in bewildering times.
illus. Daniel Ljunggren # 234/269
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A grave is not always for burial.
illus. Dermot Power # 99/269
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Vance Kovacs # 276/269
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
illus. Kev Walker # 277/269
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
illus. Kev Walker # 118/269
Walking Corpse
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia
illus. Igor Kieryluk # 278/269
Zof Shade
: Zof Shade gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a single area to feed.
illus. Jason A. Engle # 125/269
Crippling Blight
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me." —Vish Kal, Blood Arbiter
illus. Lucas Graciano # 92/269
Mind Rot
Target player discards two cards.
"It saddens me to lose a source of inspiration. This one seemed especially promising." —Ashiok
illus. Steve Luke # 104/269
Sign in Blood
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
illus. Howard Lyon # 114/269
Staff of the Death Magus
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
A symbol of ambition in ruthless times.
illus. Daniel Ljunggren # 232/269
Foundry Street Denizen
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
illus. Raoul Vitale # 141/269
Furnace Whelp
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
illus. Matt Cavotta # 279/269
Goblin Roughrider
Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.
illus. Jesper Ejsing # 146/269
Rummaging Goblin
, Discard a card: Draw a card.
To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
illus. Karl Kopinski # 159/269
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 281/269
Thundering Giant
Haste (This creature can attack and
as soon as it comes under your control.)The giant was felt a few seconds before he was seen.
illus. Mark Zug # 165/269
Cone of Flame
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
illus. Chippy # 137/269
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
A strict upgrade over the cinder hatchet.
illus. Brian Snoddy # 154/269
Lightning Strike
Lightning Strike deals 3 damage to any target.
To wield lightning is to tame chaos.
illus. Adam Paquette # 155/269
Seismic Strike
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." —Kezim, prodigal pyromancer
illus. Christopher Moeller # 280/269
Staff of the Flame Magus
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
A symbol of passion in indifferent times.
illus. Daniel Ljunggren # 233/269
Centaur Courser
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate
illus. Vance Kovacs # 282/269
Charging Rhino
Charging Rhino can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
illus. Daren Bader # 171/269
Elvish Mystic
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane
illus. Wesley Burt # 173/269
Garruk's Packleader
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker
illus. Nils Hamm # 283/269
Roaring Primadox
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker
illus. James Ryman # 196/269
Runeclaw Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
illus. Jesper Ejsing # 197/269
Terra Stomper
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Its footfalls cause violent earthquakes, hurtling boulders, and unseasonable dust storms.
illus. Goran Josic # 284/269
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
illus. Raoul Vitale # 179/269
Plummet
Destroy target creature with flying.
"Let nothing own the skies but the wind." —Dejara, Giltwood druid
illus. Pete Venters # 192/269
Staff of the Wild Magus
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
illus. Daniel Ljunggren # 236/269
Titanic Growth
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
illus. Ryan Pancoast # 203/269
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
illus. Chase Stone # 100/269
Avarice Amulet
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Designed by Penny Arcade
illus. Steven Belledin # 212/269
Spirit Bonds
Whenever a nontoken creature enters the battlefield under your control, you may pay
. If you do, create a 1/1 white Spirit creature token with flying., Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Designed by Justin Gary
illus. Willian Murai # 37/269
Soul of New Phyrexia
Trample
: Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
illus. Daarken # 231/269
Soul of Shandalar
First strike
: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
illus. Raymond Swanland # 163/269
Return to the Ranks
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
illus. Michael Komarck # 29/269
Darksteel Citadel
Indestructible
: Add .
Structures built from darksteel yield to neither assault nor age.
illus. John Avon # 242/269
Shrapnel Blast
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
It requires immense pressure to imbue an item with magic. If the spell is broken . . .
illus. Hideaki Takamura # 161/269
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
illus. Ash Wood # 90/269
Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
illus. Kev Walker # 85/269
Wall of Essence
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own." —Gresha, warrior sage
illus. Adam Rex # 41/269
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation." "The reimbursement is spiritual." —Temple signs
illus. Sam Wood # 33/269
Mass Calcify
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
illus. Brandon Kitkouski # 18/269
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy." —Letter from a soldier
illus. Allen Williams # 59/269
Encrust
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"The sea blesses the tiny with the power to fell the mighty." —Talrand, sky summoner
illus. Jason Felix # 53/269
Restock
Return two target cards from your graveyard to your hand. Exile Restock.
What looked like a retreat was actually a replenishing.
illus. Daren Bader # 195/269
Peel from Reality
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
illus. Jason Felix # 74/269
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
illus. Warren Mahy # 81/269
Torch Fiend
, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
illus. Winona Nelson # 166/269
Gargoyle Sentinel
Defender (This creature can't attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.
illus. Drew Baker # 216/269
Clear a Path
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
illus. Karl Kopinski # 136/269
Stab Wound
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
illus. Scott Chou # 116/269
Caustic Tar
Enchant land
Enchanted land has "
: Target player loses 3 life."A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
illus. Jung Park # 89/269
Heat Ray
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth." —Sachir, Akoum Expeditionary House
illus. Austin Hsu # 148/269
Ornithopter
Flying
Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.
illus. Franz Vohwinkel # 223/269
Bronze Sable
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. —The Theriad
illus. Jasper Sandner # 214/269
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge
illus. Mike Bierek # 83/269
Hoarding Dragon
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
illus. Matt Cavotta # 149/269
Selfless Cathar
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
illus. Slawomir Maniak # 31/269
Wall of Mulch
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
illus. Anthony S. Waters # 208/269
Siege Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Carl Critchlow # 200/269
Hornet Queen
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
illus. Martina Pilcerova # 178/269
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Creatures you control get +3/+3 until end of turn.
The Conclave acts with a single will, expressed by countless warriors.
illus. Wayne Reynolds # 189/269
Gather Courage
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Target creature gets +2/+2 until end of turn.
illus. Brian Despain # 175/269
Naturalize
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker
illus. Tim Hildebrandt # 185/269
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
illus. Zoltan Boros # 26/269
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
illus. Slawomir Maniak # 9/269
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
illus. Kev Walker # 220/269
Warden of the Beyond
Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
illus. Raymond Swanland # 42/269
Master of Predicaments
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
illus. Matt Stewart # 67/269
Ob Nixilis, Unshackled
Flying, trample
Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
Designed by Brad Muir
illus. Karl Kopinski # 110/269
Aggressive Mining
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
Designed by Markus Persson
illus. Franz Vohwinkel # 127/269
Goblin Kaboomist
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "
, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.Designed by Stone Librande
illus. Kev Walker # 144/269
Yisan, the Wanderer Bard
, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
Designed by Brian Fargo
illus. Chase Stone # 209/269
Hot Soup
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"Comin' through!" Designed by James Ernest
illus. David Palumbo # 219/269
Shield of the Avatar
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)We are made stronger by those we fight for. Designed by Richard Garriott
illus. Volkan Baga # 230/269
Sliver Hive
: Add .
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
, : Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.
illus. Igor Kieryluk # 247/269
Soul of Innistrad
Deathtouch
: Return up to three target creature cards from your graveyard to your hand.
, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
illus. Adam Paquette # 115/269
Soul of Theros
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
illus. Zack Stella # 34/269
Chandra, Pyromaster
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
illus. Winona Nelson # 134/269
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
illus. John Severin Brassell # 222/269
Ajani Steadfast
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
illus. Chris Rahn # 1/269
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
illus. Peter Mohrbacher # 187/269
Dauntless River Marshal
Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.
"Thieves and squid squirm the same way when you capture them."
illus. Mark Winters # 8/269
Jorubai Murk Lurker
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
illus. Clint Cearley # 65/269
Nightfire Giant
Nightfire Giant gets +1/+1 as long as you control a Mountain.
: Nightfire Giant deals 2 damage to any target.
Nightfire turns the greatest weakness of the undead into formidable strength.
illus. Dave Kendall # 109/269
Kird Chieftain
Kird Chieftain gets +1/+1 as long as you control a Forest.
: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Lars Grant-West # 151/269
Sunblade Elf
Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.
"We patrol the steppes to keep enemies from the forest verge."
illus. Lucas Graciano # 202/269
Crucible of Fire
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol
illus. Dominick Domingo # 139/269
Brawler's Plate
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Jung Park # 213/269
Witch's Familiar
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
illus. Jack Wang # 123/269
Endless Obedience
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Put target creature card from a graveyard onto the battlefield under your control.
illus. Karl Kopinski # 94/269
Heliod's Pilgrim
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
The blessings of Heliod are apparent for all to see.
illus. Izzy # 14/269
Black Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
illus. David Palumbo # 86/269
Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.
First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .
illus. David Palumbo # 180/269
Invasive Species
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
It's easier to relocate a village that lies in their path than to turn the bugs aside.
illus. Christopher Moeller # 181/269
Miner's Bane
: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
There are certain stones even dwarves know to leave in the earth.
illus. Adam Paquette # 157/269
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
illus. Ben Thompson # 27/269
Might Makes Right
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)An oath of fealty sworn with a handshake.
illus. Mark Winters # 156/269
Avacyn, Guardian Angel
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
illus. Winona Nelson # 3/269
Perilous Vault
, , Exile Perilous Vault: Exile all nonland permanents.
The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.
illus. Sam Burley # 224/269
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
illus. Aleksi Briclot # 103/269
Preeminent Captain
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
illus. Greg Staples # 25/269
Phyrexian Revoker
As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
"To be in the presence of a revoker is to be truly alone." —Kara Vrist, Neurok agent
illus. Kev Walker # 225/269
Stoke the Flames
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Stoke the Flames deals 4 damage to any target.
illus. Ryan Barger # 164/269
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." —Lord Windgrace
illus. John Avon # 248/269
Battlefield Forge
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
illus. Darrell Riche # 240/269
Caves of Koilos
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
illus. Jim Nelson # 241/269
Llanowar Wastes
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
illus. Rob Alexander # 244/269
Shivan Reef
: Add .
: Add or . Shivan Reef deals 1 damage to you.
illus. Rob Alexander # 246/269
Yavimaya Coast
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
illus. Anthony S. Waters # 249/269
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
At the instant of death, the mystery of life.
illus. Howard Lyon # 183/269
Hushwing Gryff
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger.
An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
illus. John Severin Brassell # 15/269
Jace, the Living Guildpact
+1: Look at the top two cards of your library. Put one of them into your graveyard.
−3: Return another target nonland permanent to its owner's hand.
−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
illus. Chase Stone # 62/269
Chronostutter
Put target creature into its owner's library second from the top.
Timing is everything.
illus. Seb McKinnon # 48/269
Nimbus of the Isles
Flying (This creature can't be blocked except by creatures with flying or reach.)
The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
illus. Cliff Childs # 72/269
Research Assistant
, : Draw a card, then discard a card.
There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."
illus. Svetlin Velinov # 77/269
Festergloom
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
illus. Mathias Kollros # 97/269
Borderland Marauder
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
illus. Scott M. Fischer # 131/269
Shaman of Spring
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
illus. Johannes Voss # 199/269
Krenko's Enforcer
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
He just likes to break legs. Collecting the debt is a bonus.
illus. Karl Kopinski # 152/269
Kapsho Kitefins
Flying
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
"It's a truly disconcerting sight to see their shadows cast upon the deck." —Captain Triff
illus. Ryan Yee # 66/269
Mind Sculpt
Target opponent puts the top seven cards of their library into their graveyard.
"Your mind was a curious mix of madness and genius. I just took away the genius." —Jace Beleren
illus. Michael C. Hayes # 70/269
Chief Engineer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for
or one mana of that creature's color.)An eye for detail, a mind for numbers, a soul of clockwork.
illus. Steven Belledin # 47/269
Garruk, Apex Predator
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
−3: Destroy target creature. You gain life equal to its toughness.
−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
illus. Tyler Jacobson # 210/269
Necromancer's Stockpile
, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
The experiments decided to perform some research of their own.
illus. Seb McKinnon # 108/269
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
illus. Karl Kopinski # 172/269
Boonweaver Giant
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
illus. Adam Paquette # 5/269
Aetherspouts
For each attacking creature, its owner puts it on the top or bottom of their library.
"Don't worry, there's plenty for everyone." —Vickon, Eleventh Company battlemage
illus. Dan Scott # 44/269
Generator Servant
, Sacrifice Generator Servant: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
illus. Mathias Kollros # 143/269
Sliver Hivelord
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
"This is the source, the line unbroken since the calamity that brought such monsters to our shores." —Hastric, Thunian scout
illus. Aleksi Briclot # 211/269
Grindclock
: Put a charge counter on Grindclock.
: Target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Grindclock.
Pray you never hear it chime.
illus. Nils Hamm # 217/269
Stain the Mind
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.
illus. Jason Rainville # 117/269
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
illus. Brad Rigney # 126/269
Kurkesh, Onakke Ancient
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
illus. Slawomir Maniak # 153/269
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
illus. Volkan Baga # 215/269
Leeching Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?" —Hastric, Thunian scout
illus. Svetlin Velinov # 102/269
Hornet Nest
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
illus. Adam Paquette # 177/269
Scuttling Doom Engine
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
illus. Filip Burburan # 229/269
Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
illus. Todd Lockwood # 182/269
Ensoul Artifact
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
illus. Jasper Sandner # 54/269
Spectra Ward
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
illus. Ryan Alexander Lee # 36/269
Evolving Wilds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
illus. Steven Belledin # 243/269
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
illus. Karl Kopinski # 80/269
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!" —Clachan Tales
illus. Zoltan Boros & Gabor Szikszai # 4/269
Congregate
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —Song of All, canto 642
illus. Mark Zug # 6/269
Constricting Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
illus. Karl Kopinski # 7/269
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
illus. Yohann Schepacz # 11/269
First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here." —Oren, militia captain
illus. Slawomir Maniak # 12/269
Geist of the Moors
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate." —"The Good Geist's Vow"
illus. Aaron Miller # 13/269
Oppressive Rays
Enchant creature
Enchanted creature can't attack or block unless its controller pays
.Activated abilities of enchanted creature cost
more to activate.illus. Mark Zug # 21/269
Pillar of Light
Exile target creature with toughness 4 or greater.
"The vaulted ceiling of our faith rests upon such pillars." —Darugand, banisher priest
illus. Erica Yang # 24/269
Sanctified Charge
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
You need only raise your spear to receive this blessing.
illus. Dave Kendall # 30/269
Sungrace Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The sacred feathers of the pegasus are said to have healing powers.
illus. Phill Simmer # 38/269
Aeronaut Tinkerer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
"All tinkerers have their heads in the clouds. I don't intend to stop there."
illus. Willian Murai # 43/269
Amphin Pathmage
: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, Cryptohistories
illus. Mark Winters # 45/269
Diffusion Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
."The hive shimmered, and its walls seemed a living mirror." —Hastric, Thunian scout
illus. Trevor Claxton # 50/269
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage
illus. Tomasz Jedruszek # 51/269
Glacial Crasher
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
illus. Mark Winters # 57/269
Hydrosurge
Target creature gets -5/-0 until end of turn.
"Thirsty?" —Drunvalus, hydromancer
illus. Steve Prescott # 58/269
Invisibility
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
illus. Pete Venters # 61/269
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"The flies were bothering me." —Jalira, master polymorphist
illus. Craig J Spearing # 75/269
Statute of Denial
Counter target spell. If you control a blue creature, draw a card, then discard a card.
"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."
illus. Zoltan Boros # 79/269
Blood Host
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
illus. Cynthia Sheppard # 87/269
Carrion Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enters the battlefield tapped.
When carrion feeds on carrion, dark days approach.
illus. Aaron Miller # 88/269
Eternal Thirst
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
illus. Clint Cearley # 95/269
Feast on the Fallen
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
"As our numbers dwindle, the ranks of the dead grow ever stronger." —Thalia, Knight-Cathar
illus. Dave Kendall # 96/269
Necrobite
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
illus. Nils Hamm # 105/269
Necrogen Scudder
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
illus. Raymond Swanland # 106/269
Unmake the Graves
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Return up to two target creature cards from your graveyard to your hand.
"I'm raising an army. Any volunteers?"
illus. Aaron Miller # 120/269
Wall of Limbs
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
illus. Yeong-Hao Han # 121/269
Altac Bloodseeker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and
as soon as it comes under your control.)illus. Cynthia Sheppard # 128/269
Belligerent Sliver
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
"The slivers became adept at provoking a fear response in other species." —Hastric, Thunian scout
illus. Raymond Swanland # 129/269
Blastfire Bolt
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless." —Korig the Ruiner
illus. Phill Simmer # 130/269
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar
illus. Jaime Jones # 135/269
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
illus. Slawomir Maniak # 138/269
Forge Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
A bit of pain never hurts.
illus. Austin Hsu # 140/269
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay
. If you do, target creature can't block this turn.What he lacks in stature, he makes up for with enthusiasm.
illus. Carl Critchlow # 142/269
Hammerhand
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and
no matter when it came under your control.)illus. Tomasz Jedruszek # 147/269
Scrapyard Mongrel
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
Trespassers are welcome to try.
illus. Svetlin Velinov # 160/269
Ancient Silverback
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Scott M. Fischer # 168/269
Back to Nature
Destroy all enchantments.
There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.
illus. Howard Lyon # 169/269
Carnivorous Moss-Beast
: Put a +1/+1 counter on Carnivorous Moss-Beast.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
illus. Filip Burburan # 170/269
Feral Incarnation
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Create three 3/3 green Beast creature tokens.
Nature is itself wild—in all its forms.
illus. Eytan Zana # 174/269
Living Totem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
illus. Svetlin Velinov # 184/269
Netcaster Spider
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
illus. Yohann Schepacz # 186/269
Nissa's Expedition
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
illus. Dan Scott # 188/269
Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker
illus. Steve Prescott # 193/269
Satyr Wayfinder
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
illus. Steve Prescott # 198/269
Undergrowth Scavenger
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
It sees a rotting carcass as a good wine which has been aged properly.
illus. Nils Hamm # 204/269
Venom Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
"We attacked with arrows dipped in poison. The slivers that did not die began to change." —Hastric, Thunian scout
illus. Dave Kendall # 205/269
Verdant Haven
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
illus. Daniel Ljunggren # 206/269
Vineweft
Enchant creature
Enchanted creature gets +1/+1.
: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
illus. Lucas Graciano # 207/269
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Izzy # 218/269
Meteorite
When Meteorite enters the battlefield, it deals 2 damage to any target.
: Add one mana of any color.
"And if I'm lying," he began . . .
illus. Scott Murphy # 221/269
Profane Memento
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
"An angel's skull is left too plain by death. I made a few aesthetic modifications." —Dommique, blood artist
illus. Franz Vohwinkel # 226/269
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Professional pilferers prefer proper preparation.
illus. Cyril Van Der Haegen # 227/269
Sacred Armory
: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
illus. Yeong-Hao Han # 228/269
Tormod's Crypt
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
illus. Lars Grant-West # 237/269
Tyrant's Machine
, : Tap target creature.
"Though tempered differently, all wills can be broken." —Inquisitor Kyrik
illus. Yeong-Hao Han # 238/269
Will-Forged Golem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)The modular nature of the automaton's design makes assembly perfectly intuitive.
illus. Jason Felix # 239/269
Radiant Fountain
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add .
"All peoples treasure a place where the weary traveler may drink in peace." —Ajani Goldmane
illus. Adam Paquette # 245/269
Ajani's Pridemate
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers." —Jazal Goldmane
illus. Svetlin Velinov # 2/269