Magic 2015 Spoilers 284/269

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Apr 23, 2018 - Zof Shade
Apr 23, 2018 - Yisan, the Wanderer Bard
Apr 23, 2018 - Xathrid Slyblade
Apr 23, 2018 - Witch's Familiar
Apr 23, 2018 - Will-Forged Golem
Apr 23, 2018 - Welkin Tern
Apr 23, 2018 - Waste Not
Apr 23, 2018 - Warden of the Beyond
Apr 23, 2018 - Wall of Mulch
Apr 23, 2018 - Wall of Limbs
Apr 23, 2018 - Wall of Frost
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Essence
Apr 23, 2018 - Walking Corpse
Apr 23, 2018 - Void Snare
Apr 23, 2018 - Vineweft
Apr 23, 2018 - Verdant Haven
Apr 23, 2018 - Venom Sliver
Apr 23, 2018 - Unmake the Graves
Apr 23, 2018 - Undergrowth Scavenger
Apr 23, 2018 - Ulcerate
Apr 23, 2018 - Tyrant's Machine
Apr 23, 2018 - Typhoid Rats
Apr 23, 2018 - Turn to Frog
Apr 23, 2018 - Triplicate Spirits
Apr 23, 2018 - Tormod's Crypt
Apr 23, 2018 - Torch Fiend
Apr 23, 2018 - Titanic Growth
Apr 23, 2018 - Tireless Missionaries
Apr 23, 2018 - Thundering Giant
Apr 23, 2018 - The Chain Veil
Apr 23, 2018 - Terra Stomper
Apr 23, 2018 - Sungrace Pegasus
Apr 23, 2018 - Sunblade Elf
Apr 23, 2018 - Stormtide Leviathan
Apr 23, 2018 - Stoke the Flames
Apr 23, 2018 - Statute of Denial
Apr 23, 2018 - Stain the Mind
Apr 23, 2018 - Staff of the Wild Magus
Apr 23, 2018 - Staff of the Sun Magus
Apr 23, 2018 - Staff of the Mind Magus
Apr 23, 2018 - Staff of the Flame Magus
Apr 23, 2018 - Staff of the Death Magus
Apr 23, 2018 - Stab Wound
Apr 23, 2018 - Spirit Bonds
Apr 23, 2018 - Spectra Ward
Apr 23, 2018 - Soulmender
Apr 23, 2018 - Soul of Zendikar
Apr 23, 2018 - Soul of Theros
Apr 23, 2018 - Soul of Shandalar
Apr 23, 2018 - Soul of Ravnica
Apr 23, 2018 - Soul of New Phyrexia
Apr 23, 2018 - Soul of Innistrad
Apr 23, 2018 - Solemn Offering
Apr 23, 2018 - Sliver Hivelord
Apr 23, 2018 - Sign in Blood
Apr 23, 2018 - Siege Wurm
Apr 23, 2018 - Siege Dragon
Apr 23, 2018 - Shrapnel Blast
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shield of the Avatar
Apr 23, 2018 - Shaman of Spring
Apr 23, 2018 - Shadowcloak Vampire
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Seraph of the Masses
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Selfless Cathar
Apr 23, 2018 - Seismic Strike
Apr 23, 2018 - Scuttling Doom Engine
Apr 23, 2018 - Scrapyard Mongrel
Apr 23, 2018 - Satyr Wayfinder
Apr 23, 2018 - Sanctified Charge
Apr 23, 2018 - Sacred Armory
Apr 23, 2018 - Runeclaw Bear
Apr 23, 2018 - Rummaging Goblin
Apr 23, 2018 - Rotfeaster Maggot
Apr 23, 2018 - Rogue's Gloves
Apr 23, 2018 - Roaring Primadox
Apr 23, 2018 - Return to the Ranks
Apr 23, 2018 - Restock
Apr 23, 2018 - Resolute Archangel
Apr 23, 2018 - Research Assistant
Apr 23, 2018 - Reclamation Sage
Apr 23, 2018 - Razorfoot Griffin
Apr 23, 2018 - Ranger's Guile
Apr 23, 2018 - Raise the Alarm
Apr 23, 2018 - Quickling
Apr 23, 2018 - Profane Memento
Apr 23, 2018 - Preeminent Captain
Apr 23, 2018 - Polymorphist's Jest
Apr 23, 2018 - Plummet
Apr 23, 2018 - Pillar of Light
Apr 23, 2018 - Phytotitan
Apr 23, 2018 - Phyrexian Revoker
Apr 23, 2018 - Perilous Vault
Apr 23, 2018 - Peel from Reality
Apr 23, 2018 - Paragon of Open Graves
Apr 23, 2018 - Paragon of New Dawns
Apr 23, 2018 - Paragon of Eternal Wilds
Apr 23, 2018 - Overwhelm
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - Oreskos Swiftclaw
Apr 23, 2018 - Oppressive Rays
Apr 23, 2018 - Obelisk of Urd
Apr 23, 2018 - Ob Nixilis, Unshackled
Apr 23, 2018 - Nissa's Expedition
Apr 23, 2018 - Nissa, Worldwaker
Apr 23, 2018 - Nimbus of the Isles
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Nightfire Giant
Apr 23, 2018 - Netcaster Spider
Apr 23, 2018 - Negate
Apr 23, 2018 - Necromancer's Stockpile
Apr 23, 2018 - Necromancer's Assistant
Apr 23, 2018 - Necrogen Scudder
Apr 23, 2018 - Necrobite
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Miner's Bane
Apr 23, 2018 - Mind Sculpt
Apr 23, 2018 - Mind Rot
Apr 23, 2018 - Military Intelligence
Apr 23, 2018 - Might Makes Right
Apr 23, 2018 - Midnight Guard
Apr 23, 2018 - Meteorite
Apr 23, 2018 - Mercurial Pretender
Apr 23, 2018 - Meditation Puzzle
Apr 23, 2018 - Master of Predicaments
Apr 23, 2018 - Mass Calcify
Apr 23, 2018 - Marked by Honor
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Living Totem
Apr 23, 2018 - Liliana Vess
Apr 23, 2018 - Lightning Strike
Apr 23, 2018 - Life's Legacy
Apr 23, 2018 - Leeching Sliver
Apr 23, 2018 - Lava Axe
Apr 23, 2018 - Kurkesh, Onakke Ancient
Apr 23, 2018 - Krenko's Enforcer
Apr 23, 2018 - Kird Chieftain
Apr 23, 2018 - Kinsbaile Skirmisher
Apr 23, 2018 - Kapsho Kitefins
Apr 23, 2018 - Kalonian Twingrove
Apr 23, 2018 - Juggernaut
Apr 23, 2018 - Jorubai Murk Lurker
Apr 23, 2018 - Jace's Ingenuity
Apr 23, 2018 - Invisibility
Apr 23, 2018 - Invasive Species
Apr 23, 2018 - Into the Void
Apr 23, 2018 - Inspired Charge
Apr 23, 2018 - Inferno Fist
Apr 23, 2018 - Indulgent Tormentor
Apr 23, 2018 - In Garruk's Wake
Apr 23, 2018 - Illusory Angel
Apr 23, 2018 - Hydrosurge
Apr 23, 2018 - Hushwing Gryff
Apr 23, 2018 - Hunter's Ambush
Apr 23, 2018 - Hunt the Weak
Apr 23, 2018 - Hot Soup
Apr 23, 2018 - Hornet Queen
Apr 23, 2018 - Hornet Nest
Apr 23, 2018 - Hoarding Dragon
Apr 23, 2018 - Heliod's Pilgrim
Apr 23, 2018 - Heat Ray
Apr 23, 2018 - Haunted Plate Mail
Apr 23, 2018 - Hammerhand
Apr 23, 2018 - Grindclock
Apr 23, 2018 - Gravedigger
Apr 23, 2018 - Goblin Roughrider
Apr 23, 2018 - Goblin Rabblemaster
Apr 23, 2018 - Goblin Kaboomist
Apr 23, 2018 - Glacial Crasher
Apr 23, 2018 - Genesis Hydra
Apr 23, 2018 - Generator Servant
Apr 23, 2018 - Geist of the Moors
Apr 23, 2018 - Gather Courage
Apr 23, 2018 - Garruk's Packleader
Apr 23, 2018 - Garruk, Apex Predator
Apr 23, 2018 - Gargoyle Sentinel
Apr 23, 2018 - Furnace Whelp
Apr 23, 2018 - Fugitive Wizard
Apr 23, 2018 - Frost Lynx
Apr 23, 2018 - Frenzied Goblin
Apr 23, 2018 - Foundry Street Denizen
Apr 23, 2018 - Forge Devil
Apr 23, 2018 - Flesh to Dust
Apr 23, 2018 - First Response
Apr 23, 2018 - Festergloom
Apr 23, 2018 - Feral Incarnation
Apr 23, 2018 - Feast on the Fallen
Apr 23, 2018 - Eternal Thirst
Apr 23, 2018 - Ephemeral Shields
Apr 23, 2018 - Ensoul Artifact
Apr 23, 2018 - Endless Obedience
Apr 23, 2018 - Encrust
Apr 23, 2018 - Elvish Mystic
Apr 23, 2018 - Divine Verdict
Apr 23, 2018 - Divine Favor
Apr 23, 2018 - Divination
Apr 23, 2018 - Dissipate
Apr 23, 2018 - Diffusion Sliver
Apr 23, 2018 - Devouring Light
Apr 23, 2018 - Dauntless River Marshal
Apr 23, 2018 - Cruel Sadist
Apr 23, 2018 - Crucible of Fire
Apr 23, 2018 - Crowd's Favor
Apr 23, 2018 - Crippling Blight
Apr 23, 2018 - Covenant of Blood
Apr 23, 2018 - Coral Barrier
Apr 23, 2018 - Constricting Sliver
Apr 23, 2018 - Congregate
Apr 23, 2018 - Cone of Flame
Apr 23, 2018 - Clear a Path
Apr 23, 2018 - Circle of Flame
Apr 23, 2018 - Chronostutter
Apr 23, 2018 - Chord of Calling
Apr 23, 2018 - Child of Night
Apr 23, 2018 - Chief Engineer
Apr 23, 2018 - Chasm Skulker
Apr 23, 2018 - Charging Rhino
Apr 23, 2018 - Chandra, Pyromaster
Apr 23, 2018 - Centaur Courser
Apr 23, 2018 - Caustic Tar
Apr 23, 2018 - Carrion Crow
Apr 23, 2018 - Carnivorous Moss-Beast
Apr 23, 2018 - Cancel
Apr 23, 2018 - Burning Anger
Apr 23, 2018 - Brood Keeper
Apr 23, 2018 - Bronze Sable
Apr 23, 2018 - Brawler's Plate
Apr 23, 2018 - Borderland Marauder
Apr 23, 2018 - Boonweaver Giant
Apr 23, 2018 - Blood Host
Apr 23, 2018 - Blastfire Bolt
Apr 23, 2018 - Black Cat
Apr 23, 2018 - Belligerent Sliver
Apr 23, 2018 - Battle Mastery
Apr 23, 2018 - Back to Nature
Apr 23, 2018 - Avarice Amulet
Apr 23, 2018 - Avacyn, Guardian Angel
Apr 23, 2018 - Ancient Silverback
Apr 23, 2018 - Amphin Pathmage
Apr 23, 2018 - Altac Bloodseeker
Apr 23, 2018 - Ajani's Pridemate
Apr 23, 2018 - Ajani Steadfast
Apr 23, 2018 - Aggressive Mining
Apr 23, 2018 - Aetherspouts
Apr 23, 2018 - Aeronaut Tinkerer
Apr 23, 2018 - Aegis Angel
Apr 23, 2018 - Act on Impulse
Apr 23, 2018 - Accursed Spirit
Dec 12, 2017 - Yavimaya Coast
Jul 14, 2014 - Urborg, Tomb of Yawgmoth
Jul 14, 2014 - Swamp
Jul 14, 2014 - Sliver Hive
Jul 14, 2014 - Shivan Reef
Jul 14, 2014 - Radiant Fountain
Jul 14, 2014 - Plains
Jul 14, 2014 - Mountain
Jul 14, 2014 - Llanowar Wastes
Jul 14, 2014 - Island
Jul 14, 2014 - Forest
Jul 14, 2014 - Evolving Wilds
Jul 14, 2014 - Darksteel Citadel
Jul 14, 2014 - Caves of Koilos
Jul 14, 2014 - Battlefield Forge
May 30, 2014 - Plains
May 30, 2014 - Plains
May 30, 2014 - Plains
May 30, 2014 - Island
May 30, 2014 - Island
May 30, 2014 - Island
May 30, 2014 - Swamp
May 30, 2014 - Swamp
May 30, 2014 - Swamp
May 30, 2014 - Mountain
May 30, 2014 - Mountain
May 30, 2014 - Mountain
May 30, 2014 - Forest
May 30, 2014 - Forest
May 30, 2014 - Forest

Genesis Hydra

    X G G
Creature - Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Designed by George Fan

illus. Peter Mohrbacher # 176/269

Necromancer's Assistant

    2 B
Creature - Zombie

When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.

Zombies and necromancers agree: easy access to brains is preferred.

illus. Svetlin Velinov # 107/269

Waste Not

    1 B
Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add BB.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

illus. Matt Stewart # 122/269

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

illus. Dan Dos Santos # 167/269

Soul of Zendikar

    4 G G
Creature - Avatar

Reach

3GG: Create a 3/3 green Beast creature token.

3GG, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

illus. Vincent Proce # 201/269

Seraph of the Masses

    5 W W
Creature - Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

illus. Zoltan Boros # 32/269

Resolute Archangel

    5 W W
Creature - Angel

Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.

illus. Anthony Palumbo # 28/269

Reclamation Sage

    2 G
Creature - Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

illus. Christopher Moeller # 194/269

Triplicate Spirits

    4 W W
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

illus. Izzy # 40/269

Paragon of New Dawns

    3 W
Creature - Human Soldier

Other white creatures you control get +1/+1.

W, T: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

illus. John Stanko # 23/269

Paragon of Eternal Wilds

    3 G
Creature - Human Druid

Other green creatures you control get +1/+1.

G, T: Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

illus. Winona Nelson # 190/269

Marked by Honor

    3 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.

illus. David Palumbo # 17/269

Cruel Sadist

    B
Creature - Human Assassin

B, T, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.

2B, T, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.

Face of innocence. Hand of death. Designed by Edmund McMillen

illus. Min Yum # 93/269

Meditation Puzzle

    3 W W
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

You gain 8 life.

Find your center, and you will find your way.

illus. Mark Winters # 19/269

Void Snare

    U
Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best." —Ashurel, voidmage

illus. Zack Stella # 82/269

Flesh to Dust

    3 B B
Instant

Destroy target creature. It can't be regenerated.

"Pain is temporary. So is life." —Liliana Vess

illus. Julie Dillon # 98/269

Inferno Fist

    1 R
Enchantment - Aura

Enchant creature you control

Enchanted creature gets +2/+0.

R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

"I've never been above throwing the first punch."

illus. James Ryman # 150/269

Paragon of Gathering Mists

    3 U
Creature - Human Wizard

Other blue creatures you control get +1/+1.

U, T: Another target blue creature you control gains flying until end of turn.

illus. Michael C. Hayes # 73/269

Shadowcloak Vampire

    4 B
Creature - Vampire

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"My favorite guilty pleasure? Are there innocent ones?"

illus. Cynthia Sheppard # 113/269

Indulgent Tormentor

    3 B B
Creature - Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

illus. Wesley Burt # 101/269

Mercurial Pretender

    4 U
Creature - Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "2UU: Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.

illus. Izzy # 68/269

Covenant of Blood

    6 B
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Covenant of Blood deals 4 damage to any target and you gain 4 life.

illus. Seb McKinnon # 91/269

Chasm Skulker

    2 U
Creature - Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Designed by Mike Neumann

illus. Jack Wang # 46/269

Ulcerate

    B
Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess

illus. Johann Bodin # 119/269

DELETED Ulcerate

    B
Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

illus. # ?/269

No Image Available

Quickling

    1 U
Creature - Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

illus. Clint Cearley # 76/269

Rotfeaster Maggot

    4 B
Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

illus. Yeong-Hao Han # 112/269

Coral Barrier

    2 U
Creature - Wall

Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

illus. Florian de Gesincourt # 49/269

Jalira, Master Polymorphist

    3 U
Legendary Creature - Human Wizard

2U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."

illus. Steve Prescott # 64/269

Paragon of Open Graves

    3 B
Creature - Skeleton Warrior

Other black creatures you control get +1/+1.

2B, T: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

illus. Min Yum # 111/269

Frost Lynx

    2 U
Creature - Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

illus. Izzy # 55/269

Brood Keeper

    3 R
Creature - Human Shaman

Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "R: This creature gets +1/+0 until end of turn."

"Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath."

illus. Scott Murphy # 132/269

Military Intelligence

    1 U
Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

illus. Craig J Spearing # 69/269

Soul of Ravnica

    4 U U
Creature - Avatar

Flying

5UU: Draw a card for each color among permanents you control.

5UU, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

illus. Stephan Martiniere # 78/269

Siege Dragon

    5 R R
Creature - Dragon

Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponents control.

Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

illus. Karl Kopinski # 162/269

Goblin Rabblemaster

    2 R
Creature - Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

illus. Svetlin Velinov # 145/269

Paragon of Fierce Defiance

    3 R
Creature - Human Warrior

Other red creatures you control get +1/+1.

R, T: Another target red creature you control gains haste until end of turn. (It can attack and T this turn.)

illus. Slawomir Maniak # 158/269

Burning Anger

    4 R
Enchantment - Aura

Enchant creature

Enchanted creature has "T: This creature deals damage equal to its power to any target."

"With rage as your forge, your hammer can smite anything."

illus. Anthony Palumbo # 133/269

Phytotitan

    4 G G
Creature - Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.

illus. Marco Nelor # 191/269

Forest

Basic Land - Forest

illus. Steven Belledin # 267/269

Forest

Basic Land - Forest

illus. Noah Bradley # 268/269

Forest

Basic Land - Forest

illus. Steven Belledin # 267/269

Forest

Basic Land - Forest

illus. John Avon # 266/269

Mountain

Basic Land - Mountain

illus. Florian de Gesincourt # 263/269

Mountain

Basic Land - Mountain

illus. Nils Hamm # 264/269

Mountain

Basic Land - Mountain

illus. Florian de Gesincourt # 263/269

Mountain

Basic Land - Mountain

illus. Cliff Childs # 262/269

Swamp

Basic Land - Swamp

illus. Cliff Childs # 259/269

Swamp

Basic Land - Swamp

illus. Jonas de Ro # 260/269

Swamp

Basic Land - Swamp

illus. Cliff Childs # 259/269

Swamp

Basic Land - Swamp

illus. John Avon # 258/269

Island

Basic Land - Island

illus. Florian de Gesincourt # 255/269

Island

Basic Land - Island

illus. Peter Mohrbacher # 256/269

Island

Basic Land - Island

illus. Florian de Gesincourt # 255/269

Island

Basic Land - Island

illus. Cliff Childs # 254/269

Plains

Basic Land - Plains

illus. Nils Hamm # 251/269

Plains

Basic Land - Plains

illus. Howard Lyon # 252/269

Plains

Basic Land - Plains

illus. Nils Hamm # 251/269

Plains

Basic Land - Plains

illus. John Avon # 250/269

Xathrid Slyblade

    2 B
Creature - Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Designed by Rob Pardo

illus. Steve Prescott # 124/269

Aegis Angel

    4 W W
Creature - Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

illus. Aleksi Briclot # 270/269

Kinsbaile Skirmisher

    1 W
Creature - Kithkin Soldier

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

illus. Thomas Denmark # 16/269

Midnight Guard

    2 W
Creature - Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk

illus. Jason A. Engle # 20/269

Oreskos Swiftclaw

    1 W
Creature - Cat Warrior

After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight. —The Theriad

illus. James Ryman # 22/269

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Follow the light. In its absence, follow her.

illus. Greg Staples # 273/269

Soulmender

    W
Creature - Human Cleric

T: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

illus. James Ryman # 35/269

Tireless Missionaries

    4 W
Creature - Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

illus. Dave Kendall # 39/269

Divine Favor

    1 W
Enchantment - Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

illus. Allen Williams # 10/269

Divine Verdict

    3 W
Instant

Destroy target attacking or blocking creature.

"Guilty."

illus. Kev Walker # 271/269

Inspired Charge

    2 W W
Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" —General Avitora

illus. Wayne Reynolds # 272/269

Staff of the Sun Magus

    3
Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.

illus. Daniel Ljunggren # 235/269

Fugitive Wizard

    U
Creature - Human Wizard

"The law has its place—as a footnote in my spellbook." —Siyani, fugitive mage

illus. Mark Zug # 56/269

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Greg Staples # 275/269

Welkin Tern

    1 U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

Sailors have come to regard them as bad luck, for they falsely bring hope of land.

illus. Austin Hsu # 84/269

Cancel

    1 U U
Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

illus. David Palumbo # 274/269

Divination

    2 U
Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

illus. Howard Lyon # 52/269

Into the Void

    3 U
Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." —Terhold, archmage of Drunau

illus. Daarken # 60/269

Jace's Ingenuity

    3 U U
Instant

Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."

illus. Igor Kieryluk # 63/269

Negate

    1 U
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

illus. Jeremy Jarvis # 71/269

Staff of the Mind Magus

    3
Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.

illus. Daniel Ljunggren # 234/269

Gravedigger

    3 B
Creature - Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A grave is not always for burial.

illus. Dermot Power # 99/269

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

illus. Vance Kovacs # 276/269

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

illus. Kev Walker # 277/269

Typhoid Rats

    B
Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

illus. Kev Walker # 118/269

Walking Corpse

    1 B
Creature - Zombie

"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." —Jadar, ghoulcaller of Nephalia

illus. Igor Kieryluk # 278/269

Zof Shade

    3 B
Creature - Shade

2B: Zof Shade gets +2/+2 until end of turn.

Shades are drawn to places of power, often rooting themselves in a single area to feed.

illus. Jason A. Engle # 125/269

Crippling Blight

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me." —Vish Kal, Blood Arbiter

illus. Lucas Graciano # 92/269

Mind Rot

    2 B
Sorcery

Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising." —Ashiok

illus. Steve Luke # 104/269

Sign in Blood

    B B
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

illus. Howard Lyon # 114/269

Staff of the Death Magus

    3
Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

illus. Daniel Ljunggren # 232/269

Foundry Street Denizen

    R
Creature - Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

illus. Raoul Vitale # 141/269

Furnace Whelp

    2 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

illus. Matt Cavotta # 279/269

Goblin Roughrider

    2 R
Creature - Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.

illus. Jesper Ejsing # 146/269

Rummaging Goblin

    2 R
Creature - Goblin Rogue

T, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

illus. Karl Kopinski # 159/269

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

illus. Donato Giancola # 281/269

Thundering Giant

    3 R R
Creature - Giant

Haste (This creature can attack and T as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

illus. Mark Zug # 165/269

Cone of Flame

    3 R R
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

illus. Chippy # 137/269

Lava Axe

    4 R
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

A strict upgrade over the cinder hatchet.

illus. Brian Snoddy # 154/269

Lightning Strike

    1 R
Instant

Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.

illus. Adam Paquette # 155/269

Seismic Strike

    2 R
Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." —Kezim, prodigal pyromancer

illus. Christopher Moeller # 280/269

Staff of the Flame Magus

    3
Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.

illus. Daniel Ljunggren # 233/269

Centaur Courser

    2 G
Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." —Ramal, sage of Westgate

illus. Vance Kovacs # 282/269

Charging Rhino

    3 G G
Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

illus. Daren Bader # 171/269

Elvish Mystic

    G
Creature - Elf Druid

T: Add G.

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

illus. Wesley Burt # 173/269

Garruk's Packleader

    4 G
Creature - Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

illus. Nils Hamm # 283/269

Roaring Primadox

    3 G
Creature - Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker

illus. James Ryman # 196/269

Runeclaw Bear

    1 G
Creature - Bear

The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.

illus. Jesper Ejsing # 197/269

Terra Stomper

    3 G G G
Creature - Beast

This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Its footfalls cause violent earthquakes, hurtling boulders, and unseasonable dust storms.

illus. Goran Josic # 284/269

Hunt the Weak

    3 G
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

illus. Raoul Vitale # 179/269

Plummet

    1 G
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

illus. Pete Venters # 192/269

Staff of the Wild Magus

    3
Artifact

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.

illus. Daniel Ljunggren # 236/269

Titanic Growth

    1 G
Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

illus. Ryan Pancoast # 203/269

In Garruk's Wake

    7 B B
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

illus. Chase Stone # 100/269

Avarice Amulet

    4
Artifact - Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

illus. Steven Belledin # 212/269

Spirit Bonds

    1 W
Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay W. If you do, create a 1/1 white Spirit creature token with flying.

1W, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Designed by Justin Gary

illus. Willian Murai # 37/269

Soul of New Phyrexia

    6
Artifact Creature - Avatar

Trample

5: Permanents you control gain indestructible until end of turn.

5, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

illus. Daarken # 231/269

Soul of Shandalar

    4 R R
Creature - Avatar

First strike

3RR: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

3RR, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

illus. Raymond Swanland # 163/269

Return to the Ranks

    X W W
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

illus. Michael Komarck # 29/269

Darksteel Citadel

Artifact Land

Indestructible

T: Add C.

Structures built from darksteel yield to neither assault nor age.

illus. John Avon # 242/269

Shrapnel Blast

    1 R
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

It requires immense pressure to imbue an item with magic. If the spell is broken . . .

illus. Hideaki Takamura # 161/269

Child of Night

    1 B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

illus. Ash Wood # 90/269

Accursed Spirit

    3 B
Creature - Spirit

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

illus. Kev Walker # 85/269

Wall of Essence

    1 W
Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

"If you cannot turn your enemy's strength to weakness, then make that strength your own." —Gresha, warrior sage

illus. Adam Rex # 41/269

Solemn Offering

    2 W
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation." "The reimbursement is spiritual." —Temple signs

illus. Sam Wood # 33/269

Mass Calcify

    5 W W
Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

illus. Brandon Kitkouski # 18/269

Illusory Angel

    2 U
Creature - Angel Illusion

Cast this spell only if you've cast another spell this turn.

Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy." —Letter from a soldier

illus. Allen Williams # 59/269

Encrust

    1 U U
Enchantment - Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"The sea blesses the tiny with the power to fell the mighty." —Talrand, sky summoner

illus. Jason Felix # 53/269

Restock

    3 G G
Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

What looked like a retreat was actually a replenishing.

illus. Daren Bader # 195/269

Peel from Reality

    1 U
Instant

Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

illus. Jason Felix # 74/269

Turn to Frog

    1 U
Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

illus. Warren Mahy # 81/269

Torch Fiend

    1 R
Creature - Devil

R, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

illus. Winona Nelson # 166/269

Gargoyle Sentinel

    3
Artifact Creature - Gargoyle

Defender (This creature can't attack.)

3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.

illus. Drew Baker # 216/269

Clear a Path

    R
Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.

illus. Karl Kopinski # 136/269

Stab Wound

    2 B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

illus. Scott Chou # 116/269

Caustic Tar

    4 B B
Enchantment - Aura

Enchant land

Enchanted land has "T: Target player loses 3 life."

A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.

illus. Jung Park # 89/269

Heat Ray

    X R
Instant

Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth." —Sachir, Akoum Expeditionary House

illus. Austin Hsu # 148/269

Ornithopter

    0
Artifact Creature - Thopter

Flying

Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.

illus. Franz Vohwinkel # 223/269

Bronze Sable

    2
Artifact Creature - Sable

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. —The Theriad

illus. Jasper Sandner # 214/269

Wall of Frost

    1 U U
Creature - Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge

illus. Mike Bierek # 83/269

Hoarding Dragon

    3 R R
Creature - Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

illus. Matt Cavotta # 149/269

Selfless Cathar

    W
Creature - Human Cleric

1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

illus. Slawomir Maniak # 31/269

Wall of Mulch

    1 G
Creature - Wall

Defender (This creature can't attack.)

G, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

illus. Anthony S. Waters # 208/269

Siege Wurm

    5 G G
Creature - Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

illus. Carl Critchlow # 200/269

Hornet Queen

    4 G G G
Creature - Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

illus. Martina Pilcerova # 178/269

Overwhelm

    5 G G
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.

illus. Wayne Reynolds # 189/269

Gather Courage

    G
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

illus. Brian Despain # 175/269

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker

illus. Tim Hildebrandt # 185/269

Raise the Alarm

    1 W
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

illus. Zoltan Boros # 26/269

Devouring Light

    1 W W
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

illus. Slawomir Maniak # 9/269

Juggernaut

    4
Artifact Creature - Juggernaut

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

illus. Kev Walker # 220/269

Warden of the Beyond

    2 W
Creature - Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright

illus. Raymond Swanland # 42/269

Master of Predicaments

    3 U U
Creature - Sphinx

Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin

illus. Matt Stewart # 67/269

Ob Nixilis, Unshackled

    4 B B
Legendary Creature - Demon

Flying, trample

Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life.

Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

Designed by Brad Muir

illus. Karl Kopinski # 110/269

Aggressive Mining

    3 R
Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Designed by Markus Persson

illus. Franz Vohwinkel # 127/269

Goblin Kaboomist

    1 R
Creature - Goblin Warrior

At the beginning of your upkeep, create a colorless artifact token named Land Mine with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

Designed by Stone Librande

illus. Kev Walker # 144/269

Yisan, the Wanderer Bard

    2 G
Legendary Creature - Human Rogue

2G, T, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Designed by Brian Fargo

illus. Chase Stone # 209/269

Hot Soup

    1
Artifact - Equipment

Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

"Comin' through!" Designed by James Ernest

illus. David Palumbo # 219/269

Shield of the Avatar

    1
Artifact - Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

We are made stronger by those we fight for. Designed by Richard Garriott

illus. Volkan Baga # 230/269

Sliver Hive

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a Sliver spell.

5, T: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.

illus. Igor Kieryluk # 247/269

Soul of Innistrad

    4 B B
Creature - Avatar

Deathtouch

3BB: Return up to three target creature cards from your graveyard to your hand.

3BB, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

illus. Adam Paquette # 115/269

Soul of Theros

    4 W W
Creature - Avatar

Vigilance

4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WW, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

illus. Zack Stella # 34/269

Chandra, Pyromaster

    2 R R
Legendary Planeswalker - Chandra

+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

illus. Winona Nelson # 134/269

Obelisk of Urd

    6
Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.

illus. John Severin Brassell # 222/269

Ajani Steadfast

    3 W
Legendary Planeswalker - Ajani

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

illus. Chris Rahn # 1/269

Nissa, Worldwaker

    3 G G
Legendary Planeswalker - Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.

illus. Peter Mohrbacher # 187/269

Dauntless River Marshal

    1 W
Creature - Human Soldier

Dauntless River Marshal gets +1/+1 as long as you control an Island.

3U: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

illus. Mark Winters # 8/269

Jorubai Murk Lurker

    2 U
Creature - Leech

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

1B: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

illus. Clint Cearley # 65/269

Nightfire Giant

    4 B
Creature - Zombie Giant

Nightfire Giant gets +1/+1 as long as you control a Mountain.

4R: Nightfire Giant deals 2 damage to any target.

Nightfire turns the greatest weakness of the undead into formidable strength.

illus. Dave Kendall # 109/269

Kird Chieftain

    3 R
Creature - Ape

Kird Chieftain gets +1/+1 as long as you control a Forest.

4G: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

illus. Lars Grant-West # 151/269

Sunblade Elf

    G
Creature - Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

4W: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

illus. Lucas Graciano # 202/269

Crucible of Fire

    3 R
Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

illus. Dominick Domingo # 139/269

Brawler's Plate

    3
Artifact - Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

illus. Jung Park # 213/269

Witch's Familiar

    2 B
Creature - Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.

illus. Jack Wang # 123/269

Endless Obedience

    4 B B
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

illus. Karl Kopinski # 94/269

Heliod's Pilgrim

    2 W
Creature - Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

The blessings of Heliod are apparent for all to see.

illus. Izzy # 14/269

Black Cat

    1 B
Creature - Zombie Cat

When Black Cat dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

illus. David Palumbo # 86/269

Hunter's Ambush

    2 G
Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .

illus. David Palumbo # 180/269

Invasive Species

    2 G
Creature - Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

illus. Christopher Moeller # 181/269

Miner's Bane

    4 R R
Creature - Elemental

2R: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

There are certain stones even dwarves know to leave in the earth.

illus. Adam Paquette # 157/269

Razorfoot Griffin

    3 W
Creature - Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

illus. Ben Thompson # 27/269

Might Makes Right

    5 R
Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)

An oath of fealty sworn with a handshake.

illus. Mark Winters # 156/269

Avacyn, Guardian Angel

    2 W W W
Legendary Creature - Angel

Flying, vigilance

1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

5WW: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

illus. Winona Nelson # 3/269

Perilous Vault

    4
Artifact

5, T, Exile Perilous Vault: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

illus. Sam Burley # 224/269

Liliana Vess

    3 B B
Legendary Planeswalker - Liliana

+1: Target player discards a card.

−2: Search your library for a card, then shuffle your library and put that card on top of it.

−8: Put all creature cards from all graveyards onto the battlefield under your control.

illus. Aleksi Briclot # 103/269

Preeminent Captain

    2 W
Creature - Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

illus. Greg Staples # 25/269

Phyrexian Revoker

    2
Artifact Creature - Horror

As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone." —Kara Vrist, Neurok agent

illus. Kev Walker # 225/269

Stoke the Flames

    2 R R
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.

illus. Ryan Barger # 164/269

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." —Lord Windgrace

illus. John Avon # 248/269

Battlefield Forge

Land

T: Add C.

T: Add R or W. Battlefield Forge deals 1 damage to you.

illus. Darrell Riche # 240/269

Caves of Koilos

Land

T: Add C.

T: Add W or B. Caves of Koilos deals 1 damage to you.

illus. Jim Nelson # 241/269

Llanowar Wastes

Land

T: Add C.

T: Add B or G. Llanowar Wastes deals 1 damage to you.

illus. Rob Alexander # 244/269

Shivan Reef

Land

T: Add C.

T: Add U or R. Shivan Reef deals 1 damage to you.

illus. Rob Alexander # 246/269

Yavimaya Coast

Land

T: Add C.

T: Add G or U. Yavimaya Coast deals 1 damage to you.

illus. Anthony S. Waters # 249/269

Life's Legacy

    1 G
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

illus. Howard Lyon # 183/269

Hushwing Gryff

    2 W
Creature - Hippogriff

Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

illus. John Severin Brassell # 15/269

Jace, the Living Guildpact

    2 U U
Legendary Planeswalker - Jace

+1: Look at the top two cards of your library. Put one of them into your graveyard.

−3: Return another target nonland permanent to its owner's hand.

−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

illus. Chase Stone # 62/269

Chronostutter

    5 U
Instant

Put target creature into its owner's library second from the top.

Timing is everything.

illus. Seb McKinnon # 48/269

Nimbus of the Isles

    4 U
Creature - Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

illus. Cliff Childs # 72/269

Research Assistant

    1 U
Creature - Human Wizard

3U, T: Draw a card, then discard a card.

There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."

illus. Svetlin Velinov # 77/269

Festergloom

    2 B
Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

illus. Mathias Kollros # 97/269

Borderland Marauder

    1 R
Creature - Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

illus. Scott M. Fischer # 131/269

Shaman of Spring

    3 G
Creature - Elf Shaman

When Shaman of Spring enters the battlefield, draw a card.

Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.

illus. Johannes Voss # 199/269

Krenko's Enforcer

    1 R R
Creature - Goblin Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

He just likes to break legs. Collecting the debt is a bonus.

illus. Karl Kopinski # 152/269

Kapsho Kitefins

    4 U U
Creature - Fish

Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

"It's a truly disconcerting sight to see their shadows cast upon the deck." —Captain Triff

illus. Ryan Yee # 66/269

Mind Sculpt

    1 U
Sorcery

Target opponent puts the top seven cards of their library into their graveyard.

"Your mind was a curious mix of madness and genius. I just took away the genius." —Jace Beleren

illus. Michael C. Hayes # 70/269

Chief Engineer

    1 U
Creature - Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.

illus. Steven Belledin # 47/269

Garruk, Apex Predator

    5 B G
Legendary Planeswalker - Garruk

+1: Destroy another target planeswalker.

+1: Create a 3/3 black Beast creature token with deathtouch.

−3: Destroy target creature. You gain life equal to its toughness.

−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

illus. Tyler Jacobson # 210/269

Necromancer's Stockpile

    1 B
Enchantment

1B, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

The experiments decided to perform some research of their own.

illus. Seb McKinnon # 108/269

Chord of Calling

    X G G G
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

illus. Karl Kopinski # 172/269

Boonweaver Giant

    6 W
Creature - Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

illus. Adam Paquette # 5/269

Aetherspouts

    3 U U
Instant

For each attacking creature, its owner puts it on the top or bottom of their library.

"Don't worry, there's plenty for everyone." —Vickon, Eleventh Company battlemage

illus. Dan Scott # 44/269

Generator Servant

    1 R
Creature - Elemental

T, Sacrifice Generator Servant: Add CC. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and T as soon as it comes under your control.)

illus. Mathias Kollros # 143/269

Sliver Hivelord

    W U B R G
Legendary Creature - Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores." —Hastric, Thunian scout

illus. Aleksi Briclot # 211/269

Grindclock

    2
Artifact

T: Put a charge counter on Grindclock.

T: Target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Grindclock.

Pray you never hear it chime.

illus. Nils Hamm # 217/269

Stain the Mind

    4 B
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.

illus. Jason Rainville # 117/269

Act on Impulse

    2 R
Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

illus. Brad Rigney # 126/269

Kurkesh, Onakke Ancient

    2 R R
Legendary Creature - Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay R. If you do, copy that ability. You may choose new targets for the copy.

The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.

illus. Slawomir Maniak # 153/269

The Chain Veil

    4
Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

illus. Volkan Baga # 215/269

Leeching Sliver

    1 B
Creature - Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.

"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?" —Hastric, Thunian scout

illus. Svetlin Velinov # 102/269

Hornet Nest

    2 G
Creature - Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

illus. Adam Paquette # 177/269

Scuttling Doom Engine

    6
Artifact Creature - Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

A masterwork of spite, inspired by madness.

illus. Filip Burburan # 229/269

Kalonian Twingrove

    5 G
Creature - Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."

illus. Todd Lockwood # 182/269

Ensoul Artifact

    1 U
Enchantment - Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.

illus. Jasper Sandner # 54/269

Spectra Ward

    3 W W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

illus. Ryan Alexander Lee # 36/269

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

illus. Steven Belledin # 243/269

Stormtide Leviathan

    5 U U U
Creature - Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

illus. Karl Kopinski # 80/269

Battle Mastery

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!" —Clachan Tales

illus. Zoltan Boros & Gabor Szikszai # 4/269

Congregate

    3 W
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —Song of All, canto 642

illus. Mark Zug # 6/269

Constricting Sliver

    5 W
Creature - Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.

illus. Karl Kopinski # 7/269

3/3

Ephemeral Shields

    1 W
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

illus. Yohann Schepacz # 11/269

First Response

    3 W
Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

"There's never a good time for a disaster or an attack. That's why we're here." —Oren, militia captain

illus. Slawomir Maniak # 12/269

Geist of the Moors

    1 W W
Creature - Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate." —"The Good Geist's Vow"

illus. Aaron Miller # 13/269

3/1

Oppressive Rays

    W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays 3.

Activated abilities of enchanted creature cost 3 more to activate.

illus. Mark Zug # 21/269

Pillar of Light

    2 W
Instant

Exile target creature with toughness 4 or greater.

"The vaulted ceiling of our faith rests upon such pillars." —Darugand, banisher priest

illus. Erica Yang # 24/269

Sanctified Charge

    4 W
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.

illus. Dave Kendall # 30/269

Sungrace Pegasus

    1 W
Creature - Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.

illus. Phill Simmer # 38/269

1/2

Aeronaut Tinkerer

    2 U
Creature - Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

"All tinkerers have their heads in the clouds. I don't intend to stop there."

illus. Willian Murai # 43/269

2/3

Amphin Pathmage

    3 U
Creature - Salamander Wizard

2U: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, Cryptohistories

illus. Mark Winters # 45/269

3/2

Diffusion Sliver

    1 U
Creature - Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.

"The hive shimmered, and its walls seemed a living mirror." —Hastric, Thunian scout

illus. Trevor Claxton # 50/269

1/1

Dissipate

    1 U U
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage

illus. Tomasz Jedruszek # 51/269

Glacial Crasher

    4 U U
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Glacial Crasher can't attack unless there is a Mountain on the battlefield.

illus. Mark Winters # 57/269

5/5

Hydrosurge

    U
Instant

Target creature gets -5/-0 until end of turn.

"Thirsty?" —Drunvalus, hydromancer

illus. Steve Prescott # 58/269

Invisibility

    U U
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

illus. Pete Venters # 61/269

Polymorphist's Jest

    1 U U
Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me." —Jalira, master polymorphist

illus. Craig J Spearing # 75/269

Statute of Denial

    2 U U
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."

illus. Zoltan Boros # 79/269

Blood Host

    3 B B
Creature - Vampire

1B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.

illus. Cynthia Sheppard # 87/269

3/3

Carrion Crow

    2 B
Creature - Zombie Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Carrion Crow enters the battlefield tapped.

When carrion feeds on carrion, dark days approach.

illus. Aaron Miller # 88/269

2/2

Eternal Thirst

    1 B
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

illus. Clint Cearley # 95/269

Feast on the Fallen

    2 B
Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger." —Thalia, Knight-Cathar

illus. Dave Kendall # 96/269

Necrobite

    2 B
Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

illus. Nils Hamm # 105/269

Necrogen Scudder

    2 B
Creature - Horror

Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.

illus. Raymond Swanland # 106/269

Unmake the Graves

    4 B
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Return up to two target creature cards from your graveyard to your hand.

"I'm raising an army. Any volunteers?"

illus. Aaron Miller # 120/269

Wall of Limbs

    2 B
Creature - Zombie Wall

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

illus. Yeong-Hao Han # 121/269

0/3

Altac Bloodseeker

    1 R
Creature - Human Berserker

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and T as soon as it comes under your control.)

illus. Cynthia Sheppard # 128/269

2/1

Belligerent Sliver

    2 R
Creature - Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

"The slivers became adept at provoking a fear response in other species." —Hastric, Thunian scout

illus. Raymond Swanland # 129/269

2/2

Blastfire Bolt

    5 R
Instant

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless." —Korig the Ruiner

illus. Phill Simmer # 130/269

Circle of Flame

    1 R
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?" —Chandra Nalaar

illus. Jaime Jones # 135/269

Crowd's Favor

    R
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

illus. Slawomir Maniak # 138/269

Forge Devil

    R
Creature - Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

A bit of pain never hurts.

illus. Austin Hsu # 140/269

Frenzied Goblin

    R
Creature - Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.

What he lacks in stature, he makes up for with enthusiasm.

illus. Carl Critchlow # 142/269

Hammerhand

    R
Enchantment - Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and T no matter when it came under your control.)

illus. Tomasz Jedruszek # 147/269

Scrapyard Mongrel

    3 R
Creature - Hound

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

Trespassers are welcome to try.

illus. Svetlin Velinov # 160/269

3/3

Ancient Silverback

    4 G G
Creature - Ape

G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Scott M. Fischer # 168/269

Back to Nature

    1 G
Instant

Destroy all enchantments.

There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.

illus. Howard Lyon # 169/269

Carnivorous Moss-Beast

    4 G G
Creature - Plant Elemental Beast

5GG: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.

illus. Filip Burburan # 170/269

4/5

Feral Incarnation

    8 G
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.

Nature is itself wild—in all its forms.

illus. Eytan Zana # 174/269

Living Totem

    3 G
Creature - Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

illus. Svetlin Velinov # 184/269

2/3

Netcaster Spider

    2 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

illus. Yohann Schepacz # 186/269

2/3

Nissa's Expedition

    4 G
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

illus. Dan Scott # 188/269

Ranger's Guile

    G
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker

illus. Steve Prescott # 193/269

Satyr Wayfinder

    1 G
Creature - Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

illus. Steve Prescott # 198/269

Undergrowth Scavenger

    3 G
Creature - Fungus Horror

Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

It sees a rotting carcass as a good wine which has been aged properly.

illus. Nils Hamm # 204/269

0/0

Venom Sliver

    1 G
Creature - Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

"We attacked with arrows dipped in poison. The slivers that did not die began to change." —Hastric, Thunian scout

illus. Dave Kendall # 205/269

1/1

Verdant Haven

    2 G
Enchantment - Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

illus. Daniel Ljunggren # 206/269

Vineweft

    G
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

4G: Return Vineweft from your graveyard to your hand.

Fortified by the wilds.

illus. Lucas Graciano # 207/269

Haunted Plate Mail

    4
Artifact - Equipment

Equipped creature gets +4/+4.

0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

illus. Izzy # 218/269

Meteorite

    5
Artifact

When Meteorite enters the battlefield, it deals 2 damage to any target.

T: Add one mana of any color.

"And if I'm lying," he began . . .

illus. Scott Murphy # 221/269

Profane Memento

    1
Artifact

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

"An angel's skull is left too plain by death. I made a few aesthetic modifications." —Dommique, blood artist

illus. Franz Vohwinkel # 226/269

Rogue's Gloves

    2
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.

illus. Cyril Van Der Haegen # 227/269

Sacred Armory

    2
Artifact

2: Target creature gets +1/+0 until end of turn.

Arrive for worship. Leave for war.

illus. Yeong-Hao Han # 228/269

Tormod's Crypt

    0
Artifact

T, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

illus. Lars Grant-West # 237/269

Tyrant's Machine

    2
Artifact

4, T: Tap target creature.

"Though tempered differently, all wills can be broken." —Inquisitor Kyrik

illus. Yeong-Hao Han # 238/269

Will-Forged Golem

    6
Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

illus. Jason Felix # 239/269

4/4

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

T: Add C.

"All peoples treasure a place where the weary traveler may drink in peace." —Ajani Goldmane

illus. Adam Paquette # 245/269

Ajani's Pridemate

    1 W
Creature - Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

illus. Svetlin Velinov # 2/269

2/2