Magic 2014 Spoilers 249/0
Show TextAcademy Raider
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
illus. Karl Kopinski # 124/0
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
illus. Alan Pollack # 204/0
Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
illus. Kev Walker # 83/0
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)"Rage courses in every heart, yearning to betray its rational prison."—Sarkhan Vol
illus. Eric Deschamps # 125/0
Advocate of the Beast
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
illus. Jesper Ejsing # 164/0
Air Servant
Flying
: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."—Jestus Dreya, Of Elements and Eternity
illus. Lars Grant-West # 42/0
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
illus. D. Alexander Gregory # 1/0
Ajani's Chosen
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
illus. Wayne Reynolds # 2/0
Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls
illus. Donato Giancola # 84/0
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
illus. Michael C. Hayes # 3/0
Angelic Wall
Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."—Tales of Ikarov the Voyager
illus. Allen Williams # 4/0
Archaeomancer
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
illus. Zoltan Boros # 43/0
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
illus. James Ryman # 5/0
Armored Cancrix
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
illus. Tomasz Jedruszek # 44/0
Artificer's Hex
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."—Dack Fayden
illus. Franz Vohwinkel # 85/0
Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
illus. Rebecca Guay # 6/0
Awaken the Ancient
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
illus. Jaime Jones # 126/0
Banisher Priest
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"
illus. Willian Murai # 7/0
Barrage of Expendables
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
illus. Trevor Claxton # 127/0
Battle Sliver
Sliver creatures you control get +2/+0.
"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"—Hastric, Thunian scout
illus. Slawomir Maniak # 128/0
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."—Ardanna of the Angelic Council
illus. Jason A. Engle # 8/0
Blightcaster
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."
illus. Winona Nelson # 86/0
Blood Bairn
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
The travelers were warned to watch out for children on the road.
illus. Ryan Yee # 87/0
Blur Sliver
Sliver creatures you control have haste. (They can attack and
as soon as they come under your control.)They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.
illus. Daarken # 129/0
Bogbrew Witch
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
"The hardest thing is finding the right ingredients."
illus. Eric Deschamps # 88/0
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
"Their appendages are sharper than our swords and quicker than our bows."—Hastric, Thunian scout
illus. Trevor Claxton # 9/0
Bramblecrush
Destroy target noncreature permanent.
Nature abhors a lot of things.
illus. Drew Baker # 165/0
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
illus. Goran Josic # 10/0
Briarpack Alpha
Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
"One of my greatest teachers."—Garruk Wildspeaker
illus. Daarken # 166/0
Brindle Boar
Sacrifice Brindle Boar: You gain 4 life.
"Tell the cooks to prepare the fires. Tonight we feast!"—Tolar Wolfbrother, Krosan tracker
illus. Dave Allsop # 167/0
Bubbling Cauldron
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
illus. Eric Deschamps # 205/0
Burning Earth
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
"Your world is formed from the same power that wraps my burning hand around your throat."—Shrazik, lavamancer
illus. rk post # 130/0
Canyon Minotaur
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.""Isn't the shortest route through the canyon?""Yes.""So shouldn't we—""No."
illus. Steve Prescott # 131/0
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.)
: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
illus. Jasper Sandner # 11/0
Celestial Flare
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."—Gideon Jura
illus. Clint Cearley # 12/0
Chandra, Pyromaster
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
illus. Winona Nelson # 132/0
Chandra's Outrage
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
illus. Christopher Moeller # 133/0
Chandra's Phoenix
Flying
Haste (This creature can attack and
as soon as it comes under your control.)Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
illus. Aleksi Briclot # 134/0
Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
illus. Erica Yang # 13/0
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
illus. Ash Wood # 89/0
Claustrophobia
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
illus. Ryan Pancoast # 46/0
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
illus. Kev Walker # 47/0
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
illus. Adam Paquette # 48/0
Congregate
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."—Song of All, canto 642
illus. Mark Zug # 14/0
Coral Merfolk
Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.
illus. rk post # 49/0
Corpse Hauler
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."—Shelac, necromancer
illus. Jesper Ejsing # 90/0
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
One misstep in the swamp and the evil that sleeps beneath will rise to find you.
illus. Dave Allsop # 91/0
Cyclops Tyrant
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.
A single eye, blinded by rage.
illus. Zack Stella # 135/0
Dark Favor
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
illus. Allen Williams # 92/0
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
illus. Scott Chou # 93/0
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
"It is as if this world has been expecting our blessings."—Elesh Norn, Grand Cenobite
illus. Martina Pilcerova # 206/0
Darksteel Ingot
Indestructible
: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."—Koth of the Hammer
illus. Martina Pilcerova # 207/0
Dawnstrike Paladin
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
She crushes darkness beneath her charger's hooves.
illus. Tyler Jacobson # 15/0
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
illus. Warren Mahy # 168/0
Deathgaze Cockatrice
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."—Rulak, bog guide
illus. Kev Walker # 94/0
Demolish
Destroy target artifact or land.
"This is why I hate settlements. They lull you into a false sense of security."—Yon Basrel, Oran-Rief survivalist
illus. John Avon # 136/0
Devout Invocation
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
A prayer to bring demons to their knees.
illus. David Palumbo # 16/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
illus. Greg Staples # 95/0
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
"You trust in the shadows of a breeze."—Noyan Dar, Tazeem lullmage
illus. Sam Wolfe Connelly # 50/0
Disperse
Return target nonland permanent to its owner's hand.
Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.
illus. Steve Ellis # 51/0
Divination
Draw two cards.
"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle
illus. Howard Lyon # 52/0
Divine Favor
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
illus. Allen Williams # 17/0
Domestication
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
illus. Jesper Ejsing # 53/0
Doom Blade
Destroy target nonblack creature.
illus. Chippy # 96/0
Door of Destinies
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
illus. Larry MacDougall # 208/0
Dragon Egg
Defender (This creature can't attack.)
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "
: This creature gets +1/+0 until end of turn."Dragon birth lairs are littered with treasure to entice the young from their eggs.
illus. Jack Wang # 137/0
Dragon Hatchling
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."—Hurdek, Mazar mammoth trainer
illus. David Palumbo # 138/0
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."—Hooks, Cabal torturer
illus. Steven Belledin # 97/0
Elite Arcanist
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
illus. James Zapata # 54/0
Elixir of Immortality
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."—Baron Sengir
illus. Zoltan Boros & Gabor Szikszai # 209/0
Elvish Mystic
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."—Nissa Revane
illus. Wesley Burt # 169/0
Encroaching Wastes
: Add .
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
illus. Noah Bradley # 227/0
Enlarge
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Michael Komarck # 170/0
Essence Scatter
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind."—Jace Beleren
illus. Jon Foster # 55/0
Festering Newt
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
illus. Eric Deschamps # 98/0
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
illus. Wesley Burt # 18/0
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Christopher Moeller # 210/0
Flames of the Firebrand
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."—Chandra Nalaar
illus. Steve Argyle # 139/0
Fleshpulper Giant
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
He doesn't hate small folk. He just likes the squishing sound they make.
illus. Alex Horley-Orlandelli # 140/0
Fog
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."—Lord Hilneth
illus. Jaime Jones # 171/0
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."—Tavalus, acolyte of Korlis
illus. Christopher Moeller # 19/0
Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
illus. Mike Bierek # 56/0
Galerider Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
illus. James Zapata # 57/0
Garruk, Caller of Beasts
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
illus. Karl Kopinski # 172/0
Garruk's Horde
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
illus. Steve Prescott # 173/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Matt Cavotta # 174/0
Giant Spider
Reach (This creature can block creatures with flying.)
"It has a quickness about it that seems unnatural for its large size, yet its hunger is about right."—Endril, Kalonian naturalist
illus. Randy Gallegos # 175/0
Gladecover Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
illus. Allen Williams # 176/0
Glimpse the Future
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."—Shai Fusan, archmage
illus. Andrew Robinson # 58/0
Gnawing Zombie
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
illus. Greg Staples # 99/0
Goblin Diplomats
: Each creature attacks this turn if able.
When you need to convey that special kind of message.
illus. Izzy # 141/0
Goblin Shortcutter
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"I'm not running away! I'm figuring out the best routes."
illus. Jesper Ejsing # 142/0
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
illus. Warren Mahy # 20/0
Grim Return
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
illus. Seb McKinnon # 100/0
Groundshaker Sliver
Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Chase Stone # 177/0
Guardian of the Ages
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."—Statue inscription
illus. Ryan Pancoast # 211/0
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Izzy # 212/0
Hive Stirrings
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
illus. Maciej Kuciara # 21/0
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
illus. Lars Grant-West # 178/0
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
illus. Raoul Vitale # 179/0
Illusionary Armor
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
illus. Mathias Kollros # 59/0
Imposing Sovereign
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
illus. Scott M. Fischer # 22/0
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
"By all means, keep trying."
illus. Darrell Riche # 23/0
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"Wonders hide where the trees grow thickest."—Mul Daya proverb
illus. Véronique Meignaud # 180/0
Jace, Memory Adept
+1: Draw a card. Target player puts the top card of their library into their graveyard.
0: Target player puts the top ten cards of their library into their graveyard.
−7: Any number of target players each draw twenty cards.
illus. D. Alexander Gregory # 60/0
Jace's Mindseeker
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
illus. Greg Staples # 61/0
Kalonian Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
illus. Chris Rahn # 181/0
Kalonian Tusker
"And all this time I thought we were tracking it."—Juruk, Kalonian tracker
illus. Svetlin Velinov # 182/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
A strict upgrade over the cinder hatchet.
illus. Brian Snoddy # 143/0
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
illus. Chuck Lukacs # 183/0
Lifebane Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
illus. Min Yum # 101/0
Lightning Talons
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
"The victim was either clawed to death or struck by lightning. Possibly both."—Pel Javya, Wojek investigator
illus. Johann Bodin # 144/0
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ‘
: Add .'"illus. D. Alexander Gregory # 102/0
Liliana's Reaver
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
illus. Karl Kopinski # 103/0
Liturgy of Blood
Destroy target creature. Add
."You harbor such vast potential. It would be such a shame to let you die of old age."—Zul Ashur, lich lord
illus. Zack Stella # 104/0
Manaweft Sliver
Sliver creatures you control have "
: Add one mana of any color.""I see in their interconnectedness a strange embodiment of the natural order."—Dionus, elvish archdruid
illus. Trevor Claxton # 184/0
Marauding Maulhorn
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
"It's not just you. Everyone makes it angry."—Ardenoth, elvish nature advocate
illus. Jesper Ejsing # 145/0
Mark of the Vampire
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it."—Sorin Markov
illus. Winona Nelson # 105/0
Master of Diversion
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
illus. Michael Komarck # 24/0
Megantic Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
illus. Ryan Barger # 185/0
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
illus. Matt Cavotta & Richard Whitters # 62/0
Messenger Drake
Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.
illus. Yeong-Hao Han # 63/0
Millstone
, : Target player puts the top two cards of their library into their graveyard.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
illus. Yeong-Hao Han # 213/0
Mind Rot
Target player discards two cards.
"What a pity. You should have written it down."—Liliana Vess
illus. Steve Luke # 106/0
Mindsparker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
illus. Wayne Reynolds # 146/0
Minotaur Abomination
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"—Lestin, necromancer
illus. Karl Kopinski # 107/0
Molten Birth
Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."—Koth of the Hammer
illus. Jaime Jones # 147/0
Mutavault
: Add .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.
illus. Fred Fields # 228/0
Naturalize
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."—Garruk Wildspeaker
illus. Tim Hildebrandt # 186/0
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
illus. Jeremy Jarvis # 64/0
Nephalia Seakite
Flash (You may cast this spell any time you could cast an instant.)
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."—Manfried Ulmach, Elgaud Master-at-Arms
illus. Wayne England # 65/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Vance Kovacs # 108/0
Nightwing Shade
Flying
: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."—Sedva, captain of the watch
illus. Lucas Graciano # 109/0
Oath of the Ancient Wood
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
"Some gaze upon the forest and see trees. I see true power."
illus. Dan Scott # 187/0
Ogre Battledriver
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)Ogres are driven by passion, rage, and another ogre standing behind them with a whip.
illus. Greg Staples # 148/0
Opportunity
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
illus. Allen Williams # 66/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 25/0
Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
illus. Chris Rahn # 26/0
Pay No Heed
Prevent all damage a source of your choice would deal this turn.
"Out of this nettle, danger, we pluck this flower, safety."—William Shakespeare, King Henry IV, Part I
illus. Adam Rex # 27/0
Phantom Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."—Jace Beleren
illus. Greg Staples # 67/0
Pillarfield Ox
"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!"—Bruse Tarl, Goma Fada nomad
illus. Andrew Robinson # 28/0
Pitchburn Devils
When Pitchburn Devils dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
illus. Johann Bodin # 149/0
Planar Cleansing
Destroy all nonland permanents.
illus. Michael Komarck # 29/0
Plummet
Destroy target creature with flying.
"Let nothing own the skies but the wind."—Dejara, Giltwood druid
illus. Pete Venters # 188/0
Predatory Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
illus. Mathias Kollros # 189/0
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
illus. Christine Choi # 190/0
Pyromancer's Gauntlet
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
An inferno is just a gesture away.
illus. Christine Choi # 214/0
Quag Sickness
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
illus. Martina Pilcerova # 110/0
Quicken
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
illus. Aleksi Briclot # 68/0
Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"You don't survive in the wild by standing in plain sight."—Garruk Wildspeaker
illus. Steve Prescott # 191/0
Ratchet Bomb
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
illus. Austin Hsu # 215/0
Regathan Firecat
It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.
illus. Eric Velhagen # 150/0
Ring of Three Wishes
Ring of Three Wishes enters the battlefield with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
illus. Mark Winters # 216/0
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"—Liliana Vess
illus. Michael Komarck # 111/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.
illus. Mark Zug # 217/0
Rootwalla
: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
They make terrible pets . . . unless you don't like your other pets.
illus. Roger Raupp # 192/0
Rumbling Baloth
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
illus. Jesper Ejsing # 193/0
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."—Vradeen, vampire nocturnus
illus. Jaime Jones # 112/0
Savage Summoning
This spell can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
illus. Johann Bodin # 194/0
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
illus. Austin Hsu # 195/0
Scourge of Valkas
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
: Scourge of Valkas gets +1/+0 until end of turn.
illus. Lucas Graciano # 151/0
Scroll Thief
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
illus. Alex Horley-Orlandelli # 69/0
Seacoast Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
illus. Scott Chou # 70/0
Seismic Stomp
Creatures without flying can't block this turn.
"It is not in me to tread lightly."—Ryda, geomancer
illus. Chase Stone # 152/0
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
illus. Kev Walker # 113/0
Sensory Deprivation
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
illus. Steven Belledin # 71/0
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all slivers may see.
illus. Maciej Kuciara # 30/0
Seraph of the Sword
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
illus. Jaime Jones # 31/0
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
illus. Greg Staples # 32/0
Shadowborn Apostle
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
illus. Lucas Graciano # 114/0
Shadowborn Demon
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
illus. Lucas Graciano # 115/0
Shimmering Grotto
: Add .
, : Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
illus. Cliff Childs # 229/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 154/0
Shiv's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
When you see the world as a dragon sees it, everything looks fit to burn.
illus. Dave Kendall # 153/0
Show of Valor
Target creature gets +2/+4 until end of turn.
Cowards watch. Heroes act.
illus. Anthony Palumbo # 33/0
Shrivel
All creatures get -1/-1 until end of turn.
"Do not weep for the frail. Their time couldn't have been that far off."—Nathrac, plaguesower
illus. Jung Park # 116/0
Siege Mastodon
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"—General Avitora
illus. Matt Cavotta # 34/0
Silence
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"Take a quiet moment to reflect on your sins."—Cleph, Order of Redeemed Souls
illus. Wayne Reynolds # 35/0
Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
illus. Mathias Kollros # 218/0
Smelt
Destroy target artifact.
"Looks like that wasn't darksteel after all."—Koth of the Hammer
illus. Zoltan Boros # 156/0
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation.""The reimbursement is spiritual."—Temple signs
illus. Sam Wood # 36/0
Soulmender
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
illus. James Ryman # 37/0
Spell Blast
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is
, X is 5.)"Perhaps you could try throwing a rock? That might be better suited to your intellect."
illus. Jaime Jones # 72/0
Sporemound
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."—Hadi Kasten, Calla Dale naturalist
illus. Svetlin Velinov # 196/0
Staff of the Death Magus
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
A symbol of ambition in ruthless times.
illus. Daniel Ljunggren # 219/0
Staff of the Flame Magus
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
A symbol of passion in indifferent times.
illus. Daniel Ljunggren # 220/0
Staff of the Mind Magus
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
A symbol of sagacity in bewildering times.
illus. Daniel Ljunggren # 221/0
Staff of the Sun Magus
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
A symbol of conviction in uncertain times.
illus. Daniel Ljunggren # 222/0
Staff of the Wild Magus
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
illus. Daniel Ljunggren # 223/0
Steelform Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."—Sarlena, paladin of the Northern Verge
illus. Chase Stone # 38/0
Stonehorn Chanter
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
With the Stonehorn, piety and power are one.
illus. Raymond Swanland # 39/0
Striking Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
You're too busy recoiling in fear to realize that it's already hit you.
illus. Maciej Kuciara # 157/0
Strionic Resonator
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
illus. Noah Bradley # 224/0
Suntail Hawk
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."—Almira, falconer
illus. Heather Hudson # 40/0
Syphon Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
When the hive must feed, every appendage becomes an additional mouth.
illus. Tyler Jacobson # 117/0
Tenacious Dead
When Tenacious Dead dies, you may pay
. If you do, return it to the battlefield tapped under its owner's control.Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
illus. John Stanko # 118/0
Thorncaster Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Every inch of a sliver's body is a potential claw, appendage, or projectile.
illus. Trevor Claxton # 158/0
Thunder Strike
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
illus. Wayne Reynolds # 159/0
Tidebinder Mage
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
illus. John Severin Brassell # 73/0
Time Ebb
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."—Shai Fusan, archmage
illus. Alan Rabinowitz # 74/0
Tome Scour
Target player puts the top five cards of their library into their graveyard.
"I hope none of those were important!"
illus. Steven Belledin # 75/0
Trading Post
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
illus. Adam Paquette # 225/0
Trained Condor
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
"They're smart enough to understand that war means lots of carrion."—Griv, condor rider
illus. Alex Horley-Orlandelli # 76/0
Traumatize
Target player puts the top half of their library, rounded down, into their graveyard.
He was left with just enough memory to understand what he had lost.
illus. Greg Staples # 77/0
Trollhide
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)illus. Steven Belledin # 197/0
Undead Minotaur
"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this."—Lestin, necromancer
illus. Karl Kopinski # 119/0
Vampire Warlord
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"How can you serve me? By dying."
illus. Wesley Burt # 120/0
Vastwood Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
illus. Slawomir Maniak # 198/0
Verdant Haven
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
illus. Daniel Ljunggren # 199/0
Vial of Poison
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
There are worse ways to die, but not many.
illus. Franz Vohwinkel # 226/0
Vile Rebirth
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Grave robbers digging down cautiously listen for anything digging up.
illus. Erica Yang # 121/0
Volcanic Geyser
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."—Ryda, geomancer
illus. Clint Cearley # 160/0
Voracious Wurm
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
illus. Igor Kieryluk # 200/0
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away."—Sarlena, paladin of the Northern Verge
illus. Mike Bierek # 78/0
Wall of Swords
Defender (This creature can't attack.)
Flying
"When I said we needed more swords to protect the realm, this was not quite what I had in mind."—Olander, tactician of the Northern Verge
illus. Zoltan Boros & Gabor Szikszai # 41/0
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
illus. Nils Hamm # 79/0
Water Servant
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."—Jestus Dreya, Of Elements and Eternity
illus. Igor Kieryluk # 80/0
Wild Guess
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
illus. Lucas Graciano # 161/0
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."—Scriptus Fleen, flectomancer
illus. Dan Scott # 162/0
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
illus. Min Yum # 81/0
Windstorm
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."—Dionus, elvish archdruid
illus. Rob Alexander # 201/0
Witchstalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
illus. Christopher Moeller # 202/0
Woodborn Behemoth
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Matt Stewart # 203/0
Wring Flesh
Target creature gets -3/-1 until end of turn.
"You shouldn't be so attached to something as fragile as flesh."—Zul Ashur, lich lord
illus. Izzy # 122/0
Xathrid Necromancer
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
"My commands shall echo forever in their dusty skulls."
illus. Maciej Kuciara # 123/0
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
illus. Cynthia Sheppard # 163/0
Zephyr Charge
: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."—Sun Tzu, Art of War, trans. Giles
illus. Steve Prescott # 82/0