When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
illus. Jason Rainville # 1/54
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
illus. Greg Opalinski # 4/54
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
illus. Vincent Proce # 3/54
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
illus. Jakub Kasper # 2/54
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
illus. Zack Stella # 5/54
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
T: Add CC.
An utterly silent chamber, submitted by an artificer who wished to remain anonymous.
illus. Volkan Baga # 16/54
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
illus. John Severin Brassell # 12/54
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
1, T: Put a +1/+1 counter on Hangarback Walker.
illus. Adam Paquette # 13/54
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
illus. Daarken # 25/54
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
illus. Raoul Vitale # 6/54
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Adi Thandray designed this helm as a tribute to his mentor, the great Daljit Gavaskar.
illus. Lindsey Look # 7/54
Lands you control have "T: Add one mana of any color."
T: Add one mana of any color.
It exemplifies the motto of the Luminary League: "Innovation requires insatiable curiosity and a good source of light."
illus. Yeong-Hao Han # 8/54
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
T: Add one mana of any of the exiled card's colors.
illus. Kieran Yanner # 9/54
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Reduction of energy and motion within the stasis field creates the illusion of slowed time.
illus. Tommy Arnold # 26/54
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
illus. Steven Belledin # 28/54
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
With innovative stabilizing techniques, Suja Pavani brings this piece of the sky itself to the Inventors' Fair.
illus. Noah Bradley # 10/54
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
illus. Volkan Baga # 29/54
You may play land cards from your graveyard.
By isolating liquid aether at room temperature, foundry hand Jitya Reyath has given us a glimpse of raw aetheric matter—the very stuff of the cosmos.
illus. Chris Rahn # 11/54
Metalcraft — T: Add one mana of any color. Activate this ability only if you control three or more artifacts.
On loan from a private collection, this unique mechanism extracts power from a carefully prepared gemstone.
illus. Chris Rahn # 19/54
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
This matched set incorporates aetheric accelerators and deflection matrices in an elegant, wearable design.
illus. Slawomir Maniak # 14/54
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
illus. Matt Stewart # 30/54
T, Sacrifice Lotus Petal: Add one mana of any color.
Each of these intricate mechanical petals stores enough power to supply all of Ghirapur, if only for a fleeting moment.
illus. Slawomir Maniak # 15/54
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
T: Add CCC.
illus. Kirsten Zirngibl # 17/54
It took the reclusive Venya Sangmi a lifetime to realize her childhood vision: a band of sunlight made solid.
illus. Volkan Baga # 24/54
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Perfected by the kinetic sculptor Shanti Makam, these self-assembling metal strands can be coaxed into any shape imaginable.
illus. Magali Villeneuve # 23/54
Whenever an opponent draws a card, you may pay 1. If you do, draw a card.
Developed and tested by researchers at the Consulate's House of Knowledge, these devices allow anyone to see with a visionary's eye.
illus. David Gaillet # 18/54
1, T: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
illus. Jason A. Engle # 22/54
Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.
Crafted in emulation of dwarven hearth decorations, these devices doubled the output of Amrit Vatyam's forges.
illus. Yeong-Hao Han # 21/54
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
This whimsical automaton helps create beautiful murals, then stands guard as they dry.
illus. Magali Villeneuve # 20/54
T: Put a +1/+1 counter on each artifact creature you control.
In an unusual foray into the humanoid form, Venand Kapur—known as the Gearherder—built this automaton to keep watch over his clockwork herds.
illus. Adam Paquette # 27/54
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
"Top-performing automaton combatants are to be seized and modified for service."—Confiscation directive
illus. Daarken # 31/54
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
illus. Joseph Meehan # 44/54
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
illus. Igor Kieryluk # 32/54
When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
illus. Aleksi Briclot # 54/54
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
illus. Kieran Yanner # 33/54
You may choose not to untap Vedalken Shackles during your untap step.
2, T: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
illus. Svetlin Velinov # 53/54
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to cast costs 2B to cast instead.)
"This exhibition of Nehra's Threshold Principle must be expropriated and examined for its potential applications in enforcement."—Confiscation directive
illus. Daniel Ljunggren # 52/54
Each spell costs 3 more to cast except during its controller's turn.
"Woven together, strands of aether can form a mesh of surprising stability, though such a network tends to pull power from nearby devices."—Consulate engineer's log
illus. Jonas De Ro # 34/54
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
illus. Filip Burburan # 51/54
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.
illus. Mark Zug # 50/54
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
illus. Slawomir Maniak # 35/54
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Truth be told, my team had hoped never to see the day it was deployed."—Consulate engineer's log
illus. Lius Lasahido # 49/54
1: Untap Staff of Domination.
2, T: You gain 1 life.
3, T: Untap target creature.
4, T: Tap target creature.
5, T: Draw a card.
illus. Zezhou Chen # 48/54
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
illus. James Paick # 36/54
Spells cost 1 more to cast.
"At the outset, we weren't aware of Chief Baral's motives for the project. It's now apparent that he intends to use the device to hamper the ‘mages' among the ranks of the renegades."—Consulate engineer's log
illus. Richard Wright # 47/54
"Consider all confiscated items hostile until proven otherwise."—Confiscation directive
illus. Howard Lyon # 42/54
Creatures with power greater than the number of cards in your hand can't attack.
"With a few minor adjustments, we were able to convert sky-dock assisters into a defense system for the Aether Spire."—Consulate engineer's log
illus. Florian de Gesincourt # 37/54
Creatures with power 3 or greater don't untap during their controllers' untap steps.
"When it oscillated above a particular frequency, the stone induced acute listlessness in several researchers."—Consulate engineer's log
illus. Steve Argyle # 40/54
3, T: Target player puts the top two cards of their library into their graveyard. If both cards share a color, repeat this process.
"All attempts to halt the machine failed. We must find a way to repurpose it."—Consulate engineer's log
illus. Johann Bodin # 39/54
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
illus. Noah Bradley # 38/54
4, T: Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
illus. Yeong-Hao Han # 41/54
Whenever you cast a spell, untap all nonland permanents you control.
"This device was submitted to the Fair anonymously. It is imperative that its maker be found. We must understand it."—Confiscation directive
illus. Vincent Proce # 43/54
8, T: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
"Rashmi's design was just the beginning. We are most eager to see what the High Consul has planned for it."—Consulate engineer's log
illus. Raymond Swanland # 45/54
You can't lose the game and your opponents can't win the game.
"Adi Thandray's angel is a Priority One confiscation from the Fair. Once you see it, you'll understand why."—Confiscation directive
illus. Victor Adame Minguez # 46/54