Fallen Empires Spoilers 103/0
Show TextAeolipile
, , Sacrifice Aeolipile: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."—Sarpadian Empires, vol. I
illus. Heather Hudson # ?/0
Armor Thrull
, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
"They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion."—Jherana Rure, Counter-Insurgency Commander
illus. Ron Spencer # ?/0
Balm of Restoration
, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."—Sarpadian Empires, vol. I
illus. Margaret Organ-Kean # ?/0
Basal Thrull
, Sacrifice Basal Thrull: Add .
Although my later designs were much more sophisticated, Basal Thrulls were no less a success."—Endrek Sahr, "Thrulls"
illus. Phil Foglio # ?/0
Bottomless Vault
Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
, Remove any number of storage counters from Bottomless Vault: Add for each storage counter removed this way.
illus. Pat Morrissey # ?/0
Brassclaw Orcs
Brassclaw Orcs can't block creatures with power 2 or greater.
"The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known."—Sarpadian Empires, vol. IV
illus. Heather Hudson # ?/0
Breeding Pit
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay
.At the beginning of your end step, create a 0/1 black Thrull creature token.
The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
illus. Anson Maddocks # ?/0
Combat Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again."—Ivra Jursdotter
illus. Susan Van Camp # ?/0
Conch Horn
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
illus. Phil Foglio # ?/0
Deep Spawn
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
illus. Mark Tedin # ?/0
Delif's Cone
, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
"Where is it written that beasts must cause pain?"Delif, Ponderings
illus. Mark Tedin # ?/0
Delif's Cube
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
, Remove a cube counter from Delif's Cube: Regenerate target creature.
illus. Mark Tedin # ?/0
Derelor
Black spells you cast cost
more to cast."Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."—From the execution order for Endrek Sahr, Master Breeder
illus. Anson Maddocks # ?/0
Draconian Cylix
, , Discard a card at random: Regenerate target creature.
"There is no gain without sacrifice."—Icatian proverb
illus. Edward Beard, Jr. # ?/0
Dwarven Armorer
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."—Sarpadian Empires, vol. IV
illus. Bryon Wackwitz # ?/0
Dwarven Catapult
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."—Sarpadian Empires, vol. IV
illus. Jeff A. Menges # ?/0
Dwarven Hold
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
illus. Pat Morrissey # ?/0
Dwarven Lieutenant
: Target Dwarf creature gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."—Sarpadian Empires, vol. IV
illus. Jeff A. Menges # ?/0
Dwarven Ruins
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
illus. Mark Poole # ?/0
Dwarven Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
"Although the Dwarves staunchly defended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost."—Sarpadian Empires, vol. I
illus. Douglas Shuler # ?/0
Ebon Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
illus. Randy Asplund-Faith # ?/0
Ebon Stronghold
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
illus. Mark Poole # ?/0
Elven Fortress
: Target blocking creature gets +0/+1 until end of turn.
"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed."—Kyliki of Havenwood
illus. Mark Poole # ?/0
Elven Lyre
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
illus. Kaja Foglio # ?/0
Elvish Farmer
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
illus. Richard Kane Ferguson # ?/0
Elvish Hunter
, : Target creature doesn't untap during its controller's next untap step.
"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained."—Sarpadian Empires, vol. III
illus. Anson Maddocks # ?/0
Elvish Scout
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.
illus. Christopher Rush # ?/0
Farrelite Priest
: Add . If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
illus. Phil Foglio # ?/0
Farrel's Mantle
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
illus. Anthony Waters # ?/0
Farrel's Zealot
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.
illus. Melissa Benson # ?/0
Feral Thallid
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
"Born and bred of fungus, Thallids were nearly impossible to kill."—Sarpadian Empires, vol. I
illus. Rob Alexander # ?/0
Fungal Bloom
: Put a spore counter on target Fungus.
"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."—Sarpadian Empires, vol. III
illus. Daniel Gelon # ?/0
Goblin Chirurgeon
Sacrifice a Goblin: Regenerate target creature.
"I asked one of my aides how they do it, but all he'd say was, ‘Trust me, Mayor, you don't want to know.'"—Lydia Wynforth, Mayor of Trokair
illus. Phil Foglio # ?/0
Goblin Flotilla
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay
, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.
illus. Tom Wänerstrand # ?/0
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
"Without their massive numbers, the Goblins could never have launched such a successful offensive."—Sarpadian Empires, vol. VI
illus. Christopher Rush # ?/0
Goblin Kites
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
illus. Anson Maddocks # ?/0
Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
"Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon, we were all heading for the walls."—Corporal Peter Douglas, courtmartial testimony
illus. Richard Kane Ferguson # ?/0
Goblin Warrens
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."—Sarpadian Empires, vol. IV
illus. Dan Frazier # ?/0
Hand of Justice
, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."—Oliver Farrel
illus. Melissa Benson # ?/0
Havenwood Battleground
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
illus. Mark Poole # ?/0
Heroism
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays
.illus. Mark Poole # ?/0
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
."By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack."—Sarpadian Empires, vol. V
illus. Amy Weber # ?/0
Hollow Trees
Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
, Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
illus. Pat Morrissey # ?/0
Homarid
Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
illus. Mark Tedin # ?/0
Homarid Shaman
: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."—Kyliki of Havenwood,"Havenwood Remembered"
illus. Amy Weber # ?/0
Homarid Spawning Bed
, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.
illus. Douglas Shuler # ?/0
Homarid Warrior
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
illus. Douglas Shuler # ?/0
Hymn to Tourach
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
illus. Quinton Hoover # ?/0
Icatian Infantry
: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end."—Sarpadian Empires, vol. VI
illus. Douglas Shuler # ?/0
Icatian Javelineers
Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.
illus. Scott Kirschner # ?/0
Icatian Lieutenant
: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
illus. Pete Venters # ?/0
Icatian Moneychanger
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
illus. Melissa Benson # ?/0
Icatian Phalanx
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
illus. Kaja Foglio # ?/0
Icatian Priest
: Target creature gets +1/+1 until end of turn.
"May you be strong and valiant, to defeat the enemies of the pure."—"Leitbur's Prayer"
illus. Drew Tucker # ?/0
Icatian Scout
, : Target creature gains first strike until end of turn.
"Of course I'm not a spy The enemy has spies. I am a Scout."—Ailis Connaut
illus. Rob Alexander # ?/0
Icatian Skirmishers
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.
illus. Heather Hudson # ?/0
Icatian Store
Icatian Store enters the battlefield tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
, Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
illus. Pat Morrissey # ?/0
Icatian Town
Create four 1/1 white Citizen creature tokens.
Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
illus. Tom Wänerstrand # ?/0
Implements of Sacrifice
, , Sacrifice Implements of Sacrifice: Add two mana of any one color.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.
illus. Margaret Organ-Kean # ?/0
Initiates of the Ebon Hand
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Ebon leaders soon realized that non-human races often had special talents that could be exploited.
illus. Liz Danforth # ?/0
Merseine
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
illus. Pete Venters # ?/0
Mindstab Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
illus. Mark Tedin # ?/0
Necrite
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Was it the sight, smell, or aura of the Necrite that killed so effectively?
illus. Drew Tucker # ?/0
Night Soil
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
"There were often more Thallids after a battle than before."—Sarpadian Empires, vol. III
illus. Drew Tucker # ?/0
Orcish Captain
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.
illus. Mark Tedin # ?/0
Orcish Spy
: Look at the top three cards of target player's library.
"You idiot Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight"—General Khurzog
illus. Pete Venters # ?/0
Orcish Veteran
Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
"Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy."—Sarpadian Empires, vol. VI
illus. Dan Frazier # ?/0
Order of Leitbur
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders."—Sarpadian Empires, vol. I
illus. Randy Asplund-Faith # ?/0
Order of the Ebon Hand
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
illus. Ron Spencer # ?/0
Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
illus. Daniel Gelon # ?/0
Raiding Party
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
illus. Quinton Hoover # ?/0
Rainbow Vale
: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.
illus. Kaja Foglio # ?/0
Ring of Renewal
, : Discard a card at random, then draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
illus. Douglas Shuler # ?/0
River Merfolk
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."—Sarpadian Empires, vol. V
illus. Douglas Shuler # ?/0
Ruins of Trokair
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
illus. Mark Poole # ?/0
Sand Silos
Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
, Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
illus. Pat Morrissey # ?/0
Seasinger
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
illus. Amy Weber # ?/0
Soul Exchange
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
illus. Anthony Waters # ?/0
Spirit Shield
You may choose not to untap Spirit Shield during your untap step.
, : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
illus. Scott Kirschner # ?/0
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
illus. Amy Weber # ?/0
Spore Flower
At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
illus. Margaret Organ-Kean # ?/0
Svyelunite Priest
, : Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."—Sarpadian Empires, vol. V
illus. Ron Spencer # ?/0
Svyelunite Temple
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
illus. Mark Poole # ?/0
Thallid
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
illus. Jesper Myrfors # ?/0
Thallid Devourer
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
illus. Ron Spencer # ?/0
Thelonite Druid
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
"The magic at the heart of all living things can bear awe-inspiring fruit."—Kolevi of Havenwood, Elder Druid
illus. Margaret Organ-Kean # ?/0
Thelonite Monk
, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."—Sarpadian Empires, vol. III
illus. Bryon Wackwitz # ?/0
Thelon's Chant
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay
.Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
illus. Melissa Benson # ?/0
Thelon's Curse
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay
for each creature chosen this way. If the player does, untap those creatures.illus. Pete Venters # ?/0
Thorn Thallid
At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to any target.
"I don't know which is worse, getting hit with those darts or having to watch them grow back."—Orcish Soldier
illus. Jesper Myrfors # ?/0
Thrull Champion
Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.
"Those idiots should never have bred Thrulls for combat"—Jherana Rure
illus. Daniel Gelon # ?/0
Thrull Retainer
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives."—Sarpadian Empires, vol. II
illus. Ron Spencer # ?/0
Thrull Wizard
: Counter target black spell unless that spell's controller pays or .
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."—Sarpadian Empires, vol. II
illus. Anson Maddocks # ?/0
Tidal Flats
: For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
illus. Sandra Everingham # ?/0
Tidal Influence
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
illus. Tom Wänerstrand # ?/0
Tourach's Chant
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay
.Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
illus. Richard Kane Ferguson # ?/0
Tourach's Gate
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.
illus. Sandra Everingham # ?/0
Vodalian Knights
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
illus. Susan Van Camp # ?/0
Vodalian Mage
, : Counter target spell unless its controller pays .
"Come back, cowards Everyone knows Merfolk can't wield magic"Pashadar Dirf, Goblin Flotilla Commander, last words
illus. Mark Poole # ?/0
Vodalian Soldiers
"You think you know everything there is to know about battle? You know Orc droppings Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools."—Ivra Jursdotter
illus. Jeff A. Menges # ?/0
Vodalian War Machine
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
illus. Amy Weber # ?/0
Zelyon Sword
You may choose not to untap Zelyon Sword during your untap step.
, : Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.
illus. Scott Kirschner # ?/0
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to." —Lazav
illus. Zoltan Boros # ?/0