From the Vault: Realms Spoilers 15/0

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Sep 3, 2013 - Windbrisk Heights
Sep 3, 2013 - Vesuva
Sep 3, 2013 - Shivan Gorge
Sep 3, 2013 - Murmuring Bosk
Sep 3, 2013 - Maze of Ith
Sep 3, 2013 - High Market
Sep 3, 2013 - Glacial Chasm
Sep 3, 2013 - Forbidden Orchard
Sep 3, 2013 - Dryad Arbor
Sep 3, 2013 - Desert
Sep 3, 2013 - Cephalid Coliseum
Sep 3, 2013 - Ancient Tomb

Ancient Tomb


T: Add CC. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.—Vec tomb inscription

illus. Colin MacNeil # 1/0

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

T, Pay 2 life: Add C. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

illus. Ralph Horsley # 2/0

Cephalid Coliseum


T: Add U. Cephalid Coliseum deals 1 damage to you.

Threshold — U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

illus. Cliff Childs # 3/0


Land - Desert

T: Add C.

T: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

illus. Glen Angus # 4/0

Dryad Arbor

Land Creature - Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "T: Add G.")

illus. Brad Rigney # 5/0


Forbidden Orchard


T: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

illus. Daniel Ljunggren # 6/0

Glacial Chasm


Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

illus. Mike Bierek # 7/0

Grove of the Burnwillows


T: Add C.

T: Add R or G. Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.

illus. Cliff Childs # 8/0

High Market


T: Add C.

T, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

illus. Carl Critchlow # 9/0

Maze of Ith


T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

illus. Yeong-Hao Han # 10/0

Murmuring Bosk

Land - Forest

(T: Add G.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

T: Add W or B. Murmuring Bosk deals 1 damage to you.

illus. John Avon # 11/0

Shivan Gorge

Legendary Land

T: Add C.

2R, T: Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

illus. Adam Paquette # 12/0

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."—Lord Windgrace

illus. John Avon # 13/0



You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

It is everywhere you've ever been.

illus. Zoltan Boros & Gabor Szikszai # 14/0

Windbrisk Heights


Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add W.

W, T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

illus. Omar Rayyan # 15/0