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  • posted a message on Looking to unload my cards
    I'm attending a convention in a few days and am a bit strapped for cash. I would really like to make as much money as possible asap. I actually was at GP San Jose and did unload a deck+a bit for a couple hundred bucks. I was hoping to find competitive rates elsewhere in the bay at brick and mortars but that looks untenable at the moment.
    Posted in: Magic General
  • posted a message on Looking to unload my cards
    Hey guys. Not sure if this is the right forum but none of the other ones really seemed relevant. I live in the California Bay Area and was looking to get rid of a lot of my cards either today or tomorrow. My options that I'm aware of at this point are Eudemonia in Berkeley and Channel Fireball in San Jose. But I can't tell from their websites if they're willing to buy cards not on their buy list, as quite a bit of the cards are bulk. Are there any other options I should consider, and if not, between these two does anyone have recommendations?

    (Mods feel free to move this if necessary)
    Posted in: Magic General
  • posted a message on Anime!
    I separate them for Anime of the Season purposes, so one anime can't win two seasons.

    And no, he does not have an insanely debilitating disease. After all the ***** he had to go through with Yuyu Hakusho he made Jump give him a contract that said he could take breaks whenever he wanted.

    Technically he averages 14 per year, but he wrote a lot more of those earlier in it's lifetime.

    I love Assassination Classroom. I read the manga. But on the whole the amount of shows to come out this season that are new and good is staggeringly low. I watch tons of anime so when I season has a drop in quality overall it is very noticeable to me.
    Posted in: Television
  • posted a message on Anime!
    AoT also got a lot worse. The manga has noticeably dipped in quality. I prefer the HxH manga, but ******* Hiatus-sensei means we get 4 chapters a year.

    I called this season ***** and I was right. Outside of S2s/2 cours very few shows are of notable quality.

    Bakuman and Medaka Box are far better manga than they are anime. The Deadman Wonderland manga has issues but it's also pretty cool at times. Tsubasa Reservoir Chronicle is like a real modern fantasy novel but a manga. CLAMP has a tendency to be fairly basic/formulaic, but it's enjoyable and looks nice. Maybe some homoerotic tendencies.

    For short anime recommendations with the not too shiny art, Silver Spoon has 24 episodes and looks just like FMA. Haruhi, particularly the movie, looks great with being super digital imo. Baccano and DRRR!!!! are great anime that have classic art. I've really liked One Week Friends/Isshuukan Friends from more recent anime, it has a cutesy art style and it's very sweet. Magi is a new rendition of shounen, and at the very least up to what the anime has covered is very enjoyable, although later bits in the manga may be fringing on too edgy. Tiger & Bunny has Sunrise art if you're in to that. It looks pseudo-futuristic. Spice and Wolf.

    A recent anime that was a real standout is Gekkan Shoujo Nozaki-kun. It's a 4-koma style anime that has beautiful art that all looks hand drawn. It's a great light hearted comedy that I would happily recommend.

    EDIT: Next season looks better than this one did. 15th anniversary Digimon is exciting, Shokugeki no Souma gets an anime, Hibike! Euphonium looks like good K-On!, although I don't think any music anime will ever replace Shigatsu wa Kimi no Uso in my heart at this point. Kekkai Sensen could be good, Lupin III is rebooting too or something, the Yuki/Haruhi anime airs, Owari no Seraph has a good aesthetic, Plastic Memories and Re-Kan look okay, and Yahari Ore 2 is enough to get me hype for anything.

    Tl;dr: It's a long post, suck it up and read it.
    Posted in: Television
  • posted a message on Anime!
    3x3?


    It's like a top 9, but arranged in a 3x3 grid with pictures. /a/ uses it for games and rate its, and I liked the idea, so I stole it.

    Give me an example of more human SoL characters significantly than SG.
    Posted in: Television
  • posted a message on Anime!
    Quote from AudioTsunami »
    Steins;Gate is the #2 ranked show on MAL and the 15th most popular. On AniDB it's ranked 9. Anytime I've talked to "non-plebs"(defined as anyone who's watched 1 non-Toonami anime), S;G is almost always the first or second anime mentioned(Code Gaess, Steins, and Angel Beats are probably the most popular non-CN shows). It's really not that well done. It's basically just a straight adaptation without any real effort to try to hide what it was adapted from. It's a VN adaptation with the routes still left in, and not only does it just follow it straight up, it follows the OTE, something that Shuffle! did a really good job not doing(but Shuffle! is a way worse anime then S;G for other reasons, but I found it very cool that they went one of the super undercover routes). It's basically Clannad with Time Travel.

    I think it's good but not the best. Not really even close. Overrated.


    All I got from this was that it was a simple, well executed concept, adapted from one of the best VN's of all time. Some people may be under the mistaken belief that Steins Gate was "complex" or "deep". I actually think that it's a very sweet, human show about how much people are willing to sacrifice of themselves to help those they love. It's very simple, the animation seems clean for the most part and the aesthetic seems to hold well across a large audience, the sound design was objectively pretty quality stuff, and the characters were quirky and kind of fit within their mold while still avoiding becoming caricatures of it. It's just a very well executed anime. And that in and of itself is rare with the amount of product that is put out.

    It's on my 3x3 and I very much enjoy it, and part of that is that it has very few faults in execution. It also does a good job of portraying its characters as human, something that is lost very often in anime. Even slice of life anime these days seem to typically have people who are larger than life, which is the reason I enjoy simple SoL like Non Non Biyori as well.

    If you are curious my 3x3 currently consists of Monogatari Series, Steins Gate, Fullmetal Alchemist: Brotherhood, Katanagatari, Code Geass, Eureka Seven, Yu Yu Hakusho, No Game No Life, and Silver Spoon. Judge from my tastes as you wish.
    Posted in: Television
  • posted a message on Anime!
    Hajime no Ippo is far too long for my liking, but whatever floats your boat. I would also argue that Fullmetal Alchemist isn't overrated, Brotherhood is one of the best adaptations of all time. It's got a lot of hype, but it's also one of the most popular and successful anime/manga in recent memory, and bled into other markets very successfully as well. Shounen isn't a good barometer anyway, because WSJ has had plenty of things that you wouldn't think of as shounen that young japanese boys read. I also really love the manga for One Piece, but the anime adaptation is awful, and Magi has a super impressive adaptation, but the manga itself has some problems, especially in more recent chapters. I'm interested to see if the anime can pace it better.
    Posted in: Television
  • posted a message on Anime!
    Yu Yu Hakusho(pre-*****storm), HxH, Silver Spoon, and Fullmetal Alchemist would like a word.
    Posted in: Television
  • posted a message on Heroes of the Storm
    I played it in alpha. Considering going back now that they've released a beta product. I didn't like how they handled money gain all that much, it feels like a very team oriented game, to the point where I think the ideal playing experience is always you and 4 friends. It's fun though.
    Posted in: Video Games
  • posted a message on 5th Edition Dungeons & Dragons
    I'm aware. I'm now third level and add my CHA mod to damage on them as well. I just haven't played at 3rd level yet. But it seems like things get easier as you get higher level.
    Posted in: The Colosseum
  • posted a message on 5th Edition Dungeons & Dragons
    Every one of these options except flanking is in the 5E PHB, and flanking is an optional rule in the DMG. Most of these options are in fact more effective in 5E: buff spells tend to hand out bonuses like +1d4 instead of +1, you don't have to roll to aid, and advantage is usually worth more than a +2 bonus.

    But you get less spells. Unless I've missed something you generally don't have your buff up for every combat, just the ones you deem you need them. I prefer the consistency of knowing my numbers are similar for every encounter. I am playing a Warlock however, which I'm sure is not a full caster looking at their progression. I was told that I could not aid spell attacks or ranged attacks due to my lack of longbow proficiency during that adventure as well. As I'm reading it now however I'm not sure whether or not that is true.

    Well, you gotta compare like to like here. Nothing changed about the ability score system. If those are the stats you're used to in PF, you have to assume the same stats in 5E.


    But I'm playing Adventurer's League and Pathfinder Society. In Pathfinder Society I can legally have the around a +1 higher bonus when you account for the proficiency bonus at level 1. (+3+2)~(+5+1). It also seems like you have the possibility of being very poor in Adventurer's League. I lost 6 gold my first adventure and made none, so maybe I've had a very abnormal first adventure, leveling up but gaining little and losing money, but it was one that left a somewhat bad taste in my mouth.

    5E elf or halfling fighter with 20 Dex, archer. +5 ability, +2 proficiency, +2 archery combat style. +9 already.


    Once again, in ADV league I'll only be getting a +3 ability. I don't own the PHB yet, due to being unsure if I want to invest in showing up every week, but is the Archery style a rank 1 ability? If so it seems far more powerful than the one spell I get access to as a Warlock early, not going to lie.


    I really don't know what else to say beyond what I've already said: it sounds like you just got burned by a poorly written adventure. Every DM has off days.


    It was a published adventure, and my DM made allowances so that I felt like I was useful outside of combat. But in combat I felt inferior to basically everything and everyone I've run in to so far.
    Posted in: The Colosseum
  • posted a message on 5th Edition Dungeons & Dragons
    I will say that what you just mentioned, the animated armor, is exactly what I fought at level one. It wiped a group of 4, and I would think my party mates likely made mistakes, but there was nothing that I could do individually. Part of that was that I didn't feel that I was safe to flank, or in some way provide advantage so that we could hit them more easily. In pathfinder I can cast buff spells, or aid to attack, or flank, or attempt to trip the foe. Spells are extremely limited in 5th edition, and I couldn't really find a safe way to increase my allies effectiveness since I was not doing much.

    An aside, in pathfinder it is extremely common for people to buy an 18 and then add their +2 to it. So it is typical to see +6-+7 to hit, but if you want higher, you've already mentioned one way to do so, but their are many other ways. I won't go over them here, but it is possible for every full BAB class in pathfinder to be hitting on a +9-+10 for the tough fights when necessary, and then you can flank on top of that.

    I can accept most of this, and perhaps it was just an unfortunate first encounter for me, but I didn't feel very effective, and in the larger scheme of things I didn't feel important. The way things have played out for the past two adventures have felt like things would have been resolved with or without me. It feels my individual contributions to the overarching story are unimportant. Perhaps this is a DM problem, I know mine very well and he has ideas that differ from mine to some degree, but I've enjoyed his Pathfinder tables before.

    I can recognize that commoners are far inferior, but every named NPC I've run into has been BY FAR more powerful than I am. To the point where I sometimes wonder, "Why don't you do this?" Perhaps I'll get a better sense for it if I learn what they are doing instead, but right now I feel like an afterthought sent off because others were too busy to do so.

    I realize that it is a problem beyond game math, but my point is that if you don't have means to augment your game math, then you have to encourage creative solutions. And I don't feel like the published content itself is rewarding to that. For example, I do not like seeing an empty room with two foes in it and nothing to grab, or push, or dodge around, or hide behind. My only recourse is to dive forward into the unknown darkness past this barren combat area, and that in itself is dangerous.


    Human Fighter with 20 dex, archer. Multiple traits get you a masterwork weapon, but let's ignore that. +5 Ability, +1 BAB, grab Weapon Focus, Point Blank Shot, Rapid Shot. You can have up to a +8 to hit on a ranged attack, or +6 on two attacks. Much higher % then DnD 5th already. Against an AC 18 target you can either take the 50/50, or the rapid shot, which is better and better the lower the targets AC is around until you need 16s to hit it.

    You already covered the Barbarian.

    The readily available consumables make up much of how much easier lower level Pathfinder is as well. Most towns of a few hundred people will have access to a potion of vanish for your local rogues, or oils of magic weapon if you require such things. In addition both to hit and spell availability greatly expand rolling into second and third level.
    Posted in: The Colosseum
  • posted a message on 5th Edition Dungeons & Dragons

    Quote from Kurthnaga »
    Does anyone else feel like your winning/losing combat is entirely based on your d20 rolls? I've found that with the relative scarcity of bonuses, when I'm having a bad night with the dice I contribute literally nothing, and there's nothing I can do creatively to help really.
    I can't comment about what you can do creatively - that's between your brain and your DM's. But as for the bonuses, the underlying system math is identical to what it has been ever since we started rolling d20s. Don't let the fact that you might be rolling +16 in 3E or 4E and only +6 in 5E mislead you - the difference is illusory. It looks like your bonus is contributing more to your result when your 3 turns into a 19 rather than a 9, but DCs are higher too. Subtract your bonus from the DC, and the truth reveals itself: in both cases you're just rolling in a range between 1 and 20 and trying to hit a target number that, for fair challenges, is usually somewhere in the middle of that range.

    All of this is a very long-winded way of saying that we all had cold-dice slumps in previous editions too. It's intrinsic to the d20 system. And it is sort of an archaic game mechanic - almost all computer RPGs, as you may know, have moved away from having your attacks miss at the whim of the random number generator. But I think roll-to-hit rules have persisted in tabletop games because you can do a lot more to add variance to a fight in a video game than you can realistically manage with pen and paper - in Dark Souls, for instance, you land hits by watching cues in your enemies' movements and timing your attacks correctly, but D&D can't do that. This is, as well, an aspect of the larger question in RPG design of how much of a distinction should be made between character skill and player skill. You, as a player, actually need good aim and reflexes yourself to be accurate in many computer games. If you want to play a badass sniper, but don't have steady enough hands to be any good at it, too bad. In D&D, though, you can build a character with a big Dex score regardless of your own abilities. So you've got a sort of immersivity trade-off going on.


    I'm only rolling at a +5 maximum actually, and I'm rolling against 17s and 18s at a level 1, "very weak" adjusted adventure. The fact that I have to roll 12+ against things I should be fighting at level 1 is not a gratifying feeling. I primarily play Pathfinder, and there are ways to invest into your specialty so that you can be particularly good at one thing. In DnD 5th ed I don't feel like I'm particularly good at anything, I feel like I'm average at some things and bad at the rest. I don't feel powerful, I don't feel like a hero. I feel like a I'm a normal person thrust into extraordinary situations, even with the magical proclivities of my chosen class. I do alright in terms of skill checks and out of combat roleplay, and that has created fun situations, and I've enjoyed many of the social situations created. But I feel like my in combat creativity isn't as helpful, as I've seen multiple people and my party encourage me or others to not avoid or circumvent combat. And honestly I've hitting target numbers similar to what I would in Pathfinder at level 1, but with half the bonus to compensate. This may change as I get higher level, but at levels 1 and 2 I felt hideously weak compared to the rest of the world.
    Posted in: The Colosseum
  • posted a message on Generals that make you let your guard down
    I've been running a Treva, the Renewer deck recently. The small amounts of life gain have shored up some worries, like I block unfavorably far less often. People also often just don't respect a 6/6 flier that does commander damage. The rest of the list is enchantress, and Treva pulls her weight without being very threatening.
    Posted in: Commander (EDH)
  • posted a message on 5th Edition Dungeons & Dragons
    Does anyone else feel like your winning/losing combat is entirely based on your d20 rolls? I've found that with the relative scarcity of bonuses, when I'm having a bad night with the dice I contribute literally nothing, and there's nothing I can do creatively to help really.
    Posted in: The Colosseum
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