Pithing Needle can be bounced and killed with Engineered Explosives. Plus one Pithing Needle can't name both Thopter Foundry and Tezzeret the Seeker. Also, if you're in game one and on the draw, why would you play a first turn Pithing Needle if they lead with a Plains or an Island? There's several decks they could be playing at that point and you would look really silly if you named Thopter Foundry after seeing an Island only watch them lay a Dark Depths or Sakura-Tribe Elder (Scapeshift) on turn two.
You should play against more skilled people...
- Skelemania
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Nov 30, 2009Skelemania posted a message on STATESFor starters, the main base is less susceptible to Goblin Ruinblaster. Also I don't just rollover to Pyroclasm effects. I like Boros, but I feel this deck has a better mid-late game, which gives me action that I otherwise wouldn't have. Plus, the deck still being somewhat rogue, a lot of people won't have a ton of experience with the match-up, which is greatly beneficial and underrated.Posted in: Kuda Blog
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EDIT: I guess that might overly simplify things as anyone that got the POD deck, obviously would have had to get cards other than Birthing Pod itself. However my point was simply if you get cards & get to play with them, the time spent playing with them should still matter, not just the time that you can't play with them anymore. This isn't the first time, nor will it be the last time, that changes are made to a format. It just goes with the territory of competitive play in trying to maintain healthy metagames.
Cruise had to go. It was degenerate & defined multiple formats. You had decks like Burn splashing it & it hit decks like Shardless BUG hard when they can't card advantage you anymore 'cause you just draw three cards for a blue mana.
Happy with the changes (for now).
At the very least, Sheldon should say something about it now instead of just hanging on to what was said & created for the format years ago. The lists need to be ever evolving & ever changing for the health of the format.
I doubt a ton of people would go out & get a Library just to play in their EDH deck at their local card shop with a couple buddies on a work night after noon.
I don't want a new land. I want Arabian Night's Library of Alexandria legal.
I just think it should be legal because it is not strong enough to be banned. The added bonus being that long-time players or collectors could play with one if they already had it.
I have played since 1994. I had an opportunity to buy a Library for $30 back in the day, which I still kick myself for not pulling the trigger on, but even not owning the card I think it should be legal. So it's not a personal bias because I own one & want to play it. We've used house rules before & allowed it & it was never degenerate (people proxied it). It got blown up & cloned with Vesuva sometimes but was mostly left unchecked & only provided a couple extra cards during the early game when everyone else was developing their mana.
I'm not even sure why it bothers me so much. Maybe just because I have been blowing this horn for a few years now & it has fallen on deaf ears. It just irks me at this point. EDH, for the most part, is a casual format played among friends...but house rules don't apply when you pack an EDH deck with you and take it to tournaments & what not. I just think people should be able to play the card. Those that don't have one wouldn't play it. Same way cost affects other legal cards.
I'm not worrying about it, I want to play with it because it's busted.
I won't be playing Magnivore as he is just not good enough. It's a fun idea, but not for a competitive tournament.
I wanted to play a rogue deck as I don't like a lot of the Metagame decks. Burn seems like too linear a strategy & I'm not a big fan of just being dead to certain cards. I think everyone will be gunning for Pod, Jund & Delver decks but I expect people to just slap some graveyard hate in their Sideboards "just in case" as well.
I saw that Squee, Goblin Nabob is legal & wanted to try some things with him. That led to a discard strategy where I was casting Faithless Looting & pitching Squee along with cards seen in this thread, like Demigod. I even tried Tibalt, the Fiend-Blooded but I just can't find a way to make that guy playable. He's just bad, no matter what. Pitching Squee at random to bring back is fine but then his other abilities aren't any good either. Spend several turns & card disadvantage so that I can Storm Seeker? UGH.
I like the Magnivore idea. That seems solid. But without any evasion, I'm not sure it's good enough. Even with a plethora of removal at our disposal, the format seems to be a lot of dudes & then protecting those dudes. Thragtusk is annoying. Restoration Angel is annoying. Path to Exile is still a thing. I'll champion Flame Slash for as long as Restoration Angel is so popular. Being Sorcery speed doesn't matter to me when the next best option (at least in Red) seems to be a kicked Burst Lightning
I like Ensnaring Bridge too as it was a card that I initially wrote down before finding this thread. I had a few different ideas but they were counter-productive to one another. Discard a Squee to Tibalt is fine but then bringing back Squee with a Bridge out isn't, as an example. I was all over the place.
I have a few worries:
EDIT: I might have to try Wildfire as it seems pretty silly right now.
We had to cut him from our local Cube because with Power, he was way too strong. Play him early (due to ramp) then +0 twice to Millstone people out. He's insane. Even more so than when people were doing silly things with Channel or even Bonfire of the Damned which next to Karn Liberated feels like the strongest card in the Cube.
Sure, there are answers (like Pithing Needle) but we didn't like the idea of having to Draft an answer card for whichever person got Jace.
As for personal preference, I would replace Arcane Denial & Jace, Memory Adept with Frantic Search and Brain Freeze but I am a Combo player at heart. I might even try to jam in a High Tide somewhere.
Also, to get off Blue for a bit, I like Hail Storm as a good pick against Super-Aggro decks. But your green is pretty great, so I would struggle to cut something. Or maybe Sandstorm instead but you don't have Empty the Warrens in your Cube so it's not as good. Your Cube is definitely geared more toward Aggro/Mid-Range/Control than Combo!
I think an ideal Cube is where there are multiple different archetypes represented. LD/Mana Denial, Control, Aggro, Combo, Mid-Range, ReAnimate/Graveyard Shenanigans, etc.
Well, see, the 4-damage for 1-mana is all well & good but when is it ever relevant? How often, in Standard, was going Mountain --> Lighting Bolt you a good play? And in Legacy, they'll just give you the 4/3 & deal with it by using Lighting Bolt, Swords to Plowshares, Path to Exile or any other relevant removal spell that outside of Goblin Guide is dead in the match-up anyway.
I have everything. Cards aren't a problem, in any format. But I settled on U/B Zombies & I've been doing pretty well with it so far. I like it.
Thanks for the suggestions, everyone.
Sell me on a deck!
EDIT: Meant to post this is the "help me pick a deck" thread. Can a moderator move it for me, please?
Moved.
-Sene
Nice flame, bro.
Is this going to be for sale?