To clarify...
Salvation is staying up, but will be under new management.
However-
Much of the staff is still working to build a new home.
Yes? It wasn't super clear what Magic Find's (never heard of them) intentions are going forward.
- Arkmer
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Member for 12 years, 4 months, and 3 days
Last active Sat, Jan, 8 2022 21:14:56
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May 28, 2019Arkmer posted a message on The End of an EraA URL is just a URL, the community is what counts.Posted in: Articles
I hope there isn't much gap between July 8th and the new site. -
Feb 4, 2014Arkmer posted a message on Launch Giveaway!Acidic Slime all the way!! He's super versatile and is always a sound play. Stops fatties, hoses Artifacts and Enchantments, can even get beats if you're ramping into him! There is rarely a time I do not want to Slime someone!Posted in: Announcements
I fell in love with this card during the SOM/INN Standard, I played the mono-Green Wolf Run Ramp deck; I used x4 Beast Within, x4 Acidic Slime, and x4 Green Sun's Zenith to occasionally play full on Land Destruction in addition to the wildly powerful monsters I would windmill-slam into play! Throwing +10/+0 and Trample on a Slime with the Wolf Run was often a scoop from my opponent as well. What a fun standard!
My only regret is never having a Mimic Vat.
Greatest deck achievement, no joke, Primordial Hydra and Fling; I used the Flings in the sideboard to get rid of the Mirran Crusaders that began to plague me, they also happened to be a potential 20 damage to the face in response to removal.
With Red/Green seeing play again, I am in high hopes for a reprint of the Slime. -
Feb 13, 2012Arkmer posted a message on Standard List (Jund Wolf Run)Got this deck to a new meta and just got totally pooped on.Posted in: Arkmer Blog
It's really good against control, but I moved into a heavier aggro meta. Now it is bad bad bad. I'll be putting this away for awhile... maybe forever since I want to off load my Titans. -
Jan 5, 2012Arkmer posted a message on Standard List (Jund Wolf Run)First change: -2 Slagstorm -1 Grave Titan, +2 Sever the Bloodline +1 Inferno Titan.Posted in: Arkmer Blog
Reason: Solar Flare has been really fun to play against because the threat to answer count has been so close it's palpable, ha, as much as I love playing those games I'd like to win them. Sever, I feel is more relevant than Surgical Extraction or Nihil Spellbomb because I'll get two shots at the removal and they can table their threat base (look and feel like they are winning). Sever can be forgotten in the yard, hopefully not by me, and be a surprise or even prevent them from being as aggressive as they could be.
In other matchups it's still solid removal if not better. Not a sweeper which makes me a little sad, but as is common in magic "different uses and weaknesses". -
Dec 29, 2011Arkmer posted a message on Standard List (Jund Wolf Run)Birds have been nice, but Control won't have killed me and I can afford the tempo loss against mid-range because I can trade all day. Aggro is where the birds would matter and the players in my area like to kill them; also, apart from Crusaders my mana drops are on 2, 4 and 6 so the ramp lays out in a way that birds are irrelevant.Posted in: Arkmer Blog
To be honest I just threw Titans in until I couldn't cut any more things so their numbers are flexible. I'll try a few with Inferno, he does have the whole "I kill Mirran Crusader" thing going on. - To post a comment, please login or register a new account.
Ha, I never really considered the mirror. Wouldn't it be more Rock Paper Scissors?
BB > BR
BR > BU
BU > BB
Red kills Blue because Burn makes for a better race, Blue kills Black because they can't stick anything and get tempo'd to death, Black kills Red because of size and Obliterators (honestly, just put Wrack with Madness in your board if this becomes a serious issue).
Isn't TS our worst match up? Doesn't that mean we can be overly narrow?
I'm looking at the card in the light of unblockable damage; this is replacing a creature essentially. If no one is running control, we don't really need Manabarbs right? So we can dump this into play and it'll hit for damage. Maybe I'm misreading it and you're saying Manabarbs just does more damage in all cases? If that's the case I'll say that we could kill ourselves if we've sustained to much damage while fighting another aggro. Shrine won't punch us for doing things the way Barbs will, so the risk is mitigated in an aggro match.
Shrines aren't going to be main board. In fact, I'd be removing all the artifacts main board because I'm replacing the Legionnaire with Highborn. The list would look like this (probably the easiest way to show this):
4 Gravecrawler
4 Diregraf Ghoul
1 Fume Spitter
4 Highborn Ghoul (This)
4 Stormblood Berserker
4 Geralf's Messenger
Instants
4 Incinerate
4 Brimstone Volley
3 Galvanic Blast
1 Gut Shot
2 Go For the Throat
3 Arc Trail
Lands
4 Blackcleave Cliffs
4 Dragonskull Summit
11 Swamp
3 Mountain
11 Blah-blah, Terror of the Sideboard
4 Shrine of Burning Rage (and this)
So in game one we have no artifacts, but in game two we have the option to board them it. However! Since Spirit Delver(?) is not black, we do not need to remove the Ghouls because they are "Unblockable" to those colors. This means we are free to make an open decision that our opponent cannot reliably predict; though open decisions can also back fire.
All the things you mention are indeed very good, but he doesn't do enough for the deck.
We have three general types, and with those types comes certain strengths and weaknesses.
BB = Power (Phyrexian Obliterator, Lashwrithe at the four drop; highest of the decks)
BU = Consistency (Static removals and hard tempo that are pretty universal to keep the field clean)
BR = Speed (face, face, dome, to the face with everything)
Skinrender would slow down BR, make BU wait another turn, and BB has better things to do in a four drop.
Also, I think BU is a really tight list; the only wiggle room being the two Cemetery Reapers and two Phantasmal Images in my list. Just my experience with that deck, as I have much less with the other two variants.
If he was a 2/2 and gave one negative counter at the two drop slot... well, I think we'd have a winner! Might even accept a 1/1 that gave two negative counters.
Theory: For example:
4 Gravecrawler
4 Diregraf Ghoul
1 Fume Spitter
4 Porcelain Legionnaire
4 Stormblood Berserker
4 Geralf's Messenger
Instants
4 Incinerate
4 Brimstone Volley
3 Galvanic Blast
1 Gut Shot
2 Go For the Throat
3 Arc Trail
Lands
4 Blackcleave Cliffs
4 Dragonskull Summit
11 Swamp
3 Mountain
3 Whipflare
2 Doom Blade
4 Manic Vandal
2 Act of Aggression
3 ManaBarbs
1 Arc Trail
What's the advantage? Gravecrawler becomes more useful with more Zombies. You don't lose two life to play something can be blocked and dies to Gut Shot, instead you gain something that is difficult to block but still dies to Gut Shot. Remember, every creature you draw is not removal for their guys, so the more evasion you have (Fear vs First Strike) the faster you'll pull their life to zero.
Thoughts?
I have an awesome feeling that if Obliterators become to ridiculous Red will have the best answer for them. Wrack with Madness.
Silly Black player, you sacrifice five permanents!
And if you don't think so just consider that it's still removal for any other creature. I think it's viable, and probably hilarious.
This card has popped up in a couple lists here and there. Trey has mentioned it in a recent post, a few others are recommending it as a two drop. I recently disregarded them as worse than Highborn Ghoul due to lacking evasion; maybe I was a bit hasty?
I've not tested any, but they seem like they could make a difference.
Comparing him strictly to Highborn Ghoul (His likely place to fill):
Pros:
Three power
First Strike (very useful compared to Fear vs Black)
Is an artifact
Cons:
Cost two life (Meh)
Is an artifact (Moot vs Black)
Not a Zombie
No evasion (Moot point vs Black)
Am I missing anything? Being an artifact is both good and bad since he dodges some removals and becomes susceptible to others.
From what I'm seeing, this guy should be SB against Black aggro. Is this a wrong assumption? If he is "SB material", does he deserve a slot in the SB over our other options?
I agree he is not the best body ever, but he is our best two drop.
Image and Snapcaster are not two drops... They need something worth playing. You aren't going to Image your Gravecrawler or even their Emissary or what have you. And no, you aren't going to play Snapcaster turn two because he is worse than Highborn at that point! Stop putting these in your deck as your "turn two" play; they clearly are not going to hit the field turn two, this is like saying Skaab Ruinator is a turn three play because he costs three.
Fueling the lich is a poor argument; if you are ramping up to a five drop just so you can get value out of your three or less drops, then you are doing something wrong. It just isn't scary at all when your opponent is recasting small cards at greater costs... Yes! Gravecrawler is amazing, but he is all of that in one card; he doesn't ask you to play a five drop in a non-ramp deck to reuse him.
In closing, Highborn Ghoul is good (for now) because he has better evasion, doesn't ask you to run an over cost card in aggro and should actually come down on turn two. Also is a Zombie.
My biggest worry about this deck (in either variant) is enchantments. Curse of Death's Hold could be the undoing of this deck... And on that note I'll be changing up my Wolf Run deck!
I've seen (non-zombie) lists with Pyreheart Wolf, it really is a small body. Unfortunately it's a little to small, unless the attack would be lethal most people just block to kill the wolf since the removal isn't hard to find.
If he had haste, I'd be all for him in just about anything red aggroy, but as it stands he is usually the first thing to die.
All from what I've seen, of course.
Thanks for the confidence in the Infect match, his deck is very unique in our meta.
I never took my Highborns out. Ya, they are stricktly worse in those situations, but you aren't going to be running two drops just to fill those match-ups. At least not now and sure as hell not with the Corpse. Even against another Zombie list, I think just being able to play the body matters. The only difference you should see between the Corpse and Highborn is Gutshot and the like that ping for one. If you get hit with Whipflare, you still need two lords to save the Corpse because the first lord will die, so that side of the argument is moot. Arc Trail is really the only one that will be seen mildly different between the two.
Also, we really just don't have a better two drop.
Something I'm considering is Phantasmal Bear. Look! Another two power one drop! Sure, it dies to dumb stuff, but it's still powerful. Just hard on the mana.
The list I used is essentially something Trey posted some pages ago but here it is anyway.
4 Gravecrawler
4 Diregraf Ghoul
4 Highborn Ghoul
2 Phantasmal Image
4 Geralf's Messenger
4 Diregraf Captain
2 Cemetery Reaper
4 Vapor Snag
4 Geth's Verdict
4 Go for the Throat
2 Dismember
Land
2 Island
12 Swamp
4 Darkslick Shores
4 Drowned Catacomb
4 Unsummon
4 Doom Blade
2 Cemetery Reaper
2 Phyrexian Metamorph
3 Ratchet Bomb
Round One: G/R Aggro (Undying theme + Ghoultree Fling)
Fun match, but boarding out my kill spells and in my Unsummons really hosed his theme and helped me tempo him really hard. Nothing too note worthy here except that his deck could use some tuning as well.
1-0
Round two: Four color Walker control
He was to slow to really fight me, in game two he managed a Stonehorn+Venser lock, but to many removal put that to rest quickly.
2-0
Round three: Mono-Green Aggro
We went to game three, he lost a ton of value from his Emissaries when I started using Unsummons as well as Vapor Snag. Ditching the Verdicts was pretty important in this match up. After seeing the change in tempo his deck couldn't keep up.
Edit: Sorry, I pulled out my Gophers, not my Verdicts. He was running Dungroves.
3-0
Round four: BUG Pod (Some added importance on Glissa)
Removal hurts Pod to much, he couldn't keep moving up his chain. I don't think he got past his five drop in game one; game two he mulled to four and I attacked for fourteen on turn four for the win (literally god hand/draws).
4-0
Round five: Runechanter's Infect (UB infect)
He was using Blighted Agents with some mild tempo/removal to win. I never drew removal in game one and made a poor sideboard choice in game two. I boarded out my Snags for Doom Blades, he boarded in Feast and Famine... I couldn't kill his agent because of the protection, had I brought in the Unsummons over the Gophers, I'd probably have done much better.
4-1 Still got first by two percent on the tie break.
Over all I think the Unsummons are super important in the board, they are not very expected and they get around some of the other "when dies" cards that people play like Viridian Emissary.
Geralf's Messenger was nuts, using the Image on him is very cool because you creep out that much more life for free.
The God Hand I mentioned earlier was:
T1: Crawler
T2: Highborn, swing two.
T3: Captain, swing six.
T4: Image, Image (both Captains), swing fourteen.
I'm running twenty two lands; feels right and wrong at the same time. I got flooded into a few mulligans and I've also been screwed a few mulligans, but on the whole it feels about right. Still sucks drawing an Island...
And I don't know when to side in Ratchet Bomb, I've never used the card before. In the last round, he killed me with two Pikes and an Agent all at two cost; I did know that's how his deck worked, but I was still unsure. Was this another option I should have pursued?
The funny part about using White for this is that you need to not exile your Vault, so white basically has to resort to Divine Offering or splashing (which is not unheard of, obviously).
Also, I thought the triggers on the stack trick didn't work with Glimmerpoint Stag. Maybe I'm just ill informed?
Why would Spellskite be a problem? If your deck is running Go for the Throats like most of the lists I've seen, you should be fine since they can't redirect.
Is no one running Tragic Slip here? Aren't our guys supposed to die over and over triggering Morbid at any given time? Why are we bothering with Dismember if this thing is in color and is easily activated?
For those odd decks like TS Tragic Slip is still good, Victim of Night is great, this is the only time I'd think about Dismember and even that doesn't seem right. Doom Blade might be the best answer to Inkmoth Nexus though.
Disperse might be a fun trick as a reactionary spell against TS, bounce the enchantment to suddenly overwhelm their board. The enchantment really does nothing without creatures, so you'll probably be fine after taking that kind of advantage of their board swing. I've not played tempo for years, so I don't know what kind of wiggle room there is from Vapor Snag; could we use Silent Departure for example? It costs the same but is a sorcery, since all we are looking for is making them replay the card is this viable? The flashback could be relevant later if something takes longer than normal. Yes? No?
The Skinrenders could turn into more Images. Evil Twin as a joke?
Have you seen Mathocist's land tables? Assuming his math is right you are one land shy of what is probably the sweet spot for the deck; the hard part though is which color it should be since you already have all eight duals. If you drop the Renders and add the Images you'll be at fifty-two B symbols to twelve U symbols. You'd be running twelve cards that need Blue against thirty cards that need Black. So, ya... the Swamp is right, maybe add one Image and one Swamp over the Skinrenders?
Just rationalizing out loud. Images are also good against Legends!