To clarify...
Salvation is staying up, but will be under new management.
However-
Much of the staff is still working to build a new home.
Yes? It wasn't super clear what Magic Find's (never heard of them) intentions are going forward.
- Arkmer
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Member for 12 years, 4 months, and 3 days
Last active Sat, Jan, 8 2022 21:14:56
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May 28, 2019Arkmer posted a message on The End of an EraA URL is just a URL, the community is what counts.Posted in: Articles
I hope there isn't much gap between July 8th and the new site. -
Feb 4, 2014Arkmer posted a message on Launch Giveaway!Acidic Slime all the way!! He's super versatile and is always a sound play. Stops fatties, hoses Artifacts and Enchantments, can even get beats if you're ramping into him! There is rarely a time I do not want to Slime someone!Posted in: Announcements
I fell in love with this card during the SOM/INN Standard, I played the mono-Green Wolf Run Ramp deck; I used x4 Beast Within, x4 Acidic Slime, and x4 Green Sun's Zenith to occasionally play full on Land Destruction in addition to the wildly powerful monsters I would windmill-slam into play! Throwing +10/+0 and Trample on a Slime with the Wolf Run was often a scoop from my opponent as well. What a fun standard!
My only regret is never having a Mimic Vat.
Greatest deck achievement, no joke, Primordial Hydra and Fling; I used the Flings in the sideboard to get rid of the Mirran Crusaders that began to plague me, they also happened to be a potential 20 damage to the face in response to removal.
With Red/Green seeing play again, I am in high hopes for a reprint of the Slime. -
Feb 13, 2012Arkmer posted a message on Standard List (Jund Wolf Run)Got this deck to a new meta and just got totally pooped on.Posted in: Arkmer Blog
It's really good against control, but I moved into a heavier aggro meta. Now it is bad bad bad. I'll be putting this away for awhile... maybe forever since I want to off load my Titans. -
Jan 5, 2012Arkmer posted a message on Standard List (Jund Wolf Run)First change: -2 Slagstorm -1 Grave Titan, +2 Sever the Bloodline +1 Inferno Titan.Posted in: Arkmer Blog
Reason: Solar Flare has been really fun to play against because the threat to answer count has been so close it's palpable, ha, as much as I love playing those games I'd like to win them. Sever, I feel is more relevant than Surgical Extraction or Nihil Spellbomb because I'll get two shots at the removal and they can table their threat base (look and feel like they are winning). Sever can be forgotten in the yard, hopefully not by me, and be a surprise or even prevent them from being as aggressive as they could be.
In other matchups it's still solid removal if not better. Not a sweeper which makes me a little sad, but as is common in magic "different uses and weaknesses". -
Dec 29, 2011Arkmer posted a message on Standard List (Jund Wolf Run)Birds have been nice, but Control won't have killed me and I can afford the tempo loss against mid-range because I can trade all day. Aggro is where the birds would matter and the players in my area like to kill them; also, apart from Crusaders my mana drops are on 2, 4 and 6 so the ramp lays out in a way that birds are irrelevant.Posted in: Arkmer Blog
To be honest I just threw Titans in until I couldn't cut any more things so their numbers are flexible. I'll try a few with Inferno, he does have the whole "I kill Mirran Crusader" thing going on. - To post a comment, please login or register a new account.
This is just a very unfortunate card. It could have been great, but the cmc restriction and not hitting instants as well really hurts this- even if it stayed a sorcery itself.
I think they're a great deck building option. I can think of a few places where I absolutely want these and others where I know that the life loss will be fatal. BGx can benefit from their opponent paying life for a few turns, BGx can benefit from being able to draw their own cards with this land.
These lands have real costs to use. That's a wonderful thing for the format... Choices, options, costs. Not just "I get everything and it costs me nothing".
These are cool though, it'll be interesting to see how other color combinations start fitting these into their lists.
My biggest issue, again is the word "Destroy". So many reasons why it's just not a relevant word anymore. Exile is just the new "cannot be regenerated".
Despair has to survive the random discard against Hollow One, but otherwise it seems like a pretty sweet include.
I've seen Brainstorm as well now, but I think we can all agree that that isn't coming to Modern without serious repercussions.
But still... So many.