To clarify...
Salvation is staying up, but will be under new management.
However-
Much of the staff is still working to build a new home.
Yes? It wasn't super clear what Magic Find's (never heard of them) intentions are going forward.
- Arkmer
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Member for 12 years, 4 months, and 7 days
Last active Sat, Jan, 8 2022 21:14:56
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May 28, 2019Arkmer posted a message on The End of an EraA URL is just a URL, the community is what counts.Posted in: Articles
I hope there isn't much gap between July 8th and the new site. -
Feb 4, 2014Arkmer posted a message on Launch Giveaway!Acidic Slime all the way!! He's super versatile and is always a sound play. Stops fatties, hoses Artifacts and Enchantments, can even get beats if you're ramping into him! There is rarely a time I do not want to Slime someone!Posted in: Announcements
I fell in love with this card during the SOM/INN Standard, I played the mono-Green Wolf Run Ramp deck; I used x4 Beast Within, x4 Acidic Slime, and x4 Green Sun's Zenith to occasionally play full on Land Destruction in addition to the wildly powerful monsters I would windmill-slam into play! Throwing +10/+0 and Trample on a Slime with the Wolf Run was often a scoop from my opponent as well. What a fun standard!
My only regret is never having a Mimic Vat.
Greatest deck achievement, no joke, Primordial Hydra and Fling; I used the Flings in the sideboard to get rid of the Mirran Crusaders that began to plague me, they also happened to be a potential 20 damage to the face in response to removal.
With Red/Green seeing play again, I am in high hopes for a reprint of the Slime. -
Feb 13, 2012Arkmer posted a message on Standard List (Jund Wolf Run)Got this deck to a new meta and just got totally pooped on.Posted in: Arkmer Blog
It's really good against control, but I moved into a heavier aggro meta. Now it is bad bad bad. I'll be putting this away for awhile... maybe forever since I want to off load my Titans. -
Jan 5, 2012Arkmer posted a message on Standard List (Jund Wolf Run)First change: -2 Slagstorm -1 Grave Titan, +2 Sever the Bloodline +1 Inferno Titan.Posted in: Arkmer Blog
Reason: Solar Flare has been really fun to play against because the threat to answer count has been so close it's palpable, ha, as much as I love playing those games I'd like to win them. Sever, I feel is more relevant than Surgical Extraction or Nihil Spellbomb because I'll get two shots at the removal and they can table their threat base (look and feel like they are winning). Sever can be forgotten in the yard, hopefully not by me, and be a surprise or even prevent them from being as aggressive as they could be.
In other matchups it's still solid removal if not better. Not a sweeper which makes me a little sad, but as is common in magic "different uses and weaknesses". -
Dec 29, 2011Arkmer posted a message on Standard List (Jund Wolf Run)Birds have been nice, but Control won't have killed me and I can afford the tempo loss against mid-range because I can trade all day. Aggro is where the birds would matter and the players in my area like to kill them; also, apart from Crusaders my mana drops are on 2, 4 and 6 so the ramp lays out in a way that birds are irrelevant.Posted in: Arkmer Blog
To be honest I just threw Titans in until I couldn't cut any more things so their numbers are flexible. I'll try a few with Inferno, he does have the whole "I kill Mirran Crusader" thing going on. - To post a comment, please login or register a new account.
I know it's an older Saffron Olive list, but it's a starting black.
EDIT: I also had what is probably a horrible trash thought... Could you go for Blue Moon style list with Goblin Engineer, Sword of Sinew and Steel, and Liquimetal Coating? The use Spell Pierce and similar to keep your hack and slash engineer safe? Start using Coating + Sword to blow up lands. Coating also provides artifacts to sac to get a Sword back, you can fill extra creature slots with Warboss and Rabblemaster looking things.
EDIT again: Use Goblin Matron as Engineer 5-8 if you need. She probably costs too much though.
The difference is that Counterspell is a specific card people want and what was given wasn't good enough compared to SFM being a potential and you saying it's not good enough.
At a minimum, the wide and obvious claim that Counterspell would just replace the strange x1-2 Negates/Knot/Something is absolutely true. Because you're replacing all the conditionals with just one absolute, you are more likely to just have the right counter at the right time.
One specific match up that surprised me was Tron- the most popular deck in the format, at the moment. Knot isn't going to be very effective, they have tons of mana to pay, but Counterspell is always going to outclass their one spell per turn strategy. Trust me, once you cast your 5th Counterspell against Tron, you'll never want Knot back.
The bullet point differences are:
I do, however, totally agree that there are a ton of ways around all counters. We are no longer just accounting for a x1 Thrun, we need to win the land fight to bypass Cavern of Souls, we need to bring Artifact hate to bypass the Aether Vial rushes, we need to be aware of the growing hand hate that threatens to remove more relevant things than Counters.
"Counterspell isn't what it used to be." I agree, I've said it myself, but that just means we need it now more than ever.
I still have hope for Counterspell. We have 3 slots for it in the name and number crunch still.
I also don't think Logic Knot is the same 99% of the time, but that could be a whole new thread.
If not that, I'm looking for an unconditional BB: exile target creature at instant speed. Maybe with Gain 2 life stapled to it.
This is too silly.
Anyway, with White breaking the idea of a cycle of safety valves, my money is on Red just being some version of Pyrokinesis. It's about as Red as Red can be, but what it's allowed to target is anyone's guess.
Their T3 wins just got much more consistent and require many fewer cards.
"Become a Snake"
Can anyone think of a reason why this is a safety valve? What degenerate plays is this looking to counter? I'm sort of at a loss. This isn't stopping "degenerate" board wipes, it doesn't stop decks that create a super board state early. I don't get it.
I suppose I'm glad White didn't just get a piece of super removal like it always seems to though. Leaves the door open for Black to get a good unconditional Exile at 2cmc, which I think the color desperately needs.
Spore Frog and Preordain at 2cmc with flashback.