To clarify...
Salvation is staying up, but will be under new management.
However-
Much of the staff is still working to build a new home.
Yes? It wasn't super clear what Magic Find's (never heard of them) intentions are going forward.
- Arkmer
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Member for 12 years, 3 months, and 3 days
Last active Sat, Jan, 8 2022 21:14:56
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May 28, 2019Arkmer posted a message on The End of an EraA URL is just a URL, the community is what counts.Posted in: Articles
I hope there isn't much gap between July 8th and the new site. -
Feb 4, 2014Arkmer posted a message on Launch Giveaway!Acidic Slime all the way!! He's super versatile and is always a sound play. Stops fatties, hoses Artifacts and Enchantments, can even get beats if you're ramping into him! There is rarely a time I do not want to Slime someone!Posted in: Announcements
I fell in love with this card during the SOM/INN Standard, I played the mono-Green Wolf Run Ramp deck; I used x4 Beast Within, x4 Acidic Slime, and x4 Green Sun's Zenith to occasionally play full on Land Destruction in addition to the wildly powerful monsters I would windmill-slam into play! Throwing +10/+0 and Trample on a Slime with the Wolf Run was often a scoop from my opponent as well. What a fun standard!
My only regret is never having a Mimic Vat.
Greatest deck achievement, no joke, Primordial Hydra and Fling; I used the Flings in the sideboard to get rid of the Mirran Crusaders that began to plague me, they also happened to be a potential 20 damage to the face in response to removal.
With Red/Green seeing play again, I am in high hopes for a reprint of the Slime. -
Feb 13, 2012Arkmer posted a message on Standard List (Jund Wolf Run)Got this deck to a new meta and just got totally pooped on.Posted in: Arkmer Blog
It's really good against control, but I moved into a heavier aggro meta. Now it is bad bad bad. I'll be putting this away for awhile... maybe forever since I want to off load my Titans. -
Jan 5, 2012Arkmer posted a message on Standard List (Jund Wolf Run)First change: -2 Slagstorm -1 Grave Titan, +2 Sever the Bloodline +1 Inferno Titan.Posted in: Arkmer Blog
Reason: Solar Flare has been really fun to play against because the threat to answer count has been so close it's palpable, ha, as much as I love playing those games I'd like to win them. Sever, I feel is more relevant than Surgical Extraction or Nihil Spellbomb because I'll get two shots at the removal and they can table their threat base (look and feel like they are winning). Sever can be forgotten in the yard, hopefully not by me, and be a surprise or even prevent them from being as aggressive as they could be.
In other matchups it's still solid removal if not better. Not a sweeper which makes me a little sad, but as is common in magic "different uses and weaknesses". -
Dec 29, 2011Arkmer posted a message on Standard List (Jund Wolf Run)Birds have been nice, but Control won't have killed me and I can afford the tempo loss against mid-range because I can trade all day. Aggro is where the birds would matter and the players in my area like to kill them; also, apart from Crusaders my mana drops are on 2, 4 and 6 so the ramp lays out in a way that birds are irrelevant.Posted in: Arkmer Blog
To be honest I just threw Titans in until I couldn't cut any more things so their numbers are flexible. I'll try a few with Inferno, he does have the whole "I kill Mirran Crusader" thing going on. - To post a comment, please login or register a new account.
I think the issue with Brawl was that they immediately broke the format, they can only make so many legends in every set, and it rotates. With the last probably being the most important.
Control tends to continually need more resources to keep it's opponent at bay, Prison plays a few things and generally renders a deck useless. Teferi, does get you more resources, but the single card draw and bounce is peanuts compared to what he does with his passive; that's one card rendering many irrelevant.
Is it a perfect analogy? Nope. I'm not going to even pretend it is, but it's pretty close to how I view Teferi.
Dryad Arbor in an interesting one though.
Is there truth in that? No idea. But if the road sign helps...
I don’t think these highly focused silver bullets are enough anymore.
Between Negation, Despair, and Vigor nearly every color combination has access to free instant speed safety valves on the format. Like I said in a post awhile back, their printing just allows more nonsense to be printed. Better removal is just a spiral toward better threats is just a spiral towards better removal is just...
This is why I support bannings. And ya, I know, "that's unpopular", "that's ban-mania", that's great. Have fun with Hogaak.
Even a T3 Chandra is still not killing you by the time most other decks are. I really don't see the issue when other lists are sporting very fast and difficult to interact with wins. Other lists are playing an 8/8 trample on T2, but instead of making sense they're milling you. Other lists literally have that many resources and that same deck has been seen putting 100 power into play on T3. This emblem is a joke by comparison. Tired of Hogaak comparisons? How about free 4/4s? Multiple 3/2 flying haste for free? T1 Blood Moon? T4 Lattice Lock? T3 Liberated? It goes on and on, but they print something that isn't free, isn't graveyard, and isn't linear and people gush about how it's too strong and you have to be able to interact with it.
All that said, I'm still a control player, I'm still going to be killing people with these emblems. Why? Because if control can manage getting to a safe board state by T6, then they deserve to win and you don't deserve an out- that's the advantage gained for going slow. Not to mention it probably takes a good 4 turns to win anyway; realize that many decks could start the turn you play her and win faster.
Standard might be a bit different, but in Modern, at least, the Emblem isn't that great. If I can cast this on T6 and they can't end the game, they they were going to lose anyway or it's a control mirror.
Over all telling your opponent they are going to take 1 damage per turn is not a huge threat. If you can keep her for 3 Emblems though... That's when I thin k this starts to really push the limits. 2 is okay, but you should still have plenty of time if you're actually the aggressor.