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  • posted a message on WAR Crazy Idea with Planeswalkers in limited
    Rosewater says walkers with static abilities are "a when". I would bet that this is on the table for this set, especially if we see walkers at uncommon for limited purposes. They could easily just be strong enchantments that you can attack now. Kind of frustrating in my opinion because it leaves the door fairly open to interpretation as to how they will be used.

    And as a joke, the first thing they should spoil on April 1st is RRR Tibalt with Blood Moon stapled to him and a +1 that makes 1/1 devils or something absurd.
    Posted in: Speculation
  • posted a message on Modern Horizons Discussion Thread
    Counterspell will matter in the meta, but it won't be back breaking.

    If anything, and I might get some raised eyebrows for this one, I think it'll even out the Tron match a bit.

    After playing with Silumgar's Scorn for a few weeks, I think I've got a reasonable bearing on how Counterspell would interact with the meta. Good not great; winner in some matches, loser in others. The difference is that it's a loser where all 2cmc counters are already losers opposed to randomly because your opponent is playing creatures into your Negate or you have no fetch to fuel your Logic Knot on T2.

    I'll be ecstatic to see it get a printing here in a few months and... probably fairly crushed if it doesn't. Y'all are buildin up my hopes with things like "it should be a lock at this point".
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    She may have some impact against Dredge, maybe not a dominating impact, but spending one of the precious few anti-hate pieces on RIP may leave the door open for a Batterskull to slow the game down. Or the opposite, a Batterskull turned Trophy may be followed by a RIP. Could just be about not having enough answers opposed to how impactful the card actually is.

    It's a fairly significant "if", I know, but "if" it forces Dredge to overload on anti-hate, then it could dilute them enough to drop a percent here or there.

    I do still agree with many that think she doesn't fit in any current deck lists well.
    Posted in: Modern
  • posted a message on [WAR] Planeswalker rarity speculation
    Quote from Will-98 »
    Given that there will be a planeswalker in each booster, we can confirm that there are planeswalkers at uncommon. No way we would have 2 rare+ guaranteed in each pack (regular+planeswalker). Those planeswalkers at uncommon shall be niche ones, like Nissa Revane, as others pointed out.
    Mmmm, I don't know about "niche". I'm willing to bet they take a page out of Dominaria and use them as figure heads of Limited archetypes. Pidgeon holing an uncommon walker into just elves, as with the Nissa card you link, would not make for a very inspiring Draft unless the set was very tribal- which is not something I think we expect to see here in WAR.

    Unless that was what you meant by niche and the Nissa card just threw me.
    Posted in: Baseless Speculation
  • posted a message on Print this Wizards (so I can play it in modern)
    U - Sorcery
    Draw a card, Scry 2.
    Suspend 2: UU
    When you Suspend ~, return up to one target creature to it's owner's hand.

    G - Instant
    Target creature you control fights target creature you don't control.
    Suspend 2: GG
    When you Suspend ~, put two +1/+1 counters on up to one target creature.

    W - Instant
    Creatures you control gain +1/+0 and First Strike until your next upkeep.
    Suspend 2: WW
    When you Suspend ~, create two 1/1 White Soldier tokens with Lifelink.
    (I honestly can't think of a cool White card for this design, I'm just not a fan of playing white.)

    R - Sorcery
    Deal 2 damage to any target.
    Suspend 2: RR
    When you Suspend ~, draw two cards, then discard two cards.

    B - Instant
    Return target creature from your graveyard to your hand.
    Suspend 2: BB
    When you suspend ~, each player sacrifices a creature.

    According to the MtG wiki, Suspend checks for timing restrictions of when you can cast the card as a rule for when you can suspend the card, so you can suspend the instants at instant speed.

    Some of these are done with the idea that another card would have to "leave". The Blue one would just overwrite Serum Visions entirely, for example. I mostly just like the design and think a ton can be done with suspend to give spells an odd modal feel to them.
    Posted in: Modern
  • posted a message on Modern Horizons Discussion Thread
    I feel like most of what I want to see in Horizons I should just be posting in the "Please print this" thread. I keep coming back here to post a dream and stop to remember the other thread.

    I'm trying to dream up deck sift that Control wants, but Xerox would hate. I'm thinking of trigger to do something tempo-y on suspend, then draw cards 2 turns later. Or the Ice Age delayed draw. Combine it with other colors and you can dream up some cool cards.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    20% of the meta being Phoenix is certainly stunning, but I still think Dredge is the scary one here. I'm partially on Gokurou's side with the Dredge question, but we certainly differ on Looting.

    I just can't accept a 1cmc card with such a high potential card advantage and no drawback. At it's worst it upgrades 2 cards in your hand, at it's best you discard 2 Phoenix for what is essentially "Draw 4".
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from The Fluff »
    How about just banning the phoenix instead of looting?

    Just like how they did with banning KCI instead of the opal.
    We're still left with Dredge showing 3 top 8s in this GP vaulting over a deck with more than 4 times it's representation in a field that knows it needs to fight graveyard strategies. Is that acceptable?
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Wow... Phoenix only got 2 copies in? I'm in shock! It's okay though because the real culprit brought Dredge with it.

    I've had it in the back of my head that Looting at it's worst is "replace your worst 2" and at it's best is "draw 4". If it's putting up these kind of numbers at tournaments then it probably leans towards "draw 4" more than the other (with "draw 3, pitch 1" being the middle). That's just head and shoulders above Opt and Serum Visions.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Not that I hate Phoenix specifically, but do we beat the drum for Looting now?

    How about now?

    How about now?

    I'll be interested in the top 8. If there's any less than 3 Phoenix there, I'll be surprised. I bet if a ban happens in relation to this, it's Phoenix that is forced to take a seat. They'll save Looting because it hits too many decks.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    I don't expect this at all and would much rather have Counterspell, but a card that could act like a counterspell for things like Phoenix Triggers or Vial triggers would be nice.

    I mostly anticipate the rise of 2cmc removal with upside. I still very much do not want anything better at 1cmc than Path, Push, or Bolt... 2cmc though. Unfortunately, no one is clamoring to coin something like "Trophy-Snap-Trophy", but things could change.

    Edit: Has anyone considered that WotC would print fixed versions of things and ban the "not fixed" version? An easy example (that I don't think will happen) is Vial changing to cast that creature for free with its trigger instead of directly into play. Now that I'm typing this it feels like even less of a statement, to be honest. Hitting whatever card with an eratta seems more likely and yet still next to 0% chance of happening.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Instant - BB
    Exile target creature. You gain 2 life.
    Just a tiny Vraska's contempt because any time Black gets exile it costs 4 mana or is conditional and bad.

    Planeswalker - UB
    +1: Unsummon (with "up to one" text)
    -1: Scry 1, then you may Fateseal 1
    -5: Draw 2 cards, then Coercion each opponent (no target)
    {2}
    Just a tiny tempo walker that doesn't get any real card advantage until later. The fateseal is obviously good, but it's part of the -1 so it's not warping the game forever like JtmS's +2. Boltable on purpose!
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Isn’t there some conflict when you say Modern is one of the best it’s ever been then also say “Modern will hopefully self regulate itself”? I’m not saying you need to show some panic that Modern is going to crumble or anything, I just think these two sentiments look strange together.

    I guess the question is: Does Modern need to change (self regulate) or is it good to stay as is?
    Posted in: Modern
  • posted a message on Modern Horizons (Updated)
    I know many people want Oubliette, but Black could really use a 2cmc unconditional exile target creature at instant speed. 2cmc makes it different enough from Path that I think you could even get away with a small bonus stapled to it... maybe.

    I do think a 2cmc Nekratall would see Pauper play though.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    I may actually try to foil a deck if Counterspell is printed... What’s the “high value” printing? I’m guessing it’ll either be 7th or the judge promo?
    Posted in: Modern
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