Dreadgorger2(W/B)(W/B)
Creature - Horror {R} 1(W/B)(W/B), T: Starting with you, each player chooses target permanent other than Dreadgorger. Exile all permanents chosen this way.
When Dreadgorger leaves the battlefield, return each permanent exiled by it to the battlefield under its owner's control.
3/3
Hi all - I haven't played Modern since Birthing Pod was banned way back when, but BBE getting unbanned made me pull the trigger and sleeve up Bloodbraid Ponza. Planning on taking it out for a spin for the first time this Friday. Anyhow, I was hoping someone(s) could critique my list and more importantly provide me with side boarding advice. I have a general idea of what decks exist in the format and how they play, but not sure what I'd be boarding in against who save the obvious. Anyhow, here's what I have built at the moment:
Does a newly-minted thopter count as a child? I'm going to go out on a limb and say yes.
Wily-Wings0
Artifact Creature - Thopter {C}
Flash, Flying When the day was done, the artificer had only a few spare parts. They did not go to waste.
0/1
Perpetual Motion1U
Enchantment - Aura {U}
Enchant creature.
At the beginning of each main phase, if enchanted creature is tapped, untap it. If enchanted creature is untapped, tap it instead. "Enough of your incessant whirring! I haven't slept in weeks!" - Silveona, Artificer
Fight Another DayW
Instant [R]
End the turn.
You may cast this spell only during an opponent's turn. That player takes an additional turn after this one. "Rest yourself now. There are battles yet to be fought."
PermafrostSS
Snow Enchantment - Aura {U}
Enchant land.
Enchanted land is Snow in addition to its other types and has "Whenever you cast a spell or activate an ability with S in the cost, draw a card." Even in the dead of winter, life finds a way to blossom.
Paradise Thopter(G/P)
Artifact Creature - Thopter {R}
Flying (G/P)(G/P), T: Add two mana of any one color to your mana pool. The praetors designed them to harness the power of the land, even as they took to the sky.
0/1
Incessant Digging4(U/R)(U/R)
Sorcery {U}
Draw four cards, then discard four cards.
Deplete (U/R)(U/R)(You may cast this card for its deplete cost. If you do, skip your next untap step.)
Zulphryx, the Desecrator4(B/P)(B/P)(B/P)
Legendary Creature - Horror {M}
Trample
Whenever you sacrifice a permanent, target opponent sacrifices a permanent and loses 1 life. 1(B/P)(B/P), Sacrifice another permanent: Put a -1/-1 counter on each other creature.
4/4
Oltuvros, Broodborn WorldrakerXX
Legendary Creature - Eldrazi {M}
When you cast Oltuvros, Broodborn Worldraker, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Oltuvros, Broodborn Worldraker has Annihilator Y, where Y is half the number of other Eldrazi you control rounded down.
X/X
Hunter's Hammer2WW
Artifact - Equipment {U}
Whenever Hunter’s Hammer becomes equipped to a creature, you may exile another target creature. When equipped creature leaves the battlefield or Hunter’s Hammer becomes unequipped, return the exiled creature to the battlefield under its owner’s control.
Equip 3
Seepslime
Creature - Ooze {R}
When you cast Seepslime, you may search your library for a card named Seepslime and put it into your hand.
Seepslime gets +1/+1 for each creature card named Seepslime in your graveyard.
A deck can have any number of cards named Seepslime.
-5/-5
To everyone saying that "Good Game" is incorrect to say after a game that was not in fact good, here's the way I see it:
Think about the word "Hello." What does it actually mean? Nothing. The word is a societally accepted expression that politely establishes the start of a conversation without having any inherent meaning in and of itself. It's a greeting. "Good game" serves a similar purpose. I always, always, always say "good game" not necessarily because it's an accurate statement about the preceding game, but because it's a societally accepted phrase that politely establishes that the game is over and ends surrounding conversations without necessarily carrying the literal meaning of the words that make it up. It's become so ingrained into the culture of the game (and many others) that it doesn't have to carry any distinct meaning. It's a utility phrase, and I don't see the need for it to mean anything more than that.
Eager ArtificierRW
Creature - Goblin Rigger {U} 3, T: Eager Artificier assembles a contraption. (Put a colorless Contraption artifact token onto the battlefield.)
Tap an untapped Contraption you control: Choose one — Eager Artificier gets +1/+0 until end of turn or Crazed Artificier gets +0/+1 until end of turn.
1/1
Soulsavior Leviathan5UU
Creature - Leviathan {R}
Hexproof, Islandwalk, Trample
Morph U
When Soulsavior Leviathan is turned face up, return it to its owners hand.
7/7
Creature - Horror {R}
1(W/B)(W/B), T: Starting with you, each player chooses target permanent other than Dreadgorger. Exile all permanents chosen this way.
When Dreadgorger leaves the battlefield, return each permanent exiled by it to the battlefield under its owner's control.
3/3
4x Arbor Elf
1x Birds of Paradise
4x Bloodbraid Elf
1x Courser of Kruphix
3x Inferno Titan
2x Pia and Kiran Nalaar
1x Stormbreath Dragon
4x Tireless Tracker
Enchantment (8)
4x Blood Moon
4x Utopia Sprawl
Land (21)
8x Forest
1x Kessig Wolf Run
1x Mountain
3x Stomping Ground
4x Windswept Heath
4x Wooded Foothills
4x Molten Rain
4x Stone Rain
Instant (2)
2x Lightning Bolt
Planeswalker (1)
1x Chandra, Torch of Defiance
1x Chandra, Torch of Defiance
1x Dismember
2x Kitchen Finks
1x Obstinate Baloth
2x Scavenging Ooze
3x Slagstorm
1x Thrun, the Last Troll
2x Trinisphere
Any advice is welcome.
Wily-Wings 0
Artifact Creature - Thopter {C}
Flash, Flying
When the day was done, the artificer had only a few spare parts. They did not go to waste.
0/1
Perpetual Motion 1U
Enchantment - Aura {U}
Enchant creature.
At the beginning of each main phase, if enchanted creature is tapped, untap it. If enchanted creature is untapped, tap it instead.
"Enough of your incessant whirring! I haven't slept in weeks!" - Silveona, Artificer
Instant [R]
End the turn.
You may cast this spell only during an opponent's turn. That player takes an additional turn after this one.
"Rest yourself now. There are battles yet to be fought."
IIW: 5-Color Planeswalker
Snow Enchantment - Aura {U}
Enchant land.
Enchanted land is Snow in addition to its other types and has "Whenever you cast a spell or activate an ability with S in the cost, draw a card."
Even in the dead of winter, life finds a way to blossom.
Artifact Creature - Thopter {R}
Flying
(G/P)(G/P), T: Add two mana of any one color to your mana pool.
The praetors designed them to harness the power of the land, even as they took to the sky.
0/1
Sorcery {U}
Draw four cards, then discard four cards.
Deplete (U/R)(U/R) (You may cast this card for its deplete cost. If you do, skip your next untap step.)
Legendary Creature - Horror {M}
Trample
Whenever you sacrifice a permanent, target opponent sacrifices a permanent and loses 1 life.
1(B/P)(B/P), Sacrifice another permanent: Put a -1/-1 counter on each other creature.
4/4
Oltuvros, Broodborn Worldraker XX
Legendary Creature - Eldrazi {M}
When you cast Oltuvros, Broodborn Worldraker, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Oltuvros, Broodborn Worldraker has Annihilator Y, where Y is half the number of other Eldrazi you control rounded down.
X/X
Artifact - Equipment {U}
Whenever Hunter’s Hammer becomes equipped to a creature, you may exile another target creature. When equipped creature leaves the battlefield or Hunter’s Hammer becomes unequipped, return the exiled creature to the battlefield under its owner’s control.
Equip 3
Creature - Ooze {R}
When you cast Seepslime, you may search your library for a card named Seepslime and put it into your hand.
Seepslime gets +1/+1 for each creature card named Seepslime in your graveyard.
A deck can have any number of cards named Seepslime.
-5/-5
Think about the word "Hello." What does it actually mean? Nothing. The word is a societally accepted expression that politely establishes the start of a conversation without having any inherent meaning in and of itself. It's a greeting. "Good game" serves a similar purpose. I always, always, always say "good game" not necessarily because it's an accurate statement about the preceding game, but because it's a societally accepted phrase that politely establishes that the game is over and ends surrounding conversations without necessarily carrying the literal meaning of the words that make it up. It's become so ingrained into the culture of the game (and many others) that it doesn't have to carry any distinct meaning. It's a utility phrase, and I don't see the need for it to mean anything more than that.
Creature - Plant {R}
T, Sacrifice a land: Add 2 mana of any one color to your mana pool.
0/1
IIW: Riff on Doran
Creature - Goblin Rigger {U}
3, T: Eager Artificier assembles a contraption. (Put a colorless Contraption artifact token onto the battlefield.)
Tap an untapped Contraption you control: Choose one — Eager Artificier gets +1/+0 until end of turn or Crazed Artificier gets +0/+1 until end of turn.
1/1
IIW: 5-Color Planeswalker
Creature - Leviathan {R}
Hexproof, Islandwalk, Trample
Morph U
When Soulsavior Leviathan is turned face up, return it to its owners hand.
7/7
IIW: Wedges
Enchantment {R}
If the targets of a spell or ability would be chosen at random, instead its controller chooses its targets.
IIW: Chaos and Creation