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  • posted a message on [IDW] Comic Theros #4 (of 5)
    Can someone explain to me how Dack Fayden is on every single plane we move through in printed sets and not relevant to the actual storyline that unfolds in the block?
    Posted in: The Rumor Mill
  • posted a message on Premiere Play for 2014


    +1 for this guy taking up the hole left by MTGMom's departure
    Posted in: Magic General
  • posted a message on Premiere Play for 2014
    Grand Prixs that'll happen almost 100%

    Montreal
    Vancouver and/or Seattle(Tacoma more likely)
    Columbus
    Somewhere in New York/Jersey (Buffalo comes to mind, maybe 1 or 2 GPs)
    Kuala Lumpur
    Tokyo
    London or Manchester
    Orlando or Hollywood, FL
    Tokyo
    Chicago
    San Juan or Honolulu
    Nice, France
    Posted in: Magic General
  • posted a message on [New Info] Magic panel at San Diego comic-con
    Quote from empathogen
    Weird- why does it not just say top four cards?
    There must be some way of interacting with it and paying more...


    Sphere effects that make her cost more
    Posted in: The Rumor Mill
  • posted a message on Executioner's Swing; worst design of the set?
    Quote from Dobber
    Executioner's Swing

    Seriously, this card actually angers me in its terrible design. It doesn't help that the removal, overall, is pretty lacking in this set, but this card screams all kinds of WTF.

    Point 1. Why have minus to power? The most common use of this card will be to target a creature who just dealt combat damage, meaning its only effective stat is the -5 toughness. The card could have read -0/-5 and effectively played the same way.

    Point 2. Avenging Arrow is in most every case a better card and was just printed in the previous set, why touch on this design space again in such an inelegant way?

    Point 3. Why not make this an actual removal spell by nixing the damage requirement. -5/-5 for 2 might be too strong, but we've had Last Gasp before at 1B, so why not give WB an unconditional -4/-4? Could have even seen competitive play as a solid common on par with terminate.

    I don't rant about cards often but this one just frustrated me in all the right ways, especially when we're in need of better removal anyways. The design is terrible in idea and even worse so in practice.


    Your argument is very narrow.
    You have to realize that when they design a set like Gatecrash they say "Ok, White Blue Black Red & Green should have X amount of removal and each guild should have Y amount of removal" based on the colour/guild

    Orzhovs common removal had to be WB which gives us Executioner's Swing and white removal at common needs conditions like "the creature must be blocked" or "have dealt damage this turn" as you pointed out with Avenging Arrow. It's not that they wanted to touch on the design space but the colour pie and it's limitations required it.
    Posted in: New Card Discussion
  • posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    At this point we should just remove lands from the game & add three 0s to the end of power & toughness. Also let's making coin flipping more relevant to winning the game. Let's just completely remove counters from the game and make everything idiot proof

    Deal?
    Posted in: The Rumor Mill
  • posted a message on [[M14]] Scavenging Ooze + Chandra's Phoenix + Garruk's Horde
    Well then Modern is getting what it needs Grin
    Now they just need to fix the Banned list
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] DailyMTG Previews 4/8: Ral Zarek, Melek Izzet Paragon & Split cards with Fuse
    Quote from HatterofMad
    Is it just me or is the "m" in biomancer of the gate raised? Looks like we got another message to figure out.


    Also, the last "e" in themselves and the "i" in Their atleast it looks like it to me
    Posted in: The Rumor Mill
  • posted a message on [[MTGO]] Festival Of Old Limited Sealed
    worst format ever
    Posted in: The Rumor Mill
  • posted a message on DELETE
    Known already
    Posted in: Rumor Mill Archive
  • posted a message on Getting MTGO to play on a MAC
    Windows 8 because it comes with Parallels

    Just figured it out, for some reason you need DirectX 9 installed on Windows 8 to not crash MTGO on startup. The file is included in MTGO to extract and install

    Go to C:\Program Files\Wizards of the Coast\Magic Online\
    Extract directx_dec2005_redist to an empty folder (on your desktop for example) and Run the Direct.exe to install and it should work
    Posted in: Other Formats
  • posted a message on Getting MTGO to play on a MAC
    Sorry for the Necro

    Just got a Macbook Air, Installed Parallels 8 and Installed MTGO and during installation it prompted me to download and install the .NET Frameworks I did update the MTGO software click launch and it crashes, there's a "Windows Problem Reporting" window that I can't see but has an icon on the dock.

    Is this a .NET issue? Does anyone know of a remedy?
    Posted in: Other Formats
  • posted a message on Return to Ravnica Game Day Playmat
    Really confused on how this isn't Dreadbore or Staticaster
    Posted in: The Rumor Mill
  • posted a message on [[COMM]] Commanders Arsenal
    Does anyone know thee availability on this product? The major store in my area says they're lucky to be getting 4 as other LGS are getting 2 and have decided to just raffle them off to avoid conflict.
    Posted in: The Rumor Mill
  • posted a message on Ravnica Mox
    As I'm sure everyone has seen, there is tons of new art on the PWP website from RTR due to the Guild Achievements etc. The achievement for Ravnica Visitor has the art for a Mox that appears to be new as far as I can tell and has the background of Ravnica which leads me to believe it most certainly willl be in the block.

    What do you think it could be?

    Posted in: Speculation
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