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  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Oscillating Tetravite 1
    Artifact Creature - Tetravite
    ~ can't attack or block unless you control another Tetravite.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Secrets of the Dead 3UU
    Enchantment
    Whenever a creature dies, noncreature spells you cast this turn cost 1 less for each creature card in your graveyard.

    Next: Spider Spawning
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Whistlewhelp Boggart 3
    Artifact Creature - Goblin Construct
    When Whistlewhelp Boggart enters the battlefield, goblins you control gain
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Gorilla Titan 3GG
    Creature - Ape
    As long as you control an untapped Forest, ~ has Reach.
    All creatures with flying able to block ~ do so.
    4/4

    Next: Lure
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Warg of Rakdos 2R
    Creature - Beast
    R,T: Target creature gains haste until end of turn.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Quillboar 2R
    Creature - Beast
    T: ~ deals 1 damage to target creature without flying and that creature lose flying until end of turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [World Project Rules] New Rules List and Discussion
    First of all, hello to everyone from the old days and the new.
    Silver, Our Queen of Dakmor, Caex, Raikou and Arcel

    Here is what's on my mind:
    Fundamentally, I agree with Caex that the game needs to be more immersive to Magic.

    Therefore,
    Spells
    Spells are, basically, existing Magic cards and require mana as written in the cards to cast. *Although I have opened my design to an exception below.
    To allow casting certain spells, a PW (Planeswalker) must possess related abilities (and colors) which allows him/herself to cast each effect of the spell.
    An example
    A PW has acquired Damage Lvl 1, therefore, he is able to cast Shock.
    However, to cast Backlash, the PW must also have acquired Black as color and a Tap ability, which could be Blue or be included in Black.
    Colors may be acquired by buying with AP and some kind of attunement.
    However, I'm still not fixated on having to acquire colors to gain their abilities.

    PWs
    PWs are starting with 5 AP (Ability Points), and gains 2 AP per level up, as have been mentioned in the current rules.

    PWs themselves, unlike existing Planeswalker cards and more like creature cards, have their own Power (P) and Toughness (T) and may engage in combat.
    However, toughness is separated from life points (health) in a way that Toughness is restored every other turn, much like creatures.
    Furthermore, Toughness is only calculated in combat, and not against spells. Although I think an advanced ability could allow otherwise.
    An example
    PW#1 with P/T of 1/3 engages PW#2 with P/T of 2/2.
    PW#1 gets first turn and attacks PW#2 in combat.
    PW#2 takes no damage as he has 2 toughness, hence the attack calculate into (2-1=1 remaining toughness in that turn).
    Should PW#1 had conjured a 2/2 creature with haste and then ordered it to attack PW#2, PW#2 takes 1 damage due to (1 remaining toughness-2= -1 life point).

    Abilities
    And the abilities (actually, more like talents or proficiencies) go like these:
    RRedR
    Skill Tree Sample
    Conjure
    Allows PW to conjure Red creatures.
    Lvl 1 (1AP): Allows conjuring Common creatures.
    Lvl 2 (2AP): Allows conjuring Uncommon creatures.
    Lvl 3 (5AP): Allows conjuring Rare creatures.
    *Mythic Rare creatures are gained by special measures.

    Conjure:Mastery
    Allows PW to improve conjured Red creatures.
    Lvl 1 (Acquired with Conjure Lvl 1):Allows conjuring creatures with up to 3 CMC.
    Lvl 2 (2AP): Allows conjuring creatures with up to 5 CMC.
    Lvl 3 (5AP): Allows conjuring creatures with any CMC.
    *Conjurations, or creature spells, are not limited by library as sorcery, instant and enchantment spells do. However, each creature must be bought separately with AP and planeswalking to the relevant plane and/or fulfilling certain condition. Once a creature is acquired, it allows for multiple instances of such creature to be conjured, except legendary.
    #Common creatures cost 1 AP.
    #Uncommon creatures cost 2 AP.
    #Rare creatures cost 3AP.


    Damage
    Allows PW to cast direct damage spells. (e.g. Shock, prerequisite for Hit, etc.)
    Lvl 1 (1AP): Allows casting of sorcery and instant spells.
    Lvl 2 (2AP): Allows casting of advanced spells and enchantments. (e.g. Pyromancy, prerequisite for Lightmine Field, etc.)
    Lvl 3 (3AP): Allows casting of crafted spells*.
    *Advanced spells are spells with subtypes, e.g. Tribal, Arcane, Trap.
    *Crafted spells are similar to what "arbitrary" spells which were mentioned in the "Mana Cost Rules". However, these spells shall be limited and posted in the character sheet.

    Damage:Intensity
    Improves intensity of direct damage spells.
    Lvl 1 (Acquired with Damage Lvl 1): Allows casting of spells with up to 3 CMC.
    Lvl 2 (3AP): Allows spells with up to 5 CMC.
    Lvl 3 (5AP): Allows spells with any CMC.

    Lore
    Improves library of Red sorcery, instant, and enchantment spells.
    Lvl 1 (Acquired with color): Allows up to 2 Common and 1 Uncommon spells.
    Lvl 2 (2AP): Allows up to 3 Common, 2 Uncommon and 1 Rare spells.
    Lvl 3 (4AP): Allows up to 4 Common, 3 Uncommon, 2 Rare spells.
    *Need more spells and Mythic Rares? Finish specific quests which reward you with feats which improves library or train in academies/guilds.
    targets.

    Conclusively, casting creature spells is different from casting noncreature spells. I engineer these differences to create different flavor of role play between the two. And about balance, I think these are pretty balanced due to the fact that both branches require similar amount of AP to advance.
    However, please take note that the above skill tree are only a tiny part of bigger skill tree (more mechanics/ability to be included if you guys agree with these).

    Combat
    Combat is as what have been explained by silver, in which only certain amount of spells may be cast in one turn (2 Soceries and 1 Instant initially). And these limitations shall be subject to improvement through abilities.
    Combat attacks, in which PWs attack with their own Power, shall also be counted as Sorcery.

    Also, to maintain balance I propose:
    Skill advance restrictions, which require players to advance a particular ability on intervals. These intervals may vary between abilities.
    Example of an interval of 2.
    A level 1 PW acquired Lvl 1 Damage.
    The PW will unlock the second tier of Damage ability, Lvl 2 Damage, upon reaching level 3.
    If upon reaching level 3 the PW acquires Lvl 2 Damage, the third tier of Damage ability, Lvl 3 Damage, will be unlocked at level 5.
    Otherwise, if the PW acquires Lvl 2 Damage at level 4, the Lvl 3 Damage will be unlocked at level 6 instead.

    Conjuration
    Since in conjuring creatures APs are used to buy creatures instead of ability, when one spent an amount of AP equal to the price of next conjuration ability, he/she may be considered as eligible for the next interval.
    However, this will only unlock progressive levels to acquisition. PWs must still spend AP to acquire them progressively.
    These, I think, will also reduce gap between newer and older players.

    These, I think, might be a bit too complex, but Magic is, and that's the charm.
    Posted in: Planeswalkers
  • posted a message on The Alphabetical Card Game
    Nomadic Tradition 3RR
    Tribal Enchantment - Nomad
    Whenever a land is put to a graveyard, choose one: creatures under your control gain haste until end of turn; or you may draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Abyssal Hunter 2BB
    Creature - Demon
    Flying
    Whenever an opponent discards a card, ~ gains first strike until end of turn.
    3/3

    Next Bump in the Night
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Lord of Lizards 3RR
    Legendary Creature - Lizard
    Multikicker (You may pay an additional any number of times as you cast this spell.)
    Echo 3R
    Haste
    ~ enters the battlefield with a +1/+1 counter on it for each time it was kicked.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Jagged Triskelavite 3
    Artifact Creature - Triskelavite
    Whenever an artifact is sent into your graveyard, ~ gets +2/+2 until end of turn.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Quote from Moss_Elemental
    Last Stand 2W
    Instant
    Untap target creature. That creature can black any number of creatures this turn. It blocks each attacking creature this turn if able.

    Next: Hunted Wumpus


    Typo on block! Tehee.

    Hunted Wumpus 2RR
    Creature - Beast
    Whenever a creature enters the battlefield under your control, that creature gains haste.
    Sacrifice Hunted Wumpus: Add 2R to your mana pool.
    3/4

    Next: Dark Ritual
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Whistlewhelp, Boggart 3
    Artifact Creature - Goblin Construct
    When ~ enters
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Quote from Keltainen
    So it puts your cards to the bottom of the planar deck ? It might be just my opinion, but it would be more reasonable if it would put them to the bottom of your library.

    Wrath of God - WWW
    Sorcery (R)
    Exile target creature.

    Next -> Murder of Crows


    Holy cows, as I said, sleepy.
    Indeed, library was what I meant lol. Editing.

    Murder of Crows 3BB
    Enchantment
    As long as you have more than 5 black creatures in your graveyard, whenever a creature an opponent controls is sent to his/her graveyard, that opponent reveals his/her hand. You choose a creature card from it. That player discards that card.

    Next= Last Stand
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Gargantuan Dragon 8RR
    Creature - Dragon
    When Gargantuan Dragon enters the battlefield, destroy all tapped lands.
    Gargantuan Dragon gets +1/0 for each Mountain in your graveyard.
    6/8
    Posted in: Custom Card Contests and Games
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