2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Open - Beta] Kessig Forest
    Narth glanced at the human named Zeia.

    Huh. In the world where I come from, even the land itself would wish you dead. You. Not me.

    Narth cackled.
    Posted in: Innistrad
  • posted a message on [Open - Beta] Kessig Forest
    Monsters. Narth snorted.

    He looked away and returned his attention to Night-Fur.

    Nezumi? Kamigawa? Hah. I never heard such names. You walk between planes?

    Narth's eyes glowed and he turned to the others with a grin.

    All of you, humans and elves, walk the planes too?
    Posted in: Innistrad
  • posted a message on [Open - Beta] Kessig Forest
    Not again!

    Narth screamed when he woke up on a rock in the middle of an unfamiliar forest.
    The forest was lush and dense, but also dark. Another plane, he thought.

    There was always a bright light or a dark void every time he planeswalked. This time it was the latter. Perhaps because he was planeswalked against his own will. Just like the mage did to him. This reminiscence alerted him.

    Narth jumped off the rock onto the grass. He tried to tap into Red mana but almost unsuccessful. He only managed to lit up his left hand as a torch. And then he smelled smoke. Aromatic smoke. He headed for its source.

    Humans! And elves, and ... a creature he had never seen before. He sensed mana within them, and also, some familiarity. Weird familiarity. His curiosity got over him. Ignoring the fact that a human once tried to kill him, Narth emerged to the clearing and approached the group.

    Aaaaaaah.

    Humans, elves, and .. what are you? Narth pointed at the weird, humanoid creature.
    Posted in: Innistrad
  • posted a message on [Planeswalkers]: Beta Discussion Thread
    Waaaah
    I just noticed the beta thread!
    Can I still join?

    ***

    Name: Narth

    Plane of Origin: Zendikar

    Race: Djinn

    Size: Usually 6' 3", 0 lbs.
    Being a djinn, Narth is able to alter his appearance. This ability, however, is undeveloped and rarely used as Narth would usually use his mana to burn things. See Notes below.

    Color: Red

    Abilities: Conjuration 2 (Deathforge Shaman), Damage 1 (Fire)

    Narth appears to have slender, muscular body with crimson red skin, topped with glowing auburn hair styled in short-pompadour. Circular vermillion runes on his stomach glow in battle just like his vermillion eyes do. Black-charred ornamental tattoos surround the runes as well as his shoulders. His feet is rarely visible, because when he moves it would be shrouded in dark smoke or blazing fire.

    "The Djinns have a synonym: "Trouble". In all the places I have ever been, I have never met a person who had met a Djinn and not tricked by it. Even my mentor Talibah spoke worse: he met only one mage who succeeded in trapping a Djinn, he met none who failed. And that's Djinn in the broadest sense. Now I invite you to calculate, imagine you meet a Djinn, with affinity to Red mana, and comes from Zendikar. How many "Troubles" are there?
    I sincerely hope that you forever would only imagine that, for I have barely survived the experience of meeting such a thing."
    -- Recollections of Zin Mathul, embermage.

    Narth was born on Zendikar. Within the wildest of Red mana, beneath the caldera of fiercest volcano. He did not know who gave him birth and how, but he knew why he was born: to serve the Red mana. Every essence of the mana flows through his fiery veins. The first moment he was born, he grasped the mana like men breathe air. The Red mana gave him soul, strength and, most of all, purpose.

    For years Narth indulged himself with the mana of his birthplace, causing eruptions all over the mountain range. Until one day, he sensed someone else manipulating his mana, Red mana. Narth then emerged from his caldera in a great eruption of smoke and fire, it was greater than any eruptions he caused before. Narth was furious.

    But the manipulator, a mage, was expecting this. The mage conjured magical runes while he floated over nearby caldera. As soon as Narth made himself visible in his crude form of humanoid-shaped fire, the manipulator made the runes bound Narth. Thus the eruption stopped as Narth fell down before the mage, turning to more of a human and less of a fire. As Narth closed his eyes and lost consciousness, the mage grinned.

    Moments later, Narth awoke in a dark place without the slightest trace of Red mana. His fire was extinguised. He looked around and there was no sign of the mage, or anyone else. He looked at his hands it was completely charred black and corporeal. His body was marked with runes from his previous encounter with the mage. And then he screamed, for the first time.

    After exhausting his voice, Narth decided to walk through the dark, alien environment. There had been nothing but cold desert with no trace of mana, but Narth went on. He headed for the only source of light in that place, a never-setting sun, which seemed to lie on the horizon. Because it was bright like his fire.

    When Narth finally reached the end of the desert, a bottomless cliff, he was on the verge of death. Red mana was his breath and his body had run out of it. He never knew demise, he never knew what it is to be without mana. He never knew anything beyond Red mana. The sun was still unreachable, Narth wondered if it was ever reachable, he could never float without mana. He longed Zendikar, where he and his mana truly belongs.

    The only next logical step his mind--what was left of it--could think of was to leap into the cliff. And so he leapt. But just as he thought he was falling down to infinite darkness, everything went brighter and brighter instead, and Narth closed his eyes.

    When his eyes opened, he was falling onto a haystack. The fall should have killed him, but Narth felt something familiar: a trickle of mana, Zendikar's Red mana, which revitalized him in mere seconds. He looked around as he struggled to get up. There were hulking creatures he had never seen before and other creatures similar to the mage he faced before. They were Ogres and Humans. The Humans were fighting against the Ogres, and there were fires everywhere. But Narth only cared for the Red mana. He grasped it, but only a small portion since it was already tapped by something else. Probably by one of the Humans. And then Narth traced the Red mana.

    To his surprise, it was one of the Ogres who tapped it. The one who wielded fire just like himself. Narth was excited, because the Ogre tapped into the Red and not merely manipulating it like the mage. Narth impulsively went towards the Ogre, rapidly taking over the Red mana from the Ogre as he ran. When the Ogre noticed, Narth was already upon it.

    The battle was quick, and the Ogre was subdued. Narth did not give the Ogre a chance to retaliate as all of its Red mana was taken over by Narth. The other Ogres who were rallying towards Narth stopped when they saw him prevailed. Narth respected the Ogre he had just subdued, and the two introduced each other. The Ogre's name was Jar Um of the Deathforge and he became Narth's first friend.

    Narth has since revered among the Deathforge Clan, and he stayed with them for years. Narth taught them the ways of the Red and the clan taught him the other ways of life.

    One day, Narth decided to leave the clan and back to the mountains. Rituals were held by the Clan for the farewell. But just as he was about to fly away, the runes on his body glowed and he felt excruciating pain before blacking out.

    Narth opened his eyes and looked around. It was another alien environment--another plane. And then he saw the mage again for the first time. The mage had just casted something, on another Djinn, with the same markings as Narth. The Djinn bursts into light and the mage screams in pleasure. Narth knew he was next when the mage turned on him. But this time, Narth was more ready than his previous encounter with the mage. Narth had tapped all Red mana around him as soon as he saw the mage, and thus he had advantage over the mage who just casted a powerful spell. And so, Narth summoned a dozen Ogres of Deathforge, including Jar Um.

    But the Ogres had summoning sickness, being summoned across planes, and Narth had to recover his mana. Thus the mage channeled his runic sorcery upon Narth. Jar Um, however, was able to disrupt it from completing with his instant sorcery. The mage staggered, just when the Ogres' sickness ended. All his powerful sorcery could not save him when the giant clubs rained. Jar Um quickly tended Narth while the other Ogres finished with their blunts.

    Although dying, Narth was able to planeswalk back to Zendikar with the help of Jar Um's mana. As they arrived though, Narth fainted and his body turns black again. The Deathforge Shamans, led by Jar Um, constantly channeled the mana of the mountains to Narth, hoping that he would awaken again.

    ...

    Three months later, Narth awakened.
    His memories were intact, but his powers were severely weakened.
    Red mana still answers him, but not as it used to be.
    The Deathforge Clan still reveres him, and pledged their support to Narth.

    And so Narth begins his journey to reignite his affinity to the Red.
    Even if it means travelling the infinite planes.


    Notes:
    *Narth had never met any other Djinn than the one killed by the mage. Therefore, he has not developed any power nor interest to every ability that a Djinn would normally have. However, Narth did learn Flying to some extent before his final encounter with the mage.
    *Narth has only focused his magical prowess around the Red affinity, specifically destruction (Damage) spells.
    *Narth's final encounter with the mage had caused him to lose most of his powers: High Mana Pool, Learned Flying and his Mastered Damage spells. This would almost strip him of any magical powers had he not allied himself with the Deathforge Ogres.
    *Narth acquired his planewalker's spark when he was branded with runes from his first encounter with the mage, who apparently was a planeswalker.
    Posted in: Planeswalkers
  • To post a comment, please or register a new account.