Yes, you've ascended past such silly topics to more important things such as "Should you be allowed to show in university a videoclip of a talkshow where somebody states a differing opinion?" or "Should the state be allowed to take away your children if you don't want them to go through sex change therapy?"
Sorry, but Canada is currently leading in the idiot race by miles. That you don't see many people with differing opinions in Canada is only because your people and your government are bullying them into conformity.
- Apoquallyp
- Registered User
-
Member for 12 years, 4 months, and 16 days
Last active Thu, Dec, 21 2023 14:30:37
- 2 Followers
- 1,394 Total Posts
- 108 Thanks
-
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: Articles
-
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI reported the post for promoting illegal activity to the moderator who infracted me. You don't get away with repeatedly advocating for violence, even if you're a moderator. Unlike most of the comments flagged by moderators in this comment section, the original post is actually against the site rules.Posted in: Articles
-
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the Problem"[...] you are part of the problem."Posted in: Articles
This seems to be the new leftist buzzphrase. I've already read it three times in this discussion. -
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the Problem3/10Posted in: Articles
-
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemNo, you have to capitulate to all of their demands or you're part of the problem!Posted in: Articles
-
Nov 30, 2017Apoquallyp posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemKeep your politics out of my hobby and leave me alone, you fanatical control-freak!Posted in: Articles
Let me say this in unequivocal terms: I have absolutely no sympathy for you. The best you can hope for from me is that I will remain neutral on this topic because I don't want to be bothered with this. But if you keep pushing this ideological drivel onto me, I will take a stance. Against you. Unlike most people, I don't think that you have good intentions and are just misguided. I have read and thought about your ideology for a long time, and I know that it isn't about empathy as you claim it is. It's about directing your hatred towards others while feeling morally superior at the same time. And it's about power and control.
And if you feel like I'm blowing things out of proportion to demonize you. Good. Feel that way. But use it as an angle for introspection.
And if anyone thinks I'm going way overboard: You don't argue with these people using rational arguments. You throw everything they accuse you of right back into their faces, where it belongs. - To post a comment, please login or register a new account.
If I'm not missing anything, you should be able to just copy the folder into your data folder and it should work. Stop using these installers if they don't work. It might be that there are edits to the script and card field files necessary to make the M15 template work, but I think you can try it like this first.
I can partly agree with that statement. Naturally, if you have a mirror match of decks full with unblockable creatures, that wouldn't be interactive, so it's only a soft correlation.
Regarding your second and third paragraphs, you're making it out to be as though "sweet-deck" mirrors in Innistrad are like combo mirrors in Eternal. What I was trying to say was that games with decks that occupy vastly different points on the aggro-control axis tend to be uninteractive. So, if you're drafting a tribal aggro or midrange deck more often than not, you might find that your games against control players are not very interactive. You can't deal with the opponent creating 10 spider tokens, so you just have to kill him before he does that and the game becomes very one-dimensional. But if you're playing any deck that can do powerful things in the late game, you can interact and deal with your opponent's army of spider tokens. Those games tend to be among the most interactive games in Magic.
"Too often games of Innistrad are determined [...] by which broken strategy trumps the other guy's broken strategy."
This sentence doesn't mean anything. Shouldn't Magic games be determined by which strategy trumps the other guy's strategy? If you include in-game strategy, not just deckbuilding strategy? I find the word broken also misplaced because what you're describing are just strategies that scale very well into the late-game, not one-turn kill combos or similar.
Again, I don't get where your notion comes from that control mirrors in Innistrad were uninteractive. Is this only specific to Innistrad or would you say that about any format where you can draft similar decks? Was, say, Rise of the Eldrazi interactive?
But I find it ludicrous to make the same claim regarding the gameplay.
First of all, the games that you described - the ones where you make hard, skill-based decisions about playing around tricks, the ones where you wonder why your opponent played their cards in the order that he did and not in a different order, the ones where you bluff a trick to keep your opponent from attacking - these are the extreme minority of games.
Most Ixalan games are completely non-interactive - not anymore interactive than the bad Innistrad games you described. If you count up the number of games that are decided by one player utterly outcurving and stomping the other player, and the games that devolve into simple mindless racing because you can't deal with your opponent's One with the Wind or other unblockable creature, you aren't left with room for much else. And even these games are often decided merely by topdecks, because after the dust has settled in an even match, there's no mana sinks or anything else to do but hope for good draws.
The last two drafts I did, I can think of maybe one or two games where I had interesting decisions to make. The other ones I lost to One with the Wind, by being mana screwed, or by flooding out after the initial exchange, or I won in a similar manner.
Compare that to Innistrad draft. You're again painting a very one-sided picture of the format. The lack of interactivity that you described is not a problem of Innistrad, but a problem in any match where the two decks operate on completely different axes. The same is true in most formats - aggro vs. aggro is interactive and skill-intensive, control vs. control is even more interactive and skill-intensive, and aggro vs. control isn't skill-intensive at all. So, you're right in so far that there are some games in Innistrad that aren't very interactive - Green-white humans vs. Burning Vengeance certainly isn't. But aggro vs. aggro surely isn't any less interactive than in Ixalan, and control mirrors can be the most interactive and skill-demanding games of all. Your description of these games as two players just doing their own thing is just completely wrong. You can interact with what your opponent is doing on many more levels - with counterspells, with creature removal, with graveyard hate etc. You have to protect your win condition and make a judgment call whether you use your removal on that filler creature or hold it for your opponent's win condition. You have to sometimes change gears completely and adapt to the situation. Your opponent gained 50 life from Gnaw to the Bone? Then you'll have to try and mill him out.
This way, Innistrad gameplay demands the same skills that Ixalan does, but then even more.
Set creators are constantly getting screwed by these jerks
Wizards has been oppressing the people of Amonkek for far too long.