A 5/4 for GGG would be totally ok IMO. Leatherback Baloth doesn't see much play in any format, mostly because mono green is not strong enough, the same is true for Phyrexian Obliterator and mono black. A 5/4 for 1GG might be pushing it in standard, but ok for Legacy and probably for Modern. Damn I'd even dare to say a 5/4 for 2G would be ok for Legacy because of Tarmogoyf.
I don't like the power creep at all, because it makes older cards outdated in eternal formats, and that means our inversions in magic have a time of expiration, but luckily, judging by the power level of Innistrad, it seems like the creature power creep is reaching its maximum. And it was about time, when I saw things like Phyrexian Obliterator was like "da fuk is this" haha. I hope the titans become the peak of power for a long time, they make sooo much old cards outdated, good old Rhox is sad
Just like in old extended, I don't think Hypergenesis would be a problem, it's too easy to hate compared to other combo decks like DDT. Zoo would probably make an appearance as always, adapting to the new meta with adecuate hate cards like it did in old extended, adopting Bant Charm and Damping Matrix in the sideboard. Stoneblade is another strong candidate, maybe in a Bant shell or the typical UW based control list. Valakut might be a player too.
Some decks that wouldn't be able to compete IMO are Faeries (wasn't tier 1 in old extended and the only new toy it gains is Mental Misstep, not enough IMO), 12 Post (too slow compared with Elves, Affinity and Dark Depths) and most actual modern decks like Jund, Splinter Twin and UR Storm. Dredge would be marginally competitive at best, just like in old extended.
It could turn out into an interesting format, or maybe it would be a disaster, a combo fest, or yet another format dominated by DDT, we'll never know I guess.
There are a lot of cheap combo decks, one of my favourites is combo elves. The main cards of the deck are Glimpse of Nature, Nettle Sentinel, Heritage Druid, Birchlore Rangers and Summoner's Pact. The main idea of the deck is to play a bunch of mana producing elves, draw a lot of cards with Glimpse of Nature, play more elves and repeat. From there you have different options to kill, the most common one being Emrakul, the Aeons Torn (and arguably the best), however, I like Chord of Calling + Predator Dragon: you tap your elves to play Chord of Calling for the dragon, devour them, and attack with a 20/20+ hasted dragon. This is an overextended legal list:
This is a fairly cheap deck, but I'm not sure if it is in the $30-$50 range. Also, you can find a more detailed explanation of the deck if you search "combo elves" in google or something like that, it's a well known deck, so you shouldn't have trouble finding information about that.
I've always liked Chord of Calling in saprolings decks, you can abuse it easily since you generally have a lot of creatures. That way you can lower your count of high cmc creatures, and you can add more diversity. I'd add 3 Chord of Calling and a Mycoloth to start with.
Hi there! I'm glad you liked the suggestions. You have an interesting deck right there, Roc Egg has a lot of synergy with the sac outlets and the soulcatchers, I like it. I'm not sure about Wrath of God though, it does have a nice interaction with Roc Egg, but we are running so many creatures, and without a Soulcatcher's Aerie in play it isn't impressive at all. If you get the Gravitational Shifts I would cut them (because we want to have a lot of creatures in play to abuse Gravitational Shift). Grafted Wargear is an interesting addition too, but remember not to have too many sac outlets.
About the mana base, Flooded Strand and Hallowed Fountain aren't necessary at all, Glacial Fortress is a fine replacement. The vivid lands are not very good in a 2 color deck though, I'd replace them with something else like Sejiri Refuge (this should be easy to get).
Gravitational Shift and Mutavault are very good indeed and difficult to replace, but the deck should still work without them, as they aren't fundamental to our main strategy. I'd still try to get them though, especially Gravitational Shift because it's quite cheap
The format seems to be good right now, we'll have to wait for a big tournament to be sure though. Anyway, even if all the decks you mentioned are really competitive, it's still far from being as good as legacy at its best times.
I wouldn't run Faithless Looting, remember it generates card disadventage even if you get to use the flashback. The Mox Diamonds and maybe a couple of Crop Rotations should be enough to drop your Riftstone Portals into the graveyard.
4 Naturalize might be a little too much for the MD, maybe you could run 2 and 2 Oblivion Rings
Nice deck, it seems well thought. A few details you could think of:
1) As an agressive deck you should run at least 10 proactive 1cmc spells (Lightning Bolt doesn't count since you ususally want to play it later in the game). I recommend 2 or 3 Grim Lavamancer if you can get them. You could also opt to run some Rift Bolts as they are a fine turn 1 play and play nicer with Bloodbraid Elf.
2) You have too many lands, 23 should be enough, maybe even 22 if you add some library manipulation like Sylvan Library or Magma Jet (or if you get your mana curve a little lower). Also I agree that you should cut the manlands, they are more suited for control or midrange strategies.
4) Finally, I agree with the previous post that you should play some amount of Invigorate to abuse Kavu Predator properly. It isn't such a bad cascade, you still get to attack with a 7/6 hasted Bloodbraid Elf.
last time I checked tempo decks were blue decks. I mean you don't have tempo counterspells, flash creatures, ect without blue. This is even been the historical representation of it like since the beginning of the game.
That's not necessarly true, most of them are Ux, but there are nonblue tempo decks, like Eva Green (R.I.P. :().
Ok, the typical creature base for Jund looks like this:
4 Goyf
4 Bob
4 Kitchen Finks
4 Bloodbraid Elves
Jund has only 8 proactive turn 2 plays: Goys and Bob. That's not a lot, so you need to play another proactive 2 cmc card. You can go two ways:
1) Just play another 2 cmc beater. Quirion Dryad, Skinshifter and Putrid Leech are the best I can think of right now. However, these aren't near as good as Goyf, so that leads us to the next option...
2) You play a 3 cmc beater and replace other card in the deck for a 2 cmc proactive noncreature spell. Unlike the 2 cmc creatures I mentioned, there a few 3 cmc creatures worthy of playing in this deck: Boggart Ram-Gang, Sprouting Thrinax and Eternal Witness come to my mind. Unlike Putrid Leech or Quirion Dryad, these aren't strictly outclased by Goyf. To fill the 2 cmc slot left by Goyf, I would recomend Rise/Fall in replacement of Blightning, you can also play more fetches and a single blue shockland in case you need to hardcast Rise. I like this option more than the last one.
I left out Boggart Ram-Gang since given that you don't have Goyf (nor Blightning if you go this way) you aren't as aggresive as before, so I think you should focus on the card adventage nature of the deck rather than its aggresive part.
Sadly midrange decks are almost always very expensive, because they are mostly a buch of good stuff thrown together, and good stuff is expensive. An exception to this might be tribal decks, wich abuse synergy between cards rather than just powerful cards, so they are usually less expensive, I find merfolks reasonably fun to play with. Another option is to play a budget version of a typical midrange deck, it might work out well, but you won't be as competitive as you would be if you played the more expensive options like Tarmogoyf, Dark Confidant and the such.
Maryt-Proc is a white based control deck that abuses the synergy or "combo" between Martyr of Sands and Proclamation of Rebirth, while playing a ton of white cards so you can gain like ~15 life, or more, per turn. It's a nice deck, but not midrange, neither fun to play IMO lol.
Seaside Heaven seems really good for this deck! I'd definetly play 2 or 3. They seem even better than Culling Dais, since you don't need to find room for them (just replace a couple of lands), but they don't interact with Thrumming Bird as well. Both are good options, maybe you could even run them both.
Emeria Angel is an overall good card, I thought of it and didn't play it because the lack of room, but it's still an option.
Keeper of the Nine Gales also seems very good, since we are playing a bucn of small birds, maybe you could cut the Stormscape Familiars, they are very good with Squadron Hawk, but that's about it, and in testing I often found myself with a lot of 1/1 flyers and nothing else (when I didn't draw Soulcatcher Aeries or Gravitational Shift). Keeper of the Nine Gales could be a nice way to stall the board until we get the deck going, but maybe just chump blocking is better, since that activates the Soulcatchers. It has potential, but needs some testing IMO.
I'm amazed by the potential of this deck, it has a lot of options. I'm still not sure what are the best ones though
Edit: Ok, after we've talked about, this is what came up with:
This deck runs better than the last one I posted, Keeper of the Nine Gales is very good, definetly a fine addition. You could also play Pride of the Clouds (also very good) in that spot. Since I'm not running Stormscape Familiar anymore, Squadron Hawk could've easily been Welkin Hawk, I use the first one mostly because I'm using this deck to play overextended and Welking Hawk isn't legal there. Emeria Angel would also fit pretty well here, maybe in place of Battle Screech if you like it more (fetchlands are needed to get the most of it though). Gravitational Shift is still a beast, and the rest of the deck runs very smoothly
I don't like the power creep at all, because it makes older cards outdated in eternal formats, and that means our inversions in magic have a time of expiration, but luckily, judging by the power level of Innistrad, it seems like the creature power creep is reaching its maximum. And it was about time, when I saw things like Phyrexian Obliterator was like "da fuk is this" haha. I hope the titans become the peak of power for a long time, they make sooo much old cards outdated, good old Rhox is sad
Just like in old extended, I don't think Hypergenesis would be a problem, it's too easy to hate compared to other combo decks like DDT. Zoo would probably make an appearance as always, adapting to the new meta with adecuate hate cards like it did in old extended, adopting Bant Charm and Damping Matrix in the sideboard. Stoneblade is another strong candidate, maybe in a Bant shell or the typical UW based control list. Valakut might be a player too.
Some decks that wouldn't be able to compete IMO are Faeries (wasn't tier 1 in old extended and the only new toy it gains is Mental Misstep, not enough IMO), 12 Post (too slow compared with Elves, Affinity and Dark Depths) and most actual modern decks like Jund, Splinter Twin and UR Storm. Dredge would be marginally competitive at best, just like in old extended.
It could turn out into an interesting format, or maybe it would be a disaster, a combo fest, or yet another format dominated by DDT, we'll never know I guess.
I have a casual RB wither deck built on MWS that abuses Necroskitter and Crumbling Ashes. I use Everlasting Torment + Tatterkite, Dusk Urchins and other non-wither creatures. I don't have a tuned list yet, but those are the main cards I use (plus some staples like Lightning Bolt and Thoughtseize).
1 Pendelhaven
4 Nettle Sentinel
4 Heritage Druid
4 Birchlore Rangers
4 Llanowar Elves
4 Wirewood Symbiote
4 Wirewood Hivemaster
4 Elvish Visionary
1 Viridian Shaman
1 Regal Force
1 Predator Dragon
4 Summoner's Pact
4 Chord of Calling
This is a fairly cheap deck, but I'm not sure if it is in the $30-$50 range. Also, you can find a more detailed explanation of the deck if you search "combo elves" in google or something like that, it's a well known deck, so you shouldn't have trouble finding information about that.
About the mana base, Flooded Strand and Hallowed Fountain aren't necessary at all, Glacial Fortress is a fine replacement. The vivid lands are not very good in a 2 color deck though, I'd replace them with something else like Sejiri Refuge (this should be easy to get).
Gravitational Shift and Mutavault are very good indeed and difficult to replace, but the deck should still work without them, as they aren't fundamental to our main strategy. I'd still try to get them though, especially Gravitational Shift because it's quite cheap
I wouldn't run Faithless Looting, remember it generates card disadventage even if you get to use the flashback. The Mox Diamonds and maybe a couple of Crop Rotations should be enough to drop your Riftstone Portals into the graveyard.
4 Naturalize might be a little too much for the MD, maybe you could run 2 and 2 Oblivion Rings
I don't get the Squees, why do you use them for?
1) As an agressive deck you should run at least 10 proactive 1cmc spells (Lightning Bolt doesn't count since you ususally want to play it later in the game). I recommend 2 or 3 Grim Lavamancer if you can get them. You could also opt to run some Rift Bolts as they are a fine turn 1 play and play nicer with Bloodbraid Elf.
2) You have too many lands, 23 should be enough, maybe even 22 if you add some library manipulation like Sylvan Library or Magma Jet (or if you get your mana curve a little lower). Also I agree that you should cut the manlands, they are more suited for control or midrange strategies.
3) I would play more burn spells like Fireblast, Chain Lightning (if you can get them), Rift Bolt or Magma Jet. I'd cut the Burning Tree Shamans to make some space since you play quite a few activated abilities (fetchlands and Punishing Fire).
4) Finally, I agree with the previous post that you should play some amount of Invigorate to abuse Kavu Predator properly. It isn't such a bad cascade, you still get to attack with a 7/6 hasted Bloodbraid Elf.
That's not necessarly true, most of them are Ux, but there are nonblue tempo decks, like Eva Green (R.I.P. :().
Definetly not good for a badass black deck, but it fits something like a faerie deck.
4 Goyf
4 Bob
4 Kitchen Finks
4 Bloodbraid Elves
Jund has only 8 proactive turn 2 plays: Goys and Bob. That's not a lot, so you need to play another proactive 2 cmc card. You can go two ways:
1) Just play another 2 cmc beater. Quirion Dryad, Skinshifter and Putrid Leech are the best I can think of right now. However, these aren't near as good as Goyf, so that leads us to the next option...
2) You play a 3 cmc beater and replace other card in the deck for a 2 cmc proactive noncreature spell. Unlike the 2 cmc creatures I mentioned, there a few 3 cmc creatures worthy of playing in this deck: Boggart Ram-Gang, Sprouting Thrinax and Eternal Witness come to my mind. Unlike Putrid Leech or Quirion Dryad, these aren't strictly outclased by Goyf. To fill the 2 cmc slot left by Goyf, I would recomend Rise/Fall in replacement of Blightning, you can also play more fetches and a single blue shockland in case you need to hardcast Rise. I like this option more than the last one.
I'd do this changes:
-4 Tarmogoyf
-4 Blightning
+3 Sprounting Thrinax
+1 Eternal Witness
+4 Rise/Fall
I left out Boggart Ram-Gang since given that you don't have Goyf (nor Blightning if you go this way) you aren't as aggresive as before, so I think you should focus on the card adventage nature of the deck rather than its aggresive part.
Maryt-Proc is a white based control deck that abuses the synergy or "combo" between Martyr of Sands and Proclamation of Rebirth, while playing a ton of white cards so you can gain like ~15 life, or more, per turn. It's a nice deck, but not midrange, neither fun to play IMO lol.
Emeria Angel is an overall good card, I thought of it and didn't play it because the lack of room, but it's still an option.
Keeper of the Nine Gales also seems very good, since we are playing a bucn of small birds, maybe you could cut the Stormscape Familiars, they are very good with Squadron Hawk, but that's about it, and in testing I often found myself with a lot of 1/1 flyers and nothing else (when I didn't draw Soulcatcher Aeries or Gravitational Shift). Keeper of the Nine Gales could be a nice way to stall the board until we get the deck going, but maybe just chump blocking is better, since that activates the Soulcatchers. It has potential, but needs some testing IMO.
I'm amazed by the potential of this deck, it has a lot of options. I'm still not sure what are the best ones though
Edit: Ok, after we've talked about, this is what came up with:
4 Nimbus Maze
4 Flooded Strand
4 Hallowed Fountain
4 Plains
2 Island
2 Seaside Heaven
4 Aven Envoy
4 Thrumming Bird
4 Squadron Hawk
4 Soulcatcher
3 Keeper of the Nine Gales
3 Battle Screech
3 Gravitational Shift
3 Culling Dais
This deck runs better than the last one I posted, Keeper of the Nine Gales is very good, definetly a fine addition. You could also play Pride of the Clouds (also very good) in that spot. Since I'm not running Stormscape Familiar anymore, Squadron Hawk could've easily been Welkin Hawk, I use the first one mostly because I'm using this deck to play overextended and Welking Hawk isn't legal there. Emeria Angel would also fit pretty well here, maybe in place of Battle Screech if you like it more (fetchlands are needed to get the most of it though). Gravitational Shift is still a beast, and the rest of the deck runs very smoothly