Sorry just realised the errated version for Wood elemental I was looking at was false. Anyway you can still use crucible of worlds and fastbond with any number of landfall effects and keep flashing Wood Elemental in and out of play to keep triggering them.
First you could choose to use things like Rune-Tail, Kitsune Ascendant to prevent the damage but then you are just working around the card and not really embracing it. I would rather use the damage for something useful say tamanoa and sanguine bond (i know it's four colours but who hasn't played WUBURG once in a while). The other choice i would say is simply vigor, maybe play it with lightmine field as well so that everytime to attack you creatures pumped instead of being dealt damage.
Now someone mentioned madnes regarding this card, which i like the idea of however it's important to note hellbent as well attack with two gobhobbler rats with an Anthem of Rakdos on the field wait until somebody doesn't block and you play OWN (haha check out the appriviation) and you deal them 20 damage.
Also One with Nothing = Turn 1 Threshold (if you don't go first)
Now I'm going by the errated version her which lets you sacrfice forest to pump wood elemental. I think the first card that spring to mind is Crucible of Worlds. Combine that with fastbond and Grazing Gladehart and you have infinite life and Wood elemental can be as big as you like.
I'm not gonna lie I'm having a bit of trouble with Great Wall and Divine Intervention, but keep posting ideas of any cards you would like to see work or if you have any other solutions then please post them as well.
I'm new to mtg salvation, I have been reading the forums for some time now but have only just signed up. Anyway me and my friend have been trying to find the most unplayable cards ever, and have ended up making a bit a game out of it. Basically one person comes up with a card that is completely unplayable and the other proves him wrong by making a deck around it. For example one of the cards i was given was Break Open. To which I pointed out Unstable Hulk, Bazaar Traderand Brandcombo. Give them a face down Unstable Hulk, flip it over so they miss their next turn and take it back as an 8/8, give it haste to be really mean some thing like mass hysteria. Now if you wanted to play all of that i one turn you're looking at 9 mana to hit them with an 8/8 and make them skip their next turn.
Put a few Weaver of Liesand Isecron Scepter'sin there to go infinite.
So anyway I would like to know what cards you believe to be the worst or most unplayable in MTG and see if we can find a way to make them work.
>Zaineph<
See bolded text above. If you just want to vote on what card you think is the worst, please do so on one of the several threads dedicated to that topic in Opinions & Polls. -extremeicon
Sorrow's Path
First you could choose to use things like Rune-Tail, Kitsune Ascendant to prevent the damage but then you are just working around the card and not really embracing it. I would rather use the damage for something useful say tamanoa and sanguine bond (i know it's four colours but who hasn't played WUBURG once in a while). The other choice i would say is simply vigor, maybe play it with lightmine field as well so that everytime to attack you creatures pumped instead of being dealt damage.
One with Nothing
Now someone mentioned madnes regarding this card, which i like the idea of however it's important to note hellbent as well attack with two gobhobbler rats with an Anthem of Rakdos on the field wait until somebody doesn't block and you play OWN (haha check out the appriviation) and you deal them 20 damage.
Also One with Nothing = Turn 1 Threshold (if you don't go first)
Wood Elemental
Now I'm going by the errated version her which lets you sacrfice forest to pump wood elemental. I think the first card that spring to mind is Crucible of Worlds. Combine that with fastbond and Grazing Gladehart and you have infinite life and Wood elemental can be as big as you like.
I'm not gonna lie I'm having a bit of trouble with Great Wall and Divine Intervention, but keep posting ideas of any cards you would like to see work or if you have any other solutions then please post them as well.
>Zaineph<
I'm new to mtg salvation, I have been reading the forums for some time now but have only just signed up. Anyway me and my friend have been trying to find the most unplayable cards ever, and have ended up making a bit a game out of it. Basically one person comes up with a card that is completely unplayable and the other proves him wrong by making a deck around it. For example one of the cards i was given was Break Open. To which I pointed out Unstable Hulk, Bazaar Traderand Brandcombo. Give them a face down Unstable Hulk, flip it over so they miss their next turn and take it back as an 8/8, give it haste to be really mean some thing like mass hysteria. Now if you wanted to play all of that i one turn you're looking at 9 mana to hit them with an 8/8 and make them skip their next turn.
Put a few Weaver of Liesand Isecron Scepter'sin there to go infinite.
So anyway I would like to know what cards you believe to be the worst or most unplayable in MTG and see if we can find a way to make them work.
>Zaineph<
See bolded text above. If you just want to vote on what card you think is the worst, please do so on one of the several threads dedicated to that topic in Opinions & Polls. -extremeicon