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Treasure Cruisin' Gifts Storm
The Role of Ecosystems in Fantasy Worldbuilding
Life's Legacy: Delving into Delver
  • posted a message on Random Card of the Day: Quick Sliver
    Has a home in my Edgar deck and does quite well. Could definitely fit in many decks, just as a kind of indestructible sac outlet.
    Posted in: Commander (EDH)
  • posted a message on Wake the Dead
    I've played it on and off. It's pretty exciting if you have a lot of strong ETB effects, especially related to devotion (looking at you, Gray Merchant of Asphodel and Abhorrent Overlord). It's less exciting when you have a couple of beaters, or even just a Rune-scarred Demon and a few others.

    In the right deck and right situation, it's amazing. The rest of the time, it's pretty boring.
    Posted in: Commander (EDH)
  • posted a message on Hypergenises how much beef do you run?!
    I have a deck that uses Hypergenesis/Eureka/Myojin of Life's Web to dump out a bunch of guys with haste and win.

    I have a lot of ramp and a lot of large creatures; at the 6+ CMC, Rampaging Baloths, Avenger of Zendikar, Pathbreaker Ibex, Panglacial Wurm, Realm Seekers, Platinum Angel, Archetype of Endurance, Myojin of Seeing Winds (to draw all those cards for Hypergenesis!) and probably others.
    Posted in: Commander (EDH)
  • posted a message on Dilemma of Malfegor
    Quote from Onering »
    I'm not sure if the mutual discard route really works with Malfaegor.
    I agree with this sentiment. Whatever else you do, mutual discard effects will hurt Malf's power, which lies in a one-sided board wipe for cheap (mana-wise, pitching your hand is super expensive).
    Quote from cyberium_neo »
    Quote from blkh »
    Megrim says deal 2 damage, Caress says lose 2 life. Is there a difference?

    Damage means you can redirect it to opponent's planeswalkers if they have any.

    Damage dealt can also be prevented by effects that explicitly use the word 'prevent', (like Intervention Pact), but losing life cannot.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Quick Sliver
    Seize the Day... It's good for any deck that likes to power up one creature, or can grant all creatures vigilance.

    I had great fun with it in a Tibor and Lumia voltron/spellslinger deck.
    Posted in: Commander (EDH)
  • posted a message on Inspiring Statuary
    Inspiring Statuary

    At its worst, it's a 3 mana rock that taps for 1, and can't be used for other artifacts (or to pay for activated/triggered abilities).

    But... could it be better than that? Does anyone who use it? What with?
    Posted in: Commander (EDH)
  • posted a message on Majestic Myriarch
    I've seen it used to good effect with Oketra the True, (it was in a Sigarda deck, so it had hexproof and flying, too).
    Posted in: Commander (EDH)
  • posted a message on [Lets Brew] Baron Von Count - Metric Madness (Resource Guide)
    I haven't got any particular cards to add to the discussion, but I thought I'd contribute the search query I was using on

    (mana>=5 not mana>=6 or pow=5 or tou=5 or o:5) and (mana>=4 not mana>=5 or pow=4 or tou=4 or o:4) and (mana>=3 not mana>=4 or pow=3 or tou=3 or o:3) and (mana>=2 not mana>=3 or pow=2 or tou=2 or o:2) and (mana>=1 not mana>=2 or pow=1 or tou=1 or o:1) and ci:rb and cmc>0

    The query in the spoiler will find everything with all 5 numbers. To find cards that have fewer than the five desired numbers, you would put 'not' in front of the parenthesis that searches for the numbers you wish to remove from the results (for example, "(mana>=5 not mana>=6 or pow=5 or tou=5 or o:5)" is the part of the query that will find Baron Von Count's 5s, but if you write 'not' in front of it, the full query will only find Baron Von Count's 1s, 2s, 3s and 4s, specifically excluding 5s). Though, once you remove more than a few numbers, the queries will return truly enormous numbers of cards that are probably beyond the scope of what we're doing (the query that searches for 1-2-3 and not 4s or 5s returns over 400 cards).

    There are some surprisingly playable cards with 4 numbers (Erebos, God of the Dead has 1, 2, 3, and 5; Vindictive Lich has 1, 3, 4 and 5). The 1-2-4-5 slot is terrible, though.
    Posted in: Commander (EDH)
  • posted a message on The Great Calcutron
    Quote from Perodequeso »
    On blogatog, Mark Rosewater stated the you can use The Grand Calcutron as a commander, FYI.
    This would not be the first time Mark Rosewater was wrong about things, especially in the Commander format.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from LouCypher »
    Word of Command

    This one goes out to all those players who keep harping about how bad the art is nowadays and who think old-age art can do no wrong.

    I managed to find one and play it in my Toshiro Umezawa deck. It's less effective than you'd think because of timing, priority and how players spend their mana. It's cute and fun, but it often just sits unused in hand.
    Posted in: Commander (EDH)
  • posted a message on Trove of Temptation
    Nice suggestions guys, I'll keep 'em in mind.
    Posted in: Commander (EDH)
  • posted a message on Trove of Temptation
    Trove of Temptation

    Anyone have thoughts on this card? Part of me thinks the forced attack part can push other players into unfavourable trades, and the continual treasure spawn could be good for ramp, or other artifact-y play (I really want to pair this with Marionette Master, for example).

    Cons are obviously that it's slow, does nothing on entering the battlefield (well, not *nothing*, you probably get one treasure out of it at least) and doesn't necessarily buy you the things you want (but treasure should be able to buy anything!).

    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from LouCypher »
    Avacyn's Judgment

    So for a big massive protector of a plane, Avacyn's judgment seems rather piddly, doesn't it?

    Only when she isn't mad about it.
    Posted in: Commander (EDH)
  • posted a message on Just for Fun: What are your "auto-includes?"
    The vast majority of my pet cards are in black.

    White: Valorous Stance. It's almost as good as Swords or Path, but the modality really adds something. It's not an auto-include per se, but it has found its way into a lot of my white decks.

    Blue: Leyline of Anticipation This card really changes how you play the game, and allows you the maximum parity for your counterspells. No more waiting to have mana up for countermagic plus your main phase actions; just play on their end step. Tabling it once sucks, but, the permanent type is difficult for most colours to interact with, and it will pay dividends in the future. I also like Tolaria West: It searches for Tormod's Crypt, Pact of Negation, and Ancestral Vision. There are a ton of bad search targets, but some conditionally great ones as well (like Nykthos, Shrine to Nyx).

    Black: Shred Memory remains a huge pet card of mine. Take out the most significant part of a graveyard at instant speed, tutor for Black Sun's Zenith, Lightning Greaves, Gate to Phyrexia (if you play it), some generic 2-mana creature removal spell like Go for the Throat, and Bloodghast if you already found your Skullclamp. In a pinch it'll find Demonic Tutor, making a 5-mana tutor for anything. For similar reasons, I like Dimir House Guard: It covers the bases of being a sacrifice outlet, a half-decent sword carrier, a tutor for the 4-cmc slot (finds Damnation, Grave Pact, Crypt Ghast, Agent of Erebos, others). It's pretty hard to say 'no' to that kind of versatility.

    Red: This probably doesn't sound like secret tech, but almost all of my red decks have Vandalblast. It counters really fast artifact mana, and can be a real haymaker later in the game.

    Green: Hunter's Insight. At instant speed, it often sneaks in for a fair bit of card draw, and it doesn't have to be a jackpot. It's slightly more risky than Harmonize, and doesn't have the same pre-combat power of Rishkar's Expertise or Soul's Majesty/Garruk, Primal Hunter, but it's cheap and has great potential. I also appreciate the design: a green effect parasitic on the strength of their creatures appeals to me.
    Posted in: Commander (EDH)
  • posted a message on Woodfall Primus vs Terastodon
    I like Terastodon more. Mostly, I like the option of flattening 3 things I hate, and the power/toughness on Terastodon is considerably threatening (even if you do spawn elephants for your opponents).

    I also like the capacity to flatten some spare lands for more stats on my own side. It just seems more functional on its own than Woodfall Primus. JMHO, though, I can easily see someone finding the persist more attractive on WP.
    Posted in: Commander (EDH)
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