Of the above listed, Massacre Wurm is the best. I don't think Massacre Girl will be very good; requiring creatures to be of increasing toughness in regular increments is a taller order than I would like, even if she's aggressively costed.
However, I think there are much better wrath creatures to run than these. If you're only looking at black, Kagemaro, First to Suffer is very strong, and Pestilence Demon can close out games very well while keeping the board fairly clean. Reiver Demon can be one-sided, as well.
Outside of black, Sunblast Angel is a personal favourite.
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Apr 16, 2019Posted in: Commander (EDH)
Tbh, I really like this Jace. The abilities are not overwhelmingly powerful, but scry/draw and bounce is completely welcome.
Mar 29, 2019Posted in: Commander (EDH)
I do like Alexei's Cloak and Diplomatic Immunity, personally.
Mar 29, 2019Sinis posted a message on [SCD]Toothy, Imaginary Friend in context of his buddy rascal.I play both in Jenara, Asura of War.Posted in: Commander (EDH)
Toothy tutors Pir, which is kind of nice (it also puts more value in playing Pir, if you have it the other way). Toothy's card draw is also totally reasonable. Toothy can also be a wincon if you play Rogue's Passage.
I'm fairly sure I wouldn't play Toothy if the partner mechanic didn't include a tutor, but being able to get a bit more value out of Pir by tutoring Toothy or being able to tutor Pir makes it worthwhile, IMO.
Feb 26, 2019Posted in: Commander (EDH)
I ran this in a Thassa Sea Monsters-themed deck, and later in in Jalira, Master Polymorphist (also sea monster-themed). It was okay, but it took an awful long time for it to actually pan out in either deck; you have to be playing these high-curve creatures, but you also have to be playing a lot of creatures (or some kind of deck manipulation or proliferate) to reliably get counters.
I would try it again, but I feel like the card is definitely underpowered; I would have trouble playing it even if it pulled creatures from your library.
Feb 23, 2019Posted in: Combo
When I was playing, I didn't even run it as a sideboard card, despite owning a copy. It can be useful against High Tide or Storm, but, I found the vast majority of the time, those decks got hamstrung by Thoughtseize and the rest of your disruption. Also, reanimating Griselbrand and drawing more disruption pushes them well into losing.Quote from The Fluff »A question to other veterans of the deck. Is Iona, Shield of Emeria still relevant to put in the main? Some days ago I was reading at MTG The Source in their reanimator thread... someone there said he did not use Iona in the main, only in sideboard. And during games he sided Iona only once.
I did not have many matchups with these; they were not popular decks when I was playing, and they would simply fail to launch a not-insignificant amount of time. I'd be interested to see if someone else had different experiences.
Feb 21, 2019Posted in: Commander (EDH)
I missed this one, but I can't resist but to comment.
Honestly, this is my favourite Chandra ever, even Torch of Defiance considered. Minor Board wipe, dish out damage, card draw in red. I could not ask for more.
Feb 18, 2019Posted in: Commander (EDH)
I like it! It's clunky and it doesn't seem great, but...
It's repeatable. It can be dug up with Sun Titan. You can add counters to it in numerous ways. It could very easily lock someone out of their general, which has to be worth something.
Feb 17, 2019Sinis posted a message on If you were to house ban the best tutors, which would you ban?Posted in: Commander (EDH)
Sylvan Tutor is a pretty good analogue for Worldly Tutor.
The only one I'm really surprised was missed in this rather comprehensive list was Summoner's Pact. It has been very good to me, to say the least.
Feb 15, 2019Posted in: Commander (EDH)Marshal's Anthem
Powerful and versatile card: reanimation, mass reanimation, and an anthem all in one. Making a deck that cares about all of these options is tricky though, as going wide, having big mana, and having single reanimation targets worth targeting is a lot to balance.
I think there are some deck choices that make this stronger. Stuff like Captain of the Watch or Angel of Invention like both the anthem and the rez.
Realistically, you're probably not going to rez more than 2 or 3 creatures with this card; you probably don't need that many favourable targets in a deck that goes wide-ish for it to be worthwhile.
Alternatively, if you're in a deck that ramps a ton (Karametra, God of Harvests comes to mind), just using it as a mass reanimation is kind of plausible; the +1/+1 doesn't matter so much as getting a lot of (presumably) big guys into play.
Feb 14, 2019Posted in: Commander (EDH)
I just built O-Kagachi, Vengeful Kami, and I'm finding that people just don't want to attack me. And, like, this is fine for the most part, but they'll eventually answer O-Kagachi, and the only thing I've gained is life total (that I haven't lost from attacks).Quote from Lithl »What is it you're actually trying to achieve? It's possible there's another solution.
But, I want to punish players for not attacking me (and subsequently getting some sweet vengeance). If they're not going to attack me, I want more than just a higher life total. Basically I want a double bind where you either attack me and let me punish you with O-Kagachi, or you don't attack me and I will punish you with X (like Luminarch Ascension). I just can't find many Xs out there, you know?
I also don't want to just blanket provide incentives to attack me without getting much out of it myself (like playing a Curse of some kind of myself). I want cards whose benefits hinge on not being attacked.
So far, I'm playing Trove of Temptation, Coveted Jewel, and Luminarch Ascension.
Edit to add: I also play Maze's End, which kind of punishes players who don't attack me or don't have an answer; I just kind of eventually win if they don't consistently come knocking, but it's so very slow. I also plan on putting some Monarch cards in, so I can get value that way, as well.
Feb 14, 2019I'm looking for cards that make you a lightning rod for your opponents with some benefit where if they don't, they'll suffer.Posted in: Commander (EDH)
The poster child for this is Luminarch Ascension; fail to consistently attack the Luminarch player and you'll get absolutely crushed under the weight of 2 mana 4/4s.
Preferably, I want them to take an actual attack step against me. Hit me with your suggestions!
Edit: Not planeswalkers.
Feb 11, 2019Posted in: Commander (EDH)
Certainly you can do that, but I often don't feel like you *need* to, unless you're playing a very greedy deck in terms of mana costs. I suppose I don't, but, there are folks who play punishing cards in my groups; Price of Progress, Primal Order, etc.Quote from 3drinks »Quote from Sinis »Speaking from experience, ABUR duals are not *that* much better unless you're playing 4 or 5 colour. 3 colour decks often do just fine without them.
Functionally, they're no better than the checklands if you don't have fetchlands. But once you do? There's so much power, SO MUCH in being able to command your manabase such that you can flip between WW to BBB in the time between t2 and t3.
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