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  • posted a message on Random Card of the Day: Chandra Flamecaller
    Quote from tstorm823 »
    Transmogrifying Wand
    I think the most impressive thing about this card is that there weren't any red squigglies under "transmogrifying" when I type it in.
    I like it! It's clunky and it doesn't seem great, but...

    It's repeatable. It can be dug up with Sun Titan. You can add counters to it in numerous ways. It could very easily lock someone out of their general, which has to be worth something.
    Posted in: Commander (EDH)
  • posted a message on If you were to house ban the best tutors, which would you ban?


    Sylvan Tutor is a pretty good analogue for Worldly Tutor.

    The only one I'm really surprised was missed in this rather comprehensive list was Summoner's Pact. It has been very good to me, to say the least.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Chandra Flamecaller
    Quote from tstorm823 »
    Marshal's Anthem
    Powerful and versatile card: reanimation, mass reanimation, and an anthem all in one. Making a deck that cares about all of these options is tricky though, as going wide, having big mana, and having single reanimation targets worth targeting is a lot to balance.


    I think there are some deck choices that make this stronger. Stuff like Captain of the Watch or Angel of Invention like both the anthem and the rez.

    Realistically, you're probably not going to rez more than 2 or 3 creatures with this card; you probably don't need that many favourable targets in a deck that goes wide-ish for it to be worthwhile.

    Alternatively, if you're in a deck that ramps a ton (Karametra, God of Harvests comes to mind), just using it as a mass reanimation is kind of plausible; the +1/+1 doesn't matter so much as getting a lot of (presumably) big guys into play.
    Posted in: Commander (EDH)
  • posted a message on Cards that encourage your opponent to attack you.
    Quote from Lithl »
    What is it you're actually trying to achieve? It's possible there's another solution.
    I just built O-Kagachi, Vengeful Kami, and I'm finding that people just don't want to attack me. And, like, this is fine for the most part, but they'll eventually answer O-Kagachi, and the only thing I've gained is life total (that I haven't lost from attacks).

    But, I want to punish players for not attacking me (and subsequently getting some sweet vengeance). If they're not going to attack me, I want more than just a higher life total. Basically I want a double bind where you either attack me and let me punish you with O-Kagachi, or you don't attack me and I will punish you with X (like Luminarch Ascension). I just can't find many Xs out there, you know?

    I also don't want to just blanket provide incentives to attack me without getting much out of it myself (like playing a Curse of some kind of myself). I want cards whose benefits hinge on not being attacked.

    So far, I'm playing Trove of Temptation, Coveted Jewel, and Luminarch Ascension.

    Edit to add: I also play Maze's End, which kind of punishes players who don't attack me or don't have an answer; I just kind of eventually win if they don't consistently come knocking, but it's so very slow. I also plan on putting some Monarch cards in, so I can get value that way, as well.
    Posted in: Commander (EDH)
  • posted a message on Cards that encourage your opponent to attack you.
    I'm looking for cards that make you a lightning rod for your opponents with some benefit where if they don't, they'll suffer.

    The poster child for this is Luminarch Ascension; fail to consistently attack the Luminarch player and you'll get absolutely crushed under the weight of 2 mana 4/4s.

    Preferably, I want them to take an actual attack step against me. Hit me with your suggestions!

    Edit: Not planeswalkers.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from 3drinks »
    Quote from Sinis »
    Speaking from experience, ABUR duals are not *that* much better unless you're playing 4 or 5 colour. 3 colour decks often do just fine without them.


    Functionally, they're no better than the checklands if you don't have fetchlands. But once you do? There's so much power, SO MUCH in being able to command your manabase such that you can flip between WW to BBB in the time between t2 and t3.
    Certainly you can do that, but I often don't feel like you *need* to, unless you're playing a very greedy deck in terms of mana costs. I suppose I don't, but, there are folks who play punishing cards in my groups; Price of Progress, Primal Order, etc.
    Posted in: Commander (EDH)
  • posted a message on Are the cycle lands good in Edh
    I play the Onslaught ones (Tranquil Thicket) in 1-2 colour decks. It's just kind of nice to cycle them if you don't need the land, especially if you get a glut in the early game. I find they become onerous once we're in 3-5 colour territory.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Chandra Flamecaller
    I think this card just reinforces decks that really want to ramp. It's not for every deck, but it really shines in the ones it's in. It's also worth noting that drawing even a single fetch land will make this very viable.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Reanimator
    Quote from The Fluff »
    Just one more thing. Isn't Jin Gitaxias ability a Mind twist on the opponent? Or maybe legacy is full of removal right now, he does not live long enough for the mind twist to happen?
    I think it's that the Mind Twist aspect doesn't matter.

    In the event they don't have removal, they just kind of lose to Griselbrand. They're not going to be able to race you, because 7/7 lifelink (on turn two) is just too much, even if you're set back by an 8-life reanimate. It's hard to imagine how they'll race you (unless they're dredge, and then mind twisting them doesn't exactly help).

    In the event they do have removal, it's almost certainly instant-speed, and you won't mind twist them with Jin.

    It's weird to say it, but in this kind of game, Mind Twisting your opponent's hand if they don't have removal is actually irrelevant. The name of the game against reanimator was always 'disruption/removal or bust'. None of the rest of what they have matters.
    Posted in: Combo
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from Xcric »
    timetwister
    mishra's workshop
    volcanic island

    in that order
    for jhoira, weatherlight captain

    ...some day i'll have them, some day. the island i can easily get, but since its just a dual and its expensive i can't justify it since the cost to get one also enables me to get staples for like 5 other decks that are half complete
    I think that's half of the weird part about expensive cards; like JWK was saying, many of them are luxuries. Speaking from experience, ABUR duals are not *that* much better unless you're playing 4 or 5 colour. 3 colour decks often do just fine without them.

    The Mishra's Workshop doesn't really have duplicated functionality, though, Ancient Tomb does a good job of mimicking it...
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Chandra Flamecaller
    Quote from tstorm823 »
    Surrak Dragonclaw

    I like this guy, but he let me down big time once. Flash in EOT, surprise attack a planeswalker controlled by a player without enough toughness in play to stop 6 trample power... get's chump blocked. Doesn't have trample. I don't know if I lost the game, but I lost in my mind.
    I saw this in the Gru's Plan meme format.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Chandra Flamecaller
    Quote from tstorm823 »
    Mox Opal

    I'm sure this has never done anything degenerate.
    I got my one copy when I started playing Magic again in 2008. They were cheap-ish back then, and I wanted one to go with my Chrome Mox and old Mox Diamonds. Hoo boy.

    I've played in Jor Kadeen, but, not many other lists. The Metalcraft requirement really makes it less of an auto-include, but it's still pretty exciting. I will definitely include it in future artifact-centric lists.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from JWK »
    I really didn't want to see this thread degenerate into a slam of people playing old, pricey cards.
    Oof. This is not what I intended. People ought to play what they want, but, I find that there is some truth to being able to dunk players by having expensive cards, and that may not be to the player's taste. That is all.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Reanimator
    Quote from The Fluff »
    EDH is a good format too. Many of my friends play that.

    Ok, I guess that is a nice explanation. People can respond to Karakas and removal with Gris draw 7 ability, while Jin just bounced or dies to the removal. The larger body, flying and lifelink of gris is also probably a factor that was considered.
    Definitely the 7/7 flying/lifelink was nothing to sneeze at. Griselbrand could easily win games on its own, and in many of first games (I won with it plenty of times against Fish and Delver, which were popular when I played).
    Posted in: Combo
  • posted a message on Random Card of the Day: Chandra Flamecaller
    IMO, this is not as bad as it's made out to be, here.

    Obviously the aggressive cast and equip cost are countered by the need for a board investment. That doesn't make it worthless, and it's fairly possible for it to have some serious bonuses even without comboing with Enchanted Evening.

    I would strongly consider playing this in Estrid, Heliod, and realistically any other Enchantress deck.
    Posted in: Commander (EDH)
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