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  • posted a message on New Cube Archetype Packages
    I've posted this before about a big red archetype I've been testing:

    Form of the Dragon
    Ruby Medallion
    Seething Song
    Experimental Frenzy
    Young Pyromancer
    Chandra, Torch of Defiance
    Wheel of Fortune
    Pyroclasm
    Faithless Looting
    +Artifact mana

    My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Official] Altered/Pimp Cube Cards Thread
    Just the foil Bob Ross one. Always hoped they could somehow get his art on some lands, and secret lair is the perfect place for them. Pretty happy with this one.
    Posted in: The Cube Forum
  • posted a message on Card Æsthetics Evaluation Thread
    The outcry against foils curling is overblown imo. Just sleeve and leave them packed tight in the cube box when not in use and they're fine.
    Posted in: The Cube Forum
  • posted a message on [CUBE][CMR] Necrotic Hex
    Win conditions on sorceries are uncommon in cube, so I'm excited to try this one out. It's on the edge of being too expensive, but being a win condition that can pull you out of most bad situations has me interested.

    Feels as close to a black Upheaval as can be possible.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Siege-Gang Commander
    I only run two at 360 and I like Thundermaw and Glorybringer the best of red 5s. Siege-Gang is next after that, it's just too much mana to activate.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Kazandu Mammoth // Kazandu Valley
    I like how it's usually only bigger during your turns so that it isn't such a brick wall against aggro.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Celestial Colonnade and Creeping Tar Pit in 360 Cube
    I also run 4 dual land cycles at 360, I just run a bit less 5 color fixing lands/artifacts to compensate. The 4th dual land cycle I leave open for an interesting/best land slot that makes sense for that color combination. Right now that's usually between either manlands in the colors that have good ones or horizon lands for colors that they exist in. Once they release the remaining ones, horizons will likely be my default 4th land until they print something obviously better for a certain color combination (like UW/UB manlands are, in my opinion).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Non-Aggro Red
    Form of the Dragon
    Ruby Medallion
    Seething Song
    Experimental Frenzy
    Young Pyromancer
    Chandra, Torch of Defiance
    Wheel of Fortune
    Pyroclasm
    Faithless Looting
    +Artifact mana

    My favorite cards that enable some fun red archetypes. Combine Ruby Medallion with Experimental Frenzy, Wheel, Young Pyromancer, burn. Or Ruby Medallion with Seething Song (!) and Chandra, artifact mana to ramp into Form of the Dragon or any other big red/colorless stuff you're already running. Or add Faithless Looting in with black to get access to more fast mana in Dark Ritual and reanimator/Sneak Attack fun.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M21][CUBE] Sublime Epiphany
    I'm still excited to try it, but have not been getting many cube nights together these days to test Shrugs
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M21][CUBE] Sublime Epiphany
    I really like what this card does. I'm thinking of it more as a finisher that isn't quite as flashy as the other options, but will just subtly push the whole endgame to your favor the same way. It's like a deck whose gameplan is to grind the opponent down over time, but all in one card at once instead. Going to try this out with hope.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Hybrid Mana and Split Cards
    I sort of did this, but instead of trying to balance it and limiting to hybrids only, I just created a multicolor flex section where I can put any card that doesn't quite fit into any other section. I've relaxed my standards for when a card should go in a certain section, so now it just goes where it 'feels' like it should go in the context of my cube. I don't support green aggro, so Dryad Militant is white. Deathrite Shaman, Figure of Destiny, and Rakdos Cackler could be played in either of their colors not requiring both, so they go into the flex section instead of their own guild. Porcelain Legionnaire is a weird, 'colorless' 2 drop that isn't quite colorless.. so it goes into flex. I don't support a tricolor section, so Nicol Bolas, God-Pharaoh goes flex, as does The Ur-Dragon.

    It's also a convenient place to throw any archetype defining guild cards that would otherwise be power crept out of their own sections. Venser, the Sojourner can't compete with the top UW cards these days, but cutting him would be a huge blow to the blink deck that my group loves, so I keep him alive here. I keep the flex section next to my colorless section and 'share' the card space with each other (I could swap a colorless card out to add a new flex card or vice versa). If I ever want to go up or down on the size of this section, I just cut or add 1 card from each color section, so I go up or down 5 colorless/flex slots at a time (may just start doing 1 at a time to fully embrace the idea of flexibility).

    Keeping a flex section where I don't care at all about balance has been great. I can categorize the rest of the cube to my heart's content satisfy my perfectionist need to sort everything neatly away into it's own little box while still having that one wild west section to do whatever I want with. I highly recommend it.
    Posted in: The Cube Forum
  • posted a message on The Polymorph Deck
    At higher sizes I could see it. Myself at 360, while I would love to include the deck, unfortunately I don't think there's enough good token making noncreatures in the deck's primary UR colors that are worth running on their own to justify it. I would test starting at 540.

    Edit: Will throw Shifting Shadow out there as a less reliable but cheaper, repeatable version of the effect
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Wacky Packs: fun stuff used with lore seeker, booster tutor, etc
    I have an Un-Module that we add to the cube draft pool once a year on christmas. We do this wacky free for all combining the Explorers of Ixalan island tiles from that board game they released awhile back and Planechase. Adding in this mix of un-cards and cards from other CCGs that if you can convince the group well enough of how you think the rules should work, you can play with. Blue-Eyes White Dragon has no mana cost, but if you can convince us that it should work with Sneak Attack, you could get a hasty 3000/2500.

    I did however have to cut a bunch of the Hero and Conspiracy cards, as it would just turn into whoever drafted the most would easily win with the added free resources.

    Other notable fun inclusions: Polymerization, Pot Of Greed, Magic Jammer (reads surprisingly well to interact with mtg cards), Uno Reverse Card, Mystery Booster test prints like Do-Over, Conspiracies, Theros Hero cards, and considering the new busted companions.

    Here's the full list.


    "Ach! Hans, Run!"
    Advantageous Proclamation
    Agent of Acquisitions
    Animate Library
    Arcane Savant
    B.O.B. (Bevy of Beebles)
    Backup Plan
    Better Than One
    Blast from the Past
    Blue-Eyes White Dragon
    Booster Tutor
    Cheatyface
    Clocknapper
    Cogwork Librarian
    Deal Broker
    Dimensional Prison
    Do-Over
    Double Stroke
    Earl of Squirrel
    Emissary's Ploy
    Enter the Dungeon
    Evil Presents
    Exodia The Forbidden One (Draft this, get all 5 pieces)
    Extremely Slow Zombie
    Fractured Powerstone
    Frogkin Kidnapper
    Garbage Elemental
    Goblin Sleigh Ride
    Gold Mine
    Growth Charm
    Grusilda, Monster Masher
    Hymn of the Wilds
    Impatient Iguana
    Jack-in-the-Mox
    Knight of the Kitchen Sink
    Laboratory Maniac
    Lore Seeker
    Magic Jammer
    Masterful Ninja
    Monster Reborn
    Ol' Buzzbark
    Over My Dead Bodies
    Palace Jailer
    Paliano, the High City
    Polymerization
    Pot Of Greed
    Power Play
    Problematic Volcano
    Professor Oak
    Rules Lawyer
    Seven Dwarves (Draft this, get all 7)
    Shahrazad
    Slaying Mantis
    Snow Mercy
    Sovereign's Realm
    Spellbinding Circle
    Summon the Pack
    Super-Duper Death Ray
    Sword of Dungeons & Dragons
    Swords Of Revealing Light
    The Explorer
    The General
    The Grand Calcutron
    The Savant
    The Slayer
    The Vanquisher
    The Warrior
    Three-Headed Goblin
    Unexpected Potential
    Uno Reverse Card
    Urza, Academy Headmaster
    Volatile Chimera
    Water Gun Balloon Game
    Weight Advantage
    Worldknit
    Posted in: The Cube Forum
  • posted a message on [CUBE][ELD] Robber of the Rich
    It was very good in my limited testing with it, and there's something satisfying about turning control's cards against themselves as an aggro deck. I was able to cast a Venser, the Sojourner off of it to blink some of my guys out from under Oblivion Ring and Sower of Temptation to continue running them over. And 2 hasty power is enough on par for an aggro 2 drop that it still keeps up density. I liked it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]: Nightmare Shepherd
    The exile appears to be a may, so you don’t need to exile your Bloodghast that dies with this on board. Worth noting, I suppose.

    But in that case, this is just an easier to remove flying 4/4 in a color that is 4cmc stacked. I could see choosing not to activate often, either leaving alone your small, recursive creatures, or your big fatties that you will want to bring back later.

    For a card like this that relies on its triggers, I feel like I would be choosing not to too often for it to be worthwhile.
    Posted in: Cube Card and Archetype Discussion
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