Joruk, Keeper of Halmsvale2GW
Legendary Creature: Human Scout (Rare)
Vigilance
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of enchantments you control, then put them back in any order.
Whenever an enchanted creature you control attacks, draw a card. "I will find a cure."
3/3
*Looks at the entries above*
*Is this challenge ravnica themed?*
*checks*
*It isn't but I want it to be.*
Boros HelixmageRW
Creature - Human Spellshaper (Uncommon)
Lifelink RW, T, Discard a card: Boros Sparkmage deals 3 damage to target creature or player. "My passion channels the lightning, but my it's heart that reins it in."
2/2
Goldvine DancerW
Creature - Human (Common)
Lifelink "Look at you, little Irva, dancing among the flowers. To be young, and so passionate. It warms my heart to see such beauty."
- Joruk, Keeper of Halmsvale
1/2
Goldvine Infection1BG
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature gets -1/-1 has "At the beginning of your upkeep, you lose 2 life and Goldvine Infection's controller gains 2 life."
When Goldvine Infection is put into a graveyard from the battlefield, return it to your hand. "Why must beautiful things always harm us?"
- Joruk, former Keeper of Halmsvale
While nothing about this card screams 'Angel' to me, the sassiness did make me laugh. There's a lot of stuff she does to prevent interaction, which is funny considering she really hoses other stax cards. Your wording is definitely off, however. I think that all your different interaction halters belong on separate lines rather than being together which ends up making her very wordy. I also feel that tapping creatures is a very important part of the game, especially because of abilities that creatures can gain via cards like Cryptolith Rites. If I had to reword that ability I'd either choose one of these:
Spells and abilities (your opponents control) can't cause Sassy-iel to become tapped.
or
If a spell or ability (an opponent controls) would tap Sassy-iel, untap her instead.
or
Whenever Sassy-iel becomes tapped, untap her.
There is a slight difference between these abilities. The first one I believe is closer to what you might want in terms of rule-altering, but it also seems the less likely of the three. The second one acts as a replacement effect and means that you can potentially abuse it a little if you become forced to tap creatures again and again. The last one is just a triggered ability and can do some absolutely stupid things with things like Retraction Helix. Note that the first two make a reference to spells and abilities (with brackets for singling out opponents if that's what you want), meaning that Sassy-iel would still have to tap to attack or as a cost to activate an ability (like with Retraction Helix).
As for the control changing ability, I think the easiest way is to create a replacement effect like:
If a player would gain control of Sassy-iel, her owner gains control of her instead.
The prevented from attacking line is repeated in your second ability as well, so I would just scrap that one. Considering you're going to most likely be Sassy-iel's controller all the time, I think you can just change it to "You" instead. I designed a similar legendary at one point to combat pillowfort decks, and the wording I used was more like this:
Spells and abilities your opponents control can't prevent you from attacking, untapping permanents or casting spells.
So if I had to reword Sassy-iel, it'd be something like this:
Sassy-iel, Feisty and Audacious2BBRR
Flying, menace
Sassy-iel, Feisty and Audacious can't be countered.
If a spell or ability an opponent controls would tap Sassy-iel, untap her instead.
If a player would gain control of Sassy-iel, her owner gains control of her instead.
Spells and abilities your opponents control can't prevent you from attacking, untapping permanents or casting spells. "Oh no you didn't!"
5/5
This obviously makes her very wordy on an actual card (possibly too wordy) and a great value creature. Anything less than Mythic would need some serious changes.
I like this design, but I'm a bit sad to not see a subtype here either. It reminds me a little of Goblin Woodcutter and to that extent I feel that you should have to tap the Ravager to produce mana, because it generates a whole lot of value from one land, and I get that you'd need to run two to three colors to get maximum value from this, but having all yours Islands and Forests make three mana AND ping a small creature or player is a very powerful ability to have at an uncommon, especially on a 3/1 with First Strike which is very strong body for a three mana card. You could bump this up to a rare and people would still think it's too
strong. I do really like the design though.
I've always like Thallids, so seeing them again does make me happy. I can see a shift into blue being flavorful depending on their environment etcetera, and at common I think this is a fine card. My only gripe is that it only gives Hexproof to Funguses rather than all creatures. Granted if it did you might have to make it uncommon like Vitaspore Thallid, but I feel that it's what all the Saproling players would prefer were I designing it.
I was sure Sphinx of Lost Riddles already a card, but it turns out it's Sphinx of Lost Truths. I really like the ability, but I feel for limited purposes it should really target any other permanent so as to make it slightly easier to kill. I kinda wish the name and the flavor of the card contributed to the ability. I'm picturing a Sphinx that uses its great knowledge and wisdom to protect and shield others, but I don't really see that anywhere on the card except for its ability. Love the design though, and it's fairly costed for it's stats and body.
Oh boy this is strong. To answer your question I'm perfectly okay with Tarkir factions, Dromoka is definitely an off-color dragon. As for your card, lose the first strike and haste (which is in green tertially and not in white at all so I would have picked a different ability either way) and you've still got a strong uncommon. Definitely a limited bomb, but without the haste and first strike it's 6 power for 7 mana across different bodies (or one if there's nothing else or there are no other creatures with lower toughness), and it promotes synergy. Could be a rare if it costed 6, but at 7 it can slide as a powerful uncommon.
I'm perfectly fine with Cindermaw Voidkite (love the name), although I'm not sure where I picture this creature being from. Zendikar didn't have Eldrazified creatures, but Innistrad doesn't interact with colorless mana. That aside, I think the ability is fine, it reminds me of a toned-down Drana, Kalastria Bloodchief.
As for Haset, a 5/6 flyer for 4 would be disgusting if it didn't have defender, and even then it could be a real roadblock in a limited environment. This seems more mythic than rare considering the amount of colors, power, resilience and value generation the card provides. I get what you're doing with the second ability by having it be killed only through combat damage/burn, but I feel that something along the lines of "Haset, Tester of Time has indestructible as long as it isn't attacking or blocking." might be smoother.
I really like the design of this card. The staxiness of angels isn't something you see very often, and to have that aspect of them bleed into black is something I wholly approve. The only thing I would change is that I wouldn't limit the untap ability to a creature you control so that you can enable multiplayer politics by using your life total as a bargaining chip.
This isn't an off-color creature considering Elves are Green, but I'll provide feedback anyway. So if I get this right, this taps to destroy any artifact creature, enchantment creature, planeswalker/creature like Gideon Jura, or a land creature? For no added mana to that ability this'll have to be a rare (I noticed you didn't put a rarity to your card, please do so next time). The ability, flavorful as it is considering you're destroying creatures with noncreature-permanent types, doesn't go into the color pie. Green does destroy noncreature permanents, but not creatures (though it has had "destroy target artifact creature" a couple of times. I'm not too sure how I feel about this card, but it's very boundary pushing so I'll give it that.
As far as I know landwalk has been sifted out of the evergreen list, so I don't know how I feel about that aspect of it. It's a very high-value creature which is definitely green, and the drawback is very fair I feel. However I don't really get the feeling that this card is a Horror either.
Winner: Antipox Honorable Mention: |Katamari| Next Challenge: IIW: a multicolor spellshaper. (Waterfront Bouncer and Jaya Ballard, Task Mage are examples of monocolor spellshapers.)
World Breach3CR
Instant
Devoid (This card has no color.)
You may put a creature card from your hand or exile onto the battlefield. It gains haste. Return it to its owner's hand at the beginning of the next end step. In the span of an hour, the Eldrazi Titan destroyed Valakut, then simply vanished.
It's a very interesting card. I really like the fact that you can pour your mana into it, but the Multikicker cost might be a bit cheap? 1B might still be a playable cost considering the incremental value you get from removing win conditions from an opponent's deck. Does some silly things with Changeling for sure. I think it's fairly balanced as long as isn't put into a Tribal set.
My card is trying to push Red's boundaries of the color pie a little, but I think it's a bit fair.
Defy Fate3RR
Sorcery (Rare)
Put a creature card from your hand or exile onto the battlefield under your control. It gains haste until end of turn. Return it to your hand at the beginning of the next end step. Munda’s will to live pushed him away from the Blind Eternities and back into Zendikar.
The idea here would be to allow exiled creatures to briefly return akin to something like Through the Breach. One of Red's enemy colors being white is primary in exiling cards, and flavour-wise that stems from binding/banishing magic as well as arrest/containment. Red being the color of independence and freedom could be argued to break through restraints and imprisonment through sheer passion/force of will. I know Wizards doesn't want to play around with exile too much for fear that it might turn into another graveyard so I wouldn't see this type of card appearing anywhere else than rare and only occasionally in a set.
Ghirapur Maintenance Team3W
Creature - Dwarf Artificier (Rare)
At the beginning of your first upkeep on each of your turns, you may take an extra upkeep step after this one.
2/4
Rainrunner1UU
Creature - Elemental (Uncommon)
Flying
When Rainrunner enters the battlefield, if R was spent to cast it, creatures you control gain haste until end of turn. If G was spent to cast it, creatures you control get +1/+1 until end of turn.
Evoke RG(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) It makes the flamekin run and the merrows cheer.
2/2
I understand what Deep Undercover is trying to achieve, but I feel that it makes you ask a ton of rulings questions: Can your opponent still activate the abilities, and if so who chooses first? And how do mana abilities and similar tapping requirements work with this? The wording also seems a little off as well. "as if you controlled the creature" doesn't make all that much sense considering the ability is yours if you activate it.
The easiest way I could see this working would either to be "Deep Undercover has all activated abilities of enchanted creature." and "Enchanted creature's activate abilities can't be activated", or something along the lines of "You may activate enchanted creature's abilities.
I'd say this needs a fair bit of polish, but it's also really exciting.
Vinewrap BlessingGU
Enchantement - Aura (Common)
Enchanted creature gets +0/+2 and has reach. 1, Sacrifice Vinewrap Blessing: Return enchanted creature to it's owner's hand.
Arbiter of Lineage3W
Creature - Eldrazi (Rare)
Devoid
Lifelink
Vampire creatures get -1/-1, lose all abilities and can't attack or block. "The Eldrazi were the source of our strength. What made us think we could defeat them?"
- Anowon, the Ruin Sage
3/3
IIW: An Aura with an effect that doesn't interact with the permanent it's enchanting.
Was going to make a thread for these, but I'll put them up on here:
Kari's Decree3WU
Instant (Mythic)
Exile any number of target creatures. At the beginning of your next end step, return each creature card exiled this way to the battlefield under their owner’s control. Creatures entering the battlefield this way don’t cause abilities to trigger.
OneirozoaUB
Creature - Jellyfish (Uncommon)
Defender, Deathtouch
Discard a card: Oneirozoa can’t block this turn. Any player may activate this ability.
1/3
Kimra, Deadlighter4BR
Legendary Planeswalker - Kimra (Mythic)
[+2:] You may sacrifice a creature. If you do, Kimra, Deadlighter deals damage equal to that creature’s power to target creature or player.
[-4:] Return target creature card from your graveyard to the battlefield. It gains haste until end of turn.
[-12:] Destroy all creatures, then create a 2/2 black Zombie creature token with haste for each creature destroyed this way.
Starting Loyalty: [5]
Gruda Coalbark3RG
Legendary Creature - Treefolk Shaman (Rare)
Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s toughness. If you do, sacrifice that creature at the beginning of the next end step. T, Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.
Kiffi, Wandering SageGW
Legendary Planeswalker - Kiffi (Mythic)
[+1:] Scry 1. You gain 1 life.
[-1:] Reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped.
[-6:] You get an emblem with “At the beginning of your upkeep, you gain 1 life for each land you control.”
Starting Loyalty: [2]
Wicked Unrest1WB
Sorcery (Uncommon)
Exile all cards from all graveyards. Target player loses X life and you gain X life, where X is the number of creature cards exiled this way.
Djinn's Gambit2UR
Sorcery (Rare)
Exile cards from the top of your library until you exile a nonland card. Target opponent may have you cast that card without paying its mana cost. If he or she doesn’t, draw four cards.
Predator's Cruelty1BG
Instant (Common)
Target creature gets -X/-X until end of turn, where X is the greatest power among creatures you control.
Lightfire Ward3RW
Enchantment (Uncommon)
Whenever a creature blocks or becomes blocked by one or more creatures you control, Lightfire Ward deals 1 damage to that creature and you gain 1 life.
Vinewrap BoonGU
Enchantment - Aura (Common)
Enchant Creature
Enchanted creature gets +0/+2 and has reach.
Sacrifice Barkskin Blessing: Return enchanted creature to it’s owner’s hand.
I really like the design, but I feel the third mode is a bit too powerful. We haven't had instant speed discard for a very long time (the last one being Kolaghan's Command which was only one card and black), and being able to drop modes 3 and 4 during an opponent's upkeep is a very oppressive ability that definitely beats the no lifegain one. However I know that as a sorcery this card loses a whole lot of power. It'd need testing for sure, but it seems very playable.
Gruda Coalbark3RG
Legendary Creature - Treefolk Shaman (Rare)
Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s power or toughness, whichever is greater. If you do, sacrifice that creature at the beginning of the next end step.
Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.
3/5
Gruda's an mtg character I imagined a while back, a Treefolk elder who fights fire with fire. She uses fire as a means to prune the woods she calls home: old and weak wood is used up and consumed, creating a bed of ash and fertilizer for the next generation to grow. Sounds a bit masochistic but I really like the idea of a Treefolk warrior going kamikaze against the enemy.
Mindmuscle Resurgence2UU
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target player put the top X cards of his or her library into his or her graveyard, where X is that creature's power.
Sicken seems very limited in scope. The fact that it interacts with a spell really limits it as a Cantrip, and while I understand what you're trying to achieve with tapping a spell, I don't think cards can be tapped outside of the battlefield (with the exception of X in Unstable). Wording along the lines of Due Respect is probably more appropriate.
Caller of Reflections2UR (Rare)
Creature - Human Wizard
When Caller of Reflections enters the battlefield, excavate. (Create a colorless Relic artifact token with "1,Sacrifice this artifact: Add one mana of any color to your mana pool." 2UR: Until end of turn, target Relic you control becomes a copy of target creature, except it's still an artifact in addition to its other types.
3/2
Cogwork Lancer4
Artifact Creature - Construct Equipment (Rare)
First Strike
Equipped creature gets +2/+1 and has First Strike
Outfit 2(2: Attach to another target creature you control or unattach it. It’s no longer a creature for as long as it’s attached. Outfit only as a sorcery.
3/2
Joruk, Keeper of Halmsvale 2GW
Legendary Creature: Human Scout (Rare)
Vigilance
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of enchantments you control, then put them back in any order.
Whenever an enchanted creature you control attacks, draw a card.
"I will find a cure."
3/3
*Is this challenge ravnica themed?*
*checks*
*It isn't but I want it to be.*
Boros Helixmage RW
Creature - Human Spellshaper (Uncommon)
Lifelink
RW, T, Discard a card: Boros Sparkmage deals 3 damage to target creature or player.
"My passion channels the lightning, but my it's heart that reins it in."
2/2
IIW: Pushing Red's design space
Creature - Human (Common)
Lifelink
"Look at you, little Irva, dancing among the flowers. To be young, and so passionate. It warms my heart to see such beauty."
- Joruk, Keeper of Halmsvale
1/2
Goldvine Infection 1BG
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature gets -1/-1 has "At the beginning of your upkeep, you lose 2 life and Goldvine Infection's controller gains 2 life."
When Goldvine Infection is put into a graveyard from the battlefield, return it to your hand.
"Why must beautiful things always harm us?"
- Joruk, former Keeper of Halmsvale
or
or
There is a slight difference between these abilities. The first one I believe is closer to what you might want in terms of rule-altering, but it also seems the less likely of the three. The second one acts as a replacement effect and means that you can potentially abuse it a little if you become forced to tap creatures again and again. The last one is just a triggered ability and can do some absolutely stupid things with things like Retraction Helix. Note that the first two make a reference to spells and abilities (with brackets for singling out opponents if that's what you want), meaning that Sassy-iel would still have to tap to attack or as a cost to activate an ability (like with Retraction Helix).
As for the control changing ability, I think the easiest way is to create a replacement effect like:
The prevented from attacking line is repeated in your second ability as well, so I would just scrap that one. Considering you're going to most likely be Sassy-iel's controller all the time, I think you can just change it to "You" instead. I designed a similar legendary at one point to combat pillowfort decks, and the wording I used was more like this:
So if I had to reword Sassy-iel, it'd be something like this:
This obviously makes her very wordy on an actual card (possibly too wordy) and a great value creature. Anything less than Mythic would need some serious changes.
strong. I do really like the design though.
As for Haset, a 5/6 flyer for 4 would be disgusting if it didn't have defender, and even then it could be a real roadblock in a limited environment. This seems more mythic than rare considering the amount of colors, power, resilience and value generation the card provides. I get what you're doing with the second ability by having it be killed only through combat damage/burn, but I feel that something along the lines of "Haset, Tester of Time has indestructible as long as it isn't attacking or blocking." might be smoother.
Honorable Mention: |Katamari|
Next Challenge: IIW: a multicolor spellshaper. (Waterfront Bouncer and Jaya Ballard, Task Mage are examples of monocolor spellshapers.)
Instant
Devoid (This card has no color.)
You may put a creature card from your hand or exile onto the battlefield. It gains haste. Return it to its owner's hand at the beginning of the next end step.
In the span of an hour, the Eldrazi Titan destroyed Valakut, then simply vanished.
My card is trying to push Red's boundaries of the color pie a little, but I think it's a bit fair.
Defy Fate 3RR
Sorcery (Rare)
Put a creature card from your hand or exile onto the battlefield under your control. It gains haste until end of turn. Return it to your hand at the beginning of the next end step.
Munda’s will to live pushed him away from the Blind Eternities and back into Zendikar.
The idea here would be to allow exiled creatures to briefly return akin to something like Through the Breach. One of Red's enemy colors being white is primary in exiling cards, and flavour-wise that stems from binding/banishing magic as well as arrest/containment. Red being the color of independence and freedom could be argued to break through restraints and imprisonment through sheer passion/force of will. I know Wizards doesn't want to play around with exile too much for fear that it might turn into another graveyard so I wouldn't see this type of card appearing anywhere else than rare and only occasionally in a set.
Looking forward to hearing your thoughts on it!
Creature - Dwarf Artificier (Rare)
At the beginning of your first upkeep on each of your turns, you may take an extra upkeep step after this one.
2/4
Next: Nazahn, Revered Bladesmith
Creature - Elemental (Uncommon)
Flying
When Rainrunner enters the battlefield, if R was spent to cast it, creatures you control gain haste until end of turn. If G was spent to cast it, creatures you control get +1/+1 until end of turn.
Evoke RG(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
It makes the flamekin run and the merrows cheer.
2/2
IIW: Off-color creatures(nonred Dragons, nonwhite Angels, nongreen Elves etc)
The easiest way I could see this working would either to be "Deep Undercover has all activated abilities of enchanted creature." and "Enchanted creature's activate abilities can't be activated", or something along the lines of "You may activate enchanted creature's abilities.
I'd say this needs a fair bit of polish, but it's also really exciting.
Vinewrap Blessing GU
Enchantement - Aura (Common)
Enchanted creature gets +0/+2 and has reach.
1, Sacrifice Vinewrap Blessing: Return enchanted creature to it's owner's hand.
Creature - Eldrazi (Rare)
Devoid
Lifelink
Vampire creatures get -1/-1, lose all abilities and can't attack or block.
"The Eldrazi were the source of our strength. What made us think we could defeat them?"
- Anowon, the Ruin Sage
3/3
IIW: An Aura with an effect that doesn't interact with the permanent it's enchanting.
Kari's Decree 3WU
Instant (Mythic)
Exile any number of target creatures. At the beginning of your next end step, return each creature card exiled this way to the battlefield under their owner’s control. Creatures entering the battlefield this way don’t cause abilities to trigger.
Oneirozoa UB
Creature - Jellyfish (Uncommon)
Defender, Deathtouch
Discard a card: Oneirozoa can’t block this turn. Any player may activate this ability.
1/3
Kimra, Deadlighter 4BR
Legendary Planeswalker - Kimra (Mythic)
[+2:] You may sacrifice a creature. If you do, Kimra, Deadlighter deals damage equal to that creature’s power to target creature or player.
[-4:] Return target creature card from your graveyard to the battlefield. It gains haste until end of turn.
[-12:] Destroy all creatures, then create a 2/2 black Zombie creature token with haste for each creature destroyed this way.
Starting Loyalty: [5]
Gruda Coalbark 3RG
Legendary Creature - Treefolk Shaman (Rare)
Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s toughness. If you do, sacrifice that creature at the beginning of the next end step.
T, Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.
Kiffi, Wandering Sage GW
Legendary Planeswalker - Kiffi (Mythic)
[+1:] Scry 1. You gain 1 life.
[-1:] Reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped.
[-6:] You get an emblem with “At the beginning of your upkeep, you gain 1 life for each land you control.”
Starting Loyalty: [2]
Wicked Unrest 1WB
Sorcery (Uncommon)
Exile all cards from all graveyards. Target player loses X life and you gain X life, where X is the number of creature cards exiled this way.
Djinn's Gambit 2UR
Sorcery (Rare)
Exile cards from the top of your library until you exile a nonland card. Target opponent may have you cast that card without paying its mana cost. If he or she doesn’t, draw four cards.
Predator's Cruelty 1BG
Instant (Common)
Target creature gets -X/-X until end of turn, where X is the greatest power among creatures you control.
Lightfire Ward 3RW
Enchantment (Uncommon)
Whenever a creature blocks or becomes blocked by one or more creatures you control, Lightfire Ward deals 1 damage to that creature and you gain 1 life.
Vinewrap Boon GU
Enchantment - Aura (Common)
Enchant Creature
Enchanted creature gets +0/+2 and has reach.
Sacrifice Barkskin Blessing: Return enchanted creature to it’s owner’s hand.
Gruda Coalbark 3RG
Legendary Creature - Treefolk Shaman (Rare)
Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s power or toughness, whichever is greater. If you do, sacrifice that creature at the beginning of the next end step.
Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.
3/5
Gruda's an mtg character I imagined a while back, a Treefolk elder who fights fire with fire. She uses fire as a means to prune the woods she calls home: old and weak wood is used up and consumed, creating a bed of ash and fertilizer for the next generation to grow. Sounds a bit masochistic but I really like the idea of a Treefolk warrior going kamikaze against the enemy.
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target player put the top X cards of his or her library into his or her graveyard, where X is that creature's power.
Next: Captain Lannery Storm
Caller of Reflections 2UR (Rare)
Creature - Human Wizard
When Caller of Reflections enters the battlefield, excavate. (Create a colorless Relic artifact token with "1,Sacrifice this artifact: Add one mana of any color to your mana pool."
2UR: Until end of turn, target Relic you control becomes a copy of target creature, except it's still an artifact in addition to its other types.
3/2
Artifact Creature - Construct Equipment (Rare)
First Strike
Equipped creature gets +2/+1 and has First Strike
Outfit 2 (2: Attach to another target creature you control or unattach it. It’s no longer a creature for as long as it’s attached. Outfit only as a sorcery.
3/2