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  • posted a message on APRIL 1ST, 2018
    Votes: Netn10, Indighost

    Perception Breaker 2C
    Creature - Eldrazi (Rare)
    If a spell or ability would put Perception Breaker into your graveyard from your hand or library, put it onto the battlefield instead.
    If Perception Breaker would leave the battlefield, exile it instead.
    At the beginning of your upkeep, if Perception Breaker is exiled, return it into your hand.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sorry for late judging on this one guys, been a busy few days!

    At a rare this seems like a very underpowered card. I understand that it cantrips which is great, but adding a single point of extra damage seems very redundant. I would maybe bump it to 1R and have the next spell deal double damage. I'm not especially sure how the name works with the spell either.
    I like this Saga, and it's a good name for a card that destroys the board and the hand. My only issue is that the indestructible/hexproof loss will cause a lot of memory issues, especially considering the actual destroying happens two turns later.

    Also, Nothing is just broken. Mythic is too low of a power level. Needs to be silver bordered, and even then it's risky.
    I really like the name, it almost seems a little too complicated and definitely fitting for a blue modal spell. I'm not sure if making most of the modes also cantrips is a good thing either, especially at two mana. Versatility is a huge benefit to a card, and so is adding a cantrip. With four modes this could also make 2U and still be balanced. I'm also not sure where this stands rarity-wise. The cantrip and huge versatility make it too powerful to be uncommon, but the overall effects don't seem all too rare either. I'd make it a rare just for complexity reasons, but that's not where I'd want to find this type of card.
    This definitely embodies chaos, and I love it! I think making this spell undaunted is an interesting concept, because the longer you wait the more interesting this spell becomes. However I think it's also very dangerous because in a 1v1 environment you basically swap permanents with your opponent.
    This reminds me of Mental Misstep a lot, and I really like the concept. The card name and flavour text really helps me picture it: there's nothing like berating someone for making a turn 1 play. I'd probably put this at uncommon because it'd be too good for common, especially as a free spell.
    I like the card design, but I'd imagine a card called Blitz to be more burn-focused (especially with Jaya flavour text). There are a few wording issues (I'd word it like Suicidal Charge "Creatures you control gain first strike and haste until end of turn. They attack this turn if able." and the second sentence should be "if a source would deal combat damage to a player this turn, it deals twice that much damage instead.") Otherwise I like the design, and would probably swap first strike for menace to make this more explosive.
    This card tickles my fancy in a good way. The weird name, and the design based on it to get an advantage from a really specific condition. This is the kind of card that any Relentless Rats player wants. I love it so much.
    I've always been a fan of the provoke mechanic (although WotC would probably fix the untap bit if they redid it) so this appeals to me. However the second ability can cause some memory issues, and would need some rewording, probably to something like this:
    Whenever enchanted creature provokes a creature, that creature gets -2/-0 until end of turn. At the beginning of that creature's controller's next combat step, that creature gets +2/+0 until end of turn.


    Unfortunately that's probably way too wordy for most players. I would also think about making the enchanted creature attack each turn and/or provoke if able, to symbolize the involuntariness of coprolalia (as opposed to just berating).
    Fratricide seems like a very interesting type of removal. Depending on the rest of the set, it could range from being underwhelming to overpowered. I think the card is strong enough as it is without Cycling, but it's also depending on which cards are played alongside it. It's a very neat design.

    Winner: Karmahoudini
    Honourable Mentions: Cardz5000, because let's be honest, no one here knew that Syzygy was a real word.

    Next Challenge: CMC of 1

    Once again, sorry for being so late on this!
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL 2018 Round 1 - Cultural Exchange
    Nantuko Shepherd 2BG
    Creature - Insect Shaman
    At the beginning of your upkeep, create X 1/1 green Saproling creature tokens, where X is one plus the number of Fungus creatures you control.
    "With a steady hand and a lot of willpower, Sarpadian Thallids are controllable."
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 31ST, 2018
    Votes: rkohn1357, soramaro

    Swelling Cataclysm 1UB
    Sorcery (Rare)
    Escalate 2 (Pay this cost for each mode chosen beyond the first.)
    Choose one or more. You may choose the same mode more than once.
    • Return target nonland permanent to its owner’s hand.
    • Each opponent sacrifices a creature.
    • Each opponent discards two cards.
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 30TH, 2018
    Votes: Indighost, Zur the Enchanter

    Tectonic Insight 2RR
    Sorcery (Rare)
    Discard your hand, then draw a card for each land you control.
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 29TH, 2018
    Votes: Indighost, |Katamari|

    Gravestealer Varg 4UB
    Legendary Creature - Human Wizard (Mythic Rare)
    Whenever one or more creatures are put into an opponent's graveyard from their library, you may exile one of those creatures, then return it to the battlefield tapped under your control at the beginning of the next end step.
    T: Target player puts the top X cards of their library into their graveyard, where X is the greatest power among creatures you control.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 28TH, 2018
    Votes: Rkohn1357, Soramaro

    Hildr's Pheasant 1GG
    Creature - Bird
    Flying
    T: Add one mana of any color.
    When Hildr's Pheasant dies, you gain X life and distribute X +1/+1 counters among any number of target creatures you control, where X is its power.
    "The rarest hunts make for the greatest feasts."
    - Hildr, God of the Woods.

    1/2
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I guess I wasn't very clear on that one, was I?

    The challenge is for a card with only one word in its name, like Overrun or Opt. The challenge here I guess is to see how relevant you can make your design your card name.
    Posted in: Custom Card Contests and Games
  • posted a message on MARCH 27TH, 2018
    Votes: Netn10, Void_nothing

    Ad Hominem 3BB
    Instant (Rare)
    Target player exiles the top cards of their library until they exile a nonland card. That player puts that card into their hand unless you pay life equal to its converted mana cost. If you do, repeat this process.

    For reference: Ad Hominem is a debating term where one forsakes the actual topic at hand and attacks the debater personally.
    Posted in: Monthly Contests Archive
  • posted a message on Jodah, Archmage Eternal (Jeskai Only)
    Not sure if I'm a fan of Protean Raider. If I wanted a clone effect, I'd probably go for Vizier of Many Faces because it's not restricted to attacking and can be used twice.

    I'm keen on keeping as much decent card draw as I can, but I might swap out Illumination with Secrets of the Golden City instead?
    Posted in: Decklists
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Curse of Blindness 2WW
    Enchantment - Aura Curse (Uncommon)
    You may pay W rather than pay this spell's mana cost. If you do, create a token that's a copy of it enchanting you.
    Enchant player
    Enchanted player can't attack with more than one creature.

    IIW: Design a one-word card.
    Posted in: Custom Card Contests and Games
  • posted a message on Jodah, Archmage Eternal (Jeskai Only)
    Howdy everyone! I don't post decklists all to often but I feel like sharing this one with people to see where we can take it.

    As you may know with the current roster of available Commanders, some color combinations are unavailable to us, such as Abzan or Bant. However we do have access to Jodah, Archmage Eternal as a five-color commander, meaning he can act as a placeholder for us. In this case I've built a Jeskai variant which fits better with Jodah because he's actually more easily castable. I'm not sure if this is Midrange or Control in terms of archetype, but the deck was basically born out of wanting to play Sram, Senior Edificier and Jhoira, Weatherlight Captain in the same deck, since there's a fair amount of overlap between the two. Unfortunately Felidar Guardian is still banned or it would be an amazing card for this deck.

    The main goal of the deck is to control the boardstate until you can drop a Blackblade Reforged and go to town on your opponents with your multitude of flyers like Azor, the Lawbringer and Zahid, Djinn of the Lamp.

    What am I missing? I feel like I need a bit more interaction but I'm not sure what to get rid of. Any help is appreciated!

    Posted in: Decklists
  • posted a message on MARCH 26TH, 2018
    Goddammit I missed another days entry!

    Votes: Indighost, Zur the Enchanter

    Scrubland Frontier
    Land (Rare)
    T: Add C.
    As long as you control another Island, Scrubland Frontier is a Swamp in addition to its other types. (It has "T: Add B".)
    As long as you control another Forest, Scrubland Frontier is a Plains in addition to its other types. (It has "T: Add W".)
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 24TH, 2018
    Netn10, Zur the Enchanter

    Ethereal Hydra 3UU
    Creature - Hydra Illusion (Rare)
    Ethereal Hydra enters the battlefield with three +1/+1 counters on it.
    Whenever Ethereal Hydra becomes the target of a spell or ability, remove a +1/+1 counter from it.
    3U: Untap Ethereal Hydra and put a +1/+1 counter on it.
    Cut off one head and it'll still be there.
    0/0
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rise UB
    Sorcery (Uncommon)
    Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

    /and/

    Shine 2WU
    Instant
    Aftermath (Cast this spell only from your graveyard. Then exile it.)
    Counter target creature spell.


    IIW: Design a top-down creature on a Viking plane.
    Posted in: Custom Card Contests and Games
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