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  • posted a message on The "I Like You" game
    Technobrawler 2URR
    Creature: Weird
    Trample, Haste
    Technobrawler enters the battlefield with X +1/+1 counters on it, where X is the number of instant or sorcery cards in your graveyard.
    At the beginning of the end step, sacrifice Technobrawler.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Sanctum Preserver 1GG
    Creature: Elf Shaman
    Hexproof
    Discard Sanctum Preserver: Spells and abilities your opponents control can't cause you to sacrifice permanents.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I'm not the biggest fan of return from exile cards, but this one is narrow enough in color restrictions and mana cost for it to be okay. I would however imagine that those colors are more in tune with Sultai than Bant (see Torrent Elemental, Riftsweeper and Misthollow Griffin). The only reason I see it being white is for flavour reasons.

    --

    Hadra, Siege Commander 2BR
    Legendary Creature: Human Soldier [Mythic Rare]
    Other creatures you control have menace.
    Spells or abilities your opponents control can’t prevent creatures you control from attacking.
    Whenever one or more creatures you control attack, defending player sacrifices a creature unless he or she pays X life, where X is the number of attacking creatures.
    3/3

    I'm not sure if the wording on the second ability is done well enough, but it's meant to bypass effects like Ghostly Prison and to break down pillowfort decks (which is flavorful). The third ability is a bit oddly worded too, but I wanted a Hellrider-meets-Mogis sort of effect, and I think this is the correct version. I'm not sure if him granting other creatures menace is overkill (in which case I'll just give him menace), but as somebody in charge of a siege I don't see him being an attacker himself.
    Posted in: Custom Card Creation
  • posted a message on Majestic Myriarch
    So what are the best cards to pair with this in standard? Rhonas seems really good with it, as is Samut (although they compete for the same CMC slot). Gisela might not be bad either.

    If this card didn't have "At the beginning of each combat" on it, it would be so much more playable, but I guess people need to get rid of it somehow?
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Circuit Breaker bomb is silly, but the chances that anyone has 10 or more energy at a time is very unlikely which makes it fairly useless. I'd imagine a fairly costly ability that could give a player energy to maybe help turn it into a playable card though.

    Emilia, Voice of War 2RWU
    Legendary Creature - Angel {Mythic}
    Flying, vigilance, haste
    Whenever one or more creatures attack, you may draw a card.
    1, T: Untap another target creature. That creature attacks this turn if able.
    3/4
    Posted in: Custom Card Creation
  • posted a message on Commander Game
    Karra the Vengeful 2RR
    Legendary Creature - Human Shaman
    Haste
    Whenever a creature you control dies, if it attacked this turn, you may have Karra the Vengeful deal damage equal to that creature's power to another target creature or player.
    3/3

    Next: A tribal Advisor commander.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It seems like a balanced planeswalker. It's a shame it doesn't protect itself in any way, but that's not a prerequisite of planeswalkers. Propagate is a cool mechanic, we all like a fixed Proliferate.

    I rediscovered an old set in the making of mine and decided to get back to it. So here's a rare from Return to Kamigawa

    Assault Kami 2RG
    Creature - Spirit (R)
    Trample, Haste
    Assault Kami attacks each turn if able.
    Veil (You may cast either side of this card.)
    //
    Violent Assault 3RG
    Sorcery - Arcane (R)
    Untap all creatures you control. After this phase, there is an additional combat phase followed by an additonal main phase. Creatures you control attack this turn if able.
    Veil (You may cast either side of this card.)

    DFCs are the fixed version of flipped cards, and I think the Veil mechanic ties well with the lore of the Kami.
    Posted in: Custom Card Creation
  • posted a message on The "I Like You" game
    Minaldra's Matrix 3RR
    Enchantment
    2RR: Exile target instant or sorcery spell you control. At the beginning of your next upkeep, copy that spell twice. You may cast each of those copies without paying their mana costs.
    Posted in: Custom Card Contests and Games
  • posted a message on which two are the best partner commander 2016???
    I really wanted to try out a dredge/landfall shell, but I wasn't convinced with the typical sultai commanders like Sidisi and Tasigur. So I decided to play with Thrasios and Ravos, and they work a real treat. Thrasios is a great way to fuel dredge for only 4 mana, and sometimes nets you lands, whilst Ravos pumps the board for extra value and more importantly helps you recuperate the creatures in your graveyard (usually Eternal Witness or Greenwarden of Murasa). Having a white splash also gets you access to some really strong cards like Path/Swords, Unburial Rites and Elesh Norn that add extra value to the shell. And then on the side there's a splash of land abuse with Gitrog Monster, Crucible of Worlds, Trade Routes and Patron of the Moonfolk to create a seriously strange engine.
    Posted in: Commander (EDH)
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It seems like it's fairly costed, but the second line of text is a little confusing. The first part I think is usually reworded as '~ can only block creatures with flying', but the second part is basically reminder text for Flying sans Reach (which I can understand because it's happened before.). I'm not sure whether limiting the tappable creatures to only ones with Flying is strong (depends on the rest of the set I guess). But I'd say it's balanced over all.

    Next;

    Spiteful Rebirth 1BR
    Sorcery {R}
    Return target creature card in your graveyard to the battlefield. It gains trample and haste. At the beginning of the next end step, exile that creature and you lose life equal to its power. Exile Spiteful Rebirth.
    Posted in: Custom Card Creation
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Barbed Masticore 4
    Artifact Creature: Masticore
    First Strike
    At the beginning of your upkeep, sacrifice ~ unless you discard a card.
    Whenever you discard a card, put a +1/+1 on ~.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It seems like a fair enough card. It's not too overpowered, and although the color producing is a bit restricted, it's still good.

    Next: An edit of a previous card of mine.

    Earthshaper Kassim 3BRG
    Legendary Creature: Human Shaman {Mythic}
    You may play land cards from your graveyard.
    1, T, Sacrifice a land: Earthshaper Kassim deals 3 damage to target creature or player.
    "The Druids claim to serve the earth, but their worship only goes to the surface, unaware of its true potential."
    4/4
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Well this is a very powerful card for one mana. It's a versatile cantrip that can deal with a lot of counterspell chains, which is really strong for its mana cost and rarity. You could bump this up to two mana and make it a rare and it'll still be very strong (although the words may be a little complex).

    Next

    Earthcaller Kassim 3BRG
    Legendary Creature: Human Shaman {Mythic}
    You may play an additional land on each of your turns. If you do, that land enters the battlefield tapped.
    You may play land cards from your graveyard.
    "The Druids claim to serve the earth, but their worship only goes to the surface, unaware of its true potential."
    5/5

    I mainly created this because Jund has a lot of really nice land related effects (Like Gitrog, Wurm Harvest and the new Omnath) but doesn't have a good commander to support it. So here's one that I think will help without being too powerful (as in re-using wastelands over and over).
    Posted in: Custom Card Creation
  • posted a message on The Commander's Tools Game
    Lumnibian 3GU
    Creature: Frog Jellyfish
    Lumnibian enters the battlefield with four +1/+1 counters on it.
    T, remove all +1/+1 counters from Lumnibian: Gain control of target creature whose power is less than or equal to the number of creatures you control.
    0/0

    Next: Mina and Denn, Wildborn
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Well you've basically done a second version of Monstrous. They're exactly the same. Also this is very strong for a common. By turn three you can have a 6/6 which is bonkers. Blossom/Monstrosity 1 or 2 would be fine.

    Sensei Iron-Paw 1RW
    Legendary Creature: Fox Samurai {R}
    Vigilance, Bushido 1
    Whenever a creature you control blocks, you may have it deal damage equal to its power to that creature’s controller.
    1R: Target creature attacks this turn if able.
    2/3
    Posted in: Custom Card Creation
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