Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on March 2018 CCL Round 2 - Mo Mana Mo Problems
    Magmatic Cataclysm 1RG
    Sorcery (Rare)
    Escalate 2 (Pay this cost for each mode chosen beyond the first.)
    Choose one or more. You may choose the same mode more than once.
    • Destroy target land.
    • Add RRGG to your mana pool.
    • Magma Surge deals 3 damage to each creature without flying.
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 7TH, 2018
    Votes: Indighost, Forestsguy

    Ravenous Hellkite 2RR
    Creature - Dragon (Mythic)
    Flying, haste
    At the beginning of combat on your turn, choose a player at random. If an opponent is chosen this way, Ravenous Hellkite attacks that player this combat it able. If you were chosen this way, tap Ravenous Hellkite and sacrifice another creature.
    The dragon has no pretense of loyalty or compassion. It is consumed by Hunger and rage.
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 6TH, 2018
    Votes: Antiantiserum, rkohn1357

    Grasp of Winter 1WU
    Sorcery (Uncommon)
    Choose one —
    • Tap target creature. That creature doesn't untap during its controller's next untap step.
    • Destroy target tapped creature.
    Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 5TH, 2018
    Votes : Indighost, Netn10


    Living Mirror 2WU
    Enchantment (Rare)
    When Living Mirror enters the battlefield, exile target creature an opponent controls until Living Mirror leaves the battlefield. If you do, Living Mirror becomes a copy of that creature, except it's still an enchantment, and it's a Reflection in addition to its other types.
    The Mirror is a window to oneself. Open it, and you may not like what you see.
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Etherium Ripper 3B
    Creature - Zombie (Uncommon)
    Etherium Ripper gets +1/+0 for each Artifact card in your graveyard.
    Recycling 3B (3B, Discard a card: Return this card from your graveyard to your hand.)
    "The metals on this world shall advance our goals considerably. You have my thanks, Tezzeret." — Praetor Sheoldred

    2/4

    Since cycling was a thing in Alara I thought having a reversed cycling effect could be interesting.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Rhogar the Enraged 1RG
    Legendary Creature - Elf Berserker
    First strike, trample, haste.
    Whenever Rhogar the Enraged leaves the battlefield, it deals damage equal to its power to you.
    "Don't get in my way."
    4/2

    Next: A BR enchantress commander.
    Posted in: Custom Card Contests and Games
  • posted a message on MARCH 4TH, 2018
    Votes : Indighost, Void_nothing

    Sword of Kamahl 3
    Legendary Artifact — Equipment (Rare)
    Equipped creature gets +2/+0 and has trample, haste and, "2, T: This creature fights target creature an opponent controls" .
    Equip 3
    "Behold the Hero of Otaria, slayer of the False God."
    — Zyd, Kamahlite Druid
    Posted in: Monthly Contests Archive
  • posted a message on MARCH 3RD, 2018
    Votes: Forestsguy, |Katamari|

    Posted in: Monthly Contests Archive
  • posted a message on March 2, 2018
    Votes : |Katamari|, Antiantiserum

    Bloodflow Eternal 3BB
    Creature - Zombie Jackal Wizard (Rare)
    Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
    Whenever an opponent loses life, you gain that much life.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on March 1, 2018
    Votes: Rudyard, Flatline

    Joruk, Keeper of Halmsvale 2GW
    Legendary Creature: Human Scout (Rare)
    Vigilance
    At the beginning of your upkeep, look at the top X cards of your library, where X is the number of enchantments you control, then put them back in any order.
    Whenever an enchanted creature you control attacks, draw a card.
    "I will find a cure."
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    *Looks at the entries above*
    *Is this challenge ravnica themed?*
    *checks*
    *It isn't but I want it to be.*

    Boros Helixmage RW
    Creature - Human Spellshaper (Uncommon)
    Lifelink
    RW, T, Discard a card: Boros Sparkmage deals 3 damage to target creature or player.
    "My passion channels the lightning, but my it's heart that reins it in."
    2/2

    IIW: Pushing Red's design space
    Posted in: Custom Card Contests and Games
  • posted a message on March MCC Round 1 - The Stages of Life - Childhood
    Goldvine Dancer W
    Creature - Human (Common)
    Lifelink
    "Look at you, little Irva, dancing among the flowers. To be young, and so passionate. It warms my heart to see such beauty."
    - Joruk, Keeper of Halmsvale

    1/2

    Goldvine Infection 1BG
    Enchantment - Aura (Rare)
    Enchant creature
    Enchanted creature gets -1/-1 has "At the beginning of your upkeep, you lose 2 life and Goldvine Infection's controller gains 2 life."
    When Goldvine Infection is put into a graveyard from the battlefield, return it to your hand.
    "Why must beautiful things always harm us?"
    - Joruk, former Keeper of Halmsvale
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    While nothing about this card screams 'Angel' to me, the sassiness did make me laugh. There's a lot of stuff she does to prevent interaction, which is funny considering she really hoses other stax cards. Your wording is definitely off, however. I think that all your different interaction halters belong on separate lines rather than being together which ends up making her very wordy. I also feel that tapping creatures is a very important part of the game, especially because of abilities that creatures can gain via cards like Cryptolith Rites. If I had to reword that ability I'd either choose one of these:
    Spells and abilities (your opponents control) can't cause Sassy-iel to become tapped.

    or
    If a spell or ability (an opponent controls) would tap Sassy-iel, untap her instead.

    or
    Whenever Sassy-iel becomes tapped, untap her.


    There is a slight difference between these abilities. The first one I believe is closer to what you might want in terms of rule-altering, but it also seems the less likely of the three. The second one acts as a replacement effect and means that you can potentially abuse it a little if you become forced to tap creatures again and again. The last one is just a triggered ability and can do some absolutely stupid things with things like Retraction Helix. Note that the first two make a reference to spells and abilities (with brackets for singling out opponents if that's what you want), meaning that Sassy-iel would still have to tap to attack or as a cost to activate an ability (like with Retraction Helix).

    As for the control changing ability, I think the easiest way is to create a replacement effect like:
    If a player would gain control of Sassy-iel, her owner gains control of her instead.


    The prevented from attacking line is repeated in your second ability as well, so I would just scrap that one. Considering you're going to most likely be Sassy-iel's controller all the time, I think you can just change it to "You" instead. I designed a similar legendary at one point to combat pillowfort decks, and the wording I used was more like this:
    Spells and abilities your opponents control can't prevent you from attacking, untapping permanents or casting spells.


    So if I had to reword Sassy-iel, it'd be something like this:
    Sassy-iel, Feisty and Audacious 2BBRR
    Flying, menace
    Sassy-iel, Feisty and Audacious can't be countered.
    If a spell or ability an opponent controls would tap Sassy-iel, untap her instead.
    If a player would gain control of Sassy-iel, her owner gains control of her instead.
    Spells and abilities your opponents control can't prevent you from attacking, untapping permanents or casting spells.
    "Oh no you didn't!"
    5/5


    This obviously makes her very wordy on an actual card (possibly too wordy) and a great value creature. Anything less than Mythic would need some serious changes.
    I like this design, but I'm a bit sad to not see a subtype here either. It reminds me a little of Goblin Woodcutter and to that extent I feel that you should have to tap the Ravager to produce mana, because it generates a whole lot of value from one land, and I get that you'd need to run two to three colors to get maximum value from this, but having all yours Islands and Forests make three mana AND ping a small creature or player is a very powerful ability to have at an uncommon, especially on a 3/1 with First Strike which is very strong body for a three mana card. You could bump this up to a rare and people would still think it's too
    strong. I do really like the design though.
    I've always like Thallids, so seeing them again does make me happy. I can see a shift into blue being flavorful depending on their environment etcetera, and at common I think this is a fine card. My only gripe is that it only gives Hexproof to Funguses rather than all creatures. Granted if it did you might have to make it uncommon like Vitaspore Thallid, but I feel that it's what all the Saproling players would prefer were I designing it.
    I was sure Sphinx of Lost Riddles already a card, but it turns out it's Sphinx of Lost Truths. I really like the ability, but I feel for limited purposes it should really target any other permanent so as to make it slightly easier to kill. I kinda wish the name and the flavor of the card contributed to the ability. I'm picturing a Sphinx that uses its great knowledge and wisdom to protect and shield others, but I don't really see that anywhere on the card except for its ability. Love the design though, and it's fairly costed for it's stats and body.
    Oh boy this is strong. To answer your question I'm perfectly okay with Tarkir factions, Dromoka is definitely an off-color dragon. As for your card, lose the first strike and haste (which is in green tertially and not in white at all so I would have picked a different ability either way) and you've still got a strong uncommon. Definitely a limited bomb, but without the haste and first strike it's 6 power for 7 mana across different bodies (or one if there's nothing else or there are no other creatures with lower toughness), and it promotes synergy. Could be a rare if it costed 6, but at 7 it can slide as a powerful uncommon.
    I'm perfectly fine with Cindermaw Voidkite (love the name), although I'm not sure where I picture this creature being from. Zendikar didn't have Eldrazified creatures, but Innistrad doesn't interact with colorless mana. That aside, I think the ability is fine, it reminds me of a toned-down Drana, Kalastria Bloodchief.

    As for Haset, a 5/6 flyer for 4 would be disgusting if it didn't have defender, and even then it could be a real roadblock in a limited environment. This seems more mythic than rare considering the amount of colors, power, resilience and value generation the card provides. I get what you're doing with the second ability by having it be killed only through combat damage/burn, but I feel that something along the lines of "Haset, Tester of Time has indestructible as long as it isn't attacking or blocking." might be smoother.
    I really like the design of this card. The staxiness of angels isn't something you see very often, and to have that aspect of them bleed into black is something I wholly approve. The only thing I would change is that I wouldn't limit the untap ability to a creature you control so that you can enable multiplayer politics by using your life total as a bargaining chip.
    This isn't an off-color creature considering Elves are Green, but I'll provide feedback anyway. So if I get this right, this taps to destroy any artifact creature, enchantment creature, planeswalker/creature like Gideon Jura, or a land creature? For no added mana to that ability this'll have to be a rare (I noticed you didn't put a rarity to your card, please do so next time). The ability, flavorful as it is considering you're destroying creatures with noncreature-permanent types, doesn't go into the color pie. Green does destroy noncreature permanents, but not creatures (though it has had "destroy target artifact creature" a couple of times. I'm not too sure how I feel about this card, but it's very boundary pushing so I'll give it that.
    As far as I know landwalk has been sifted out of the evergreen list, so I don't know how I feel about that aspect of it. It's a very high-value creature which is definitely green, and the drawback is very fair I feel. However I don't really get the feeling that this card is a Horror either.
    Winner: Antipox
    Honorable Mention: |Katamari|
    Next Challenge: IIW: a multicolor spellshaper. (Waterfront Bouncer and Jaya Ballard, Task Mage are examples of monocolor spellshapers.)
    Posted in: Custom Card Contests and Games
  • posted a message on March 2018 CCL Round 1 - Desaturated
    World Breach 3CR
    Instant
    Devoid (This card has no color.)
    You may put a creature card from your hand or exile onto the battlefield. It gains haste. Return it to its owner's hand at the beginning of the next end step.
    In the span of an hour, the Eldrazi Titan destroyed Valakut, then simply vanished.
    Posted in: Monthly Contests Archive
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It's a very interesting card. I really like the fact that you can pour your mana into it, but the Multikicker cost might be a bit cheap? 1B might still be a playable cost considering the incremental value you get from removing win conditions from an opponent's deck. Does some silly things with Changeling for sure. I think it's fairly balanced as long as isn't put into a Tribal set.

    My card is trying to push Red's boundaries of the color pie a little, but I think it's a bit fair.

    Defy Fate 3RR
    Sorcery (Rare)
    Put a creature card from your hand or exile onto the battlefield under your control. It gains haste until end of turn. Return it to your hand at the beginning of the next end step.
    Munda’s will to live pushed him away from the Blind Eternities and back into Zendikar.

    The idea here would be to allow exiled creatures to briefly return akin to something like Through the Breach. One of Red's enemy colors being white is primary in exiling cards, and flavour-wise that stems from binding/banishing magic as well as arrest/containment. Red being the color of independence and freedom could be argued to break through restraints and imprisonment through sheer passion/force of will. I know Wizards doesn't want to play around with exile too much for fear that it might turn into another graveyard so I wouldn't see this type of card appearing anywhere else than rare and only occasionally in a set.

    Looking forward to hearing your thoughts on it!
    Posted in: Custom Card Creation
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