Phoenix Umbra3RR
Enchantment - Aura (Rare)
Enchant Creature
Enchanted creature gets +2/+2 and has flying and haste.
Whenever Phoenix Umbra is put into your graveyard from the battlefield, choose a creature on the battlefield. Return Phoenix Umbra to the battlefield enchanting that creature at the beginning of the next combat on your turn.
Totem Armor
Kraj Reengineered3GUR
Legendary Creature - Ooze Weird (Mythic Rare)
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control.
Whenever Kraj Reengineered attacks, you may remove any number of +1/+1 counters from creatures you control. When you do, cast an instant or sorcery card from your hand or graveyard with converted mana cost equal or less than the number of counters removed this way. If you cast a spell from your graveyard this way, exile that spell as it resolves. "Project Kraj was activated with draconic brain fluid. I provided a higher quality sample." -Niv-Mizzet
4/4
Melancholyre3
Enchantment Artifact - Equipment (Rare)
Equipped creature has lifelink and "2, T, Sacrifice an enchantment: Return target enchantment card from your graveyard to your hand.
Equip 3 It forever lies on the banks of the Nine Rivers, calling mourning mortals to their lost love.
Tamiyo of the Story Circle1GUW
Legendary Planeswalker - Tamiyo
[+2:] Reveal cards from the top of your library until you reveal an instant, enchantment, or Planeswalker card and put it into your hand. Put the rest on the bottom of your library in a random order.
[-1:] Exile target permanent, then return it to the battlefield under its owner's control.
[-8:] Draw three cards. You get an emblem with "You may activate loyalty abilities of planeswalkers you control as though they cost [0]."
Tamiyo of the Story Circle can be your commander.
4
Next: A commander that transforms into a noncreature/nonplaneswalker permanent.
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and ???, War Machines = ???)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Common 6 of 10:
Skyreach Wardens4G
Creature - Elf Druid (C)
Reach Engineer 2 - When Skyshallow Wardens enter the battlefield, if you control two or more creatures with +1/+1 counters on them, create two 1/1 colorless Thopter artifact creature tokens with flying. "The vines of our home were once the closest things to the heavens. Now it is within our grasp."
3/3
{Watermark: Republic of Hazba}
Goblin Wagoner1R
Creature - Goblin Pilot (C)
First Strike
Whenever Goblin Wagoner crews a Vehicle, that Vehicle gets +X/+0 until end of turn, where X is Goblin Wagoneer's power. "There is no word in the goblin language for safety. That's why they're expendable."
-Tomula of House Barat
1/1
{Watermark: War Machines}
Archduke's Tribute2B
Sorcery
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Vivien's Summons2GG
Sorcery (Rare)
As an additional cost to cast this spell, discard a creature card from your hand.
Create a token that's a copy of the discarded card, except it loses all abilities and is a Spirit in addition to its other types. To her dismay, the Arkbow captures the essence of Vivien's companions, not their souls.
Pathshaper En-Kor1W
Creature - Kor Cleric (Uncommon)
Vigilance
At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn. "Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
2/2
Gerrard, Weatherlight Hero2RW
Legendary Creature - Human Soldier (Mythic Rare)
First Strike, vigilance
Whenever Gerrard, Weatherlight Hero attacks, reveal cards from the top of your library until you reveal a historic card. Gerrard gets +X/+0 until end of turn, where X is that card's converted mana cost. Put that card into your hand and the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) T, Tap six untapped historic permanents you control: Exile target permanent. "I may have been Urza's champion, but together, we are his Legacy."
3/3
I thought the challenge would be Spellshapers (beast tribal being my Blue Vampire IIW) I'm okay either way.
Votes go to Cardz5000 and HelixPinnacle
Bosdo, Gargantuan Lord5RWG
Legendary Creature - Beast (Mythic Rare)
Vigilance, haste
Beast creature spells you cast cost X to cast, where X is that creature's base power.
Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
Soul Distiller2UU
Creature - Vampire Wizard Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead. "What does it truly mean to be soulless?"
-Runo Stromkirk
2/2
Manablaze3R
Sorcery (Common)
Disintegrate 3 This spell deals 3 damage to target nonland permanent. If that permanent's converted mana cost is 3 or less, exile it. "Some say water beats fire. I say you should have brought more fire."
-Jaya
Mask of Introspection2UUU
Enchantment - Aura Mask (Rare) (Players can't have more than one Mask attached to them at a time.)
Enchant player
You and enchanted player each play with their hand revealed.
Once during your turn, you may play a card from enchanted player's hand.
Once during enchanted player's turn, that player may play a card from your hand. Estrid stared into her creation and saw only herself.
Xanthous Engine5G
Artifact Creature - Insect Construct
Flying
Whenever Xanthous Engine enters the battlefield or attacks, create a 0/1 green Insect artifact creature token with flying and "When this creature attacks, your opponents can't cast spells this turn."
"And all at once a buzzing fell upon the world, and silence took on a new meaning."
3/3
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Soldier
• Token Creature - Soldier (S)
1/1
Common 1 of 10
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
Azra Stonebreaker2R
Creature - Azra Shaman (C)
Whenever Azra Stonewarden enters the battlefield, destroy target artifact. "If the cliffsides are too steep for our landing ships, we're usually here to oblige."
2/2
Bitterbite Blessing1G
Sorcery (C)
Target creature gets +2/+2 until end of turn. Enlighten - If the top card of your library shares a color with Bitterbite Blessing, that creature gains deathtouch until end of turn. "Bitterbite flowers were nothing more than a common weed, until we were shown how to truly exploit it."
-Tora, Bajig Alchemist
Chromefill Maniac1RR
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
Enchantment - Aura (Rare)
Enchant Creature
Enchanted creature gets +2/+2 and has flying and haste.
Whenever Phoenix Umbra is put into your graveyard from the battlefield, choose a creature on the battlefield. Return Phoenix Umbra to the battlefield enchanting that creature at the beginning of the next combat on your turn.
Totem Armor
IIW: A new tribe for Azorius
Kraj Reengineered 3GUR
Legendary Creature - Ooze Weird (Mythic Rare)
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control.
Whenever Kraj Reengineered attacks, you may remove any number of +1/+1 counters from creatures you control. When you do, cast an instant or sorcery card from your hand or graveyard with converted mana cost equal or less than the number of counters removed this way. If you cast a spell from your graveyard this way, exile that spell as it resolves.
"Project Kraj was activated with draconic brain fluid. I provided a higher quality sample." -Niv-Mizzet
4/4
IIW: Copies
Melancholyre 3
Enchantment Artifact - Equipment (Rare)
Equipped creature has lifelink and "2, T, Sacrifice an enchantment: Return target enchantment card from your graveyard to your hand.
Equip 3
It forever lies on the banks of the Nine Rivers, calling mourning mortals to their lost love.
IIW: Blue or Black Dinosaurs
Legendary Planeswalker - Tamiyo
[+2:] Reveal cards from the top of your library until you reveal an instant, enchantment, or Planeswalker card and put it into your hand. Put the rest on the bottom of your library in a random order.
[-1:] Exile target permanent, then return it to the battlefield under its owner's control.
[-8:] Draw three cards. You get an emblem with "You may activate loyalty abilities of planeswalkers you control as though they cost [0]."
Tamiyo of the Story Circle can be your commander.
4
Next: A commander that transforms into a noncreature/nonplaneswalker permanent.
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and ???, War Machines = ???)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Skyreach Wardens 4G
Creature - Elf Druid (C)
Reach
Engineer 2 - When Skyshallow Wardens enter the battlefield, if you control two or more creatures with +1/+1 counters on them, create two 1/1 colorless Thopter artifact creature tokens with flying.
"The vines of our home were once the closest things to the heavens. Now it is within our grasp."
3/3
{Watermark: Republic of Hazba}
Goblin Wagoner 1R
Creature - Goblin Pilot (C)
First Strike
Whenever Goblin Wagoner crews a Vehicle, that Vehicle gets +X/+0 until end of turn, where X is Goblin Wagoneer's power.
"There is no word in the goblin language for safety. That's why they're expendable."
-Tomula of House Barat
1/1
{Watermark: War Machines}
Archduke's Tribute 2B
Sorcery
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Vivien's Summons 2GG
Sorcery (Rare)
As an additional cost to cast this spell, discard a creature card from your hand.
Create a token that's a copy of the discarded card, except it loses all abilities and is a Spirit in addition to its other types.
To her dismay, the Arkbow captures the essence of Vivien's companions, not their souls.
IIW: Fiora/Conspiracy 3
Pathshaper En-Kor 1W
Creature - Kor Cleric (Uncommon)
Vigilance
At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn.
"Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
2/2
IIW: Legendary Giants, Cyclops or Golems
Legendary Creature - Human Soldier (Mythic Rare)
First Strike, vigilance
Whenever Gerrard, Weatherlight Hero attacks, reveal cards from the top of your library until you reveal a historic card. Gerrard gets +X/+0 until end of turn, where X is that card's converted mana cost. Put that card into your hand and the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
T, Tap six untapped historic permanents you control: Exile target permanent.
"I may have been Urza's champion, but together, we are his Legacy."
3/3
IIW: Mana rocks
Votes go to Cardz5000 and HelixPinnacle
Bosdo, Gargantuan Lord 5RWG
Legendary Creature - Beast (Mythic Rare)
Vigilance, haste
Beast creature spells you cast cost X to cast, where X is that creature's base power.
Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
IIW:Boardwipes
Creature - Vampire Wizard
Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead.
"What does it truly mean to be soulless?"
-Runo Stromkirk
2/2
IIW: Beast tribal support.
Sorcery (Common)
Disintegrate 3 This spell deals 3 damage to target nonland permanent. If that permanent's converted mana cost is 3 or less, exile it.
"Some say water beats fire. I say you should have brought more fire."
-Jaya
IIW: Devour
Mask of Introspection 2UUU
Enchantment - Aura Mask (Rare)
(Players can't have more than one Mask attached to them at a time.)
Enchant player
You and enchanted player each play with their hand revealed.
Once during your turn, you may play a card from enchanted player's hand.
Once during enchanted player's turn, that player may play a card from your hand.
Estrid stared into her creation and saw only herself.
IIW: Spellshapers
Artifact Creature - Insect Construct
Flying
Whenever Xanthous Engine enters the battlefield or attacks, create a 0/1 green Insect artifact creature token with flying and "When this creature attacks, your opponents can't cast spells this turn."
"And all at once a buzzing fell upon the world, and silence took on a new meaning."
3/3
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
Azra Stonebreaker 2R
Creature - Azra Shaman (C)
Whenever Azra Stonewarden enters the battlefield, destroy target artifact.
"If the cliffsides are too steep for our landing ships, we're usually here to oblige."
2/2
Bitterbite Blessing 1G
Sorcery (C)
Target creature gets +2/+2 until end of turn.
Enlighten - If the top card of your library shares a color with Bitterbite Blessing, that creature gains deathtouch until end of turn.
"Bitterbite flowers were nothing more than a common weed, until we were shown how to truly exploit it."
-Tora, Bajig Alchemist
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
IIW: Squirrels