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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Phoenix Umbra 3RR
    Enchantment - Aura (Rare)
    Enchant Creature
    Enchanted creature gets +2/+2 and has flying and haste.
    Whenever Phoenix Umbra is put into your graveyard from the battlefield, choose a creature on the battlefield. Return Phoenix Umbra to the battlefield enchanting that creature at the beginning of the next combat on your turn.
    Totem Armor

    IIW: A new tribe for Azorius
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 12/18/18: Simic-Izzet Collaboration Project
    Cardz5000, Netn10

    Kraj Reengineered 3GUR
    Legendary Creature - Ooze Weird (Mythic Rare)
    Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control.
    Whenever Kraj Reengineered attacks, you may remove any number of +1/+1 counters from creatures you control. When you do, cast an instant or sorcery card from your hand or graveyard with converted mana cost equal or less than the number of counters removed this way. If you cast a spell from your graveyard this way, exile that spell as it resolves.
    "Project Kraj was activated with draconic brain fluid. I provided a higher quality sample." -Niv-Mizzet
    4/4

    IIW: Copies
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/17/18: Musical Instruments
    Cardz5000, Netn10

    Melancholyre 3
    Enchantment Artifact - Equipment (Rare)
    Equipped creature has lifelink and "2, T, Sacrifice an enchantment: Return target enchantment card from your graveyard to your hand.
    Equip 3
    It forever lies on the banks of the Nine Rivers, calling mourning mortals to their lost love.

    IIW: Blue or Black Dinosaurs
    Posted in: Monthly Contests Archive
  • posted a message on Commander Game
    Tamiyo of the Story Circle 1GUW
    Legendary Planeswalker - Tamiyo
    [+2:] Reveal cards from the top of your library until you reveal an instant, enchantment, or Planeswalker card and put it into your hand. Put the rest on the bottom of your library in a random order.
    [-1:] Exile target permanent, then return it to the battlefield under its owner's control.
    [-8:] Draw three cards. You get an emblem with "You may activate loyalty abilities of planeswalkers you control as though they cost [0]."
    Tamiyo of the Story Circle can be your commander.
    4

    Next: A commander that transforms into a noncreature/nonplaneswalker permanent.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
    Skulk
    Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
    Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and ???, War Machines = ???)
    Soldier
    Token Creature - Soldier (S)
    1/1

    Hazban Smuggler 1U
    Creature - Merfolk Pirate (C)
    Skulk (This creature can't be blocked by creatures with greater power.
    U: Hazban Smuggler gets -1/+1 until end of turn.
    2/1
    {Watermark: Republic of Hazba}

    Steamdriven Microtank 1
    Artifact - Vehicle (C)
    Trample
    Crew 1
    Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
    2/1
    {Watermark: War Machines}

    Collect the Reports 3U
    Sorcery (C)
    Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
    Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
    {Watermark: Republic of Hazba}

    Clockwork Seigneur 3
    Artifact Creature - Knight Construct (C)
    Protection from Soldiers and from Archers
    Clockwork Seigneur enters the battlefield tapped.
    Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
    2/3
    {Watermark: War Machines}

    Call the Cavalry 3W
    Sorcery
    Create two 2/2 white Knight creature tokens with vigilance.
    The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
    {Watermark: Bajig Archduchy}
    Common 6 of 10:

    Skyreach Wardens 4G
    Creature - Elf Druid (C)
    Reach
    Engineer 2 - When Skyshallow Wardens enter the battlefield, if you control two or more creatures with +1/+1 counters on them, create two 1/1 colorless Thopter artifact creature tokens with flying.
    "The vines of our home were once the closest things to the heavens. Now it is within our grasp."
    3/3
    {Watermark: Republic of Hazba}

    Goblin Wagoner 1R
    Creature - Goblin Pilot (C)
    First Strike
    Whenever Goblin Wagoner crews a Vehicle, that Vehicle gets +X/+0 until end of turn, where X is Goblin Wagoneer's power.
    "There is no word in the goblin language for safety. That's why they're expendable."
    -Tomula of House Barat

    1/1
    {Watermark: War Machines}

    Archduke's Tribute 2B
    Sorcery
    Each player sacrifices an artifact or creature.
    "I need soldiers, and I need weapons. I'll take whichever best one you have."
    {Watermark: Bajig Archduchy}
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/16/18)(Discard Spells In Green)
    Flatline, Netn10

    Vivien's Summons 2GG
    Sorcery (Rare)
    As an additional cost to cast this spell, discard a creature card from your hand.
    Create a token that's a copy of the discarded card, except it loses all abilities and is a Spirit in addition to its other types.
    To her dismay, the Arkbow captures the essence of Vivien's companions, not their souls.

    IIW: Fiora/Conspiracy 3
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Everyday S2 (12/15/18) (Shadow and Shadow Matters)
    Netn10, Conntroll

    Pathshaper En-Kor 1W
    Creature - Kor Cleric (Uncommon)
    Vigilance
    At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn.
    "Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
    2/2

    IIW: Legendary Giants, Cyclops or Golems
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Gerrard, Weatherlight Hero 2RW
    Legendary Creature - Human Soldier (Mythic Rare)
    First Strike, vigilance
    Whenever Gerrard, Weatherlight Hero attacks, reveal cards from the top of your library until you reveal a historic card. Gerrard gets +X/+0 until end of turn, where X is that card's converted mana cost. Put that card into your hand and the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
    T, Tap six untapped historic permanents you control: Exile target permanent.
    "I may have been Urza's champion, but together, we are his Legacy."
    3/3

    IIW: Mana rocks
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/14/18)(Beast Tribal Support)
    I thought the challenge would be Spellshapers (beast tribal being my Blue Vampire IIW) I'm okay either way.

    Votes go to Cardz5000 and HelixPinnacle

    Bosdo, Gargantuan Lord 5RWG
    Legendary Creature - Beast (Mythic Rare)
    Vigilance, haste
    Beast creature spells you cast cost X to cast, where X is that creature's base power.
    Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
    8/8

    IIW:Boardwipes
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Everyday S2 (12/13/18)(Blue Vampires)
    Soul Distiller 2UU
    Creature - Vampire Wizard
    Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead.
    "What does it truly mean to be soulless?"
    -Runo Stromkirk

    2/2

    IIW: Beast tribal support.
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Manablaze 3R
    Sorcery (Common)
    Disintegrate 3 This spell deals 3 damage to target nonland permanent. If that permanent's converted mana cost is 3 or less, exile it.
    "Some say water beats fire. I say you should have brought more fire."
    -Jaya


    IIW: Devour
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday S2 (12/12/18)(Enchant player, non-Curse)
    Cardz5000, Raptorchan

    Mask of Introspection 2UUU
    Enchantment - Aura Mask (Rare)
    (Players can't have more than one Mask attached to them at a time.)
    Enchant player
    You and enchanted player each play with their hand revealed.
    Once during your turn, you may play a card from enchanted player's hand.
    Once during enchanted player's turn, that player may play a card from your hand.
    Estrid stared into her creation and saw only herself.

    IIW: Spellshapers
    Posted in: Monthly Contests Archive
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Xanthous Engine 5G
    Artifact Creature - Insect Construct
    Flying
    Whenever Xanthous Engine enters the battlefield or attacks, create a 0/1 green Insect artifact creature token with flying and "When this creature attacks, your opponents can't cast spells this turn."
    "And all at once a buzzing fell upon the world, and silence took on a new meaning."
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
    Soldier
    Token Creature - Soldier (S)
    1/1
    Common 1 of 10

    Hazban Smuggler 1U
    Creature - Merfolk Pirate (C)
    Skulk (This creature can't be blocked by creatures with greater power.
    U: Hazban Smuggler gets -1/+1 until end of turn.
    2/1

    Azra Stonebreaker 2R
    Creature - Azra Shaman (C)
    Whenever Azra Stonewarden enters the battlefield, destroy target artifact.
    "If the cliffsides are too steep for our landing ships, we're usually here to oblige."
    2/2

    Bitterbite Blessing 1G
    Sorcery (C)
    Target creature gets +2/+2 until end of turn.
    Enlighten - If the top card of your library shares a color with Bitterbite Blessing, that creature gains deathtouch until end of turn.
    "Bitterbite flowers were nothing more than a common weed, until we were shown how to truly exploit it."
    -Tora, Bajig Alchemist
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Chromefill Maniac 1RR
    Creature - Human Berserker (Rare)
    Haste
    Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
    As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
    3/1

    IIW: Squirrels
    Posted in: Custom Card Contests and Games
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