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  • posted a message on New Challenge Every Day, 12/28/18: Three Colored Gods
    Zemoo, Raptorchan

    Shashma, the Loyal 1GWB
    Legendary creature - God (Mythic)
    Vigilance, indestructible
    Shashma can't attack or block unless each other creature you control that can attack or block attacks or blocks as well.
    3, Discard a card: Untap another target creature. If that creature's power is less than or equal to the discarded card's converted mana cost, put a +1/+1 counter on it.
    5/6

    IIW: I win? Otherwise Land Creatures?
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Okay so I got delayed but let's get these judgements done! I'll be assessing the cards on how well they seem as a multicolour card as well as how they'd perform in a theoretical limited environment.

    Jamblock; It's an interesting design considering you need to find a way to get it tapped. Attacking is the easiest way but not necessarily the best depending on a board state in limited. It encourages a weenie strategy which leans to white and rewards you with card advantage which leans in blue, so I would say this card is well up to standard. The only gripe may be that it may provide a bit too much reliable card draw for an uncommon.

    mirrislegend: Two mana draw two lands or creatures at instant speed? Very powerful ability without question, and I'm not too sure how to balance it out, probably by reducing the total number of cards looked through - six seems like a bit much. It fits as a Simic card considering cards like Gift of the Gargantuan and Pieces of the Puzzle, but it's also not the most original design. I do like the name however!

    Cardz5000; so it's a three mana 3/5 which, if left unanswered, creates a lot of 1/1s? At an uncommon level this seems too powerful for me. It's a very interesting design in limited as giving the opposing creatures wither makes it a more complicated creature offensively, but as a defensive tool it's far too good, especially when can block the biggest beater and get that many tokens out of it. I'm also not really sold on the hybrid costing either. This card feels more black than it does green, and hybrid cards especially from a design point should try and feel like they could be either. As a rare I think I would really have liked this, but not at uncommon.

    Void_nothing; I like the design, it's a very powerful card. You can toss out an enchantment and nuke away your opponent's biggest threat (that isn't an enchantment - important in a Theros set), and then it still leaves behind a deathtouch body which is really annoying to push through but not too hard to remove with a 1 toughness booty. I'm not especially sold on the flavour however, I don't know if Athreos has or needs Blademasters, and the card in itself doesn't feel like it fits the name (Athreos's Vindicator/Abolisher might have suited better imo). Strong uncommon, definitely first packable.

    Mergatroid Jones; Ghostly Prison but with Ramp, definitely feels GW. It's an interesting card and it might change the way your opponent decides to attack you, but this feels undercosted to me. I could see this as a 3 or even 4 mana card and it being playable in some environments. In limited this is a big head scratcher because your opponent has to commit their resources to deny you additional ones. An aggro limited deck would probably care very little, and a control-style limited deck simply wouldn't attack until they could commit the mana to not get you ramp. So I guess this punishes midrange and possibly Aggro strategies, but this doesn't seem to offer a particular archetype to work around (not that that was the challenge either).

    Jacethebodysculptor; I really like that this plays with the new Azorius mechanic by incentivising you to play for Addendum bonuses, though I would maybe change it to noncreature spells only? The second ability works as a strong Aggro buffer as well, and so I think a 1/5 body might be a bit overkill for three mana. It's a nice design, and I like the flavour of it too.

    kwanyegor; Now this is a punisher uncommon. Bolting a face when a flying creature dies is very painful and textbook RG, but aside from that ability the card in itself is a bit poor. A 3/3 body for four mana could use a bit more oomph I feel (as a 3/4 this card would be a lot more appealing already). The reach is nice and it ties in to stopping flying creatures, I only with there was another way for you to interact with your opponents flyers.

    Volraththerisen; Aetherize already exists, is monoblue, and a lot less mana intensive. This doesn't add anything to it, only makes it harder to use.

    Spelldreamer: Fog on a stick has been done previously with Haze Frog and Selfless Squire, the latter of which is a rare and a better comparison to this card. Squire has the potential to get a lot beefier but in a limited setting I can imagine the Ooze easily being a 3/4 or a 4/5. Now the good part is that it prevents itself from damaging as well so as to not enable an impromptu combat trade, but it still provides a bigger advantage than I think belongs on an uncommon. Also considering Haze Frog as a monogreen creature, I can't justify this card being blue aside from it maybe being a Simic krasis?

    The winner this round is Jacethebodysculptor with honourable mentions to Void_nothing and Jamblock.

    Next: equipment that does not boost power/toughness
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Yep, this one's had some good success! I shall carry out judgments tonight I.e. 6-7 hours from now.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 12/27/18: Peasants
    Cardz5000, Zeemo

    Homestead Matriarch 2G
    Creature - Human (Rare)
    If a land would enter the battlefield untapped under your control, you may have it enter the battlefield tapped instead. If you do, create a 1/1 White Human creature token.
    Tap two untapped humans you control: Untap target land.
    "We may not live like kings or nobles, but we live nonetheless."
    2/2

    IIW: Sliverz
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/26/18: Christmas
    Raptorchan, Cardz5000

    Pull the Cracker 1R
    Sorcery (Uncommon)
    Starting with you, each player clashes with another player. Each player who won this way creates a 1/1 colorless Thopter artifact creature token with flying for each time they won the clash.
    The hard part is putting it all together.

    IIW: Land Creatures
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/25/18: Human Trafficking
    Flatline, Netn10

    Snatcher's Grasp 2B
    Sorcery (Rare)
    Exile target creature and put an Auction counter on it. Once during each turn, any player may cast that card for as long as it remains exiled, and a player may spend mana as though it were mana of any type to cast that spell.
    "Of course you can have her back. If you pay the price."

    IIW: Totem Armor and/or Living Weapon
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/24/18 :Shard Ascendancy
    Flatline, Raptorchan

    Jund Ascendancy RGB
    Enchantment (Rare)
    At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, create two 1/1 Red Goblin creature tokens.
    Whenever a creature you control dies, Jund Ascendancy deals 1 damage to any target.

    IIW: Enchantment Creatures
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Drudge Deer 1BB
    Creature - Elk Skeleton (Uncommon)
    1B: Drudge Deer gets +1/+0 and and gains flying until end of turn.
    1B: Regenerate Drudge Deer.
    It's time for a slay ride.
    2/2

    IIW: Two colour uncommons
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 12/23/18: Multicolor Demons
    Netn10, Raptorchan

    Spiteful Rakshasa 3GB
    Creature - Cat Demon (Rare)
    Menace
    Pay 3 life: Look at the top three cards of your library. Put one of them on top of your library and the rest into your graveyard. If a creature was put into your graveyard this way, put a +1/+1 counter on Spiteful Rakshasa.
    2, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
    The rakshasa could not deny Silumgar's rule, but that does not mean they accepted it.
    4/3

    IIW: Combo engines
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/22/18: Red Exile
    Netn10, Jamblock

    Burning Bridges 4R
    Sorcery (Uncommon)
    Destroy target artifact or land. Exile all cards from its controller's graveyard. Burning bridges deals damage to that player equal to the number of cards exiled this way.
    Chandra didn't cut her ties with the Gatewatch. She burned them away.

    IIW: Ocean creatures
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Puppet Games 5UB
    Sorcery (Mythic Rare)
    Choose another player. Exchange control of each other during your next respective turns.
    Take an extra turn after this one.
    Exile Puppet Games.
    Politics is easy once you've convinced your opponents that they can outdo you.

    IIW: Devotion
    Posted in: Custom Card Contests and Games
  • posted a message on Anagram A Card
    Ess's Treemate 2GG
    Creature - Ape (Common)
    Ess's Treemate gets +2/+2 as long as you control an Ess Planeswalker.
    "Well I certainly wasn't leaving my tree. So he moved in."
    -Ess

    3/2

    Next

    Tuesday Blues
    Delightful Esoterica
    Yam and Brie
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 12/21/18: Simic Hybrid Mana Card
    Flatline, Cardz5000

    Terraform 1 G/U mana
    Enchantment - Aura (Common)
    Enchant Land you control
    Enchanted land becomes a 3/3 Elemental creature with "T: Add one mana of any color." It's still a land.
    "We never command the earth, we only coerce it into doing what's needed of it."
    -Nissa


    IIW: Three colour noncreature spells
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/20/18: Legendary Tokens
    Jamblock, Void_nothing

    Shava, the Hunter Prince 2GW
    Legendary Creature - Human Scout (Rare)
    Vigilance, reach
    At the beginning of your upkeep, if you don't control a creature named Rathas, create Rathas, a 2/2 white legendary Bird creature token with flying, first strike and vigilance.
    1GW, T, tap any number of untapped creatures with Flying you control: Put a +1/+1 counter on each creature tapped this way. You may have one of them deal damage equal to its power to another target creature.
    "My Aerie become more capable with each passing season."
    2/4

    IIW: Contraptions
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day, 12/19/18: Elder Creature Type
    Flatline, HelixPinnacle

    Kasmathi 2GRB
    Legendary Creature - Elder Hydra (Mythic)
    Trample
    Kasmathi enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
    If a source would deal damage to Kasmathi, instead prevent that damage and remove that many +1/+1 counters from it. When you do, search your library for a Hydra or Snake creature card with converted mana cost equal to or less than the total number of counters removed this way, put it onto the battlefield with that many +1/+1 counters on it, then shuffle your library.
    Cut off one head and it'll grow a new body.
    0/0

    IIW: Three color noncreature spells
    Posted in: Monthly Contests Archive
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