Magic Market Index for March 15th, 2019
 
Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2019
  • posted a message on New Challenge Every Day: 3/16/19: CMC 8+
    graffd20, raptorchan

    Entropic Stagnation 5UUU
    Enchantment (Mythic)
    When Entropic Stagnation enters the battlefield, tap all artifacts and all creatures.
    Permanents don't untap during their controller's untap steps.
    At the beginning of each player's upkeep, if that player controls more tapped permanents than untapped permanents, that player returns a permanent they control to its owner's hand.
    "I wish this moment could last forever."
    -Tima the Thoughtless


    IIW: Boros Legendaries
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Simic

    I'm swinging my vote to ztdst/Orzhov this round. I feel there are elements about all of his designs that don't fit quite right.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Kaya, Orzhov Fugitive 1WB
    Legendary Planeswalker - Kaya (Uncommon)
    [+1:] You may exile a creature card from your graveyard. If you do, you gain 2 life.
    [-2:] Exile another target permanent you control, then return it to the battlefield under its owner's control.
    [-6:] Destroy all creatures.
    3

    IIW: Drafting Commanders
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/14/19: Read the Notes
    Basing this loosely off Poker.

    Votes: graffd20, void_nothing

    Devil's Wager 5BR
    A player of your choice reveals cards from the top of their library until they reveal a creature card and exiles that card, then puts all other cards exiled this way on the bottom of their library in a random order. Starting with you, each player may bid any amount of life. Repeat this process two more times, then put all creature cards exiled this way onto the battlefield under the control of the player who paid the most life this way.
    "Sometimes you have to risk it all to have it all."

    IIW: -1/-1 counters
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 2 - From The Vault : Spells
    Night of the Dead 3BBB
    Sorcery (Mythic Rare)
    Reveal cards from the top of your library until you reveal a creature card. If you do, create X 2/2 black Zombie creature tokens, where X is that creature's converted mana cost, and put all cards revealed this way into your graveyard. Otherwise, shuffle your graveyard into your library.
    Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

    Eldrazi Titan shenanigans may begin.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/13/19: An 11/1 Creature
    Raptorchan, Cardz5000

    Soulbright Paragon 2R
    Creature - Elemental Warrior (Rare)
    Champion an Elemental and a land. (When this creature enters the battlefield, sacrifice it unless you exile another Elemental you control and another land you control. When this leaves the battlefield, return those cards to the battlefield.)
    Soulbright Paragon has indestructible as long as it championed a legendary permanent.
    "My people placed their faith in me. I have no right to let them down."
    11/1

    IIW: Monarch
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    [quote from="void_nothing »" url="/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=4426"]Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
    Vampire Cleric
    Token Creature - Vampire Cleric (S)
    2/3
    Common 1 of 10

    Priest of Yore 1R
    Creature - Human Shaman (C)
    T: Add C. Spend this mana only to cast a multicolored spell.
    She remembers where the Gruul forgot. She understands more than the Izzet ever can.
    1/2

    Arctic Krasis 2GG
    Creature - Lizard Bear (C)
    Trample
    When Arctic Krasis enters the battlefield, Metastasize 1. (Distribute up to 1 +1/+1 counter among any number of creatures you control that share a type with this creature.)
    "We designed our Krasis' genetic codes to be interchangeable. The possibilities are endless."

    Sign in Blood BB
    Sorcery (C)
    Target player draws two cards and loses 2 life.
    When an Orzhov vampire offers you its service, you also offer it yourself.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/12/19: Punisher Cards
    graffd20, RileyMcAwesome

    Endless Torment 4RB
    Enchantment - Aura Curse (Mythic)
    Enchant player
    If enchanted player would draw a card, that player may instead skip that draw. If they don't, that player reveals the next card they draw and loses life equal to its converted mana cost.
    5BR: Any player other than enchanted player may pay half their life, rounded up. If no one does, attach Endless Torment to another target player.

    IIW: Land Auras
    Posted in: Monthly Contests Archive
  • posted a message on Nobody expects the Ravnican Inquisition!
    Just another reminder that there's another trap quest this round, meaning it's very possible that there's a hidden Bolas card among the more streamlined, quest-obvious designs.

    Also, I actually designed my card for quest 3, not quest 1. In hindsight it definitely looks like it could have been a quest 1 design considering it's a crocodile fish that's also an anglerfish. I guess that's just Simic for you.

    Rakdos
    Islandwalk and the obvious flavor text referencing the challenge makes me trust this. If you were a Bolas player and you knew your design then I think you'd probably be smarter than that.

    Golgari
    Not an especially forward design, but the flavor seems pretty on point.

    Boros
    This feels like a challenge 1 design that could also be potentially challenge 3. Hexproof from Blue definitely helps set this in challenge 1 though.

    Dimir
    This seems like a very Dimir way to deal with challenge 3, but I'm not sure how this actually fulfills the quest. There's no mention of protecting or evacuating citizens in this design, unless this is some sort of King Crimson/time erasure spell which has potential?

    Izzet
    I swear you design the most un-Izzet izzet cards around. Squid from elementals? Metamorphosis in Izzet rather than in my own guild? Either way, like somebody else said the Islandwalk correlation between you and Mergatroid_Jones is suspicious, and I'm not too sure about that flavor text either?

    Orzhov
    The flavor text is super generic unfortunately, and the effect isn't especially orzhov even though it helps hightlight the "illumination of the depths" element. I get that challenge 1 would be pretty difficult to design for a guild that isn't super aquatic.

    Simic
    So yeah, I get that my design fits challenge 1 pretty well what with it being an aquatic creature with bioluminescence, but I aimed to fulfill challenge 3 with this card actually. The idea would be for this creature, via its second ability, to act as a lightning rod to the storm and turn it into bioluminescence (hence the anglerfish creature, I picked crocodile so I could make a pun). The first ETB mode was on one hand to show it being able to influence a crowd and potentially stir them away from any havoc, and also to potentially throw the Bolas players off course if my card was the hint card. Flash fits it all together with flavor and the challenge needing an immediate response (critical).

    As of right now cards that seems suspicious are Izzet and Orzhov. Rakdos I think is pretty safe this round, and had Dimir not been so consistent in previous rounds I'd be inclined to suspect Cardz5000 as well. I'll need to look at past designs to see how consistent they are. I'm growing more wary of void_nothing as time goes by as he seems pretty quick to pick up the pitchfork and reinforce other's suspicions.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    I suppose we should wait for the quests to be put up before we begin discussion?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!

    Raid (Northern Tribes)
    Colorless Mana and Human Matters (Empire)
    Vehicles and Artifact creatures matter (Ippon)
    Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
    Curses (Ashkai Necromancers)
    Convoke (Circle of Druids)
    Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
    Bought contract - do something unless an opponent pays (the cost).
    Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
    Raid - [Effect] if you attacked with a creature this turn.
    Zombie Pilot
    (•) Token Creature - Zombie Pilot (S)
    Defender
    {Watermark: Ashkai Necromancers+Ippon}
    3/1

    Staunch Wereboar 4G
    Creature - Human Boar (C)
    Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
    "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
    3/5
    {Watermark: Empire+Northern Tribes}

    Clockwork Gardener 2
    Artifact Creature - Construct Druid (C)
    T: Untap target Forest or Plains.
    Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
    1/2
    {Watermark: Ippon+Circle of Druids}

    Dragon's Gift 2W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
    {Watermark: Therran Church+Northern Tribes}

    Charge of Heresy 2RR
    Enchantment - Aura Curse (C)
    Enchant player
    Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
    Malevolent motives and righteous methods form unholy alliances.
    {Watermark: Ashkai Necromancers+Therran Church}

    Thuggish Rescue 3W
    Instant (C)
    Cast this spell only during combat after blockers are declared.
    Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
    Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
    {Watermark: Free Towns}

    Fiery Gifts 1R
    Instant (C)
    Choose one -
    • Fiery Gifts deals 3 damage to target creature.
    • Fiery Gifts deals 1 damage to each creature target player controls.
    Generosity is the most known trait of Therr, especially when it comes to fire.
    {Watermark: Therran Church}

    Bloodied Regalia 2R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +3/-1.
    Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
    Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
    {Watermark: Therran Church}

    Primal Mark 2G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
    "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
    -Tavisham, Elder Druid

    {Watermark: Circle of Druids + Ashkai Necromancers}

    Whitemail Raider 2W
    Creature - Troll Knight (C)
    When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
    Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
    3/2
    {Watermark: Therran Church+Northern Tribes}

    Ensouled Battledisc 2U
    Artifact - Vehicle (C)
    Flying, hexproof
    As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
    Crew 2
    3/3
    {Watermark: Ashkai Necromancers+Ippon}

    Hireling Siege Party 3RR
    Creature - Goblin Warrior (u)
    Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
    Haste, First Strike Menace
    5/3
    (Watermark: Free Towns)
    Uncommon 2 of 3:

    Shackles of Fate 3W
    Enchantment - Aura Curse (U)
    Enchant player
    Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
    Aura Swap 4WW
    Fate might not be as fixed as you think.
    (Watermark: Ashkai Necromancers + Therran Church)

    Soulheart Rouser 4GG
    Creature - Human Druid Bear (U)
    Soulheart Rouser costs 1 less to cast for each creature you control that attacked this turn.
    When Soulheart Rouser enters the battlefield, untap all creatures you control.
    "Too long have the elders slept on the changing world. To adapt is to survive!"
    4/4
    (Watermark: Northern Tribes + Druid Circle)

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Falkenrath Sentry 2B
    Creature - Vampire Soldier (Uncommon)
    Vigilance
    Falkenrath Sentry gets +1/+1 and has lifelink as long as an opponent controls a Vampire.
    "Our coven has weakened. We must shore up our defenses, lest another line supplant our rule."
    2/2

    IIW: Tribe hate
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/11/19: A WINNER and Green Flyers
    void_nothing, graffD20

    Very Hungry Caterpillar 1GG
    Creature - Insect (Rare)
    Devour 1 (As this creature enters the battlefield, sacrifice any number of creatures. This creature enters the battlefield with a +1/+1 counter on it for each creature sacrificed this way.)
    As long as Very Hungry Caterpillar devoured a creature with flying, Hungry Hungry Caterpillar has flying. The same is true for first strike, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
    You are what you eat.
    1/1

    IIW: Devour
    Posted in: Monthly Contests Archive
  • posted a message on The Silly Morphing Magic Card Game
    Bloodline Gourmet + Hackrobat

    Doubtful Nosferartist 2BR
    Creature - Vampire
    Skeptical 1BR (You may cast this spell for its skeptical cost if you're not sure how this card works.)
    When Doubtful Nosferartist enters the battlefield, create three +1/+1 counter tokens and attach them to Doubtful Nosferartist.
    1, Sacrifice a +1/+1 counter: Doubtful Nosferartist gets +2/+2 until end of turn.
    No one understands his art. Not even himself.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 3/10/19: A clean Slate!: Goblin Flavor Text
    Legend, Raptorchan

    Riverbank Boggart 1R
    Creature - Goblin (Common)
    Hexproof from Blue
    Knowing how to swim isn't a prerequisite to knowing how to fish.
    2/1

    IIW: Punisher cards
    Posted in: Monthly Contests Archive
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