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  • 2

    posted a message on CCL The Last (June '19) - Round 2
    Ugin's Conjuring 3
    Sorcery (R)
    Join forces - Starting with you, each player may pay any amount of mana. Each player manifests the top X cards of their library, where X is the total amount of mana spent this way. (To manifest a card, that player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)
    Flashback 4
    The clans of Tarkir were defenseless no longer.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Collaborative Create-A-Booster!
    Let's get a few more sets in before the lockup!

    The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
    Elemental
    Token Creature - Elemental (S)
    6/3
    Common 1 of 9 (Foil at the end):

    Orcish Hellraiser 1R
    Creature - Orc Warrior (C)
    Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
    "For every year the lawbringers locked us up, we'll make them spend in agony."
    3/2

    Herald of Azor 2WW
    Creature - Bird Soldier (C)
    Flying
    Regulate - At the beginning of your end step, if you cast exactly one spell this turn, you gain 2 life.
    Each day the heralds pray for their leader to return, a fleeting hope to fix their past mistakes.
    2/3

    Vertizoa 4U
    Creature - Jellyfish (C)
    Flying
    When Vertizoa enters the battlefield, return target nonland permanent to its owner's hand.
    Their breeding grounds are known to the Parinites as "The hungry jungle".
    3/3
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL The Last (June '19) - Round 1
    Emrakul, the Baneful Moon
    Legendary Creature - Eldrazi (M)
    Suspend 13 0
    Flying, trample, hexproof from all colors.
    When you cast Emrakul, you may sacrifice any number of permanents. If you do, create X colorless 3/2 Eldrazi Horror creature tokens with haste and exile Emrakul with X time counters on it, where X is the number of permanents you sacrificed this way.
    Whenever a time counter is removed from Emrakul whilst its exiled, reveal the top card of your library. If it's a nonland permanent card with converted mana cost equal to the number of time counters on Emrakul, put it onto the battlefield. Otherwise exile it.
    15/15
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Isolation 3RWB
    Sorcery (R)
    Each player chooses a nonland permanent of each type they control, then sacrifices the rest. Players discard cards and exile cards from their graveyards the same way.
    Finally alone, no one could betray Marchesa.

    Next challenge: Copies
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Unbound Flourishing
    Well there are definitely ways to abuse this, but all my brain thinks of right now is Hydra tribal.
    Posted in: The Rumor Mill
  • 1

    posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Overhead Lawrunner 3G
    Creature - Elf Scout (C)
    Haste
    Overhead Lawrunner can't be blocked except by creatures with flying.
    When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
    2/1

    Viashino Desertstalker 1R
    Creature - Viashino Warrior (C)
    Haste
    Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
    "Bandits are the last of our problems on the salt roads."
    -Mishi, Bazaar Trader

    3/2

    Reckless Spearing 1B
    Sorcery (C)
    Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
    "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult

    Thirst for Progress 2U
    Sorcery (C)
    Draw three cards, then discard a card unless you control an artifact.
    The city barons poured their resources into harnessing Wamaka, eager for any result.

    Hungry Skelemental 1B
    Creature - Elemental Skeleton (C)
    2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
    2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
    1/2
    Common 7 of 10:

    Puncture Bolt 1R
    Instant (C)
    Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
    Bandits in the outlands often tinker with their firearms. Poison or magic, their bullets become their calling card.

    Canyon Clamorer 2GG
    Creature - Centaur Shaman (C)
    Reach
    When Canyon Clamorer enters the battlefield, you may play land cards from your graveyard this turn.
    "The cityfolk have no claim to this land. It belongs to my ancestors."
    2/4

    Silvereye's Henchman 3R
    Creature - Orc Rogue (C)
    Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
    When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
    "Pile up the goods on the wagon. The boss is expecting it by sundown."
    3/3
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.

    Tiamazo is a plane where great artistry takes a life of its own. Literally. Painters and sculptors toil day and night for their masterpieces to be acknowledged by the gods of beauty and have life bestowed to it, whereas the monks and shamans seek blessings from enlightenment and scientific research. With the Festival of Creation well on its way, the city is rife with excitement, and Saheeli Rai is eager to see if she can rival the Tiamozi's magics.

    "It has taken many years, Lady Norn, but we are almost ready. Our intel from Tezzeret has allowed us to replicate his technology using our own core. Mirrodin as it was will be destroyed, but we have pinpointed the coordinates and are ready to merge. Today, we reclaim what was lost. Today, we take back our birthland. Onwards, to Phyrexia! Begin The Overlay!"
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    EDIT: Collision fix

    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Propensity to {color} - number of mana symbols of that spell's mana cost.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    Lore counters (possibly for Sagas)
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Triton Shorestalker U
    Creature — Merfolk Rogue (C)
    Triton Shorestalker can’t be blocked.
    "Cowardly, dastardly, slimy, smells like a bag of rotting fish. Not a worthy opponent." - Asterion the Unstoppable
    1/1

    Alseids' Dance 3WW
    Enchantment (C)
    When Alseids' Dance enters the battlefield, create two 1/2 white Nymph enchantment creature tokens.
    Whenever you cast a spell, you gain life equal to its propensity to white. (A spell's propensity to white is the number of white mana symbols in that spell's mana cost.)
    "They do honor to Karametra with their circular chorus and wheelings of farm-tools, but the actual ritual is far older." - Rhopdos, scholar of the Pearlshell Oktave

    Journey Back 1B
    Sorcery
    Choose one or both -
    • Return target nonenchantment creature card from your graveyard to your hand.
    • Return target enchantment creature card from your graveyard to your hand.
    "Don't look back. Trust that she will follow."

    Kruphix's Tending 2G
    Enchantment - Aura (C)
    Enchant creature
    At the beginning of each player's upkeep, put a +1/+1 counter on enchanted creature.
    "Mortals can be daring or clever for a single moment and be known for it, but only time makes heroes."

    Heroic Ardor 1W
    Instant (C)
    Put a +1/+1 counter on target creature. It gains lifelink until end of turn.
    Taulus adjusted his shield and stepped into eternity.

    Deeptide Shield 3UU
    Enchantment Creature - Turtle (C)
    Hexproof
    Enchanted creature gets +2/+3 and has hexproof.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    2/3

    Soulful Aoidos 2R
    Creature - Human Bard (C)
    When Soulful Aoidos enters the battlefield, you may put a lore counter on target permanent that has one or more lore counters on it.
    "There once was a man..."
    1/4

    Satyr Battle Shaman 3G
    Creature - Satyr Shaman (U)
    Aristeia - Whenever Satyr Battle Shaman attacks, destroy up to one target noncreature, nonland permanent if it has converted mana cost equal to or less than the number of Auras attached to Satyr Battle Shaman.
    "There are several reasons why you need to not get into a cudgel battle with a satyr." - Asterion the Unstoppable
    3/3

    Battle the Horde 2RR
    Enchantment - Saga (U)
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Creatures target opponent controls attack during their controller's next turn if able.
    III — Battle the Horde deals damage to target opponent equal to the number of tapped creatures they control.
    Uncommon 3 of 3:

    United Once More 1RW
    Sorcery (U)
    Discard your hand, then draw a card for each enchantment you control.
    Chandra watched as the Ajani's stoic demeanor fell away in Elspeth's embrace.
    {Story spotlight 4 of 5}

    Escape the Underworld 3B
    Enchantment - Saga (U)
    I: Exile a creature or planeswalker you control. If you can't, sacrifice Escape the Underworld.
    II: Exile a creature or planeswalker card from your graveyard. If you can't, sacrifice Escape the Underworld.
    III: Put each card exiled with Escape the Underworld onto the battlefield.

    Megnokos's Vanguard 1W
    Creature - Cat Warrior (C)
    First strike
    Whenever Megnokos's Vanguard attacks, you may sacrifice an enchantment. If you do, destroy target enchantment.
    The leonin tribes were quick to rally to the Archon's call of war.
    2/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Alarum - if an opponent cast a spell this turn, {effect}.
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Viper Pits 2GG
    Instant (C)
    Create two 1/1 green Snake creature tokens.
    Alarum - if an opponent cast a spell this turn, creatures you control gain deathtouch until end of turn.

    Eager Assistant 1U
    Creature - Vedalken Wizard (C)
    1R, Sacrifice Eager Assistant: Exile the top card of your library. You may play that card this turn. If that card is a Project, you may cast it without paying its mana cost.
    Galimed was no king, but he was never short of subjects.
    1/1

    Chaotic Reaction 1R
    Sorcery (C)
    Starting with you, each player sacrifices a permanent of a permanent type that wasn't sacrificed by another player this way.
    Everybody knows that motorium is a devil. Everybody wants to make a deal with him.
    Common 8 of 10:

    Duress B
    Sorcery (C)
    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
    "Tell me Tyla. Where are the others?"

    Restoration Project 2G
    Enchantment - Project
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a land enters the battlefield under your control, you gain 1 life and put a research counter on Restoration Project. If Restoration Project is fulfilled, create a 0/1 green Plant creature token instead.
    "Step by step, we reverse the damage we have done."
    -Henstridge, the Musclemind


    Steady Salvo 2RR
    Sorcery (C)
    Steady Salvo deals 3 damage to target creature. When a creature dealt damage this way would die this turn, Steady Salvo deals 1 damage to that creature's controller and each creature they control.
    The Tangerine Empire had some firepower of its own.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    Situation on Danghan escalates too quickly even if you keep in mind the speed of the progress. In response to the ascension of Ryertan dux, scared by newest innovations but also hoping to get them, Tangerine Empire, Halcurda sultanate and a couple of lesser countries declared the war. Shattered and scattered, Three Great Minds have to unite again to free their fourth member - and then they should decide quickly what to do to stop this madness unless it's too late, before Shadow of Motorium falls.
    Proliferate
    Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
    Project N (This project is fulfilled as long as it has N or more research counters on it.)
    Mutant
    Token Creature - Mutant (S)
    2/2

    Mindstatic 3U
    Instant (C)
    Counter target spell unless its controller pays 6.
    "An ionized electrical field delays the brain's reaction time by a single second and prevents coherent thought. I hope it's not permanent."
    -Brice, the Neuromind


    Emaciated Contagi 3R
    Creature - Human Mutant (C)
    Brice and Galimed left Old Academy with all their speed, both already loathing themselves for trusting the dux.
    5/2

    Curtail the Research 2W
    Instant (C)
    Destroy target artifact or enchantment. Its controller loses 1 life for each research counter on it.
    An engine to purify the motorium and make it harmless to living beings, key to healing the contagi, will never be finished.
    Common 4 of 10

    Tunnel Project 3R
    Enchantment - Project (C)
    Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
    Whenever a creature you control with power 2 or less attacks, put a research counter on Tunnel Project and that creature can't be blocked this turn. Then if Tunnel Project is fulfilled, sacrifice it and destroy target land defending player controls.

    Master's Will 1B
    Sorcery (C)
    As an additional cost to cast this spell, sacrifice a permanent.
    Draw two cards.
    "You've served your purpose."
    -Mabaki, Dux of Ryertan


    Crash of Jackalopes 3G
    Creature - Rabbit Beast (C)
    Trample
    1G: Crash of Jackalopes gets +2/+2 until end of turn. Activate this ability only once each turn for each Rabbit you control.
    What started out as a joke finished with a very heavy punchline.
    4/4
    Posted in: Custom Card Contests and Games
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