We're waiting on Moppe and Smiles. I don't want to move on without them, but I will if I don't get anything by say tuesday. That won't be the end for them though. Moppe will continue biding its time, and Smiles may fall under the thrall of the necromancer, but the skeleton will outlive the human.
Indighost (Bassander) messaged me that he wouldn't be able to participate further. Bassander spends the rest of his days in quiet contemplation in Nessos Shrine. In time, he stops thinking about the goblins being eradicated by a dragon. He becomes like the stone: quiet, resolute, and permanent. A hundred years later, another pilgrim will make her way to the Nessos Shrine, and stop to rest on an oddly shaped stone, like the many oddly shaped stones in the shrine. She will never know that the soul of a Bassander lies within, still in meditation.
- Subject16
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Last active Sat, Oct, 23 2021 07:47:11
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1
Mergatroid_Jones posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]Posted in: Custom Card Contests and Games -
1
Mr. Rithaniel posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleLet's go in the opposite direction:Posted in: Custom Card Contests and Games
Burgeoning Energy 1GG
Enchantment R
Land creatures you control have "T: Add X mana of any one color, where X is this creature's toughness."
When the land can think for itself, it's true power can be brought to bear.
IIW: Baked goods as artifacts -
1
Cardz5000 posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleRoiling Mantle 1RGPosted in: Custom Card Contests and Games
Enchantment - Aura {R}
Enchant land you control
Enchanted land gets +3/+3 and is a 0/0 red and green Elemental creature with haste and trample. It’s still a land.
Other land creatures you control gain trample.
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
IIW: Treasure Tokens -
3
Shea_0 posted a message on Commander July 8th Banlist UpdatePosted in: The Rumor MillQuote from Creedmoor »Kind of happy Iona got the ban. She locked some opponents out of the game completely.
Iona is such a cheese card in EDH that:
every one of my monocolored EDH decks ran at least 4 devoid/colorless spot removal cards
(that's 8 EDH decks *4 = 32 cards)
every one of my black or red-dominant multicolor decks also ran the same suite of spot removal
(that's at least another 6 decks *4 = 24 cards)
So I bought 56 copies of duplicates of the same 4 colorless removal cards just for that *****.
So what that means is that I had to pay the cost of those 50+ cards as an overhead cost on all those decks, just so I can play EDH.
Banning Iona in itself means a depression in value is coming for all that colorless spot removal, if any significant number of other folks gameplanned specifically for Iona like I was doing.. That's a format warping card if I'd say so. Glad she's gone
-
2
void_nothing posted a message on CCL The Last Final (June '19)Menial Subjects 3RRPosted in: Custom Card Contests and Games
Creature - Ogre (R)
Trample, menace, infect
When Menial Subjects enters the battlefield, proliferate.
RR, Sacrifice Menial Subjects: Proliferate twice.
Not Urabrask's slaves - compelled to follow him by something dim and suppressed inside.
4/4
Eight years later
Voidheart Vizier 5BBB
Creature - Djinn (R)
Lifelink
Whenever you cast a spell, look at target opponent's hand and choose a nonland card from it. That player exiles that card. When they do, each player loses life equal to half that card's converted mana cost, rounded down.
His ego trips make others fall down.
5/5
Assure Salvation WU
Instant (R)
All spells lose all types and abilities and become instants with "Create a 4/4 white Angel creature token with flying."
"Can there even be a path not leading to a brighter future? Not so." - Ooria, Archangel of Clocks
Noklis, the Abnormal Bloom BGU
Legendary Creature - Elf Druid (R)
Deathtouch
T: Untap up to two target tapped lands. Each land you don't control untapped in this way deals 1 damage to its controller.
4, T: If target permanent had a counter removed from it this turn, destroy it. Otherwise, put on it your choice of two +1/+1 counters or two counters of a kind already on it.
1/3 -
2
MrTheNilbog posted a message on Sorin, Imperious Bloodlord (Cool Stuff inc preview)Dig the card, but Sorin's face is throwing me for a loop. He looks like he's about to ask mummy for more porridge and will throw a tantrum when he doesn't get it.Posted in: The Rumor Mill -
2
Mergatroid_Jones posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and GamesIntermission
Subject Sixteen 1G
Legendary Creature- Mutant
Defender, Trample
When a player casts a spell, put a +1/+1 counter on Subject Sixteen.
Subject Sixteen can attack as though it didn't have defeder if its power is 5 or greater.
Remove five +1/+1 counters from Subject Sixteen: Draw 3 cards.
0/2
The Raven Man 3B
Legendary Planeswalker- Man
When The Raven Man dies, return him to the battlefield transformed under your control.
{+1}: Search your library for a card. Put that card into your graveyard, and shuffle.
{-3}: Name a card in your graveyard. You may play that card as though it were in your hand this turn.
//////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Squee, Revealed
(RED) Legendary Creature- Goblin
Haste
If Squee, Revealed would die, exile it instead, and return it to the battlefield as Squee, Revealed at the beginning of your next upkeep.
Out of the confusion, a goblin fled.
1/1
Phyrexian Editor 4
Artifact Creature- Advisor Horror
Vigilance
When Phyrexian Editor enters the battlefield, choose a keyword.
All iterations of the chosen keyword are replaced by defender.
2/4
Eventide Sojourner (U/R)G(W/B)
Legendary Creature- Avatar
Protection from monocolored
You may spend mana as though it were of any type.
T: Put a land card from your hand onto the battlefield.
3/3
Sephon 19
Legendary Land- Moon
T: Add C.
T: Add one mana of any color. Activate this ability only if Sephon 19 has been discovered.
Udiscovered 3 (As a sorcery you may tap all creature you control. If you tap three or more creatures in this way, you discover Sephon Nineteen.)
Totally Haywire R
Instant
Until end of turn, all targets for spells and abilities are chosen at random.
Draw a card.
Mergatroid Jones (B/R)
Legendary Creature- Imp
Lands you control have "T, Pay 1 life: Add B or R to your mana pool."
4BBBBRRRR: Create one thousand 0/1 black and red Devil Pest creature tokens. Sacrifice them at the beginning of the next end step.
1/1 -
1
StonerOfKruphix posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...Tezil, the GalvanizerPosted in: Custom Card Contests and Games
{GUR Color Identity Indicator} Legendary Creature — Human Shaman (MR)
Dash GUR
When Tezil, the Galvanizer enters the battlefield, create two 1/1 red Elemental creature tokens with haste, then return a creature you control to its owner's hand. Then, if Tezil, the Galvanizer's dash cost was paid for the second time this turn, for each token you control, create a token that's a copy of that permanent.
"The second time surprises them even more."
3/3 -
2
Phyrexian Editor posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleCurse of Neglect 1UBPosted in: Custom Card Contests and Games
Enchantment - Aura Curse {R}
Enchant opponent
Whenever enchanted player casts a spell, put two curse counters on Curse of Neglect.
Enchanted player's maximum hand size is reduced by one for each curse counter on Curse of Neglect.
IIW: A trained dolphin. -
11
void_nothing posted a message on [Read This] An Update, and a CallSo MTGSalvation will not be closing in July as expected. I know the news of the closure is still fresh in everyone's minds and this development has only added to the confusion. It does not help matters that the staff had very short notice of the sale of the site as well. Still, I, as well as the entire site staff, wishes the new ownership well; MTGSalvation is as important to us as it is to the rest of the community and we hope for the forums to stay online.Posted in: Custom Card Creation
That being said: Once the new site - which I can now say is to be called MTGNexus - is up and running, I will no longer be involved in the Custom Card Creation community on MTGSalvation. MTGNexus is the project of almost all of the current MTGSalvation staff, all of whom I admire and trust, and it is my firm decision to start the custom card community that has been a key part of my life for nigh on fifteen years afresh in newer, hopefully even more fertile soil on a wholly independent site. All future custom card contests I run will take place on MTGNexus and very soon all of the custom card discussion I take part in will be there too.
Anyone who wishes to remain here and try and continue the amazing work that CCC has done on MTGS has all of my love and moral support. I want custom Magic to thrive everywhere, not just in the site that I happen to be active in. But it is my great hope that as many of you as possible will come with me to MTGNexus's Custom Card Creation subforum. It will not have the weight of 15 years of history, but I know that as long as it has you - hands-down my favorite people on the internet - it will have a very, very bright future.
Oh, and I think some of the tools that are planned for the new site are going to help, too. But that's a conversation for another time. - To post a comment, please login or register a new account.
1
Ritsuko, Storm Caller 3UR
Legendary creature — Moonfolk Wizard
Flying
When Ritsuko, Storm Caller enters the battlefield, it deals damage equal to the number of cards in your hand to each opponent who has less cards in their hand than you.
2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
3/3
1
_______________________________________________
Ritsuko found herself face to face with a dragon, the kings of the skies, the apex aerial predators. She had never seen one up close before, having only read about them in the encyclopedias at the library. They were powerful, arrogant and temperamental, and this dragon exhibited all those qualities. Despite it being smaller than the hellkites she had read about, the dragon still towered over her, with a wingspan the size of a small house and a great jaw that could easily bite her in half. Its eyes were fixed on Ritsuko, and it sent a wave of light shimmering through its azure scales. Smaller species compensate for their size with an increased proficiency in magic., she recalled. Given what the dragon had said it seemed reasonable to assume that like Ritsuko, it had a mastery over the magics of the winds and storms. The dragon was still, waiting for Ritsuko to make the first move. "Do I run? No, it wants to chase me. I could reason with it, convince it to let me through. That won't work, it's a powerful being and I've wounded its pride, it's itching for a fight. This won't be an easy opponent."
"Then again, I do like a challenge."
"You hold no domain over the sky, dragon." Ritsuko retorted, "To presume at such only proves your arrogance. Allow me to teach you humility."
The dragon flared its nostrils "You dare challenge the Great Kokoru? I have always respected the Sorotami, but my esteem was misplaced now I see that fools among the likes of you dwell among them."
"Trust me, dragon, there's no Sorotami like me." That part at least was true. The ideal Sorotami is composed, polite, meticulous. Ritsuko possessed those qualities on most days, but her prowess at elemental magic nurtured an ego within her from a very young age. It was an arrogance she had yet to outgrow. "I can assure you the winds will obey the command of a Sorotami master over those of a lizard who made his way up here."
The dragon snorted again, seemingly enjoying the tirades, "Bold words, little mayfly. Let us see if you can back them up." Kokoru beat his wings and let out a mighty roar, summoning wind from all directions to him. The sky darkened as rain clouds started swirling around him. "A typhoon?" In a matter of minutes they stood in the eye of a huge storm, an aerial battlefield limited by gale force winds and thunder. Ritsuko gritted her teeth. The dragon had cut off any escape routes.
"I hope you aren't afraid, little mayfly." Kokoru spoke smugly.
"I recognise your ability, dragon. That does not mean I still can't kill you." It was true, summoning a storm this powerful was a huge magical feat. Ritsuko was confident she could replicate the spell, but nowhere near that fast. Not that the dragon needed to know that. Ritsuko flew over the dragon and blasted it with winds from above her. She had hoped that convection would send him flying towards the ground, but Kokoru shimmered and a powerful gale shot out from the side of the storm, pushing Ritsuko's blast away effortlessly and slamming into her.
Pain flared at her side as she steadied herself. She stretched her hand out towards the storm, grasping at the rain within and pulling it towards her just as another gale slammed into her. The water shielded her from the blast, instead spraying her kimono and drenching it entirely. "This thing never stays dry long."
She heard the dragon scoff once more. "Hydromancy? A fool's art. I had thought this was a battle of wind mages, but it turns out I'm facing a charlatan who dabbles in lesser arts. Your arrogance and deceit has cost you your life. I am the wind incarnate, and I will knock you out of the sky!" Kokoru let out a roar and typhoon closed on him. He was closing its eye, forcing Ritsuko closer to his jaws and talons.
"So he only uses wind magic," she thought, "this isn't good, he's got me pinned against the storm. Either I fall into the typhoon and let it rip me apart, or I face the dragon head-on and he tears me apart." Ritsuko could see her options closing up as quickly as the eye of the typhoon, and then, thinking of how she escaped the sandstorm the day prior, an idea struck her. Like lightning would strike an unwary bird.
The dragon roared at her, sending another blast of wind towards her. Just as it was about to hit her, Ritsuko cancelled her flight spell. She began to fall, speeding towards the ground. As the plummeted, she could see the bottom of the typhoon's eye close up. That was her target. She flew out through the eye, exiting Kokoru's self-imposed battlefield.
Resuming her flight spell, Ritsuko rushed back up to above the storm. The dragon was trapped in his arena: he would have to release the spell to face her again. She outstretched her arms, feeling at the rolling elements within the thunderstorm, waiting. She felt the dragon's grasp on the storm weaken, he was dispelling it.
Ritsuko took her shot and seized control of the typhoon from the dragon. She now wielded the force Kokoru had worked hard to summon, and she now felt it's full power at her disposal. She entered the typhoon, redirecting its winds and lightning around her. "You call me a charlatan, dragon. Allow me to show you I have more than parlor tricks up my sleeve."
She willed the storm to batter the dragon from within, but she could feel him repel the gales she sent. "You think to best me with my own magics? I am the wind, little mage, you cannot harm me with my own power!"
"No," Ritsuko thought, "but I can distract you with it." while the dragon was blasting away his own power, Ritsuko was hiding within the storm, charging a spell of her own. A spell the dragon had no mastery over. After all, Kokoru was the wind.
But Ritsuko was the storm.
Her spell finally ready, she released her flight spell once more. As she fell through the typhoon, she made sure to absorb any extra lighting as she passed. She was confident she had collected enough to kill the dragon, but having more couldn't hurt. She fell through the clouds into Kokoru's battlefield, and he turned to face her. His azure eye shone with the crimson reflection of Ritsuko's thunder, and she discharged it all towards the dragon, striking it right in the chest. The sound of scales cracking, lightning crackling and flesh sizzling was the only sound that could be heard in the eye of the dissipating typhoon. As Ritsuko's spell petered out, Kokoru's charred carcass plummeted to the ground with a thud.
Ritsuko slowly floated down towards the grassy plains they had fought above and approached the dead dragon. Exhausted, she rested a little before collecting some of Kokoru's scales, a knuckle bone, and one of his talons: dragon parts held particularly powerful arcane power. She contemplated the fact that she had faced a dragon and survived, then wondered how many of her kind had accomplished something so grand before.
"None of them," she chuckled, "they bow to the elements. I command them."
_______________________________________________
Ritsuko, Storm Caller 3UR
Legendary creature — Moonfolk Wizard
Flying
When Ritsuko, Storm Caller enters the battlefield, it deals damage equal to the number of cards in your hand to any target.
2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
3/3
1
As the spell ended Ritsuko found herself on the edge of a savannahs. She alighted onto the grasslands and set up camp for the evening, preparing herself some rice and miso while she consulted her maps. It seems in order to reach the academy again she would have to cross over the Leonin plains. She decided she could afford time to rest her wounds before setting off and camped for the night.
Ritsuko didn't know much about the Leonin, only their culture was very insular, possibly xenophobic. She decided it would be for the best to fly past them rather than engage with them, and right she was. From up above she noticed two of the cat-folk setting up a trap for explorers. Unfortunately for her, they noticed her in kind and she could see them mount their pterosaurs to confront her. Fools. The sky was her domain. Don't let your ego cloud your ability." Ritsuko told herself, "assess the situation, then act." One pterosaur she could handle easily, but two may cause a problem if they were coordinated. She would have to ground one of them just to be safe. Ritsuko floated a little to the left so that her approaching assailants would be directly West of her, and she conjured up her magic, this time focusing on one of the pterosaurs this time rather than herself. Whispering to the Myojin to bless her spell, she sent the full force of the East Wind into one of the leonin, blowing him off his mount and several miles into the distance. The second leonin was on her now, and the pterosaur bit at her whilst she dodge. Swiftly making her way past the mount, she flew right in front of the rider and with a small spell knocked him out of its saddle. As the pterosaur flew to catch its falling rider, Ritsukoade her escape.
Ritsuko, Storm Watcher 3UR
Legendary creature - Moonfolk Wizard
Flying
2, Return a land you control to its owner's hand: Return target creature to its owner's hand.
3/3
2
The sigil behind the set makes me think Fleur de Lys, and the font I feel has sort of stained glass look.
1
Legendary Creature - Elemental (Mythic)
Whenever a land enters the battlefield under your control, you may have it become a 3/3 Elemental creature with haste that's still a land. If you don't, put two +1/+1 counters on target Elemental you control.
Whenever another Elemental you control dies, you may pay 1. If you do, return it to your hand. If it was a land creature, put it onto the battlefield tapped instead.
3: Exile target land or Elemental you control, then return it to the battlefield under its owner's control.
4/4
IIW: New four color commanders
1
Artifact (Rare)
Whenever you activate an ability of a permanent you control, if you sacrificed one or more creatures to activate that ability, you may pay 1. If you do, copy that ability and you may choose new targets for the copy.
Whenever you sacrifice a creature you control as an additional cost to casting a spell, you may pay 1. If you do, copy that spell and you may choose new targets for the copy.
The sound it makes echoes the dying breaths of those who play it.
2
Tovolar, Arcane Alpha 2GUR
Legendary Creature - Werewolf Shaman (Mythic)
Eminence - Whenever another Werewolf you control transforms, if Tovolar, Arcane Alpha is in the command zone or on the battlefield, you may pay 2. If you do, create a token that's a copy of that permanent and a 2/2 green Wolf creature token. They gain haste.
Trample, hexproof
GUR: Search your library for a Wolf or Werewolf creature card, reveal it, and put it into your hand. Then shuffle your library.
5/5
My namesake:
Subject of the Moon 1G
Creature - Werewolf Horror (Uncommon)
Whenever Subject of the Moon is put into a graveyard from anywhere, its owner may shuffle it into their library.
At the beginning of each upkeep, if no spells were cast last turn and you both own and control Subject of the Moon and a creature named Tovolar, Arcane Alpha, exile them, then meld them into The Mondronen Voidpack.
2/1
//
Void's namesake:
The Mondronen Voidpack
Legendary Creature - Eldrazi Werewolf (Mythic)
Trample, hexproof, haste
Whenever The Mondronen Voidpack attacks, for each other attacking Wolf, Werewolf or Eldrazi,create a token that’s a copy of that card and that’s tapped and attacking.
At the beginning of each upkeep, if a player cast two or more spells last turn, create a 4/4 colorless Eldrazi Werewolf creature token with menace.
8/8
Proliferate/Salvation:
Steward of Salvation 3WW
Creature - Elephant Cleric (Rare)
Vigilance
Whenever you gain life, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1W: Target creature gains lifelink until end of turn.
"The Conclave's reach is too short. Now we must protect all Ravnica."
3/5
1
1
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Parish Vindicator 2WW
Creature - Human Cleric (U)
Vigilance
At the beginning of your end step, if you lost life or discarded a card this turn, create a 1/1 White Soldier creature token.
"Strike back at those who struck you, show them your righteousness!"
3/3
Primal Caller 3GG
Creature - Elf Spellshaper (U)
2G, T, Discard two cards: Destroy target permanent. It's controller creates a 3/3 green Beast creature token.
"Our innermost desires dwell in each of us. I merely bring them to the surface."
2/4
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
1
PSYCH!
Karn 4
Legendary Artifact Creature - Golem (Mythic)
At the beginning of your upkeep, you may exile another artifact card you control and put a silver counter on it. If you do, draw a card.
2: Exile Karn and another target permanent, then return Karn to the battlefield transformed under your control. Activate this ability only any time you could card a sorcery and only if you own five or more cards in exile with silver counters on them.
"I am part of a greater whole."
4/4
//
Karn, Weatherlight's Legacy
• Legendary Planeswalker - Karn (M)
Karn, Weatherlight's Legacy enters the battlefield with a loyalty counter on it for each card you own in exile with a silver counter on it.
{+2}: Exile the top card of your library. If it's a nonland card, put a silver counter on it. Then put a card you own with a silver counter on it from exile into your hand.
{-2}: Exile target permanent.
{-10}: Cast any number of cards you own with silver counters on them from exile without paying their mana costs. Shuffle Karn, Weatherlight's Legacy into its owner's library.
{*}
Ambling Vatmother 5
Artifact Creature - Symbiote Construct (Rare)
Vigilance
When Ambling Vatmother is turned face up, attach any number of Auras enchanting creatures you control to it. If any of those Auras are face down, you may turn them face up instead.
Metamorph (You may cast this card as a face down Aura enchantment with enchant creature and "Enchanted creature gets +2/+2." for 3. Turn it face up if it's not attached to a creature.)
4/4