Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • 2

    posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.


    Token 1 of 1.

    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hound
    Token creature - Hound
    Haste
    2/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    We've got a decent amount of entries already, so I'll get my judgments in by tonight!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on December CCL, Top 6/Round 3: Moment of Renewal
    Borrowed Time 2RR
    Sorcery (Mythic Rare)
    Take an extra turn after this one. At the beginning of that turn's end step, skip your next turn. Exile Borrowed Time.
    Time always collects its due.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on New Challenge Every Day: S3D1: 12/30/18
    Votes: Cardz5000, Raptorchan

    Thirteen + Old Keyword with a twist

    Cemetery Rising 2BB
    Enchantment (Mythic Rare)
    Cumulative Upkeep - Put the top card of your library into your graveyard. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    At the beginning of your upkeep, if there are exactly thirteen creature cards in your graveyard, sacrifice Cemetery Rising and return each of those creatures to the battlefield under your control.

    NC for yesterday: Extra Steps/Turnz
    NC for tomorrow: Sacrifice
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Collaborative Create-A-Booster!
    On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
    Soldier
    Token Creature - Soldier (S)
    1/1
    Common 1 of 10

    Hazban Smuggler 1U
    Creature - Merfolk Pirate (C)
    Skulk (This creature can't be blocked by creatures with greater power.
    U: Hazban Smuggler gets -1/+1 until end of turn.
    2/1

    Azra Stonebreaker 2R
    Creature - Azra Shaman (C)
    Whenever Azra Stonewarden enters the battlefield, destroy target artifact.
    "If the cliffsides are too steep for our landing ships, we're usually here to oblige."
    2/2

    Bitterbite Blessing 1G
    Sorcery (C)
    Target creature gets +2/+2 until end of turn.
    Enlighten - If the top card of your library shares a color with Bitterbite Blessing, that creature gains deathtouch until end of turn.
    "Bitterbite flowers were nothing more than a common weed, until we were shown how to truly exploit it."
    -Tora, Bajig Alchemist
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Massive apologies to everyone for the late judgements. Last week was very hectic.

    Ulka: This is a very odd card and definitely an interesting one. Very good for a go-wide strategy as you could use that in the end step to get rid of all blockers. I like the nod to toughness-matters in the flavour text, but I feel like I don't know where this goes in rarity. Either a janky rare or a very strong uncommon.

    VolraththeRisen: I like the flavour of this card. It's a drunk guy who somehow sobers up in time for the killing move. I like the fact that it has to survive attacking for it to use its ability, but I wonder if having the ability at instant speed would make it too good for a limited environment (I like thinking about limited it seems). It's a very cool design and it's probably a strong uncommon power-level wise.

    Cardz5000: I feel like if this card was either in a set with little to no artifacts or costed one more R I would let you keep the artifact instead of it being lost at the end of turn. It would fit more in the flavour of a train job I feel. It's a solid design however and could definitely see print.

    Flatline: I'm not too sure how I feel about any of these if I can be honest. Wrangler's Lariat is ridiculously good for limited and should probably have a mana activation cost. Horsemanship has been out of the loop for so long I feel that you're more likely to see a new take on it instead of it being reintroduced. Backroad Bandit is a nice card but it doesn't offer much new in terms of design space. Circle the Wagons is a version of Riot Control that hasn't been done before, but the card lacks much needed flavour to help it out. Quickdraw Duelist is a very interesting card, it reminds me of Izzet Staticaster and I feel like you could have made your card a bit more akin to this one's power level - perhaps by making it ping every attacking or blocking creature?

    Spelldreamer: Interesting design space and worth exploring its potential as a commander as well as other formats, I'm just not too sure what the trope here is (Lone Ranger I guess?) I think hexproof might be a bit too annoying as people would likely try and damage it to hit its controller somehow as well.

    TotallyHaywire: I like the flavour of this card, but I feel it should make the creature tap rather than the equipment as that's not something they've done before. I do understand the decision as it would mean you don't get to fire the gun twice in a turn, but I don't think the card itself is strong enough to justify needing that drawback. The design is really interesting though!

    Winner: VolrathTheRisen

    Next: Justifiably flavourful uses of Q.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on New Challenge Everyday S2 (12/3/18)(Wild West World)
    Cardz5000, Infinitydie

    Waystop Constable 1W
    Creature - Human Soldier (Uncommon)
    Vigilance
    When Waystop Constable enters the battlefield, you become the sheriff.
    Whenever a nontoken creature you control dies, investigate.
    "Used to have decent folk pass through here. Now it's all bandits and metal-armed strangers."
    2/2

    The Sheriff is a bit like the Monarch/City's Blessing, only like this:

    The Sheriff
    At the beginning of your end step, Investigate.
    At the beginning of each player's upkeep, if that player controls more creatures than you, that player becomes the sheriff.

    IIW: Emblems
    Posted in: Monthly Contests Archive
  • 1

    posted a message on December CCL, Signups/Round 1: I Made Him Out of Clay
    Vessel of Will 4
    Artifact creature - Golem (Rare)
    1W: If Vessel of Will becomes a 4/4 Golem Artificer.
    2GB: If Vessel of Will is an artificer, put two +1/+1 counters on it and it becomes a Human Golem Artificer.
    3RU: If Vessel of Will is a Human Golem, create two tokens that are a copy of it and it becomes a Human Artificer creature with lifelink and "This creature gets +1/+0 for each artifact you control." (It's no longer an artifact)
    3/3
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Mighty Morphin' Magic Card
    Enemy Umbra + Retribution of the Meek

    Gladiator's Knell 5WBR
    Sorcery (Rare)
    Gain control of all creatures with 4 power or greater.
    "Hero or not, you are my property."
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Mighty Morphin' Magic Card
    Raincloud Shaman + Fellwar Stone

    Farsight Watcher 3GW
    Creature - Giant Druid
    When Farsight Watcher enters the battlefield, each player may put a land card from their hand or graveyard onto the battlefield.
    T: Add X mana of any one color that a land an opponent controls could produce, where X is the number of Giants you control.
    "There nothing you can hide that my brethren do not see."
    3/5
    Posted in: Custom Card Contests and Games
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