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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Solemn Confluence 3 W/B mana W/B mana
    Sorcery (R)
    Choose three. You may choose the same mode more than once.
    • Each player sacrifices a creature.
    • Each player sacrifices an enchantment.
    • Each player sacrifices a planeswalker.

    Morbid Confluence 2 B/G mana B/G mana
    Sorcery (R)
    Choose three. You may choose the same mode more than once.
    • Target player discards a card.
    • Exile a card from a graveyard. You gain life equal equal to its mana cost.
    • Create a 2/2 black Zombie creature token.

    Surging Confluence 1 G/U mana G/U mana
    Instant (R)
    Choose three. You may choose the same mode more than once.
    • Target permanent or player gains hexproof until end of turn.
    • Target permanent gains indestructible until end of turn.
    • Target player puts the top three cards of their library into their graveyard.

    Manic Confluence 2 U/R mana U/R mana
    Instant (R)
    Choose three. You may choose the same mode more than once.
    • Discard up to two cards, then draw that many cards.
    • Add UR.
    • Return an instant or sorcery card at random from your graveyard to your hand.

    Passionate Confluence 1 R/W mana R/W mana
    Sorcery (R)
    Choose three. You may choose the same mode more than once.
    • Exile the top card of your library. Until the end of your next turn, you may play that card.
    • Exile target artifact.
    • Exile target creature, then return it to the battlefield under its owner's control. It gains haste.

    IIW: Nonblack zombies.
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL, Top 8/Round 3 - Off Balance
    Thoughtchaser 1W
    Creature - Elemental (U)
    Flying
    When Thoughtchaser enters the battlefield, draw a card if U was spent to cast it, and each opponent discards a card if B was spent to cast it.
    Evoke UB (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
    It flutters around your head, eager to snatch all sorts of musings.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Overhead Lawrunner 3G
    Creature - Elf Scout (C)
    Haste
    Overhead Lawrunner can't be blocked except by creatures with flying.
    When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
    2/1

    Viashino Desertstalker 1R
    Creature - Viashino Warrior (C)
    Haste
    Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
    "Bandits are the last of our problems on the salt roads."
    -Mishi, Bazaar Trader

    3/2

    Reckless Spearing 1B
    Sorcery (C)
    Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
    "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult

    Thirst for Progress 2U
    Sorcery (C)
    Draw three cards, then discard a card unless you control an artifact.
    The city barons poured their resources into harnessing Wamaka, eager for any result.

    Hungry Skelemental 1B
    Creature - Elemental Skeleton (C)
    2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
    2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
    1/2
    Common 7 of 10:

    Puncture Bolt 1R
    Instant (C)
    Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
    Bandits in the outlands often tinker with their firearms. Poison or magic, their bullets become their calling card.

    Canyon Clamorer 2GG
    Creature - Centaur Shaman (C)
    Reach
    When Canyon Clamorer enters the battlefield, you may play land cards from your graveyard this turn.
    "The cityfolk have no claim to this land. It belongs to my ancestors."
    2/4

    Silvereye's Henchman 3R
    Creature - Orc Rogue (C)
    Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
    When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
    "Pile up the goods on the wagon. The boss is expecting it by sundown."
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Wall Game
    Edifice of Cooperation 4
    Artifact Creature - Wall (U)
    Defender
    Edifice of Cooperation gets +2/+2 for each Gate you control.
    0/3

    Next: An Eldrazi Wall
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Overhead Lawrunner 3G
    Creature - Elf Scout (C)
    Haste
    Overhead Lawrunner can't be blocked except by creatures with flying.
    When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
    2/1

    Viashino Desertstalker 1R
    Creature - Viashino Warrior (C)
    Haste
    Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
    "Bandits are the last of our problems on the salt roads."
    -Mishi, Bazaar Trader

    3/2

    Reckless Spearing 1B
    Sorcery (C)
    Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
    "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
    Common 5 of 10:

    Thirst for Progress 2U
    Sorcery (C)
    Draw three cards, then discard a card unless you control an artifact card.
    The city barons poured their resources into harnessing Wamaka, eager for any result.

    Canyon Walker 1R
    Creature - Elf Druid (C)
    Haste
    T: Add G.
    With each new valley she discovers, she carves an offering in the stone for the spirits to take root.
    2/1

    Long Road Home 1W
    Sorcery (C)
    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control with a +1/+1 counter on it.
    "I never expected to return to Hawa. In a sense, the Aya from back then is never coming back."
    -Aya Be'ute
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Overhead Lawrunner 3G
    Creature - Elf Scout (C)
    Haste
    Overhead Lawrunner can't be blocked except by creatures with flying.
    When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
    2/1
    Common 3 of 10:

    Nissa's Retreat 1G
    Sorcery (C)
    Search your library for a basic land card and put it into your hand. Then shuffle your library.
    Initiative - If this is the first spell you cast this turn, put that card onto the battlefield instead.
    "I came to Hawa to be alone. I intend to keep it that way."

    Viashino Sandstalker 1R
    Creature - Viashino Warrior (C)
    Haste
    Whenever Viashino Sandstalker attacks or blocks, return it to its owner's hand at the end of combat.
    "Bandits are the last of our problems on the salt roads."
    -Mishi, Bazaar Trader

    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on FutureSight MashUp
    Nether Spirit + Opaline Sliver prepare for shenanigans.

    Persistence 3WUB
    Legendary Creature - Incarnation (M)
    Whenever a creature card in your graveyard becomes the target of a spell or ability an opponent controls while Persistence is in your graveyard, you may return that card to the battlefield.
    Through sheer determination, Persistence willed itself into existence.
    -Scroll of Beginnings
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sarkhan Dragonbound 1RR
    Legendary Planeswalker - Sarkhan (M)
    {+1}: Sarkhan Dragonbound deals 1 damage to any target and 1 damage to you.
    {-1}: Sarkhan Dragonbouns becomes a 4/4 red Dragon creature with flying, indestructible and haste until end of turn. If a creature dealt combat damage by Sarkhan this turn would die, exile it instead.
    {-5}: You get an emblem with "Creatures without flying can't attack you." and "At the beginning of your upkeep, your life total becomes 10 and this emblem deals 4 damage to any target."
    {2}

    IIW: Alara
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 2 - Time and Time Again
    Quote from RaikouRider »
    Time Compression 3UUU
    Sorcery {M}
    Take two extra turns after this one. For each of those extra turns, an opponent chooses one --
    • Permanents of the type of that opponent's choice don't untap during that turn's untap step.
    • You can't draw cards during that turn.
    • Skip each instance of your main phase during that turn.
    • Skip each instance of your combat phase during that turn.
    Exile Time Compression.

    (2.5/3) Appeal: Timmy likes the high mana cost and the double turns, Johhny loves working around restrictions. Spike likes the momentum push but know the opponent will pick the more crippling options every time.
    (1.5/3) Elegance: Because this goes on for two full turns there will be memory issues too. I'm also not sure if the opponent chooses the two options on resolution or at the start of those turns. But the wording in itself is understandable.

    Development -
    (3/3) Viability: This reminds me of Fatespinner but for extra turns. Skipping phases and extra turns are blue effects, and each of them have been seen at rare or higher so the two together belong in the mythic spot.
    (2/3) Balance: One extra turn is already a huge effect to have, but having two of them is even more so. Especially since your opponent isn't able to choose the same mode twice, it means that you still have a full set of each phase as well as additional combats or draws. At six mana I feel that's too strong a card. It is however a really fun card that I would love to tinker around with.

    Creativity -
    (2.5/3) Uniqueness:
    Time Stretch meets Fatespinner. We've had setbacks in extra turns for a while, but one where your opponent chooses how to cripple you is interesting and feels fresh.
    (2.5/3) Flavor: I guess you're compressing time and losing certain phases of those turns? It makes sense to me but compression is a word I associate with reducing the size or length of something when this card does the opposite of that.

    Polish -
    (2.5/3) Quality: There's an unnecessary line between the rules text and the flavor text.
    (2/2) *Main Challenge: Met.
    (1/2) Subchallenges: It is a sorcery so no point for subchallenge 1. CMC is 6.

    Total: 19.5/25
    Quote from egoblinsw »
    Quest for Eternity4UU
    Legendary Enchantment (M)
    If a player would take their turn, that player may exile their hand, then draw 7 cards, untap all permanents they control, and put a quest counter on themself and on Quest for Eternity instead.
    At the beginning of each upkeep, if there are three or more quest counters on Quest for Eternity, remove those counters and transform it.
    //
    Timestream Foothold
    Legendary Land (M)
    Timestream Foothold is controlled by the active player. (The active player is the player whose turn it is.)
    t: Add U equal to the number of cards in your hand minus 4.
    Remove a quest counter from yourself: Take an extra turn after this one. Any player may activate this ability.

    (1/3) Appeal: Timmy doesn't like skipping his turns. Johnny is positively frothing over the restrictions and workarounds. Spike isn't going to spend 6 mana on a card that doesn't impact the board and might have a chance at benefiting the opponent.
    (2.5/3) Elegance: Quest for Eternity is fine, but the active player section of Timestream Foothold shouldn't be worded that way – probably a triggered ability that involves gaining control rather than a SBE dictating control.

    Development -
    (2/3) Viability: This card has a level of complexity that only exists at mythic level. A replacement effect for skipping turns as a way to level up the quest is fine but I think it needs rewording to “that player may skip that turn. If they do, ...”. And as I mentioned above the SBE dictated by Timesteam Foothold bends the rules of the game (for an example of a card that has that same ability, see Karona, the False God.
    (0/3) Balance: I have no idea how to properly evaluate this card because it does so much, but I think it's ridiculously unbalanced and can force some very stupid, unfun and gamebreaking scenarios because the Quest's transforming is on the upkeep. Technically all players could accumulate two or three quest counters each before running out of cards to draw, but at that point they could chain extra turns once the Quest has transformed which is a whole other situation: Having players with counters on them be able to take extra turns at instant speed for free? To me that's madness waiting to happen. The payoff from the land is also ridiculously bad. Azor's Gateway jumps through smaller hoops than this and has a much bigger mana payoff, I don't think you need to reduce the amount of mana you get from it, and yet the idea that it becomes a shared resource by all players incentivizes everyone to skip their turns at least once and refill their hands. I think that this card is completely unbalanced: it does far too much and does it all far too big.

    Creativity -
    (3/3) Uniqueness:
    The only thing close to this card is Magosi, the Waterveil and it's still nowhere similar enough.
    (3/3) Flavor: Giving time to access all of it. It works for me.

    Polish -
    (0.5/3) Quality: There are a lot of wording issues here: Ugin's Nexus shows us that the term is “If a player would begin a turn”. / The replacement effect term for skipping a turn is “that player may skip that turn.” / You don't 'put' counters on players, players 'get' counters: See Longtusk Cub or Meren of Clan Nel Toth. / The wording on Inner Fire would make Timesteam Foothold's mana ability “Add {U} for each card in your hand minus 4. / Players pay in counters as showcased by Energy counters from Kaladesh.
    (2/2) *Main Challenge: Main challenge fulfilled.
    (2/2) Subchallenges: It's an enchantment with CMC 6.

    Total: 16/25
    Quote from Flatline »
    Infanti, Timewalker 4UU
    Legendary Creature — Sphinx (M)
    Flying
    If Infanti, Timewalker would die, instead exile it and take an extra turn after this one.
    "I take comfort in knowing that my death shall not be vain."
    4/5

    (2.5/3) Appeal: Timmy likes big fliers and extra turns. Johnny loves this in multiplayer as a way to sneak in an out-of-order turn. Spike appreciates the extra turn and has its eye on it for potential decks.
    (3/3) Elegance: Perfectly legible.

    Development -
    (3/3) Viability: This doesn't do anything out of blue's color pie; it's a sphinx and it lets you take extra turns. We've seen extra turn effects are rare, but usually at great restrictive cost which puts it well at mythic. The aforementioned ability to take a turn out of turn order in multiplayer bends the usual rules of the game but it's been seen before (albeit perhaps not as easily). This does have ramifications for the legend rule though (personally I would build this as a commander full of clones and voltron everyone out).
    (3/3) Balance: It has a decent body for a 6CMC flyer, which is good because it's designed to die. The risk of that extra turn means this guy needs to be exiled or countered to be properly dealt with. 6 mana is a curve topper in today's standard and I'm not sure this card would make the cut, but you could still see it at the top of some control decks as a finisher.

    Creativity -
    (2/3) Uniqueness:
    We've had sphinxes deal with extra turns before, but never a creature that gives you an extra turn upon death. It's a Time Warp on a creature (or specifically half of Ugin's Nexus on a creature. Nothing especially exciting, but still not done before.
    (2.5/3) Flavor: Infanti just makes me think of children which is an odd thing for a sphinx. But the name is a good callback to the effect and the flavor seems fine to me.

    Polish -
    (2.5/3) Quality: I also feel like the flavor text is missing the word 'in' to say “my death shall not be in vain.”
    (2/2) Main Challenge: Challenge met.
    (2/2) Subchallenges: It's a creature with CMC 6.

    Total: 22.5/25

    RaikouRider: 19.5/25
    egoblinsw: 16/25
    Flatline: 22.5/25
    RaikouRider and Flatline advance.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Jamblock: This is definitely undercosted but a good flavorful use of bounty counters. Punishing people for attacking and outlawing as a practice both don't feel black to me at all. I would probably make this a white card.

    Cardz5000: This is really nice, it's flavorful and practical. Like a smaller version of Heroic Intervention.

    graffd20: This isn't the bounty counter I expected but it works for me. I like the callback to Mirari's Wake, but I think this has some balancing issues, first of which would be making this legendary, at three mana two of these can be a bit overpowered for sure. I would also change the second ability to an effect granting an ability to the lands like "Lands you control have T, Remove a bounty counter from this land: Choose one -".

    TotallyHaywire: Fera is a strong card holy smokes. With first strike and menace you're putting a LOT of bounty counters on. If your opponent blocks and you survive the fight you end up gaining 4 life and drawing 2 cards which is great value. The saboteur effect is very strong too. I like a lot of things about this card but it feels unbalanced and way too strong though.

    TheRavenManIsSquee: This seems like a pretty decent control planeswalker. He neutralizes an opposing threat, or several on the downtick. The ultimate has some potential for huge value in only three turns down but he doesn't protect himself amazingly well so I reckon that's a balanced walker. I would probably have used Outlaw rather than bounty counter for the ultimate because bounty counters don't automatically indicate the "gain 2 life and draw" trigger.

    Superbajt: I like the idea behind this but the execution is off for me. It's a replacement effect that keeps creatures on the battlefield, which makes sacrifices confusing for the table. I feel like this could work as a variant of undying/persist too, but it's still a really nice effect with solid flavor.


    The winner is TheRavenManIsSquee! Our next challenge is Competitive Mythics
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.


    Nomad
    Token Creature - Nomad (S)
    2/2
    Common 1 of 10:

    Raging Mutt R
    Creature - Hound (C)
    Haste
    Its masters taught her pain, anger and violence. It's all she knows.
    1/1

    Faithful Companion W
    Creature - Hound (C)
    Vigilance
    "She's served me as loyally as any one could. I'm blessed have her as a friend."
    -Rega Dawnshot

    1/1

    Sheriff's Decree 1W
    Instant (C)
    Tap target creature and Outlaw it. (Put a bounty counter on that creature. It has "Whenever this creature dies, each opponent gains 2 life and draws a card." for as long as it has a bounty counter on it.)
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.

    Tiamazo is a plane where great artistry takes a life of its own. Literally. Painters and sculptors toil day and night for their masterpieces to be acknowledged by the gods of beauty and have life bestowed to it, whereas the monks and shamans seek blessings from enlightenment and scientific research. With the Festival of Creation well on its way, the city is rife with excitement, and Saheeli Rai is eager to see if she can rival the Tiamozi's magics.

    "It has taken many years, Lady Norn, but we are almost ready. Our intel from Tezzeret has allowed us to replicate his technology using our own core. Mirrodin as it was will be destroyed, but we have pinpointed the coordinates and are ready to merge. Today, we reclaim what was lost. Today, we take back our birthland. Onwards, to Phyrexia! Begin The Overlay!"
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    EDIT: Collision fix

    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Propensity to {color} - number of mana symbols of that spell's mana cost.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    Lore counters (possibly for Sagas)
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Triton Shorestalker U
    Creature — Merfolk Rogue (C)
    Triton Shorestalker can’t be blocked.
    "Cowardly, dastardly, slimy, smells like a bag of rotting fish. Not a worthy opponent." - Asterion the Unstoppable
    1/1

    Alseids' Dance 3WW
    Enchantment (C)
    When Alseids' Dance enters the battlefield, create two 1/2 white Nymph enchantment creature tokens.
    Whenever you cast a spell, you gain life equal to its propensity to white. (A spell's propensity to white is the number of white mana symbols in that spell's mana cost.)
    "They do honor to Karametra with their circular chorus and wheelings of farm-tools, but the actual ritual is far older." - Rhopdos, scholar of the Pearlshell Oktave

    Journey Back 1B
    Sorcery
    Choose one or both -
    • Return target nonenchantment creature card from your graveyard to your hand.
    • Return target enchantment creature card from your graveyard to your hand.
    "Don't look back. Trust that she will follow."

    Kruphix's Tending 2G
    Enchantment - Aura (C)
    Enchant creature
    At the beginning of each player's upkeep, put a +1/+1 counter on enchanted creature.
    "Mortals can be daring or clever for a single moment and be known for it, but only time makes heroes."

    Heroic Ardor 1W
    Instant (C)
    Put a +1/+1 counter on target creature. It gains lifelink until end of turn.
    Taulus adjusted his shield and stepped into eternity.

    Deeptide Shield 3UU
    Enchantment Creature - Turtle (C)
    Hexproof
    Enchanted creature gets +2/+3 and has hexproof.
    Envision (When this permanent dies while it's a creature, you may return it to the battlefield with a dream counter on it, attached to target creature. It's a noncreature Aura with enchant creature.)
    2/3

    Soulful Aoidos 2R
    Creature - Human Bard (C)
    When Soulful Aoidos enters the battlefield, you may put a lore counter on target permanent that has one or more lore counters on it.
    "There once was a man..."
    1/4

    Satyr Battle Shaman 3G
    Creature - Satyr Shaman (U)
    Aristeia - Whenever Satyr Battle Shaman attacks, destroy up to one target noncreature, nonland permanent if it has converted mana cost equal to or less than the number of Auras attached to Satyr Battle Shaman.
    "There are several reasons why you need to not get into a cudgel battle with a satyr." - Asterion the Unstoppable
    3/3

    Battle the Horde 2RR
    Enchantment - Saga (U)
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I, II — Creatures target opponent controls attack during their controller's next turn if able.
    III — Battle the Horde deals damage to target opponent equal to the number of tapped creatures they control.
    Uncommon 3 of 3:

    United Once More 1RW
    Sorcery (U)
    Discard your hand, then draw a card for each enchantment you control.
    Chandra watched as the Ajani's stoic demeanor fell away in Elspeth's embrace.
    {Story spotlight 4 of 5}

    Escape the Underworld 3B
    Enchantment - Saga (U)
    I: Exile a creature or planeswalker you control. If you can't, sacrifice Escape the Underworld.
    II: Exile a creature or planeswalker card from your graveyard. If you can't, sacrifice Escape the Underworld.
    III: Put each card exiled with Escape the Underworld onto the battlefield.

    Megnokos's Vanguard 1W
    Creature - Cat Warrior (C)
    First strike
    Whenever Megnokos's Vanguard attacks, you may sacrifice an enchantment. If you do, destroy target enchantment.
    The leonin tribes were quick to rally to the Archon's call of war.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Propensity to {color} - number of mana symbols of that spell's mana cost.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6

    Font of Oblivion UB
    Enchantment (C)
    UB, Sacrifice Font of Oblivion: Look at target opponent's hand. Choose a nonland card there. That player exiles that card and the top three cards of their library.
    Ashiok drank deep, and the ignorant could no longer notice Ashiok's deeds.

    Triton Shorestalker U
    Creature — Merfolk Rogue (C)
    Triton Shorestalker can’t be blocked.
    "Cowardly, dastardly, slimy, smells like a bag of rotting fish. Not a worthy opponent." - Asterion the Unstoppable
    1/1

    Alseids' Dance 3WW
    Enchantment (C)
    When Alseids' Dance enters the battlefield, create two 1/2 white Nymph enchantment creature tokens.
    Whenever you cast a spell, you gain life equal to its propensity to white. (A spell's propensity to white is the number of white mana symbols in that spell's mana cost.)
    "They do honor to Karametra with their circular chorus and wheelings of farm-tools, but the actual ritual is far older." - Rhopdos, scholar of the Pearlshell Oktave
    Common 6 of 10:

    Furious Divide 3R
    Instant (C)
    Furious Divide deals 1 damage to each creature your opponents control that aren't enchanted. Those creatures can't block this turn.
    Anax's actions shook Cymede to her core. He could not be allowed to rule Akros.

    Journey Back 1B
    Sorcery
    Choose one or both -
    • Return target nonenchantment creature card from your graveyard to your hand.
    • Return target enchantment creature card from your graveyard to your hand.
    "Don't look back. Trust that she will follow."

    Faithful Hoplite 2W
    Creature - Human Soldier (C)
    Vigilance
    Return 3WW (3WW: Return this creature card from your graveyard to the battlefield with a Mask counter on it. It's a Zombie enchantment creature in addition to its other types. If it would leave the battlefield, exile it instead. Return only as a sorcery.)
    "The mask is a symbol of our identity. Who we think we are and how other perceive us."
    -Estrid

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
    Aristeia - {effect} for each Aura attached to it.
    Emblem
    Emblem - Chandra (S)
    Whenever you cast a spell from your hand, you may exile a number of top cards from your library equal to that spell's converted mana cost.
    You may play cards exiled this way.

    Blazing Sunchaser 1R
    Creature - Human Soldier (C)
    First strike
    3R: Blazing Sunchaser gains flying until end of turn.
    Aristeia - Whenever Blazing Sunchaser attacks, for each Aura attached to it, Blazing Sunchaser gets +2/+0 until end of turn.
    "Lord Iroas needs a piece of my mind."
    1/1
    Common 2 of 10:

    Silent Eidolon 2U
    Enchantment Creature - Nymph (C)
    Enchanted creature has base power and toughness 1/2 and loses all abilities.
    Bestow 4U (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    Never before has an eidolon's embrace been so suffocating.
    1/2

    Kragma Maurauders 4RR
    Creature - Minotaur Warrior (C)
    Menace
    Left without guidance from Mogis, the minotaurs unsurprisingly kept raiding and pillaging.
    4/6
    Posted in: Custom Card Contests and Games
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