Magic Market Index for April 19, 2019
 
Magic Market Index for April 12, 2019
 
Magic Market Index for April 5, 2019
  • posted a message on Collaborative Create-A-Booster!
    Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.

    Vampire Bat
    Token Creature - Vampire Bat (S)
    Flying, lifelink
    1/1

    Slum Corruption 3R
    Sorcery (C)
    Destroy target nonbasic land.
    Draw a card.
    Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
    Common 2 of 10:

    Press for Answers 1U
    Sorcery (C)
    Tap target creature. It doesn't untap during its controller's next untap step.
    Investigate. (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
    "Who organized the freight robbery on the night of Ochremoon?"

    Inspector's Torchlight 2
    Artifact - Equipment (C)
    Equipped creature gets +0/+1 has vigilance.
    Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
    Equip 2
    It pays to be prepared.

    Rally the Guard 3WW
    Sorcery (C)
    Create three 1/1 white Soldier creature tokens with lifelink.
    In the panic of another string of high-profile murders, the Giamozzo family ordered its gates shut and doubled its protection.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 4/25/19 - Spirit Avatars or Elemental Spirits
    void_nothing, Zemoo

    Lingering Lumber 3GG
    Creature - Elemental Spirit (Uncommon)
    Hexproof
    2G: Lingering Lumber gets +2/+2 and loses Hexproof until end of turn.
    The woodsmen chopped at the tree for hours, at least until it decided to so some chopping of its own.
    3/3

    IIW: blinking
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Master Detective 2UU
    Creature - Human Rogue (Rare)
    Flash
    Skulk
    2, T: Investigate, then Investigate again.
    "Elementals, my dear Vattschoon."
    2/2

    IIW: Literary characters as MTG cards.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 4/24/19 - Amass
    void_nothing, Zemoo

    Second Wave 4BB
    Sorcery (Rare)
    Amass X, where X is the number of creature cards in your graveyard. If X is 10 or more, you may search your library for a Bolas or Liliana planeswalker card and put it onto the battlefield. If you do, shuffle your library.
    The Eternals were the perfect tool for Bolas's plans: Undead, unrelenting, and obedient.

    IIW: Replacement effects.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    I guess that makes sense in that regard. It's down to you then void, isn't it?

    /vote Cardz5000 Dimir
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Actually correct me if I'm wrong (again), but since Quest 1 was last round's trap as evidenced by Cantripmancer getting the sack, and with Superbajt being Bolas and on the same quest, this guarantees Void to be town right? The other Bolas player (which in this case has to be Cardz) couldn't pick the same quest as Superbajt because it was the trap quest?
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    That's an understandable point of view, I'm not sure who I suspect more between void and you, so I'm going to wait for all submissions.

    If I AM part of team Bolas, wouldn't it be odd that Superbajt gunned hard for me to be voted out?
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Voting before we even see this design's rounds? Hasty much?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
    (note: it's a black-bordered set)

    Die rolling
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    Traps
    Intervention Point
    Token enchantment - Point
    After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.

    Risk Aversion 1U
    Instant (C)
    Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    "What a mediocre, thoughtless move. Saw it coming."

    Goblin Ambush 4RR
    Instant - Trap (C)
    If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
    Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
    When presented with great treasures, adventurers become oblivious to the obvious.

    Too Much for Mortals 5B
    Instant (C)
    Target creature gets -6/-6 until end of turn.
    "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI

    Guests from the Fortress 2WW
    Sorcery (C)
    Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
    Faith to begin the journey. Endurance to finish it.

    Sacred Companionship 1W
    Enchantment - Aura (C)
    Flash
    Enchant creature
    Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
    "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight

    Cursed Item B
    Enchantment - Aura (C)
    Enchant artifact
    At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
    When Hero finally admitted that new belt doesn't suit him, it was almost too late.

    Roarsea Swashbuckler 2UU
    Creature - Giant Pirate Ally (C)
    When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
    3/3

    Guildhall Veteran 2G
    Creature - Human Scout Ally (C)
    Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
    "Follow me, I know a shortcut."
    3/2

    Stash of Fortunes 4R
    Sorcery (C)
    Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
    Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")

    Blind Swinging G
    Instant (C)
    Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
    The thick mists made it difficult to strike, but also just as difficult to block.

    Ancient Hex Trap 5BB
    Instant - Trap (U)
    If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
    Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
    Uncommon 2 of 3:

    Guildhall
    Land (U)
    T: Add C.
    1, T: Add two mana of any one color. Spend this mana only to cast Ally spells.
    A place where bonds are formed and adventures begin.

    Dragon Whelp 2RR
    Creature - Dragon (U)
    Flying
    R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
    "It's just a little one, what harm can it do?"
    -Sir Rasos, last words.

    2/2

    Sphinx of the Pass 3UU
    Creature - Sphinx
    Flying
    When Sphinx of the Pass enters the battlefield, secretly roll a six-sided die and note the result. Target opponent guesses the result. If they do, that player gains control of Sphinx of the Pass. Otherwise, draw two cards, then discard a card.
    "If you want my assistance, you will need to prove your worth."
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
    (note: it's a black-bordered set)

    Die rolling
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    Traps
    Intervention Point
    Token enchantment - Point
    After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.

    Risk Aversion 1U
    Instant (C)
    Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    "What a mediocre, thoughtless move. Saw it coming."

    Goblin Ambush 4RR
    Instant - Trap (C)
    If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
    Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
    When presented with great treasures, adventurers become oblivious to the obvious.

    Too Much for Mortals 5B
    Instant (C)
    Target creature gets -6/-6 until end of turn.
    "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI

    Guests from the Fortress 2WW
    Sorcery (C)
    Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
    Faith to begin the journey. Endurance to finish it.

    Sacred Companionship 1W
    Enchantment - Aura (C)
    Flash
    Enchant creature
    Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
    "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight

    Cursed Item B
    Enchantment - Aura (C)
    Enchant artifact
    At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
    When Hero finally admitted that new belt doesn't suit him, it was almost too late.

    Roarsea Swashbuckler 2UU
    Creature - Giant Pirate Ally (C)
    When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
    3/3

    Guildhall Veteran 2G
    Creature - Human Scout Ally (C)
    Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
    "Follow me, I know a shortcut."
    3/2

    Stash of Fortunes 4R
    Sorcery (C)
    Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
    Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
    Common 10 of 10:

    Dungeon Spoils 3RR
    Instant (C)
    Roll a six-sided die. Create a number of colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color." equal to the result.
    The biggest chests don't always have the greatest wealth.

    Awakened Dead 1B
    Creature - Zombie (C)
    Wurn heard the chamber slam shut, followed by a shifting of stone slabs and a low groan. "Not again," he sighed.
    2/2

    Blind Swinging G
    Instant (C)
    Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
    The thick mists made it difficult to strike, but also just as difficult to block.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
    (note: it's a black-bordered set)

    Die rolling
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    Traps
    Intervention Point
    Token enchantment - Point
    After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.

    Risk Aversion 1U
    Instant (C)
    Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
    Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
    "What a mediocre, thoughtless move. Saw it coming."

    Goblin Ambush 4RR
    Instant - Trap (C)
    If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
    Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
    When presented with great treasures, adventurers become oblivious to the obvious.

    Too Much for Mortals 5B
    Instant (C)
    Target creature gets -6/-6 until end of turn.
    "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI

    Guests from the Fortress 2WW
    Sorcery (C)
    Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
    Faith to begin the journey. Endurance to finish it.

    Sacred Companionship 1W
    Enchantment - Aura (C)
    Flash
    Enchant creature
    Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
    "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight

    Cursed Item B
    Enchantment - Aura (C)
    Enchant artifact
    At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
    When Hero finally admitted that new belt doesn't suit him, it was almost too late.

    Roarsea Swashbuckler 2UU
    Creature - Giant Pirate Ally (C)
    When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
    3/3
    Common 8 of 10:

    Rolling Stone Trap 3RR
    Instant - Trap (C)
    If an opponent had one or more artifacts enter the battlefield under their control this turn, you may pay R and sacrifice a land rather than pay Rolling Stone Trap's mana cost.
    Rolling Stone Trap deals 4 damage to target creature. If a creature dealt damage this way would die this turn, instead exile it and that creature's controller sacrifices an artifact.

    Down the Hatch 4W
    Instant (C)
    If only a single creature is attacking you, you may pay WW rather than pay Down the Hatch's mana cost.
    Put target creature on the bottom of its owner's library.
    "I knew I should have hired that Rogue."

    Guildhall Veteran 2G
    Creature - Human Scout Ally (C)
    Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
    "Follow me, I know a shortcut."
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Akros United 3RW
    Creature - Soldier Army (Rare)
    Akros United enters the battlefield with X +1/+1 counters on it plus an additional +1/+1 counter on it for each Soldier you control.
    At the beginning of combat on your turn, you may remove any number of +1/+1 counters from Akros United. If you do, create that many 1/1 red and white Soldier creature tokens with "Whenever this creature deals combat damage to a player, put a +1/+1 counter on target Army you control."
    "Now it is our turn to be feared. It is our time to conquer."
    0/0

    IIW: Centaurs
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Touch of the Divine 4WW
    Enchantment (Mythic Rare)
    Whenever you draw a card, you gain life equal to the number of cards in your hand.
    The first spell you cast each turn costs X less to cast, where X is the amount of life you gained this turn.
    "Faith in the divine is easy to uphold. It's the faith the Gods have in each of us that we cannot allow to falter."
    -Yahtma, Priestess of Afeija


    IIW: Twists on Phasing
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    It seems like a pretty strong argument. I am still suspicious of Void and confident that he and Superbajt aren't on the same team, but I am certain one of them is Bolas. Whoever is the other Bolas player between Cardz5000 and Cantripmancer seems to point more towards Cardz right now of we consider that Cantripmancer is more willing to pass judgment. In a similar vein it's unlikely now that Superbajt and Cantripmancer are on the same team, it's just about figuring out which team is which..
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Excavator R/G mana
    Creature - Human Shaman (C)
    As Excavator enters the battlefield, you may sacrifice a land. If you do, draw a card.
    "The earth has more to say than the clergy allow it."
    1/2

    IIW: Enchant Artifact
    Posted in: Custom Card Contests and Games
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