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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Arbiter of Lineage 3W
    Creature - Eldrazi (Rare)
    Devoid
    Lifelink
    Vampire creatures get -1/-1, lose all abilities and can't attack or block.
    "The Eldrazi were the source of our strength. What made us think we could defeat them?"
    - Anowon, the Ruin Sage

    3/3

    IIW: An Aura with an effect that doesn't interact with the permanent it's enchanting.
    Posted in: Custom Card Contests and Games
  • posted a message on GDS3 Design Test
    Was going to make a thread for these, but I'll put them up on here:

    Kari's Decree 3WU
    Instant (Mythic)
    Exile any number of target creatures. At the beginning of your next end step, return each creature card exiled this way to the battlefield under their owner’s control. Creatures entering the battlefield this way don’t cause abilities to trigger.

    Oneirozoa UB
    Creature - Jellyfish (Uncommon)
    Defender, Deathtouch
    Discard a card: Oneirozoa can’t block this turn. Any player may activate this ability.
    1/3

    Kimra, Deadlighter 4BR
    Legendary Planeswalker - Kimra (Mythic)
    [+2:] You may sacrifice a creature. If you do, Kimra, Deadlighter deals damage equal to that creature’s power to target creature or player.
    [-4:] Return target creature card from your graveyard to the battlefield. It gains haste until end of turn.
    [-12:] Destroy all creatures, then create a 2/2 black Zombie creature token with haste for each creature destroyed this way.
    Starting Loyalty: [5]

    Gruda Coalbark 3RG
    Legendary Creature - Treefolk Shaman (Rare)
    Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s toughness. If you do, sacrifice that creature at the beginning of the next end step.
    T, Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.

    Kiffi, Wandering Sage
    GW
    Legendary Planeswalker - Kiffi (Mythic)
    [+1:] Scry 1. You gain 1 life.
    [-1:] Reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped.
    [-6:] You get an emblem with “At the beginning of your upkeep, you gain 1 life for each land you control.”
    Starting Loyalty: [2]

    Wicked Unrest
    1WB
    Sorcery (Uncommon)
    Exile all cards from all graveyards. Target player loses X life and you gain X life, where X is the number of creature cards exiled this way.

    Djinn's Gambit 2UR
    Sorcery (Rare)
    Exile cards from the top of your library until you exile a nonland card. Target opponent may have you cast that card without paying its mana cost. If he or she doesn’t, draw four cards.

    Predator's Cruelty 1BG
    Instant (Common)
    Target creature gets -X/-X until end of turn, where X is the greatest power among creatures you control.

    Lightfire Ward 3RW
    Enchantment (Uncommon)
    Whenever a creature blocks or becomes blocked by one or more creatures you control, Lightfire Ward deals 1 damage to that creature and you gain 1 life.

    Vinewrap Boon GU
    Enchantment - Aura (Common)
    Enchant Creature
    Enchanted creature gets +0/+2 and has reach.
    Sacrifice Barkskin Blessing: Return enchanted creature to it’s owner’s hand.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I really like the design, but I feel the third mode is a bit too powerful. We haven't had instant speed discard for a very long time (the last one being Kolaghan's Command which was only one card and black), and being able to drop modes 3 and 4 during an opponent's upkeep is a very oppressive ability that definitely beats the no lifegain one. However I know that as a sorcery this card loses a whole lot of power. It'd need testing for sure, but it seems very playable.

    Gruda Coalbark 3RG
    Legendary Creature - Treefolk Shaman (Rare)
    Whenever another Treefolk enters the battlefield under your control, you may have that creature get +X/+0 and gain trample and haste until end of turn, where X is that creature’s power or toughness, whichever is greater. If you do, sacrifice that creature at the beginning of the next end step.
    Sacrifice two Forests: Return target Treefolk or land card from your graveyard to your hand.
    3/5

    Gruda's an mtg character I imagined a while back, a Treefolk elder who fights fire with fire. She uses fire as a means to prune the woods she calls home: old and weak wood is used up and consumed, creating a bed of ash and fertilizer for the next generation to grow. Sounds a bit masochistic but I really like the idea of a Treefolk warrior going kamikaze against the enemy.
    Posted in: Custom Card Creation
  • posted a message on The Commander's Tools Game
    Mindmuscle Resurgence 2UU
    Enchantment
    Whenever a creature enters the battlefield, that creature's controller may have target player put the top X cards of his or her library into his or her graveyard, where X is that creature's power.

    Next: Captain Lannery Storm
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Sicken seems very limited in scope. The fact that it interacts with a spell really limits it as a Cantrip, and while I understand what you're trying to achieve with tapping a spell, I don't think cards can be tapped outside of the battlefield (with the exception of X in Unstable). Wording along the lines of Due Respect is probably more appropriate.

    Caller of Reflections 2UR (Rare)
    Creature - Human Wizard
    When Caller of Reflections enters the battlefield, excavate. (Create a colorless Relic artifact token with "1,Sacrifice this artifact: Add one mana of any color to your mana pool."
    2UR: Until end of turn, target Relic you control becomes a copy of target creature, except it's still an artifact in addition to its other types.
    3/2
    Posted in: Custom Card Creation
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?
    Cogwork Lancer 4
    Artifact Creature - Construct Equipment (Rare)
    First Strike
    Equipped creature gets +2/+1 and has First Strike
    Outfit 2 (2: Attach to another target creature you control or unattach it. It’s no longer a creature for as long as it’s attached. Outfit only as a sorcery.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on World Shaper .:. MtA Podcast Spoiler
    I love the design of this, but I have no idea where this fits. Sidisi/Gitrog will probably like this.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    This seems like a very strong card. Repeatable land destruction is very strong and usually a little unfair, especially since creatures are a more expendable resource than lands. The power level and mana cost do seem appropriate at sorcery speed, but if you want this kind of card to be appreciated and/or accepted by more people then I'd change the buyback cost to just "Sacrifice a land".

    Here's my card, in anticipation of a return to Theros

    Kytheon Iora 2RW
    Legendary Planeswalker - Gideon (Mythic Rare)
    [+2]: Until end of turn, Kytheon Iora becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevetn all damage that would be dealt to him this turn.
    [-2]: Exile target artifact or enchantment. You gain 2 life.
    [-7]: Untap all creatures you control. They get +2/+1 and gain vigilance until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
    Starting Loyalty: 4
    Posted in: Custom Card Creation
  • posted a message on Monster Mashing Miraculous Machine
    Cryonic Crawler 2UU
    Creature - Elemental
    Whenever Cryonic Crawler blocks or is blocked by a creature that shares a color with it, exile that creature and put a +1/+1 counter on Cryonic Crawler.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Monster Mashing Miraculous Machine
    Coveted Steed 2GG
    Creature - Horse
    All creatures must block Coveted Steed if able.
    "She's won every race in the Hippodrome last year. Everyone wants to own her."
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on CCL December, Round 2: Expanding Waistline
    Devour Whole 2G
    Instant (Uncommon)
    As an additional cost to cast Devour Whole, sacrifice a creature.
    Put X +1/+1 counters on target creature, where X is the sacrificed creature's power.
    Newborn wurms are only small until they start preying on each other.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL December, Early Signups/Round 1: Calendar Countdown
    Quote from RaikouRider »
    Runes of the Cabal 3BB
    Sorcery {U}
    Search your library for a card and put that card into your hand. Then shuffle your library.
    Suspend 3 - 1B (Rather than cast this card from your hand, you may pay 1B and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    This seems like a very fair card. It's very similar to Razaketh's Rite and Dark Petition, and is probably on the latter's power level which might make it a bit too good at uncommon. It's a very nicely designed card, but considering the amount of design space you had access to, it seems like a safe submission, not a particularly bold one.

    Quote from IcariiFA »
    Zeniths Champion G
    Creature - Elf Warrior (R)
    Zeniths Champion enters the battlefield with an additional two +1/+1 counters as long as it's your fourth turn.
    Suspend 3 - G (Rather than cast this card from your hand, you may pay G and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
    2/1

    I can see where you're trying to take this, but it's a very restricted card. A one-drop 2/1 is never that bad, but at rare you'd expect something that's a bit more splashy. If you want this to work you HAVE to play it on turn four, which means suspending it on turn one or hardcasting it on turn four, and any other turns it might as well be an Elite Vanguard. I'd suggest wording it in a similar way to Serra Avenger so that anytime past turn 3 it becomes a stronger version of itself, or I'd probably bump it down to uncommon.
    Quote from Jimmy Groove »
    Scheming Pyromancer 2RR
    Creature - Human Shaman (U)
    Vanishing 3 (Scheming Pyromancer enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
    Whenever you remove a time counter from a permanent or suspended card you control, Scheming Pyromancer deals 1 damage to target creature or player.
    Time, bridges, friendships, there is nothing she doesn't feel compelled to burn. In the end, not even herself.
    2/3

    I like it. It's a very nice design that makes a lot of sense. Considering the power level of cards with Vanishing to be a tiny bit stronger than usual I'd be fine upping her to a 3/3 but otherwise she's fine. I feel like it'd be really cool if the damage she dealt somehow scaled with the number of time counters she had left, but that'd be too complex at Uncommon. The flavour text is quite poetic too, if not a bit too much so? Either way, well done.
    Quote from kjsharp »
    From Rhymnir...

    I like the card, but unfortunately the artwork ruins it for me? Without the image I would probably picture some sort of spirit/apparition devouring others so it can stay among the living just a bit longer. The triggered ability is really powerful considering how after a couple of turns it'd turn into a limited bomb, but then I saw she had flying and I had mixed feelings. If she has flying I would think she would be an amazing card, but because of if you're less likely to have her blocked ergo to get more time counters etc etc, but then again she might fade away quite easily. I also think WoTC has shied away from the Shade creature type (no idea what the last printed Shade was but I don't think I've seen one for years. Spirit makes more sense especially since it flies.) I really like this card (if only the artwork was something more menacing.)
    Quote from Hemlock »
    Springtime Bloom 1WG
    Sorcery (u)
    Cascade
    Remove Springtime Bloom from the game with 3 time counters on it.
    Suspend 3 - W/G mana
    The end of winter is marked by new life and hope

    Now this is a really interesting card. It's strong enough to warrant building one or several decks around, but it's also a really slow card that "does nothing" by itself. It might be too weird for an uncommon slot but would need an extra effect to be a rare (like you gain life or something like that). It's definitely a grindy card, and almost too much so considering it's a one-card engine that's self-sustainable. I really like the design though, well done!
    Quote from willows »
    Forbidding Arts 5U
    Instant (R)
    Return Forbidding Arts to its owner's hand.
    Suspend 3—3UU
    When you suspend Forbidding Arts, counter target spell.

    I didn't reproduce the reminder text above but as you can see in the render, you can't fit flavor text on this card if you do use reminder text.

    I appreciate the design you were trying to accomplish with this card, but unfortunately Suspend is a sorcery-speed ability and so you can't Suspend Forbidding Arts in response to anything. The only thing I can think of to adapt is to change the suspend trigger to a delayed trigger along the lines of "When you suspend Forbidding Arts, the next time an opponent would cast a spell this turn, counter that spell." but as it is, it unfortunately doesn't work.


    kjsharp
    Hemlock
    Jimmy Groove
    Posted in: Custom Card Contests and Games
  • posted a message on CCL December, Early Signups/Round 1: Calendar Countdown
    Temporal Ambush 3R
    Legendary Enchantment (Mythic Rare)
    X1R: Put a creature card from your hand onto the battlefield with X times counters on it. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that creature. When the last is removed, sacrifice it.)
    R, Remove a time counter from a permanent you control: Target creature gains haste until end of turn.
    "When does the convoy pass this way?" The bandit asked.
    "Yesterday." Misandra smiled.
    Posted in: Custom Card Contests and Games
  • posted a message on Un-Banlist?
    If we're banning Magical Hacker and More or Less, then we should probably get rid of Look at me, I'm R&D as well considering that enables shenanigans for ages.

    In terms of cards that require dexterity, I think we can allow the ones that only affect you (such as Standing Army), but I'd perhaps shy away from forcing your opponents from doing things against their will (like Side to side).

    I'm a bit on the fence with cards that check for expansion symbols, flavour text or watermarks, but I think as long as a similar philosophy is set up to not ruin or spite your opponents for not running specific printings of cards, then why not?

    Is Gleemax not worth banning for power reasons? There are a lot of ways you can cheat it onto the battlefield and it can really mess up the game for everyone.

    You can also add Deadhead to the collusion list because that's potentially a repeatable creature to sacrifice or have enter/leave the battlefield.

    Posted in: Commander (EDH)
  • posted a message on NOVEMBER 29TH, 2017
    Votes: Anachronity, Indighost

    Loaded Dice 4
    Artifact (Un-uncommon) (Agents of S.N.E.A.K)
    When Loaded Dice enters the battlefield, roll a six-sided die and note the result.
    2, T: Change the result of a die you rolled to the last result of a die you rolled with Loaded Dice.
    3, T: Roll a six-sided die.
    Posted in: Custom Card Contests and Games
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