- Ramosgay
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Member for 12 years, 4 months, and 7 days
Last active Sat, Oct, 12 2019 04:15:12
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GhostlyGreg posted a message on [Primer] InfectCan Evolution Sage or Flux Channeler be used to give the Infect deck some reach? Maybe as a SB card?Posted in: Aggro & Tempo -
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taropaste posted a message on Grishoalbrand / Griselbrand ReanimatorPosted in: ComboQuote from Kathal »He played two different lists (catched a stream where he was playing again). In the first night he played Shoalless, Looting, Discovery, Hugs, Morphose, Phoenix, Griselbrand and Emmi (with both Goryos and TTB).
The second night was a Shoal build with 4 Phoenixes and Discovery, but I have no idea what he cut (he went off once so saw a lot of cards but I didn't saw any "missing" cards to say it this way).
Greetings,
Kathal
Found the player and got to talk to him about his lists - and got permission to post it here. As a caveat, he said the ones he played on the twitch stream are still in tuning and thus has various versions:
Version 1: Grixis Shoal-less
Feels more consistent (Serum Visions / Opt) in setting up the combo turn - but shields can be down without much disruption (which looks like is available in the sideboard).
Version 1: RB Shoal-less
Slightly trades off the consistency of Serum Visions with the Temple of Malice, but offers the option to lightning bolt (which have been great against creature decks).
Version 3: Grishoalbrand
Seems to be very much like most Grishoalbrand lists - but Simian Spirit Guide was replaced with Arclight Phoenix. He said that he doesn't have enough data to really see if it's worth the addition/replacement as there were times were SSG would have won him the game instead of the Phoenix.
In essence, the Phoenix version trades off those insane Turn-2/Turn-3 SSG lines to add another dimension to the deck - but is still explosive nonetheless.
--
I am not sure if there is a clear better version of the three, but I think it's worth play-testing and building off of these versions and see what comes out of it. I'm always down to jam a Griselbrand deck.
I'm leaning more towards Version 1 with the blue - those dispels in the sideboard make me feel comfortable bringing it to a larger tournament. -
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Kathal posted a message on Grishoalbrand / Griselbrand ReanimatorHe played two different lists (catched a stream where he was playing again). In the first night he played Shoalless, Looting, Discovery, Hugs, Morphose, Phoenix, Griselbrand and Emmi (with both Goryos and TTB).Posted in: Combo
The second night was a Shoal build with 4 Phoenixes and Discovery, but I have no idea what he cut (he went off once so saw a lot of cards but I didn't saw any "missing" cards to say it this way).
Greetings,
Kathal -
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xplody posted a message on Grishoalbrand / Griselbrand ReanimatorIt looks like a shoal-less build, which then I don't understand why having griselbrand in there in the first place. Anyone get a chance to see the full list?Posted in: Combo -
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ISBPathfinder posted a message on Modern Coco AlliesAnother week of success going 4/0 at FNM this week. I know its just FNM but I have been pleasantly impressed with how this list is going for me.Posted in: Deck Creation (Modern)
GAME 1: Eldrazi Death and Taxes (2-0)
- He played bob early and managed to get a few nice lands off of it. I got him down to 5ish life and he stabilized and removed a lot of my guys. Bob ended up killing him on a few unlucky flips though after he removed my creatures.
- His creatures were smaller than mine and he ended up needing to card disadvantage try to trade and I blew him out with Path to Exile.
GAME 2: Jund (2-1)
- He keeps a 1 lander and starts with hand hate turn 1 going first. He plays bob turn 2 and proceeds to hit land, land, bolt with it and he just wrecks me as the rest of his hand removes the hell out of me.
- He has less removal in his opener and as he stabilizes I chain 2 cocos. He cant keep. He happened to Thoughtsieze me early and I drew CoCo on turn 3 at which point he played an Inquisition and couldn't pull it from my hand.
- He cant find sufficient removal to keep up with my threats.
GAME 3: Undying Gruul (2-1)
- He is too slow off the bat and I run him down in the opening few turns.
- I end up with a slow 6 hand but I keep it and have almost nothing until T4 coco where I find only a single creature and a bunch of lands. I flood lands and he gets set up before me. I cant compete with a random Ulvenwald Tracker that he uses to fight my smaller allies and keep my numbers in check.
- Fast hand, I mostly run him down. He gets some 3 drops set up but I go pro green with Kabira Evangel and run him down.
GAME 4: UW Sun Titan Control (2-1)
- I open with Champion of the Parish into Akoum Battlesinger. My opponent paths Champion that turn. Turn 3 I Jwari Shapeshifter copying the battlesinger to swing for 6. My opponent plays a Wall of Omens and I the following turn cast another Jwari Shapeshifter + Path to Exile and run him down.
- My opponent removes my first two turn plays and on turn three I manage to play 3 creatures into a Day of Judgement. I slow play a few more things and he drops a Sun Titan / Elspeth, Sun's Champion and I scoop.
- Getting to go first helps me put some damage on my opponent but given that my opening hand has two clones in it and he has two Detention Sphere he got two spicy 2 for 1s on me. I manage to fight off some of his spot removal with Ally Encampment though luckily and we slog it out. My opponent gets a timely reinforcements and wraths shortly after that given my 3 creatures and giving them pro white with Kabira Evangel. I recover the Evangel with my last Encampment and replay to slog it out. My opponent gets set up with Elspeth making tokens vs my 30 life and a Sun Titan. He does manage to Path to Exile the Evangel at like the exact right time but I reveal another in my hand and that is game.
So, I guess my take this week on the list:
- Akoum Battlesinger - they felt at least decent against control. I added them in for some hastey damage aiming for the control and combo matchups and the chain cloning them was hilarious as I had thought it might be. I still found myself siding them all out essentially every time I was up against aggro / midrange decks though but they did feel decent. Given that aggro and midrange decks tended to be where my list was already good I think their inclusion is probably worthwhile but I also think that 4 does feel heavy. I think somewhere in the 2-3 is about right in the mainboard for them but I will see if I can test them more moving forward.
- Bojuka Brigand - I still like these guys against control, combo, and some midrange decks. Having added the mainboard Ondu Clerics to the list I like him a little more. I think for now the 2 count does feel about right as this is another guy I really don't like seeing in duplicate all that much given the complication of having multiple guys who cant block vs aggro / midrange decks.
- Jwari Shapeshifter - I went down to three of this guy. Honestly I had seen several times where seeing these in duplicate have been awkward especially against decks with removal heavy strategies. I think running three of them does in fact feel a bit better.
- Ondu Cleric - running a few of these in the main mostly freed up some of my sideboard slots but its also a reasonable ally but I also don't want to find too many of them when they aren't what I need. Two in the main felt really solid and even when it wasn't a race based matchup it was still an ally for my count.
- Path to Exile - I put them all in the list and honestly, I guess for the most part I didn't encounter the decks I added this for as I added this for vs combo and decks that are faster than I am. I was mostly the aggressor tonight so I guess I won't hold it against this card but I did find myself cutting some of them a few times but they were alright in a few matches I suppose. I will try to test more.
- Dromoka's Command - I wanted to try out one of these just for the thought of throwing off combat math and possibly doing some fighting but honestly, I find that I play pre combat too often with my allies which too often felt better than keeping up a trick. It was worth testing out but I doubt I will use it moving forward.
The sideboard felt fairly good today. There was a tron deck and a bauble deck that I saw that I didn't play against as well as some RDW and devotion black control that I didn't play against. I am not sure offhand what changes I intend moving forward as the build felt fairly good all around this week. I might leave it at this for a bit and see if I can get more testing in. I would possibly like to try to maybe add one more sideboard slot for vs control matches just given that it did feel like I did get a bit lucky in my vs control matchups. -
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Lectrys posted a message on Runaway Arclight Hyper-AggroFeaturing three Guilds of Ravnica cards in Arclight Phoenix, Runaway Steam-Kin, and Risk Factor, this deck has 5-0'd two MTGO Competitive Modern Constructed Leagues:Posted in: Deck Creation (Modern)
Archangelic76's Oct. 9, 2018 Modern League DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands
19 Mountain
Creatures
4 Arclight Phoenix
4 Bedlam Reveler
4 Runaway Steam-Kin
Spells
4 Faithless Looting
2 Insult // Injury
4 Desperate Ritual
4 Fiery Temper
4 Lightning Bolt
4 Manamorphose
4 Pyretic Ritual
3 Risk FactorSideboard
1 Risk Factor
2 Abrade
3 Anger of the Gods
3 Blood Moon
3 Shrine of Burning Rage
3 Surgical Extraction
egadd2894's Oct. 12, 2018 Modern League DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands
19 Mountain
Creatures
4 Arclight Phoenix
4 Bedlam Reveler
4 Runaway Steam-Kin
Spells
4 Faithless Looting
1 Insult // Injury
2 Lava Spike
3 Tormenting Voice
4 Desperate Ritual
4 Fiery Temper
4 Lightning Bolt
4 Manamorphose
3 Risk FactorSideboard
1 Risk Factor
2 Abrade
3 Anger of the Gods
3 Blood Moon
1 Gut Shot
2 Shrine of Burning Rage
3 Surgical Extraction
Obviously, there are several places where this build can be optimized. Note how much these two lists disagree and where they believe the flex slots are.
So I tried building a version on Cockatrice:
And I found that this deck can outrace Affinity. Affinity.
Even given my neophyte piloting skills, this deck is capable of some viciously fast starts (although it may be less consistent than BridgeVine).
Runaway Steam-Kin is the guy you want to untap with on Turn 3, the mana generator and beatstick you close to always want to see. It's the biggest removal magnet in the deck--Hardened Scales Robots won significantly more often whenever it Walking Ballista'd the Steam-Kin ASAP--but thanks to the mana it makes, you can string together 10 or more spells in a single turn by Turn 5.
Arclight Phoenix is part of your most busted starts and your semi-resilient late-game--a good opener often involves Turn 1 Faithless Looting into dumping an Arclight. Against decks without fliers, it also turns Risk Factor into a Draw 3 at fairly high life totals (7 life for 1 Arclight, 10 life for 2 Arclights, etc.). And in a deck that can string together 10 spells in a turn on Turns 4-5, of course you can pull these guys out of the graveyard on Turns 2-3.
Cards like Bedlam Reveler end up being the gas that keeps the red instants and sorceries flowing. Risk Factor doesn't end up being gas that often if your opponent knows what's up, especially since this deck can be slow at actually dealing damage in the first 2 turns.
I don't know whether the best strategy is to aim burn at their face or their best creatures. This deck can effectively combo off mid-game, though, which makes me think that killing powerful creatures might be the better way to go.
I suspect the version with fewer rituals is the better one, but which build do you think is best, and how much of the Modern metagame do you think this deck can rip up? Keep in mind that this deck is vulnerable to Damping Sphere, Eidolon of Rhetoric.... -
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Boonty posted a message on Grishoalbrand / Griselbrand ReanimatorHey guys,Posted in: Combo
did you test the Discovery//Dispersal on MTGO ?
greetings,
B00NTY -
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Kathal posted a message on Grishoalbrand / Griselbrand ReanimatorTinkering around currently. Went of an old brew of mine where I was not playing a Griselbrand deck but an Ooze deck. Having nothing solid so far, but Secrets is nuts in that deck so far (you can reliable tutor for X=3, which is nice).Posted in: Combo
Greetings,
Kathal -
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AnimalFIN posted a message on Grishoalbrand / Griselbrand Reanimator4-0'd a weekly Modern of 31 player's with this pile:Posted in: Combo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (19)
2x Blackcleave Cliffs
1x Blood Crypt
4x Bloodstained Mire
3x Mountain
5x Swamp
4x Temple of Malice
Creatures (14)
2x Borborygmos Enraged
4x Griselbrand
4x Simian Spirit Guide
4x Worldspine WurmSpells (27)
2x Cathartic Reunion
1x Collective Brutality
2x Desperate Ritual
4x Faithless Looting
4x Goryo's Vengeance
1x Lightning Axe
1x Manamorphose
4x Night's Whisper
4x Nourishing Shoal
4x Through the BreachSideboard (15)
2x Anger of the Gods
3x Blood Moon
3x Chalice of the Void
1x Collective Brutality
2x Defense Grid
2x Shattering Spree
2x Tormod's Crypt
2-1 vs Jund.
Won game 1 in a turn 2 kill. Game 2 I lost even though I had turn 1 blood moon - he just top decked basics. For game 3 I changed Moons to Chalices and got turn 1 chalice on 1. It was a grindy game which I won in the end via TTB.
2-1 vs Bogles.
I think on game 2 I played Chalice on 1 turn 1 on the play which kinda shutdown his plan completely. I also learned I do not get wurm tokens if there is a Rest In Peace on board.
2-1 vs Affinity.
Yeah he did not have interaction against me. Sideboarded in Anger of the God and Shattering Spree, out went Night's Whispers as they are too slow against that deck.
2-1 vs Mardu tokens(?).
What a match. He told me after the match he had 4x Surgical Extraction in the deck after sideboard and he did not find one. Oh well...
Sorry for a miserably low on detail report - I usually forget my opponents and sideboard things. It is just that the matches were so close (i.e. topdecked the win at 1 life against bogles) that it could have gone either way. I think hardest thing was to answer question "should I discard griselbrand if I dont have another fatty, goryo's or TTB?" in the matches, because I did not know which one was more likely to be drawn. - To post a comment, please login or register a new account.
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https://www.mtggoldfish.com/articles/much-abrew-the-pirate-god-standard
The deck he runs is closer to midrange than to tempo, with a total of 11 +4 cmc cards and 11 lands that enter the battlefield on T1 (of 24 total).
Any thought of those of you with some hours of testing?
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http://www.twitch.tv/geekfortress
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I had no intention of getting any credit about the evolutionary leap idea. Indeed, I took it from what you said because I thought it could help getting excavator in a deck built around it, since there are only 4 copies available.
I just point out things you say I don't agree with, sorry if I sound too rough. Sometimes my criticism comes from experience and testing and sometimes from succesful builds posted on the internet or ideas from other ally threads. I have played GW, Naya, 4color and 5 color allies since I bought The Adventurers Intro pack and have been testing, mainly against the T1 and T2 recurring modern decks.
I must admit that I haven't tested excavator in aggresive builds, but none of the succesful versions that can be found run him, which means that other people have already discarded that option. Also, I'm going to quote user TranSpyre from the tappedout ally primer, who speaks about alternative wincons in the deck. The thread that has lots of useful information from members who have tested the deck in different ways:
"A big problem I'm seeing with some of the decks being proposed, not just yours, is that people seem to be trying to shoehorn the strategies of other deck into Allies. If you want to run Craterhoof, try Elves (built for ramping fast with an alternate wincon with Ezuri). If you want Emrakul, play Goryo's, TtB, or Gifts.
Allies are an aggro-utility archetype. We want as many small creatures as possible, each buffing the others up in some fashion. When we dilute that strategy by trying to add more, it makes both wincons inconsistent. A deck should be focused towards a single goal, and for Allies the most efficient goal is aggro."
I could very well be wrong about excavator, as I've been wrong about other cards before, but for now, I just have to disagree with you. Testing and future results from the deck will tell.
On a side note, user Realmlord in that thread is the guy who made it to day 2 with the naya build.
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While in my first posts I defended the same, I'm starting to believe that both cards are so good individually that their synergy might be irrelevant. Time will tell.
If we ever get a Primer on this, please make sure the song appears as the deck's official OST.
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Hi and welcome,
My brother and I have too been playing casual with allies since we bought the preconstructed decks back when zendikar was realeased. We tried descendants' path long ago, liked it a lot, but found out that it does not work when you have no allies on the battlefield, which could happen if facing a heavy removal/disruptive decks. It is a cool card though, that improves when running a playset of mutavaults, but one of the weaknesses of this deck it that relies too heavily on having other allies on the battlefield, and that's something the thread has been working on, adding company and discarding veteran warleader or discussing about the usefulness of akoum battlesinger or the risks of Jwari shapeshifter
Im curious on why you're playing naya instead of gruul. Hada freeblade and Kazandu blademaster are the best allies we have so far.
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I think she is cool, since first strike allows the rest of the attackers get the +1/+1 before they do the damage if she connects in the air
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Here:
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/630920-the-new-kalastria-4-mana-o-ring-artifact
Kalastria 1BB
Creature- Vampire Ally
Flying, First Strike
When " deals combat damage to an opponent, put a +1/+1 counter on each attacking creature you control.
2/3
-She has the art from the Game Day playmat
Still unconfirmed, but the playmat is here:
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Took a look at your list and I'm thrilled on why you are not running any 1 drops, which I guess enables glacial fotress' blue mana for spellskite. Also, is Worship giving you good (tested) results? Which matchups?