Might be fringe, but I when played prism in the fury version a while ago, I often wanted to use the mana in different turns, and not all at a time, which vessel doesn't allow.
He played two different lists (catched a stream where he was playing again). In the first night he played Shoalless, Looting, Discovery, Hugs, Morphose, Phoenix, Griselbrand and Emmi (with both Goryos and TTB).
The second night was a Shoal build with 4 Phoenixes and Discovery, but I have no idea what he cut (he went off once so saw a lot of cards but I didn't saw any "missing" cards to say it this way).
Greetings,
Kathal
Found the player and got to talk to him about his lists - and got permission to post it here. As a caveat, he said the ones he played on the twitch stream are still in tuning and thus has various versions:
Version 1: Grixis Shoal-less
Feels more consistent (Serum Visions / Opt) in setting up the combo turn - but shields can be down without much disruption (which looks like is available in the sideboard).
Slightly trades off the consistency of Serum Visions with the Temple of Malice, but offers the option to lightning bolt (which have been great against creature decks).
Seems to be very much like most Grishoalbrand lists - but Simian Spirit Guide was replaced with Arclight Phoenix. He said that he doesn't have enough data to really see if it's worth the addition/replacement as there were times were SSG would have won him the game instead of the Phoenix.
In essence, the Phoenix version trades off those insane Turn-2/Turn-3 SSG lines to add another dimension to the deck - but is still explosive nonetheless.
I am not sure if there is a clear better version of the three, but I think it's worth play-testing and building off of these versions and see what comes out of it. I'm always down to jam a Griselbrand deck.
I'm leaning more towards Version 1 with the blue - those dispels in the sideboard make me feel comfortable bringing it to a larger tournament.
just out of curiosity, would arclight phoenix work in a griselbrand deck shell? I have never played the deck but I was thinking there are good ways of drawing cards and discarding. I just thought maybe it would be a decent idea and curious if anyone has toyed with that idea?
First of all, congratulations for all the work put into the thread.
I like the approach on the izzet version, however I'm not sure how adding a bunch of 3 or even 4 and 5 drops could help any bottlenecking issues of the deck.
Removing those high drops could lower the land count and therefore reduce the possibility of drawing into lands or expensive spells.
Maybe a plan B of Electrostatic field or Guttersnipe could help getting there whenever you don't have a Runaway steam-kin on the battlefield. Also adding a couple of Siren stormtamercould help you protect the elemental. It would also lessen the need of going off in just 1 turn, since just chaining a bunch of spells throughout 2 turns would get the job done anyway.
Really looking forward an izzet version using the elemental and cheap spells + pingers. I don't really think there is a need for goblin electromancer taking up space taking into account that there are as many cmc1 cantrips in crash through, warlord's fury, opt or even rile as jump-start enablers in maximize velocity or maximize altitude.
Have been lucky to be able to play against Jeskai Jace with the Fiery version and, funily enough, one of the cards that was dead in the matchup is now super live: Fiery Justice
Thanks for your input. They finally didn't play the deck because they got to win faster than they expected, I recommend you to watch the streaming, simply because it is a fun format indeed. I tested the list a couple of times and found 7 4-drops too many, maybe we can do with 6 or 5, IDK... About bloodbraid, while the majority of time company was better, I was not sad to see her either, provided I had the mana to cast her.
After testing their list, I decided to try something different, and after reading some of this forum's thoughts on halimar excavatorthought that it would be coold to mantain the aggresive/explosive line as a main plan, but dedicate sideboard slots for halimar + rally the ancestorsinteraction for matchups in which they just kill all of our creatures.
After some matches against combo/uninteractive decks, I got to play against a mardu pyromancer deck (loaded on removal), and this happened in Game 3:
Game 1 won just by attacking. Game 2 got to halimar them up to 7 cards left in their library because I didn't draw neither company nor rally.
Hi everyone.
I used to play allies back in the day, and I was curious whether the unban of Bloodbraid elf has awaken some ideas. She was played along all our allies in extended and was pretty good in the deck. I know that times have changed, but there was something else that drew my interest about the topic, and that was the deck posted by Corbin Hosler in the Team Modern Super League:Deck Voting : https://www.mtggoldfish.com/articles/team-modern-super-league-deck-voting
It is currently first in the strawpollm although not by much.
What are your thoughts on the elf? Vote the poll if you want to see the deck in action!
Hi everyone. Been following this thread since Ixalan came out and have tried some of the builds popping here and there.
I haven't seen the videos recorded by Oren Lagziel posted, so I thought I'd share them:
Is there any sideboard guide for the Moon version for the most popular decks? I am planning to take this to the Team Trios GP and we expect to come across Shadow, Affinity, Tron and Scapeshift a lot.
The deck he runs is closer to midrange than to tempo, with a total of 11 +4 cmc cards and 11 lands that enter the battlefield on T1 (of 24 total).
Any thought of those of you with some hours of testing?
Thank you! I will try the grixis version tonight
Deck looks good, any idea on the decklist or on how the matchups change with that version?
I like the approach on the izzet version, however I'm not sure how adding a bunch of 3 or even 4 and 5 drops could help any bottlenecking issues of the deck.
Removing those high drops could lower the land count and therefore reduce the possibility of drawing into lands or expensive spells.
Maybe a plan B of Electrostatic field or Guttersnipe could help getting there whenever you don't have a Runaway steam-kin on the battlefield. Also adding a couple of Siren stormtamercould help you protect the elemental. It would also lessen the need of going off in just 1 turn, since just chaining a bunch of spells throughout 2 turns would get the job done anyway.
Finally, I don't see what Goblin cratermakeris doing for the deck.
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/788320-modern-allies-vial-company-the-royal-flush-gang?page=2
After testing their list, I decided to try something different, and after reading some of this forum's thoughts on halimar excavatorthought that it would be coold to mantain the aggresive/explosive line as a main plan, but dedicate sideboard slots for halimar + rally the ancestorsinteraction for matchups in which they just kill all of our creatures.
After some matches against combo/uninteractive decks, I got to play against a mardu pyromancer deck (loaded on removal), and this happened in Game 3:
Game 1 won just by attacking. Game 2 got to halimar them up to 7 cards left in their library because I didn't draw neither company nor rally.
I used to play allies back in the day, and I was curious whether the unban of Bloodbraid elf has awaken some ideas. She was played along all our allies in extended and was pretty good in the deck. I know that times have changed, but there was something else that drew my interest about the topic, and that was the deck posted by Corbin Hosler in the Team Modern Super League:Deck Voting : https://www.mtggoldfish.com/articles/team-modern-super-league-deck-voting
It is currently first in the strawpollm although not by much.
What are your thoughts on the elf? Vote the poll if you want to see the deck in action!
I haven't seen the videos recorded by Oren Lagziel posted, so I thought I'd share them:
https://www.youtube.com/watch?v=UI6Ggh4Mmno
https://www.youtube.com/watch?v=KLSREDW03eA&t=16s
https://www.youtube.com/watch?v=U8wnC1wvYo0&t=47s
This is his decklist:
While I have always been skeptical about siphoner and hub making it into the deck, after seeing bot hin action, I would like to give both a try.
Here is the ruling: http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/305029-convoke-and-eldrazi-spawn
https://www.mtggoldfish.com/articles/much-abrew-the-pirate-god-standard
The deck he runs is closer to midrange than to tempo, with a total of 11 +4 cmc cards and 11 lands that enter the battlefield on T1 (of 24 total).
Any thought of those of you with some hours of testing?