One thing I've noticed though is two of the existing swords (War and Famine) follow the four horseman of the apocalypse. If this is to continue, it would leaves Pestilence and Death as the remaining horsemen.
I could see Black Red being Chaos and Death, but that would then leave Black Blue to being Pestilence and something...
A little beside the point, but gold cards usually refers to gold bordered cards aka multi-colored cards. The cards in your picture are simply referred to as 'Rare' as that is the rarity the gold set symbol indicates.
A little beside the point, but gold bordered cards usually refer to the non-legal commemorative Pro Tour Collector Sets, and the World Championship decks.
I like how for years we who like foils have been stuck with non-foil commanders and yet we made due, and then they release one set with foil commanders and everyone who hates foils loses their minds.
It can get to be a problem for sure. I have a $25,000 EDH cube (Power 9, Expeditions, the works) and while it's great fun to play, it's not something I am comfortable just bringing to a card store and sitting down with 3 random people to draft it.
I did try it once by letting one or two randoms join into a game when some people I trusted vouched for them, the look on peoples face when they crack a pack and they are staring at a Mox Emerald, an Expedition Scalding Tarn, etc is priceless.
Hello all. I am new to the cube forum here but I have been managing this cube for a long time. It all started a few years ago when I had amassed 5-6 fully foiled EDH decks. My friend made an offhand comment that I practically could make a cube with these cards. Well 6 years, and about $15,000 later this is what I have amassed. It is a cube designed around commander and is fully pimped in every way possible. If something is not available in foil, I make every attempt to get it altered. (Fun fact, I actually like the foil alteredprints foils and prefer them over painted alters)
Basic Info
Cube Size: 960 Cards (Growing with every set release)
Cube Value: Deckbox Estimates it at $27,619.15
Breakdown: 100 Each Color, 20 of each Guild, 10 of each shard/wedge, 75 Colorless
Standard or Theme Cube: Commander
Average Draft: 4-8 players, 1 time/month
Design Restrictions
Powered?: Yes
Vintage Legal?: Yes
Singleton Legal?: Yes
The only cards I ban from the cube are Ante cards.
Color Balance?: Close enough. The cube is always growing with every set release so when a new set comes out, and the new cards are added to the cube if one color has 2 more cards than another I don’t sweat it. Usually the next set corrects it.
Guild Balance?: Close enough, see above.
The drafting process for this cube takes a good bit of setup beforehand. I like to maintain a large amount of order in my packs and thus while the packs are random, I have a set distribution for each pack.
Before starting the draft I select 4 Legendary Creatures in each Guild, and 3 Legendary Creatures in each Shard/Wedge and set them aside. This comes out to 70 cards. (some guilds have more than 4 legendary creatures so I leave the rest in the cube)
Each player when they sit down at the table brings with them an EDH starter pack. It includes:
1 Sol Ring – (Obvious reasons)
1 Darksteel Ingot – Color Fixing
1 Reliquary Tower – No Max Hand Size
1 Command Tower – Color Fixing
1 Tectonic Edge – Spot Land Destruction (the best like strip mine and wasteland are in the cube)
These are the 5 cards my playgroup has agreed upon as the staples of EVERY EDH deck.
The 70 Legendary creatures I shuffle and split into 10 packs of 7 cards. 1 is given to each player and these are drafted. These are the only cards you can pick from to be your general. You do not have to make a decision prior to drafting the rest of the cube however. Cards you chose here that did not end up being your general can be used in your deck as long as they follow color identity rules just like any other card.
Lands are divided up into two categories. Mana Fixing and Utility. Utility Lands such as Gaea’s Cradle, Ghost Quarter, Man-Lands and Urborg are kept in the main cube and are sorted into their corresponding color identity pile. Mana Fixing Lands such as ABU Duals, and any other lands which strictly generate mana are set aside and drafted at the very end.
The packs for the bulk of the deck are created by doing the following.
Separate the cube into the following piles:
White, Blue, Black, Red, Green, Multicolor, Artifacts + Non Color Fixing Lands
Each pack gets:
2 White
2 Blue
2 Black
2 Red
2 Green
3 Multicolor
2 Colorless (Artifacts, Eldrazi and Lands)
Once the packs are made, we agree upon whether we wish to make a 60 card deck or a 100 card deck. Generally we just do 60 because of time constraints. Generally you will decide on your general between the 1st and 2nd pack.
60 card = 4 Packs
100 card = 6 Packs
It is possible to draft with 3 and 5 respectively, but we find that you end having very little decision making due to the color identity restriction. Adding one more pack adds much more thought process into the deck design.
Lastly, the land packs are drafted. At this point, you will have your general decided upon.
The 96 Mana-Fixing Lands are shuffled together and divided into 16 packs of 6. Two packs are drafted.
Phew, now that that is all done, people build their decks for their card pool.
Outside of derpy conditions in commander using things like rings, d-season, or proliferate; you have plenty of time to react to a planeswalker reaching their ultimate.
If you are facing an opponent and they were able to protect their planeswalker long enough to reach their ultimate you were very likely going to lose with or without the emblem.
I purchased two fat-packs of Kaladesh yesterday. One fat-pack booklet is normal, however the other one is missing a bunch of pages. It is normal up until page 36, and then jumps to page 49. It then continues normally to page 54, and then starts back over at page 43 going all the way the end of the book like normal. So it goes 1-36, 49-54, 43-55. Essentially, pages 37-42 are replaced by duplicates of page 49-54. Has anyone else encountered this in their fat-pack book?
One thing I've noticed though is two of the existing swords (War and Famine) follow the four horseman of the apocalypse. If this is to continue, it would leaves Pestilence and Death as the remaining horsemen.
I could see Black Red being Chaos and Death, but that would then leave Black Blue to being Pestilence and something...
A little beside the point, but gold bordered cards usually refer to the non-legal commemorative Pro Tour Collector Sets, and the World Championship decks.
I did try it once by letting one or two randoms join into a game when some people I trusted vouched for them, the look on peoples face when they crack a pack and they are staring at a Mox Emerald, an Expedition Scalding Tarn, etc is priceless.
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/760677-960-edh-multiplayer-57messiers-edh-cube
I am planning on adding the partner commanders as well.
MTGS Screename: 57messier
Powered: Yes
Un cards: Yes
Portal cards: Yes
Special theme: Multiplayer EDH
Number of Cards: 960
Cube link: Cube Tutor
Hello all. I am new to the cube forum here but I have been managing this cube for a long time. It all started a few years ago when I had amassed 5-6 fully foiled EDH decks. My friend made an offhand comment that I practically could make a cube with these cards. Well 6 years, and about $15,000 later this is what I have amassed. It is a cube designed around commander and is fully pimped in every way possible. If something is not available in foil, I make every attempt to get it altered. (Fun fact, I actually like the foil alteredprints foils and prefer them over painted alters)
Basic Info
Cube Size: 960 Cards (Growing with every set release)
Cube Value: Deckbox Estimates it at $27,619.15
Breakdown: 100 Each Color, 20 of each Guild, 10 of each shard/wedge, 75 Colorless
Standard or Theme Cube: Commander
Average Draft: 4-8 players, 1 time/month
Design Restrictions
Powered?: Yes
Vintage Legal?: Yes
Singleton Legal?: Yes
Color Balance?: Close enough. The cube is always growing with every set release so when a new set comes out, and the new cards are added to the cube if one color has 2 more cards than another I don’t sweat it. Usually the next set corrects it.
Guild Balance?: Close enough, see above.
The drafting process for this cube takes a good bit of setup beforehand. I like to maintain a large amount of order in my packs and thus while the packs are random, I have a set distribution for each pack.
Before starting the draft I select 4 Legendary Creatures in each Guild, and 3 Legendary Creatures in each Shard/Wedge and set them aside. This comes out to 70 cards. (some guilds have more than 4 legendary creatures so I leave the rest in the cube)
Each player when they sit down at the table brings with them an EDH starter pack. It includes:
1 Sol Ring – (Obvious reasons)
1 Darksteel Ingot – Color Fixing
1 Reliquary Tower – No Max Hand Size
1 Command Tower – Color Fixing
1 Tectonic Edge – Spot Land Destruction (the best like strip mine and wasteland are in the cube)
These are the 5 cards my playgroup has agreed upon as the staples of EVERY EDH deck.
The 70 Legendary creatures I shuffle and split into 10 packs of 7 cards. 1 is given to each player and these are drafted. These are the only cards you can pick from to be your general. You do not have to make a decision prior to drafting the rest of the cube however. Cards you chose here that did not end up being your general can be used in your deck as long as they follow color identity rules just like any other card.
Lands are divided up into two categories. Mana Fixing and Utility. Utility Lands such as Gaea’s Cradle, Ghost Quarter, Man-Lands and Urborg are kept in the main cube and are sorted into their corresponding color identity pile. Mana Fixing Lands such as ABU Duals, and any other lands which strictly generate mana are set aside and drafted at the very end.
The packs for the bulk of the deck are created by doing the following.
Separate the cube into the following piles:
White, Blue, Black, Red, Green, Multicolor, Artifacts + Non Color Fixing Lands
Each pack gets:
2 White
2 Blue
2 Black
2 Red
2 Green
3 Multicolor
2 Colorless (Artifacts, Eldrazi and Lands)
Once the packs are made, we agree upon whether we wish to make a 60 card deck or a 100 card deck. Generally we just do 60 because of time constraints. Generally you will decide on your general between the 1st and 2nd pack.
60 card = 4 Packs
100 card = 6 Packs
It is possible to draft with 3 and 5 respectively, but we find that you end having very little decision making due to the color identity restriction. Adding one more pack adds much more thought process into the deck design.
Lastly, the land packs are drafted. At this point, you will have your general decided upon.
The 96 Mana-Fixing Lands are shuffled together and divided into 16 packs of 6. Two packs are drafted.
Phew, now that that is all done, people build their decks for their card pool.
1 Mother of Runes
1 Soul Warden
//2CC
1 Containment Priest
1 Eight-and-a-Half-Tails
1 Grand Abolisher
1 Knight of the White Orchid
1 Stoneforge Mystic
1 Wall of Omens
//3CC
1 Bastion Protector
1 Eldrazi Displacer
1 Kor Sanctifiers
1 Loyal Retainers
1 Mirran Crusader
1 Sanctum Prelate
1 Silverblade Paladin
1 Stonecloaker
1 Thalia, Heretic Cathar
1 Angel of Finality
1 Archangel of Tithes
1 Gisela, the Broken Blade
1 Hero of Bladehold
1 Magus of the Moat
1 Windborn Muse
//5CC
1 Archon of Justice
1 Baneslayer Angel
1 Hixus, Prison Warden
1 Karmic Guide
1 Stonehewer Giant
//6CC
1 Purity
1 Sun Titan
1 Angel of Serenity
1 Bruna, the Fading Light
1 Elesh Norn, Grand Cenobite
1 Emeria Shepherd
1 Luminate Primordial
//8CC
1 Akroma, Angel of Wrath
1 Angel of Deliverance
1 Avacyn, Angel of Hope
//9CC
1 Iona, Shield of Emeria
1 Mox Pearl
//1CC
1 Cloudshift
1 Condemn
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Authority of the Consuls
1 Sigarda's Aid
//2CC
1 Marble Diamond
1 Deicide
1 Hallowed Moonlight
1 Balance
1 Declaration in Stone
1 Open the Armory
1 Blind Obedience
1 Luminarch Ascension
//3CC
1 Ajani, Caller of the Pride
1 Eerie Interlude
1 Pulse of the Fields
1 Call the Gatewatch
1 Collective Effort
1 Always Watching
1 Aura of Silence
1 Grasp of Fate
1 Karmic Justice
1 Nevermore
1 Oath of Gideon
1 Oblivion Ring
1 Shielded by Faith
1 Stasis Snare
1 Spear of Heliod
1 Elspeth, Knight-Errant
1 Return to Dust
1 Day of Judgment
1 Refurbish
1 Resurrection
1 Wrath of God
1 Captured by the Consulate
1 Faith's Fetters
1 Retreat to Emeria
//5CC
1 End Hostilities
1 Fumigate
1 Rout
1 Tragic Arrogance
1 Sigil of the Empty Throne
//6CC
1 Elspeth, Sun's Champion
1 Beacon of Immortality
1 Akroma's Vengeance
1 Deploy the Gatewatch
1 Descend upon the Sinful
1 Celestial Mantle
1 Storm Herd
//XCC
1 Unexpectedly Absent
1 Quarantine Field
1 Enclave Cryptologist
//2CC
1 Magus of the Bazaar
1 Phantasmal Image
1 Snapcaster Mage
1 Stratus Dancer
1 Thing in the Ice
1 Willbender
//3CC
1 Aether Adept
1 Tandem Lookout
1 Thada Adel, Acquisitor
1 Trinket Mage
1 Thassa, God of the Sea
//4CC
1 Archaeomancer
1 Clever Impersonator
1 Forgotten Creation
1 Gigantoplasm
1 Glen Elendra Archmage
1 Venser, Shaper Savant
1 Phyrexian Metamorph
1 Azami, Lady of Scrolls
1 Disciple of the Ring
1 Illusory Ambusher
1 Meloku the Clouded Mirror
1 Mnemonic Wall
1 Mulldrifter
1 Teferi, Mage of Zhalfir
1 Willbreaker
//6CC
1 Aetherling
1 Arcanis the Omnipotent
1 Frost Titan
1 Guile
1 Keiga, the Tide Star
1 Torrential Gearhulk
1 Diluvian Primordial
1 Sphinx of Uthuun
1 Sphinx of the Final Word
1 Windreader Sphinx
1 Hypnotic Siren
//8CC
1 Stormtide Leviathan
//10CC
1 Myojin of Seeing Winds
1 Mox Sapphire
//1CC
1 Brainstorm
1 Dispel
1 Mystical Tutor
1 Swan Song
1 Ponder
1 Preordain
//2CC
1 Jace, Vryn's Prodigy
1 Sky Diamond
1 Counterspell
1 Cyclonic Rift
1 Dramatic Reversal
1 Impulse
1 Mana Drain
1 Mana Leak
//3CC
1 Capsize
1 Hinder
1 Day's Undoing
1 Pieces of the Puzzle
1 Show and Tell
1 Eyes of the Watcher
1 Imprisoned in the Moon
1 Oath of Jace
1 Retreat to Coralhelm
1 Rhystic Study
1 Trail of Evidence
1 Jace, the Mind Sculptor
1 Engulf the Shore
1 Fact or Fiction
1 Fortune's Favor
1 Insidious Will
1 Paradoxical Outcome
1 Summary Dismissal
1 Rite of Replication
1 Startled Awake
1 Talent of the Telepath
1 Control Magic
1 Jace's Sanctum
1 Bident of Thassa
//5CC
1 Jace, Memory Adept
1 Jace, Unraveler of Secrets
1 Tamiyo, the Moon Sage
1 Desertion
1 Evacuation
1 Force of Will
1 Mystic Confluence
1 Bribery
1 Ugin's Insight
1 Followed Footsteps
1 Future Sight
1 Metallurgic Summonings
1 Aethersnatch
1 Crush of Tentacles
1 Saheeli's Artistry
//7CC
1 Temporal Mastery
1 Mind's Dilation
//9CC
1 Clone Legion
1 Expropriate
//10CC
1 Time Stretch
//Land
1 Academy Ruins
1 Cephalid Coliseum
1 Minamo, School at Water's Edge
1 Tolarian Academy
1 Guul Draz Assassin
1 Viscera Seer
//2CC
1 Asylum Visitor
1 Blood Artist
1 Blood Scrivener
1 Dark Confidant
1 Skirsdag High Priest
1 Vampire Hexmage
//3CC
1 Cadaver Imp
1 Dark Impostor
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Merciless Executioner
1 Vampire Nighthawk
1 Bloodline Keeper
1 Disciple of Bolas
1 Falkenrath Noble
1 Inverter of Truth
1 Tree of Perdition
1 Erebos, God of the Dead
//5CC
1 Bloodgift Demon
1 Custodi Lich
1 Drana, Kalastria Bloodchief
1 Ob Nixilis, the Fallen
1 Sidisi, Undead Vizier
//6CC
1 Demon of Dark Schemes
1 Dread
1 Grave Titan
1 Ink-Eyes, Servant of Oni
1 Kokusho, the Evening Star
1 Thief of Blood
1 Visara the Dreadful
1 Noxious Gearhulk
1 Defiant Bloodlord
1 Kalitas, Bloodchief of Ghet
1 Lord of the Void
1 Rune-Scarred Demon
1 Scourge of Nel Toth
1 Sepulchral Primordial
1 Sheoldred, Whispering One
//8CC
1 Avatar of Woe
1 Mox Jet
//1CC
1 Tragic Slip
1 Vampiric Tutor
//2CC
1 Charcoal Diamond
1 Go for the Throat
1 Malicious Affliction
1 Plunge into Darkness
1 Ultimate Price
1 Victim of Night
1 Collective Brutality
1 Demonic Tutor
1 Sinkhole
1 Transgress the Mind
1 Animate Dead
1 Shadows of the Past
//3CC
1 Liliana of the Veil
1 Liliana, Heretical Healer
1 Liliana, the Last Hope
1 Dark Dabbling
1 Hero's Downfall
1 Infinite Obliteration
1 Ruinous Path
1 Victimize
1 Oath of Liliana
1 Phyrexian Arena
1 Retreat to Hagra
1 Tainted Remedy
1 Barter in Blood
1 Consuming Vapors
1 Damnation
1 Diabolic Tutor
1 No Mercy
1 Whip of Erebos
//5CC
1 Liliana Vess
1 Moonlight Bargain
1 Wretched Confluence
1 Beacon of Unrest
//6CC
1 Sorin Markov
1 Deadly Tempest
1 Ever After
1 Liliana's Indignation
//7CC
1 Elbrus, the Binding Blade
1 Black Sun's Zenith
1 Exsanguinate
1 Profane Command
1 Decree of Pain
//9CC
1 Rise of the Dark Realms
//XCC
1 Dark Salvation
//Land
1 Bojuka Bog
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Westvale Abbey
1 Dragonmaster Outcast
1 Goblin Welder
1 Grim Lavamancer
//2CC
1 Abbot of Keral Keep
1 Ash Zealot
1 Kargan Dragonlord
1 Lightning Mauler
1 Scourge Wolf
1 Torch Fiend
1 Young Pyromancer
//3CC
1 Dualcaster Mage
1 Feldon of the Third Path
1 Magus of the Wheel
1 Manic Vandal
1 Prophetic Flamespeaker
1 Sin Prodder
1 Viashino Heretic
1 Zo-Zu the Punisher
1 Anger
1 Avaricious Dragon
1 Flametongue Kavu
1 Fumiko the Lowblood
1 Hellrider
1 Purphoros, God of the Forge
//5CC
1 Hoarding Dragon
1 Kazuul, Tyrant of the Cliffs
1 Kiki-Jiki, Mirror Breaker
1 Mirrorwing Dragon
1 Siege-Gang Commander
1 Urabrask the Hidden
1 Wolf of Devil's Breach
1 Zealous Conscripts
//6CC
1 Charmbreaker Devils
1 Hellkite Charger
1 Hoard-Smelter Dragon
1 Inferno Titan
1 Scourge of the Throne
1 Combustible Gearhulk
1 Balefire Dragon
1 Hamletback Goliath
1 Molten Primordial
1 Skyline Despot
//8CC
1 Akroma, Angel of Fury
1 Scourge of Kher Ridges
1 Utvara Hellkite
//10CC
1 Dragon Tyrant
1 Mox Ruby
//1CC
1 Gamble
1 Shattering Spree
1 Vandalblast
//2CC
1 Fire Diamond
1 Increasing Vengeance
1 Magma Jet
1 Reverberate
1 Shattering Pulse
1 Cathartic Reunion
1 Incendiary Flow
1 Mizzium Mortars
1 Dragon Tempest
//3CC
1 Chaos Warp
1 Kozilek's Return
1 Reiterate
1 Howl of the Horde
1 Molten Rain
1 Nahiri's Wrath
1 Pillage
1 Aggravated Assault
1 Retreat to Valakut
1 Sulfuric Vortex
1 Hammer of Purphoros
1 Chandra, Pyromaster
1 Chandra, Torch of Defiance
1 Chandra, the Firebrand
1 Fateful Showdown
1 Into the Core
1 Fiery Confluence
1 Mizzix's Mastery
1 Past in Flames
1 Shatterstorm
1 Flameshadow Conjuring
1 Furnace of Rath
1 Sneak Attack
1 Splinter Twin
//5CC
1 Savage Beating
1 Chandra's Ignition
1 Reforge the Soul
1 Gratuitous Violence
1 Chandra Ablaze
1 Chandra, Flamecaller
1 Burn from Within
1 Rolling Earthquake
1 Subterranean Tremors
1 Rage Reflection
1 Warstorm Surge
//7CC
1 Magmaquake
1 Volcanic Vision
//9CC
1 Blasphemous Act
//XCC
1 Fall of the Titans
1 Bonfire of the Damned
1 Birds of Paradise
1 Honored Hierarch
1 Magus of the Candelabra
1 Sylvan Safekeeper
//2CC
1 Argothian Enchantress
1 Beastcaller Savant
1 Duskwatch Recruiter
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Sylvan Caryatid
//3CC
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Omnath, Locus of Mana
1 Selvala, Heart of the Wilds
1 Shaman of Forgotten Ways
1 Undergrowth Champion
1 Viridian Shaman
1 Courser of Kruphix
1 Oracle of Mul Daya
1 Nylea, God of the Hunt
//5CC
1 Acidic Slime
1 Garruk's Packleader
1 Genesis
1 Sage of Ancient Lore
1 Seedborn Muse
1 Seedguide Ash
1 Verdurous Gearhulk
//6CC
1 Greenwarden of Murasa
1 Hydra Omnivore
1 Kamahl, Fist of Krosa
1 Pathbreaker Ibex
1 Rampaging Baloths
1 Regal Behemoth
1 Soul of the Harvest
1 Woodland Bellower
1 Avenger of Zendikar
1 Hornet Queen
1 World Breaker
//8CC
1 Craterhoof Behemoth
1 Vorinclex, Voice of Hunger
1 Woodfall Primus
//11CC
1 Worldspine Wurm
1 Mox Emerald
//1CC
1 Traverse the Ulvenwald
1 Burgeoning
1 Exploration
1 Oath of Nissa
//2CC
1 Moss Diamond
1 Life from the Loam
1 Regrowth
1 Sylvan Scrying
1 Bonds of Mortality
1 Cryptolith Rite
1 Evolutionary Leap
1 Khalni Heart Expedition
1 Sylvan Library
//3CC
1 Bow of Nylea
1 Nissa, Vastwood Seer
1 Harrow
1 Krosan Grip
1 Cultivate
1 Eldritch Evolution
1 Kodama's Reach
1 Ancestral Mask
1 Elemental Bond
1 Birthing Pod
1 Explosive Vegetation
1 Splendid Reclamation
1 Greater Good
//5CC
1 Nissa, Vital Force
1 Nissa, Worldwaker
1 Creeping Renaissance
1 Nissa's Expedition
1 Overrun
1 Primal Command
1 Shamanic Revelation
1 Doubling Season
//6CC
1 Garruk, Caller of Beasts
1 Nissa, Nature's Artisan
1 Animist's Awakening
1 Green Sun's Zenith
1 Nissa's Renewal
1 Seasons Past
1 Selvala's Stampede
1 Boundless Realms
1 Nissa's Revelation
1 Tooth and Nail
1 Zendikar Resurgent
//8CC
1 Chord of Calling
1 Praetor's Counsel
//9CC
1 The Great Aurora
//Land
1 Gaea's Cradle
1 Okina, Temple to the Grandfathers
1 Pendelhaven
1 Yavimaya Hollow
WWWUUU
1 Azorius Guildmage
1 Meddling Mage
1 Hanna, Ship's Navigator
1 Reflector Mage
1 Spell Queller
1 Brago, King Eternal
1 Ephara, God of the Polis
1 Dragonlord Ojutai
1 Noyan Dar, Roil Shaper
1 Drogskol Reaver
1 Ith, High Arcanist
1 Azorius Signet
1 Absorb
1 Render Silent
1 Detention Sphere
1 Narset Transcendent
1 Ojutai's Command
1 Supreme Verdict
1 Venser, the Sojourner
//Lands
1 Adarkar Wastes
1 Celestial Colonnade
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Mystic Gate
1 Prairie Stream
1 Temple of Enlightenment
1 Tundra
UUUBBB
1 Baleful Strix
1 Dimir Doppelganger
1 Shadowmage Infiltrator
1 Elusive Tormentor
1 Gisa and Geralf
1 Lazav, Dimir Mastermind
1 Consuming Aberration
1 Grimgrin, Corpse-Born
1 Havengul Lich
1 Dragonlord Silumgar
1 Sire of Stagnation
1 Vela the Night-Clad
1 Wrexial, the Risen Deep
//Spells
1 Dimir Signet
1 Countersquall
1 Soul Manipulation
1 Undermine
1 Memory Plunder
1 Silumgar's Command
1 Creeping Tar Pit
1 Drowned Catacomb
1 Polluted Delta
1 Sunken Hollow
1 Sunken Ruins
1 Temple of Deceit
1 Underground River
1 Underground Sea
1 Watery Grave
[deck=Rakdos]
//Creatures
1 Lyzolda, the Blood Witch
1 Olivia, Mobilized for War
1 Olivia Voldaren
1 Rakdos, Lord of Riots
1 Mogis, God of Slaughter
1 Deepfire Elemental
1 Defiler of Souls
1 Sire of Insanity
1 Bladewing the Risen
1 Grenzo, Dungeon Warden
1 Rakdos Signet
1 Terminate
1 Dreadbore
1 Daretti, Ingenious Iconoclast
1 Kolaghan's Command
1 Wrecking Ball
1 Bituminous Blast
1 Torrent of Souls
1 Morgue Burst
//Land
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Dragonskull Summit
1 Graven Cairns
1 Lavaclaw Reaches
1 Smoldering Marsh
1 Sulfurous Springs
1 Temple of Malice
RRRGGG
1 Bloodbraid Elf
1 Mina and Denn, Wildborn
1 Ulasht, the Hate Seed
1 Ulrich of the Krallenhorde
1 Xenagos, God of Revels
1 Dragon Broodmother
1 Dragonlair Spider
1 Ruric Thar, the Unbowed
1 Dragonlord Atarka
1 Omnath, Locus of Rage.
1 Gruul Signet
1 Artifact Mutation
1 Atarka's Command
1 Hull Breach
1 Arlinn Kord
1 Sarkhan Vol
1 Decimate
1 Predatory Advantage
1 Vengeful Rebirth
1 Cinder Glade
1 Fire-Lit Thicket
1 Karplusan Forest
1 Kessig Wolf Run
1 Raging Ravine
1 Rootbound Crag
1 Stomping Ground
1 Taiga
1 Temple of Abandon
1 Wooded Foothills
GGGWWW
1 Dryad Militant
1 Gaddock Teeg
1 Qasali Pridemage
1 Selesnya Guildmage
1 Knight of the Reliquary
1 Selvala, Explorer Returned
1 Captain Sisay
1 Trostani, Selesnya's Voice
1 Sigarda, Host of Herons
1 Dragonlord Dromoka
1 Selesnya Signet
1 Dromoka's Command
1 Behemoth Sledge
1 Aura Shards
1 Ajani, Mentor of Heroes
1 Fracturing Gust
1 Mirari's Wake
//Land
1 Brushland
1 Canopy Vista
1 Savannah
1 Stirring Wildwood
1 Sunpetal Grove
1 Temple Garden
1 Temple of Plenty
1 Windswept Heath
1 Wooded Bastion
WWWBBB
1 Ayli, Eternal Pilgrim
1 Karlov of the Ghost Council
1 Vizkopa Guildmage
1 Daxos the Returned
1 Kambal, Consul of Allocation
1 Athreos, God of Passage
1 Obzedat, Ghost Council
1 Teysa, Envoy of Ghosts
1 Vish Kal, Blood Arbiter
1 Ashen Rider
1 Orzhov Signet
1 Anguished Unmaking
1 Unmake
1 Vindicate
1 Kaya, Ghost Assassin
1 Utter End
1 Unburial Rites
1 Sorin, Grim Nemesis
1 Merciless Eviction
1 Necromancer's Covenant
1 Caves of Koilos
1 Fetid Heath
1 Godless Shrine
1 Isolated Chapel
1 Marsh Flats
1 Scrubland
1 Shambling Vent
1 Temple of Silence
1 Vault of the Archangel
BBBGGG
1 Deathrite Shaman
1 Rakshasa Deathdealer
1 Glissa, the Traitor
1 Varolz, the Scar-Striped
1 Creakwood Liege
1 Jarad, Golgari Lich Lord
1 Meren of Clan Nel Toth
1 Reaper of the Wilds
1 Lord of Extinction
1 The Gitrog Monster
1 Sisters of Stone Death
1 Golgari Signet
1 Treasured Find
1 Putrefy
1 Maelstrom Pulse
1 Deathreap Ritual
1 Vraska the Unseen
1 Garruk, Apex Predator
//Land
1 Bayou
1 Hissing Quagmire
1 Llanowar Wastes
1 Overgrown Tomb
1 Temple of Malady
1 Twilight Mire
1 Verdant Catacombs
1 Woodland Cemetery
GGGUUU
1 Edric, Spymaster of Trest
1 Gilder Bairn
1 Trygon Predator
1 Shardless Agent
1 Fathom Mage
1 Mystic Snake
1 Rashmi, Eternities Crafter
1 Momir Vig, Simic Visionary
1 Prophet of Kruphix
1 Kruphix, God of Horizons
1 Prime Speaker Zegana
1 Progenitor Mimic
1 Simic Signet
1 Voidslime
1 Kiora, Master of the Depths
1 Kiora, the Crashing Wave
1 Plasm Capture
1 Yavimaya's Embrace
//Land
1 Alchemist's Refuge
1 Breeding Pool
1 Flooded Grove
1 Hinterland Harbor
1 Lumbering Falls
1 Misty Rainforest
1 Temple of Mystery
1 Tropical Island
1 Yavimaya Coast
UUURRR
1 Nivix Guildmage
1 Jhoira of the Ghitu
1 Dack's Duplicate
1 Hypersonic Dragon
1 Izzet Chronarch
1 Keranos, God of Storms
1 Arjun, the Shifting Flame
1 Melek, Izzet Paragon
1 Niv-Mizzet, the Firemind
1 Djinn Illuminatus
1 Izzet Signet
1 Swerve
1 Dack Fayden
1 Saheeli Rai
1 Mizzium Transreliquat
1 Counterflux
1 Fevered Visions
1 Brutal Expulsion
1 Essence Backlash
1 Cascade Bluffs
1 Desolate Lighthouse
1 Scalding Tarn
1 Shivan Reef
1 Steam Vents
1 Sulfur Falls
1 Temple of Epiphany
1 Volcanic Island
1 Wandering Fumarole
RRRWWW
1 Duergar Hedge-Mage
1 Firemane Avenger
1 Kalemne, Disciple of Iroas
1 Tajic, Blade of the Legion
1 Iroas, God of Victory
1 Adriana, Captain of the Guard
1 Anya, Merciless Angel
1 Archangel Avacyn
1 Aurelia, the Warleader
1 Gisela, Blade of Goldnight
1 Razia, Boros Archangel
1 Wear // Tear
1 Boros Signet
1 Boros Charm
1 Deflecting Palm
1 Sunforger
1 Orim's Thunder
1 Ajani Vengeant
1 Nahiri, the Harbinger
1 Aurelia's Fury
1 Arid Mesa
1 Battlefield Forge
1 Clifftop Retreat
1 Needle Spires
1 Plateau
1 Rugged Prairie
1 Sacred Foundry
1 Slayers' Stronghold
1 Temple of Triumph
1 Lady Evangela
1 Merieke Ri Berit
1 Ertai, the Corrupted
1 Sen Triplets
1 Oloro, Ageless Ascetic
1 Sharuum the Hegemon
1 Arcane Sanctum
1 Esper Charm
1 Brilliant Ultimatum
//Grixis
1 Jeleva, Nephalia's Scourge
1 Marchesa, the Black Rose
1 Sedris, the Traitor King
1 Prince of Thralls
1 Crumbling Necropolis
1 Crosis's Charm
1 Slave of Bolas
1 Cruel Ultimatum
//Jund
1 Sprouting Thrinax
1 Kresh the Bloodbraided
1 Broodmate Dragon
1 Prossh, Skyraider of Kher
1 Karrthus, Tyrant of Jund
1 Hellkite Overlord
1 Savage Lands
1 Flesh // Blood
1 Violent Ultimatum
//Naya
1 Knotvine Mystic
1 Marath, Will of the Wild
1 Mayael the Anima
1 Meglonoth
1 Rith, the Awakener
1 Godsire
1 Jungle Shrine
1 Naya Charm
1 Titanic Ultimatum
1 Derevi, Empyrial Tactician
1 Giltspire Avenger
1 Rafiq of the Many
1 Stoic Angel
1 Roon of the Hidden Realm
1 Empyrial Archangel
1 Seaside Citadel
1 Beck // Call
1 Bant Charm
1 Tamiyo, Field Researcher
//Jeskai
1 Soulfire Grand Master
1 Zedruu the Greathearted
1 Warden of the Eye
1 Narset, Enlightened Master
1 Numot, the Devastator
1 Mystic Monastery
1 Jeskai Charm
1 Catch // Release
1 Flying Crane Technique
//Sultai
1 Leovold, Emissary of Trest
1 The Mimeoplasm
1 Kheru Lich Lord
1 Vorosh, the Hunter
1 Damia, Sage of Stone
1 Opulent Palace
1 Bound // Determined
1 Sultai Charm
1 Villainous Wealth
//Mardu
1 Brutal Hordechief
1 Kaalia of the Vast
1 Queen Marchesa
1 Oros, the Avenger
1 Tariel, Reckoner of Souls
1 Nomad Outpost
1 Hide // Seek
1 Crackling Doom
1 Fervent Charge
1 Rattleclaw Mystic
1 Shaman of the Great Hunt
1 Riku of Two Reflections
1 Surrak Dragonclaw
1 Intet, the Dreamer
1 Maelstrom Wanderer
1 Frontier Bivouac
1 Temur Ascendancy
1 Sarkhan Unbroken
//Abzan
1 Anafenza, the Foremost
1 Doran, the Siege Tower
1 Teneb, the Harvester
1 Karador, Ghost Chieftain
1 Sandsteppe Citadel
1 Abzan Charm
1 Ready // Willing
1 Abzan Ascendancy
1 Duneblast
//Rainbow (WUBRG)
1 Child of Alara
1 Cromat
1 Maelstrom Archangel
1 Sliver Queen
1 Chromanticore
1 Progenitus
1 Maelstrom Nexus
1 Conflux
1 Myr Retriever
1 Phyrexian Revoker
1 Spellskite
//3CC
1 Matter Reshaper
//4CC
1 Thought-Knot Seer
1 Solemn Simulacrum
//6CC
1 Conduit of Ruin
1 Oblivion Sower
1 Duplicant
1 Soul of New Phyrexia
1 Wurmcoil Engine
1 Deceiver of Form
1 Memnarch
1 Platinum Angel
//9CC
1 Void Winnower
//10CC
1 Desolation Twin
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
//13CC
1 Emrakul, the Promised End
1 Skullclamp
//2CC
1 Blade of Selves
1 Lightning Greaves
1 Manriki-Gusari
1 Sword of the Animist
1 Umezawa's Jitte
1 Champion's Helm
1 Darksteel Plate
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Batterskull
1 Skysovereign, Consul Flagship
1 Black Lotus
1 Everflowing Chalice
1 Mana Crypt
1 Mana Vault
//2CC
1 Mind Stone
1 Chromatic Lantern
//4CC
1 Thran Dynamo
1 Gilded Lotus
1 Pithing Needle
1 Sensei's Divining Top
1 Candelabra of Tawnos
//2CC
1 Armillary Sphere
1 Torpor Orb
//3CC
1 Ashnod's Altar
1 Crucible of Worlds
1 Crystal Shard
1 Horn of Greed
1 Mimic Vat
1 Static Orb
1 Vedalken Shackles
1 Aetherflux Reservoir
1 Aetherworks Marvel
1 Aligned Hedron Network
1 Coercive Portal
1 Ghirapur Orrery
1 Icy Manipulator
1 Nevinyrral's Disk
1 Panharmonicon
1 Perilous Vault
1 Vedalken Orrery
//5CC
1 Alhammarret's Archive
1 Gauntlet of Power
1 Memory Jar
1 Mind's Eye
1 Pyromancer's Goggles
1 Staff of Nin
//7CC
1 Scour from Existence
1 Karn Liberated
1 All Is Dust
//8CC
1 Eldrazi Conscription
1 Ugin, the Spirit Dragon
1 Ancient Tomb
1 Boseiju, Who Shelters All
1 Buried Ruin
1 Command Beacon
1 Dust Bowl
1 Encroaching Wastes
1 Eye of Ugin
1 Geier Reach Sanitarium
1 Ghost Quarter
1 Hall of the Bandit Lord
1 Inventors' Fair
1 Maze of Ith
1 Mirrorpool
1 Mutavault
1 Rishadan Port
1 Rogue's Passage
1 Sea Gate Wreckage
1 Strip Mine
1 Tectonic Edge
1 Temple of the False God
1 Thawing Glaciers
1 Thespian's Stage
1 Vesuva
1 Wasteland
If you are facing an opponent and they were able to protect their planeswalker long enough to reach their ultimate you were very likely going to lose with or without the emblem.
Emblems are usually very much WIN-MOAR.
I agree though that right now without being able to save it as a image really limits it's possibilities.
If you could make it possible to save as an image I would use it immediately for all of my commander decks.
I purchased two fat-packs of Kaladesh yesterday. One fat-pack booklet is normal, however the other one is missing a bunch of pages. It is normal up until page 36, and then jumps to page 49. It then continues normally to page 54, and then starts back over at page 43 going all the way the end of the book like normal. So it goes 1-36, 49-54, 43-55. Essentially, pages 37-42 are replaced by duplicates of page 49-54. Has anyone else encountered this in their fat-pack book?
Page 36 & 49
Page 54 & 43