Oh wow, I really like Deathpact Angel. I guess I'd just have to get Deathpact Angel and just sort of test them both out. So would I need to run two, or would 1 be fine?
As a finisher, I'd probably run 2. 4-ofs tend to be cheaper creatures and spells that have effects useful earlier in the game. If you put 4 of these in your deck, you'd probably draw one on your opening hand most of the time, which isn't exactly good, unless you manage to have the mana in hand to pay for it eventually.
Other budget options could be the Black Mazerunner from DGM, or the Black and White Primordials from GTC. They're not as Orzhov as the Angel, but they're still big bulky creatures with useful effects.
Also, if Slivers evolve as quickly as they say, why aren't the Slivers just masses of matter with no distinguishing form whatsoever? That's what they remind me of, flavorwise - an Ooze, which we've seen in the past consume everything, are difficult to kill, and grow more or less continuously. They can even develop a level of sentience, as proved by the Simic.
After looking at all the sliver cards there are, Wizards is making a bold leap in thinking we can really think of these new ones as Slivers. They look absolutely nothing alike. It's like taking a pterodactyl and then showing us a penguin and saying they're the same thing. There's no middle ground, no secondary change - you have slivers and then you have these things that they say are slivers but which look nothing like slivers in the least.
Most people who played with the original slivers seem to hate the new ones because they're such a departure from the norm that's been built up over the years.
Wizards really should have thought a bit harder about reintroducing something this divisive into the game.
The more I look at Teysa, the more I think she's a waste of 7 mana.
By the time you manage to cast her, you should have your opponent on the ropes, having pecked most of their life away with extort and random flying damage from Kingpin's Pet, Basilica Screecher, and anything you manage to get flying with Gift of the Orzhov or Aerial Maneuver. I guess if you're not afraid of losing big chunks of life late in the game, she's okay.
It's a creature based ability that deals damage from a black source, so it seems logical that COP:B would prevent this damage. I don't think the mana color he pays to Extort with makes a difference, really, it's more about where the damage is coming from.
The Sliver design makes no sense, structurally - the top half is heavy and the bottom half, while prehensile, is insubstantial and lacks the mass to counterbalance the top half.
Imagine merging the body of a snail with the bulk of a dining room table. That's what I'm getting at here. They defy physics.
What exactly does it matter that these new slivers do not provide anthems to both controlled and noncontrolled slivers? I don't see how it makes them weaker. In fact, I'd advance the idea that it only makes them stronger, because they will no longer benefit your opponent's slivers as well.
Comparing them to eusocial insects that share a hive doesn't make sense, because even bees fight other bees from different hives, they don't just intermingle with each other.
Why did the slivers only have one arm anyway to begin with? How would it even move around? It would be like having a sickle attached to the body of a snake.
Kinda want to just throw my hands up and go "Screw this place and all this convoluted BS."
But...
Kinda wanna stay, since this is kind of the biggest MTG forum out there.
Decisions, decisions...
It's a bit like asking "Where does an 800-lb elephant sit?" Anywhere he wants.
Not really. All vedalkens are pretty much the same, save for choice of clothing.
In fact, has there even been a non-Blue Vedalken? Anywhere? In any of the sets?
As a finisher, I'd probably run 2. 4-ofs tend to be cheaper creatures and spells that have effects useful earlier in the game. If you put 4 of these in your deck, you'd probably draw one on your opening hand most of the time, which isn't exactly good, unless you manage to have the mana in hand to pay for it eventually.
Other budget options could be the Black Mazerunner from DGM, or the Black and White Primordials from GTC. They're not as Orzhov as the Angel, but they're still big bulky creatures with useful effects.
I'd forgotten about those. And White/Black seems to have few good finishers, save for Deathpact Angel. Maybe she'll fit the bill after all.
Wizards really should have thought a bit harder about reintroducing something this divisive into the game.
By the time you manage to cast her, you should have your opponent on the ropes, having pecked most of their life away with extort and random flying damage from Kingpin's Pet, Basilica Screecher, and anything you manage to get flying with Gift of the Orzhov or Aerial Maneuver. I guess if you're not afraid of losing big chunks of life late in the game, she's okay.
The Slivers haven't been proven to be magical in nature, though. Nobody really knows where they come from, how they came to exist, anything.
Just because it's Magic: the Gathering doesn't mean everything in it has to do with magic and wizards.
No I didn't.
The Sliver design makes no sense, structurally - the top half is heavy and the bottom half, while prehensile, is insubstantial and lacks the mass to counterbalance the top half.
Imagine merging the body of a snail with the bulk of a dining room table. That's what I'm getting at here. They defy physics.
Comparing them to eusocial insects that share a hive doesn't make sense, because even bees fight other bees from different hives, they don't just intermingle with each other.