It is strange, and it doesn't fit at all. We've had vampires in Orzhov and Rakdos and Dimir too, but what is a Boros Innistradi vampire like? Crazy because of the Red, but restrained because of the White? Like the vampire version of Gomez Addams, an eccentric? Cuts your hand with a talon, and after taking a sip, presses a handkerchief into your palm and apologizes?
Pretty ugly vampire. Looks like someone hit him in the face with a skillet.
Aggressive stats, gives you a free token, all very nice, but I just don't like this card at all. I guess it can be useful if you're hard up for a kill spell, but I don't care for this at all.
All these Disturb auras remind me of the problems with Bestow. While there are ways to reduce Disturb costs, having to include them just to make them a little more viable leaves a bad taste in my mouth.
Probably one of the best mythics in the set. It's more niche than Doubling Season/Parallel Lives, but very much in the same vein. It'll be expensive initially, but it'll settle down for a while.
This is going to do lots of work, in Standard or elsewhere. Aggressive stats, high tribal synergy, no 'once a turn' clause, no real downsides (you don't lose life for putting cards into your hand!), this is excellent.
This thing will be great for refilling your hand after a board wipe. All those delicious triggers.
I really wish they'd clean up the flying templating, for this card in particular and have "Your zombies fly".
But then they'd have to clean up the rest of the keywording templates, which would result in:
Your creatures haste.
Your creatures vigilance.
Your creatures deathtouch.
Your creatures lifelink.
Your creatures ward.
Glad to see he's gone from exiling creatures to sacrificing them instead. Was very pleased to see that. Not sure what making a sister zombie in the art has to do with zombies flying but whatever. They just put in Hordewing Skaab in the Zombie commander deck and this is already better than that.
The name and the effect are total mismatches. Doesn't protect ANYTHING, especially graveyards - nothing about preventing damage, nothing about indestructibility, no ward, no Hexproof, etc, etc...
I appreciate that they want to make new mechanics to pique our interest, couldn't they have just brought back Outlast instead?
Probably the next time we see a counter strategy in GW, it'l be Convoke = +1/+1 counter. "When you cast this creature, you may tap two other creatures you control. If you do, this creature comes into play with a +1/+1 counter on it".
Kinda want to just throw my hands up and go "Screw this place and all this convoluted BS."
But...
Kinda wanna stay, since this is kind of the biggest MTG forum out there.
Decisions, decisions...
It is strange, and it doesn't fit at all. We've had vampires in Orzhov and Rakdos and Dimir too, but what is a Boros Innistradi vampire like? Crazy because of the Red, but restrained because of the White? Like the vampire version of Gomez Addams, an eccentric? Cuts your hand with a talon, and after taking a sip, presses a handkerchief into your palm and apologizes?
Aggressive stats, gives you a free token, all very nice, but I just don't like this card at all. I guess it can be useful if you're hard up for a kill spell, but I don't care for this at all.
The girl is the 2, and the wolf is the 5.
This thing will be great for refilling your hand after a board wipe. All those delicious triggers.
Kamigawa was full of non-flying Spirits.
The card is pretty, but I wouldn't fall over myself to run it. To think at one point we only had to pay W for Lifelink.
But then they'd have to clean up the rest of the keywording templates, which would result in:
Your creatures haste.
Your creatures vigilance.
Your creatures deathtouch.
Your creatures lifelink.
Your creatures ward.
Glad to see he's gone from exiling creatures to sacrificing them instead. Was very pleased to see that. Not sure what making a sister zombie in the art has to do with zombies flying but whatever. They just put in Hordewing Skaab in the Zombie commander deck and this is already better than that.
Probably the next time we see a counter strategy in GW, it'l be Convoke = +1/+1 counter. "When you cast this creature, you may tap two other creatures you control. If you do, this creature comes into play with a +1/+1 counter on it".