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  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    We already kinda do have level up in Standard though - it's not called that any more, now it's just an overcosted activated ability on a cheap creature that gives it a moderate stat boost or powerful effect later in the game.

    I prefer the aesthetic of Level Up, though.
    Posted in: The Rumor Mill
  • posted a message on Dimir spellslinging cards
    I think "pay five, pitch a game ending spell and then cast it for free" would be VERY broken, so I think exiling a card from your hand is actually the right way to go about it. You give up something in order to receive something better, that kind of thing. Perhaps making it so that you can cast a spell from any graveyard would be better.

    I tried to have a rethink about Night Fog, and I can't see it working as a combat trick. It would be okay as a draw spell but there would have to be something else tacked on to it. Do you think UEOT target creature can't be blocked + draw a card would be too broken?



    Posted in: Custom Card Creation
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    Quote from HighHolder »
    Am I only one completely bored with +1/+1 counter themes in every set? Cant we do some other means of creature enhancement for a change? For instance, threshold was super fun and unique.


    Threshold seems like it would be really easy to turn on in certain color pairings (UB or BG, definitely), and less easy in others, who would have to put cards there after they died in combat.
    Posted in: The Rumor Mill
  • posted a message on April Fools Secret Lair update— White-Bordered Tibalt
    It'd be even better if the white border just zigzagged all over the card like someone's kid went mad with some corrector tape.
    Posted in: The Rumor Mill
  • posted a message on Dimir spellslinging cards
    I just realized Propitiate wouldn't work with a discard effect tacked on as you could target a high cost card you just pitched as part of the casting cost. Maybe exile a spell from hand instead? Or sac a creature?

    Night Fog might be improved if it gave a creature -X/-X, though I think that might be too strong an effect.

    Dimir is a set of control colors, and to an extent, so is Izzet, although spellslinging tends to be a more midrange strategy. It's not like Black is short on Instants or Sorceries, and it would also be a good space to explore that hasn't been before. There were a couple cards that prompted this line of thought:Kess, Dissident Mage Talrand, Sky Summoner Murmuring Mystic among others. I like the idea of stripping cards out of your opponent's hand or mowing them down with destruction and then pecking their life total away with flying tokens.
    Posted in: Custom Card Creation
  • posted a message on Dimir spellslinging cards
    I don't know about you, but I'm sick of Spells Matters being more or less solely Izzet turf. I think Dimir would actually be a good color pairing for it too.

    So I had some thoughts on how to marry Spellslinging to UB. These are only rough ideas, but maybe they have value.

    Night Fog
    1UB
    Instant
    Target creature gets -X/-0 until end of turn, where X is the number of instants and sorceries you have in your graveyard.

    Propitiate
    2UUB
    Sorcery
    As an additional cost to cast this spell, discard a card.
    Choose an instant or sorcery spell in your graveyard. You may cast that spell for free this turn (sorry, not sure how this effect is normally templated). If a spell from your graveyard would be cast this way, exile it.

    Undead Secretkeeper
    2UB
    Creature - Zombie Wizard
    Whenever you cast an instant or sorcery that targets a spell an opponent controls, you may draw a card, then discard a card.
    1/3

    Oh, and I want to complete the cycle of captains from Innistrad block, so I thought I'd make this:
    Sigardan Captain
    1GW
    Creature - Human Soldier
    Vigilance
    Other Humans you control get +1/+1
    Whenever two or more creatures you control attack or block, you may gain 1 life.
    2/2
    Posted in: Custom Card Creation
  • posted a message on [ZNR] Kargan Warleader— LadyLavinias preview
    Quote from mikeyG »


    In any case, strange that this should cost 3 when the last cycle of tribal lords we had were in Rivals and cost 2 each for the same effect.


    Well, the Warleader is a beefy 3/3. They probably want to emphasize that the Warrior tribe is going to typically be beefier than the others?


    Could they not have split the difference and had it give all other warriors +2/+1 or +2/+0? I would've been fine with having it be a 3 mana 2/2 for that kind of benefit.

    Remember the captain cycle from Innistrad block? I still want a 3 mana Selesnyan Human that gives Humans you control +1/+1 and some additional benefit.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    The Eldrazi titans were immense. The biggest living (well, existing - 'living' might be a stretch) things on the entire plane - I imagine that a blue whale to them would be like holding one of those really tiny bananas they sometimes sell.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Kargan Warleader— LadyLavinias preview
    I'm sorry I brought it up - I didn't mean to be divisive or to stir the pot. It was just a point of curiosity for me.

    In any case, strange that this should cost 3 when the last cycle of tribal lords we had were in Rivals and cost 2 each for the same effect.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Sneak Attack precon— The Command Zone preview
    Kind of a shame they didn't make an artifact or equipment subtheme happen - it would be cool to equip your rogues with a knife or a sword or something else before swinging.

    Dunno how effective the mill strategy would be. You could always get out Leyline of the Void or one of the graveyard hate artifacts to make your rogues Ingest basically.
    Posted in: The Rumor Mill
  • posted a message on Un-Card: Miss Manners
    Do you think the triggered ability is relevant? Or should it be something else control related, like "when you cast x, tap target creature" or "when you cast x, target creature can't attack or block next turn"?
    Posted in: Custom Card Creation
  • posted a message on [ZNR] Mind Drain— JDGreenidge preview
    So there's a green, blue, and black version of a three mana spell that has three effects on each - is there a red and white version? I looked but couldn't find anything that looked similar to this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    Mr. Krabs has had enough of your crap.
    Posted in: The Rumor Mill
  • posted a message on Un-Card: Miss Manners
    Had the idea for a tribal lord that cared about hatebears and tax effects. Obviously something so broken as what I envision could only occur in an Unset. Maybe it would be better if I made it so it got a benefit from things coming into play tapped? It would be such an oppressive card that it would never actually be made.

    Miss Manners
    1W
    Legendary Creature - Human Advisor
    2/2
    Whenever you cast a card that increases casting costs or has the words "can't" or "don't" in its text, Miss Manners gains protection from target player until end of turn.
    *art of a Victorian-esque woman in white frilly clothing wagging a finger*
    "If you can't play nice, you're not going to play at all."

    Plays well with:
    Hushwing Gryff
    Vryn Wingmare
    Thalia, Guardian of Thraben
    Ethersworn Canonist
    Drannith Magistrate
    Hushbringer
    Pacifism type cards
    Posted in: Custom Card Creation
  • posted a message on [ZNR] Myriad Construct— Ali Aintrazi preview
    Quote from Ryperior74 »
    So what happens when you target this with Unleash Fury?


    It pops because it became targeted

    You can loophole the con with activated abilities


    Does it give you 8 tokens if you haven't kicked it? Because that doesn't sound like a bad combo to pull off.
    Posted in: The Rumor Mill
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