Aragorn and Arwen are sort of disappointing to me. Not a very unique effect, looks like it could come from a Selesnya Druid or another basic trope.
It is a sadly generic ability for them. Could they not have been lifegain matters instead, since they seek to build and preserve life rather than destroy it? I remember GW lifegain matters being a thing back in one of the coresets, and I thought it was an interesting theme for the colors.
So this is really my first time trying to build a deck from scratch, and I've never been very good at it, so any direction that can be provided would be helpful.
I have a motley assortment of cards that can sacrifice themselves for free, and one payoff outlet. They are primarily Humans, although this is mostly irrelevant. This is probably not going to be top tier stuff - it's going to be janky, but on theme, more or less.
Unruly Mob is so far the lynchpin of the entire deck. It gets bigger the more of my stuff dies, although it sadly lacks anything else relevant, such as Flying or other evasion.
Other cards I'm considering:
I think it has promise, since it can blank non-counterspell targeted removal in a variety of ways (Benevolent Bodyguard, Cartel Aristocrat), has access to Mana Tithe (niche application), and can also easily restore graveyards to libraries and hands. I could also focus on proliferating the counters, but I think that's a stretch and a clunky solution.
I am occasionally a Broodstar enjoyer in commander, though the colors on this are a bit awkward
Azorius does have an artifact matters theme, which rears its head from time to time. We saw it in Dominaria and in one of the Core Sets. Wasn't it also important in KND?
My biggest problem is this is literally just an evasive beater. No subtlety, no thought, just play artifacts and choose whether to swing or block. Bit disappointing, really.
The horror aspect comes from the implication of its existence, and the combination of incongruous parts - it's flesh crafted together into a rudimentary body, which is constrained by the porcelain/bone bits. The flesh beneath lives, but there is no life in the most human aspect this thing possesses; the faces. The faces might well be death masks - they look more like vedalken faces than human ones, imo.
I actually like this - a riff on spellslinger matters in UB, which is a refreshing change from Izzet territory where it's been done to death. It even has Jumpstart built in.
It's kind of strange that we're going back to tribal strategies so soon after we were on Innistrad. They're all improvements on the original 3 mana lords, wouldn't you say?
I'll have to get Minguez's bundle for the tribal lords - too important to pass up, unfortunately. I'm sorely tempted by the Imaginary Friend's one too.
Kinda want to just throw my hands up and go "Screw this place and all this convoluted BS."
But...
Kinda wanna stay, since this is kind of the biggest MTG forum out there.
Decisions, decisions...
It is a sadly generic ability for them. Could they not have been lifegain matters instead, since they seek to build and preserve life rather than destroy it? I remember GW lifegain matters being a thing back in one of the coresets, and I thought it was an interesting theme for the colors.
I have a motley assortment of cards that can sacrifice themselves for free, and one payoff outlet. They are primarily Humans, although this is mostly irrelevant. This is probably not going to be top tier stuff - it's going to be janky, but on theme, more or less.
Unruly Mob is so far the lynchpin of the entire deck. It gets bigger the more of my stuff dies, although it sadly lacks anything else relevant, such as Flying or other evasion.
Other cards I'm considering:
I think it has promise, since it can blank non-counterspell targeted removal in a variety of ways (Benevolent Bodyguard, Cartel Aristocrat), has access to Mana Tithe (niche application), and can also easily restore graveyards to libraries and hands. I could also focus on proliferating the counters, but I think that's a stretch and a clunky solution.
Any ideas?
Azorius does have an artifact matters theme, which rears its head from time to time. We saw it in Dominaria and in one of the Core Sets. Wasn't it also important in KND?
My biggest problem is this is literally just an evasive beater. No subtlety, no thought, just play artifacts and choose whether to swing or block. Bit disappointing, really.
I CAN'T UNSEE IT~