Barking-Mad Samite - WR
Creature - Human Cleric Heretic t: Prevent the next 2 damage to target creature and deal 3 damage to target creature you control. During the apocalypse, more than a fair share of capable healers broke under the strain.
1/1
Quagmire Corpse - 1B
Creature - Zombie Thrull
Whenever you sacrifice a non-black creature, if [Cardname] is in your graveyard, you may put [Cardname] into play tapped.
1/1
Ice Golem - 5
Artifact Creature - Golem
If [Cardname] blocks or is blocked by a red creature or becomes the target of a red spell, sacrifice it. "Wildly popular during Dominaria's Ice Age, this model has since fallen out of favor." - Excerpt from a Lat Nam periodical
3/3
War Bred Timberwolf - RRG
Creature - Wolf
Bloodthirst 2 (If another player was dealt damage this turn, this creature comes into play with 2 +1/+1 counters)
First Strike when attacking.
2/2
Quixotic Prowler - RG
Creature - Wolf
Whenever [Cardname] attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals no combat damage instead. "It is strange and fortunate that these touched beasts will half the time mistake your shadow for the bigger threat." - Travelers' Guide to the Multiverse
3/3
Leatherwing Spellbelcher - 1UU
Creature - Drake
Flying RR: Reveal the card on top of your library. If it's a red instant with converted mana cost 2 or less, you may play that card without paying its mana cost. Play this ability only if [Cardname] is attacking and unblocked.
2/2
Hollow Leatherwing - 1B
Creature - Drake Skeleton
Flying
When [Cardname] deals combat damage, sacrifice it at end of combat. "I never trust them, when faced with opposition they just fall apart." - Chaeska, Keeper of Tresserhorn
3/1
Zhalfirin Zebra Cavalry - 1WW
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
[Cardname] must be blocked if able. Riding a distinctive mount is a sure fire way to get noticed.
2/2
Wild Man - 1G
Creature - Human
Whenever [Cardname] becomes blocked, it gets +1/+1 until end of turn. Separated from his village as a boy, he now more resembles the denizens of the woodlands than his fellow man.
2/1
Pack Bearer – 2WW Creature – Human Servant [Cardname] can’t be equipped. When [Cardname] comes into play, you may search your library for up to three equipment cards and remove them from the game. Then shuffle your library. 3: Choose an equipment card removed from the game with [Cardname] and attach it to target creature you control. 0/1
Ignorant Xenophobe – WWBB Creature – Human Wizard Assassin If you would control a creature that does not share a creature type with [Cardname], remove that creature from the game. T: Remove from the game target creature that does not share a creature type with [Cardname]. 2/1
Oracular Phoenix - UU
Creature - Phoenix
Flying
When [Cardname] comes into play, look at the top three cards of your library. 1RR: Return [Cardname] from your graveyard to play. Play this ability only during your upkeep.
1/1
Creature - Human Cleric Heretic
t: Prevent the next 2 damage to target creature and deal 3 damage to target creature you control.
During the apocalypse, more than a fair share of capable healers broke under the strain.
1/1
Creature - Zombie Thrull
Whenever you sacrifice a non-black creature, if [Cardname] is in your graveyard, you may put [Cardname] into play tapped.
1/1
Creature - Thrull Overseer
0: Sacrifice a creature.
The formerly oppressed can be the most oppressive.
2/3
Artifact Creature - Golem
If [Cardname] blocks or is blocked by a red creature or becomes the target of a red spell, sacrifice it.
"Wildly popular during Dominaria's Ice Age, this model has since fallen out of favor." - Excerpt from a Lat Nam periodical
3/3
Creature - Wolf
Bloodthirst 2 (If another player was dealt damage this turn, this creature comes into play with 2 +1/+1 counters)
First Strike when attacking.
2/2
Creature - Wolf
Whenever [Cardname] attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals no combat damage instead.
"It is strange and fortunate that these touched beasts will half the time mistake your shadow for the bigger threat." - Travelers' Guide to the Multiverse
3/3
Creature - Drake
Flying
RR: Reveal the card on top of your library. If it's a red instant with converted mana cost 2 or less, you may play that card without paying its mana cost. Play this ability only if [Cardname] is attacking and unblocked.
2/2
Creature - Drake Skeleton
Flying
When [Cardname] deals combat damage, sacrifice it at end of combat.
"I never trust them, when faced with opposition they just fall apart." - Chaeska, Keeper of Tresserhorn
3/1
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
[Cardname] must be blocked if able.
Riding a distinctive mount is a sure fire way to get noticed.
2/2
Next - Drake
Creature - Human
Whenever [Cardname] becomes blocked, it gets +1/+1 until end of turn.
Separated from his village as a boy, he now more resembles the denizens of the woodlands than his fellow man.
2/1
(wanted to do a human w/o an 'occupation')
Creature – Human Servant
[Cardname] can’t be equipped.
When [Cardname] comes into play, you may search your library for up to three equipment cards and remove them from the game. Then shuffle your library.
3: Choose an equipment card removed from the game with [Cardname] and attach it to target creature you control.
0/1
Creature – Human Wizard Assassin
If you would control a creature that does not share a creature type with [Cardname], remove that creature from the game.
T: Remove from the game target creature that does not share a creature type with [Cardname].
2/1
Creature - Phoenix
Flying
RR: Return [Cardname] from your graveyard to play unless an opponent pays 2.
2/2
Creature - Phoenix
Flying
When [Cardname] comes into play, look at the top three cards of your library.
1RR: Return [Cardname] from your graveyard to play. Play this ability only during your upkeep.
1/1