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  • posted a message on Card Creator Brawl II! Stage 13
    Card Creator Brawl II !

    Stage 13

    Stage 12 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • Sagharri and Harbinger tried to attack a player that had already been attacked, thus got pelted with raw goat haunch for 1 damage each
    • Solesticio tried to attack a player that had already been attacked, and got a mug of stale beer thrown at him for 1 damage
    • TacticalCelebrant’s Goblin Hecklers teased Arcel so hard that he took 1 damage.
    Arcel sent a Burning Wheel down the line and rolled over a inattentive Socrates for 6 damage.
    Socrates has been killed. Thanks for playing.

    They Might Be Giants:

    You come to a full stop as the scenery once again shifts. You find your self looking standing in an empty grassy area. You continue to explore this place when you feel a pain as something trips you up. You look down and see that “something” is a full on castle. As you bend down, you see people running around trying to avoid the rubble you’ve rained down, while others scramble around your boot print. To you those people look like ants but to them you are a towering monster. It seems this place isn’t as empty as you once thought, and as the other combatants appear you realize that no puny spells will do any better than those ant-like people down below. It’s time to go big or go home.

    This round has a bonus rule: In this world you and your combatants are literally larger then the life around you, so you’ll need a big spell. All creature spells need to have a power and toughness of 5 or higher, and all other spells must have a converted mana cost of 5 or higher.

    Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM CCB Stage 13 or something similar, and make sure to include the name of the player you want to attack.

    Arcel 2/10
    Harbinger 6/10
    Maokun 3/10
    Sagharri 4/10
    *schtingah 2/10
    Solesticio 4/10
    TacticalCelebrant 7/10

    *Late/No Card probation: 3 rounds of late and/or no cards will result in removal from the battle..
    Maokun- Smoke Curtain
    TacticalCelebrant- Goblin Hecklers
    Arcel- Burning Wheel
    Harbinger- Derail
    Solesticio- Goblin Arena
    Sagharri- Goblin Wartrain

    You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 12 Poll
    Card Creator Brawl II!

    Stage 12

    This round's stage:
    You go from being stuck in place to moving pretty fast, as you land on a coal black train spewing smoke. You look around and see the last rays of the sunset gleam as the barren desert stretches out before you. As the train rounds a corner you see at the front of the large train is a goblin conductor shouting to underlings around him as the train picks up speed again. As you look closer to the train, you realize that all the passengers inside this train are goblins. They're hanging off the sides and more then a few have managed to get a hold and peek their heads up on top. You quickly see what they're looking at as the remaining combatants appear. The goblins whisper excitedly and munch on the haunches of dead animals. It seems that the Goblin Train has come with dinner and a show...and your the show

    This round has a bonus rule: Because the goblin's have a short attention span, they don't want to see the same thing twice. Therefore you will be pelted with rotted meat for 1 damage for choosing the same player to attack as another player. This is 1st come 1st served (e.g. If Player A submits a card that targets Player B, and then sometime later Player C enters a card that also targets Player B, Player C takes the 1 damage.) This damage will be dealt before the entries' damage.

    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.
    Quote from Random_Nation »
    [QUOTE=???]
    Smoke Curtain 1WU
    Instant (U)
    Choose one or both - Prevent all combat damage that would be dealt this turn, or tap each attacking creature. Those creatures don't untap during their controller's next untap step.


    Quote from ??? »
    Goblin Hecklers 2R
    Creature - Goblin (U)
    t: Goblin Hecklers deals 1 damage to target creature.
    Whenever a creature dealt damage by Goblin Hecklers this turn becomes tapped, you may untap goblin hecklers.
    "You'd think they'd know how to take a hit by now."
    "Oh well. Let's hit 'em again."
    -Watler and Staldorf, Goblin Hecklers.

    1/1


    Quote from ??? »
    Burning Wheel 2RR
    Instant {C}
    Burning Wheel deals 4 damage to target creature, and X damage to that creature's controller. X is equal to 4 minus the target creature's toughness.


    Quote from ??? »

    Derail
    :4mana::symb::symr:
    Sorcery (R)
    Paincast - You may discard two non-land cards. If you do this spell costs 2 mana less.
    Destroy all creatures and artifacts. Each permanent destroyed this way deals 1 damage to its controller


    Quote from ??? »
    Goblin Arena 2R
    Enchantment (R)
    Goblin creatures attack each turn if able.
    R: Target non-Goblin creature blocks this turn if able.
    RR: Target non-Goblin creature can't block this turn.
    Who survives is their choice.


    Quote from ??? »

    Goblin Wartrain 4
    Artifact Creature - Construct (U)
    Haste
    Sacrifice a Forest or Mountain: Goblin Wartrain gets +3/+0 and gains trample until end of turn. Activate this ability once each turn.
    When Goblin Wartrain dies, put two 1/1 red Goblin creature tokens onto battlefield.
    Fight until it breaks, then abandon.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June CCL Round 2 — A Moment to Explore
    I knew I forgot something...

    Top 3

    1. Koopa
    2.Big_Cal
    3.doomfish
    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Stage 12
    Card Creator Brawl II !

    Stage 12

    Stage 11 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • Socrates Pollen Poisoners fumigated Harbinger for 3 damage
    • Arcel turned Maokun's Beewax Wall into a Hive Trap as the bee's stung him for 1 damage
    • Solesticio's Fireworks dazzled and damaged TacticalCelebrant for 5 damage
    Sagharri summoned up Shriza of Crawling Horde and he stunned Lapson2 for 1 damage, causing him to drown in the honey.
    Lapson2 has been killed. Thanks for playing.

    All Aboard!:

    You go from being stuck to moving pretty fast, as you land on a coal black train spewing smoke. You look around and see the last rays of the sunset as the barren desert stretches out before you. As the train rounds a corner you see at the front of the large train is a goblin conductor shouting to underlings around him as the train picks up speed again. As you look closer to the train, you realize that all the passengers inside this train are goblins. They're hanging off the sides and more then a few have managed to get a hold and peek their heads up on top. You quickly see what they're looking at as the remaining combatants appear. The goblins whisper excitedly and munch on the haunches of dead animals. It seems that the Goblin Train has come with dinner and a show...and your the show

    This round has a bonus rule: Because the goblin's have a short attention span, they don't want to see the same thing twice. Therefore you will be pelted with rotted meat for 1 damage for choosing the same player to attack as another player. This is 1st come 1st served (e.g. If Player A submits a card that targets Player B, and then sometime later Player C enters a card that also targets Player B, Player C takes the 1 damage.) This damage will be dealt before the entries' damage.

    Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM CCB Stage 12 or something similar, and make sure to include the name of the player you want to attack.

    Arcel 3/10
    Harbinger 7/10
    Maokun 3/10
    Sagharri 5/10
    schtingah 2/10
    Socrates 6/10
    Solesticio 5/10
    TacticalCelebrant 7/10

    *Late entry probation: Late entries will only be added to the poll once per player. After that point a late entry will be ignored.
    Maokun-Beewax Wall
    Harbinger- Buzz-killer
    TacticalCelebrant- Banewasp Host
    Socrates-Pollen Poisoners
    Sagharri- Shriza of Crawling Horde
    Solesticio- Fireworks
    Arcel-Hive Trap
    Lapson2- Honey Elemental
    Schtingah- Phoebe, Hive Queen
    You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 11 Poll
    Okay folks poll is closed. Results and next round will be up some time tomorrow.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June CCL Round 2 — A Moment to Explore
    Team Fleshwrither




    Note: In this scenario I count as a "defending creature." thus my card produces one attacking token

    Communicable Contagion 2BB
    Instant (U)
    Destroy target token creature, then put X -1/-1 counters on target non-token creature, where X is the destroyed creatures power.
    The prides bond is it's strength, but under the right condition that bond can also be it's undoing.



    Incorrigible Shaman 2R
    Creature- Goblin Shaman (U)
    Haste
    Spellform- When ~ becomes the target of a sorcery or instant you may pay R if you do, put a token that is a copy of ~ onto the battlefield.
    1/3
    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Stage 11 Poll
    Card Creator Brawl II!

    Stage 11

    This round's stage:

    You are whisked away from the bloodstained and ruinous chapel,and land in something... Your unsure of what it is, but a quick taste of it and you can feel it pulse with mana as well as tasting...sweet? You can feel it stick to your boots as you move around. There seems to be only one true source of light which is a large hole up above. The rest of the place is lit by torches as around you the high walls are segmented into a multitude of octagonal cells. It's only when you hear the buzzing that you realize where you are as from the top of structure,a horde of large, winged and bipedal insectoids with stingers fly down. Your in some sort of advanced, mana-honey producing, bee hive. The dangerous and vast amounts of insectoids seem to be busy with their own work,they don't seem to notice you...for now. However as the others emerge, you get the feeling you'll all be pretty noticeable in a minute or two.

    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.
    Quote from ??? »

    Beewax Wall GW
    Creature - Wall (R)
    Reach, defender
    Whenever Beewax Wall blocks a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as you control Beewax Wall.
    0/5


    Quote from ??? »
    Buzz-killer 3RR
    Creature - Human Soldier (U)
    Reach
    Whenever Buzz-killer enters the battlefield you may have it fight target creature with flying.
    R: Buzz-killer gets +1/+0 until end of turn.
    4/3


    Quote from ??? »
    Banewasp Host BB
    Creature - Zombie (R)
    At the beginning of your upkeep, put a -1/-1 counter on Banewasp Host.
    When Banewasp Host dies, put a 1/1 green Insect creature token with flying and deathtouch onto the battlefield for each -1/-1 counter on it.
    The Banewasp prefers rotten meat for its host. It adds to the lethality of its offspring's sting.


    Quote from ??? »

    Pollen Poisoners 1BB
    Creature - Insect (U)
    Flying, deathtouch
    Chroma - Whenever Pollen Poisoners deals combat damage to a creature, that creature's controller loses 1 life for each green or white mana symbol in that creature's mana cost.
    1/3


    Quote from ??? »

    Shriza of Crawling Horde 3BG
    Creature - Spider Shaman (R)
    XX(B/G): Other Spider and Insect creatures you control gets +X/+X until end of turn.
    Sacrifice another creature: Regenerate Shriza of Crawling Horde. If the sacrificed creature was an Insect, put a 1/2 green and black Spider token with reach onto battlefield.
    "You aren't afraid of some insects? Then you should go and find the Horde." - Aziz, the Molaria druid
    2/4


    Quote from ??? »
    Fireworks 1RG
    Sorcery (U)
    Choose one — Fireworks deals 3 damage to each creature without flying you control and 3 damage to each creature with flying you don't control; or Fireworks deals 3 damage to each creature without flying you don't control and 3 damage to each creature with flying you control.


    Quote from ??? »
    Hive Trap 3GG
    Instant - Trap (R)
    If you control three or more insects, you may pay 2G rather than pay Hive Trap's mana cost.
    Put three 1/1 green insect creature tokens with flying and deathtouch onto the battlefield under your control.


    Quote from ??? »
    Honey Elemental :3mana::symw::symg:
    Creature - Elemental (R)
    Whenever Honey Elemental deals damage to a creature, tap Honey Elemental and that creature. Each can't untap until the other leaves the battlefield.
    Sacrifice Honey Elemental: Gain 7 life.
    2/5


    Quote from ??? »

    Phoebe, Hive Queen RWU
    Legendary Creature - Insect (R)
    1U: Untap Phoebe, Hive Queen.
    2W,T: Prevent the next 2 damage that would be dealt to target creature. Creatures you control get +0/+1 until end of turn.
    2R,T: Phoebe, Hive Queen deals 2 damage to target creature. Creatures you control get +1/+0 until end of turn.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June CCL Round 1 — Reality Shaping
    Fleshwrither V Imperiosaur



    void_nothing: Neapwind Scuttler: So does it gain protection from all things with the converted mana cost of what you pay? Abilites? Creatures? Instants? While it does beat the challenge, the wording just leaves me with…too many questions.

    Raikou Rider: Immolate: It kills the cat...and everything else too. Don’t know if you didn’t want targeted damage because it was too much like Skullcrack but this kitchen sink burn seems a little too broad just to get one cat.

    Rithaniel: Ozfoes’ Specter: Gets over the defender with flyin and punishes an opponent by making him lose life whenever he activates your threat cards ability. It’s great…except for the fact that it’s a rare, there for fails a key part of the initial challenge.

    aurorasparrow: Spirit of Renewal: Once again not a bad answer to your threat, but it once again ails the challenge to it’s rarity.

    herbert west: Gloaming Echoes: I’m always a fan of deck stacking tricks, this one’s not bad as it let’s you order the cards in your deck however you choose for however much you can pay, so if you have to only search the first four cards then you can manipulate what those cards will be. However flavorfully it doesn’t end the threat, just makes it useless for a bit. Still a decent card

    Emocakes: Dynamo Champion: Yeah it handles the threat, although flavorfully it’s a little bland. Also another rare in an uncommon or common round.

    drewdagreek: Crow's Wisdom: Okay so in order to prevent the exiling of an important card you can hope to draw it, and if you’ve had a lot of stuff die you can hopefully prevent any other important cards from being taken…I think. Decent card and the right rarity too. A little weak on flavor but that’s my personal opinion.

    Cardz5000 : Haberion Mystic: Meh not bad, but despite lacking a rarity the blanket protection feels like rare territory.

    Zoomba: Leyhide Rakken: it gets bigger for every non green spell cast that’s…really powerful against anything that isn’t green. This feels almost like its arare even at it’s cost (maybe because it’s green who’s notorious mana ramp abilities make this things cost far less of a challenge in another color), but to me it still lands very lightly on the Uncommon side. Seeing as your threats an instant I guess it answers it.


    1.herbert west
    2. drewdagreek
    3.Zoomba
    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Stage 11
    Card Creator Brawl II!

    Stage 11

    Stage 10 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • Arcel's Tainted Blessing protected him against two attackers.
    • Sagharri's Cathedral Overseer struck out against Lapson2 for 3 damage gaining Sagharri back 3 life.
    Harbinger uses the Echoes of Orzhov to drown out void_nothing for 4 damage and gains back 4 life
    void_nothing has been killed. Thanks for playing.


    TacticalCelebrant cut up Eskimo_Rage with some lBoodstained Glass for 7 damage, gaining back a whopping 7 life!
    Eskimo_Rage has been killed. Thanks for playing.


    A sticky situation:

    You are whisked away from the bloodstained and ruinous chapel,and land in something... Your unsure of what it is, but a quick taste of it and you can feel it pulse with mana as well as tasting...sweet? You can feel it stick to your boots as you move around. There seems to be only one true source of light which is a large hole up above. The rest of the place is lit by torches as around you the high walls are segmented into a multitude of octagonal cells. It's only when you hear the buzzing that you realize where you are as from the top of structure,a horde of large, winged and bipedal insectoids with stingers fly down. Your in some sort of advanced, mana-honey producing, bee hive. The dangerous and vast amounts of insectoids seem to be busy with their own work,they don't seem to notice you...for now. However as the others emerge, you get the feeling you'll all be pretty noticeable in a minute or two.

    Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM CCB Stage 11 or something similar, and make sure to include the name of the player you want to attack.



    Arcel 3/10
    Harbinger 10/10
    Lapson2 1/10
    Maokun 4/10
    Sagharri 5/10
    schtingah 2/10
    Socrates 6/10
    Solesticio 5/10
    TacticalCelebrant 12/10



    *Late/No Card probation: 3 rounds of late and/or no cards will result in removal from the battle.
    Harbinger-Echoes of Orzhov
    Socrates-Rite of the Fallen
    Maokun-Angel's Gaze
    TacticalCelebrant-Bloodstained Glass
    Lapson2-Broken Promises
    schtingah-Andura, Divinely Inspired
    void_nothing-Martyr's Massacre
    Solesticio-Cult of Life and Death
    Arcel-Tainted Blessing
    Sagharri-Cathedral Overseer
    You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June CCL Round 1 — Reality Shaping
    So a quick question: Do we count as both a player and a creature in this? The reason I ask is because my threat is a Nacatl War-Pride. It has a token-generating ability that triggers depending on defending creatures I control, so if it's just "attacking" me, does it's ability trigger?
    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Stage 10 Poll
    [B]
    Card Creator Brawl II!
    [/B]
    Stage 10

    [B]This round's stage:[/B]

    The wind and water dies down as you are on solid ground again. You look around and see that you are in a cathedral, or at least it once was a cathedral. However, the stained glass has been broken from the windows, the bricks crumbling, and the pews nothing but kindling. Yet you can still feel a presence here as you look around to find it’s source. Your questioning glances are soon answered as you look above the broken down door of the chapel and see a great and terrible angel there. Her ebony wings have been pinned to the stone of the chapel wall with sharp dark metal stakes, and old primitive glyphs inscribed into her flesh keep her bound to the wall,unable to move. Yet despite her immobility, you can still feel life and power radiating out. As your opponents appear beside you, you hear her whispering promises in your ear, promises that can be fulfilled, but only with the blood of others.

    [B]This round has a bonus rule:[/B] This stage offers a gift to the remaining competitors, but at a price, so for this round, [B]all attacking players have lifelink.[/B

    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.
    Quote from ??? »
    [B]Echoes of Orzhov[/B] :1mana::symwb::symwb:
    Instant (Uncommon)
    Choose one: Creatures you control get +X/+X until end of turn; or creatures your opponents control get -X/-X until end of turn where X is 1 plus the number of cards named Echoes of Orzhov in your graveyard.
    The Church may be gone but it's power still remains.


    Quote from ??? »

    [b]Rite of the Fallen[/b] 1B
    Sorcery (R)
    Each player sacrifices a nonblack creature. Then each player who sacrificed a creature this way draws a card.
    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Quote from ??? »

    [B]Angel's Gaze[/B] 2WW
    Instant (R)
    Angel's Gaze deals X damage to each attacking or blocking creature, where X is the number of attacking and/or blocking creatures.
    "Violent judgement is the destiny of those who practice violence." - Feather.


    Quote from ??? »
    [B]Bloodstained Glass[/B] :2mana::symwb::symwb:
    Enchantment (R)
    Whenever a creature dies, you may exile that creature. If you do, Bloodstained Glass becomes a copy of that creature except it's an enchantment in addition to its other types and gains this ability.
    The portrait reflects death with more terrible beauty than was ever possible in life.


    Quote from ??? »

    [B]Broken Promises[/B] W/B mana
    Enchantment - Aura (R)
    Enchant permanent.
    If an opponent would put a triggered ability from enchanted permanent in the stack, you put it instead.


    Quote from ??? »

    [B]Andura, Divinely Inspired[/B] 2WWW
    Legendary Creature - Human Cleric (R)
    XWW,T: Search your library for an Aura card with converted mana cost X and cast it without paying its mana cost.
    WW,Q: Put target Aura card from your graveyard on the bottom of your library.
    1/3


    Quote from ??? »

    [B]Martyr's Massacre[/B] 2WB
    Instant (R)
    Cast Martyr's Massacre only before combat.
    Until end of turn, target creature gets +2/+4 and gains "Whenever this creature attacks or blocks, exile target permanent." At the beginning of the next end step, exile that creature.


    Quote from ??? »
    [B]Cult of Life and Death[/B] BGW
    Instant (R)
    Kicker 2 mana
    As an additional cost to cast Cult of Life and Death, sacrifice a creature.
    Exile target creature you control, then return that card to the battlefield under your control with X additional +1/+1 counters on it, where X is the sacrificed creature's power.
    If Cult of Life and Death was kicked, you lose X life and draw X cards.


    Quote from ??? »
    [B]Tainted Blessing[/B] (B/W)(B/W)
    Enchantment - Aura {U}
    Enchant target creature.
    Enchanted creature has lifelink.
    At the beginning of your upkeep, enchanted creature's controller loses life equal to its power.


    Quote from ??? »

    [B]Cathedral Overseer[/B] 4WB
    Creature - Wraith
    Swampwalk
    WB: Until end of turn, target creature gets -1/-1 and gains "When this creature dies, you gain 2 life."
    (W/B), Pay 1 life: Damage dealt by your creatures this turn can't be prevented.
    3/5
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] June CCL Round 1 — Reality Shaping
    Team Fleshwrither




    Note: In this scenario I count as a "defending creature." thus my card produces one attacking token

    Communicable Contagion 2BB
    Instant (U)
    Destroy target token creature, then put X -1/-1 counters on target non-token creature, where X is the destroyed creatures power.
    The prides bond is it's strength, but under the right condition that bond can also be it's undoing.

    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Stage 10
    Quote from Socrates
    What if Players A and B both attack Player C

    If Player A gets 5 votes, B gets 4, and C gets 3: Does player B gain any life?
    What about if Players A and B both get 5 votes and C still gets 3.


    In answer to that question, as you might remember the highest vote gets the damage hit, so in your first scenario, Player A would get the life Player B would not.

    In answer to the second, I don't vote in the polls for this very reason, I only vote for tiebreakers, so if both Player A and B got the exact same score, I would cast the tie breaker vote to see who gets the the life.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 10
    Back from Hiatus, so Brawlers.....

    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 10
    [B]
    Card Creator Brawl II !
    [/B]
    Stage 10

    Stage 9 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • Eskimo Rage’s[B] Spell Strike Storm[/B] struck Solesticio for 1 damage
    • Lapson’s [B]Gyroscope[/B] spun out Sagharri for 6 damage.
    • Oculus’s [B]Kelp Stalker[/B] protects him from two near fatal blows…
    Harbinger [B]Released the Kracken[/B], striking Oculus for 4 damage and devouring the remains.[hr]darkblue[/hr][B]
    Oculus has been killed. Thanks for playing.
    [/B][hr]darkblue[/hr]
    LnGrrrR tried to makes Sagharri take a [B]Stumbled Step[/B], but instead Sagharri made LnGrrr feel the [B]Fear from Depths [/B]and collapse on deck for 6 damage. [hr][hr]darkblue[/hr][B]
    LnGrrrR has been killed. Thanks for playing.
    [/B][hr]darkblue[/hr]
    TacticalCelebrant’s [B]Drunken Sailor[/B] yacked all over Emocakes for 7 damage[hr][hr]darkblue[/hr][B]
    Emocakes has been killed. Thanks for playing.
    [/B][hr]darkblue[/hr]
    Solesticio’s [B]Piracy Spirit [/B]spooked Big_Cal off the ship and into the briny deep, taking a dip in the ice cold water for 2 damage.[hr][hr]darkblue[/hr][B]
    Big_Cal has been killed. Thanks for playing.
    [/B][hr]darkblue[/hr]
    [B] Schtingah summoned up[B] Aldus of the High Seas[/B] who cut an inattentive Valarin for 3 damage and dragged him to Davy Jones Locker[hr][hr]darkblue[/hr][B]
    Valarin has been killed. Thanks for playing.
    [/B][hr]darkblue[/hr]
    [B]A gift? [/B]

    The wind and water dies down as you are on solid ground again. You look around and see that you are in a cathedral, or at least it once was a cathedral. However, the stained glass has been broken from the windows, the bricks crumbling, and the pews nothing but kindling. Yet you can still feel a presence here as you look around to find it’s source. Your questioning glances are soon answered as you look above the broken down door of the chapel and see a great and terrible angel there. Her ebony wings have been pinned to the stone of the chapel wall with sharp dark metal stakes, and old primitive glyphs inscribed into her flesh keep her bound to the wall,unable to move. Yet despite her immobility, you can still feel life and power radiating out. As your opponents appear beside you, you hear her whispering promises in your ear, promises that can be fulfilled, but only with the blood of others.

    [B]This round has a bonus rule:[/B] This stage offers a gift to the remaining competitors, but at a price, so for this round, [B]all attacking players have lifelink.[/B] How does this work in game,you ask? Well, the examples below should help clear things up:

    Player A's card has 3 votes while his target Player B's card got 2
    Result: Player A deals 1 damage to Player B and gains back 1 life

    Player C's card has 4 votes while his target Player D's card got 5
    Result: Player C gains no life and neither does player D seeing as he was "defending" player.

    Player D's card got 5 votes while his target Player E got only 3
    Result: Player D deals 2 damage to Player E and gains 2 life, because he was the "attacking" player on that exchange.
    Once again, [B]PM me[/B] a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. [B]Even if your card is defensively themed, you still choose a player to attack.[/b] It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM [B]CCB Stage 10[/B] or something similar, and make sure to include [B]the name of the player you want to attack[/B].

    [B]Arcel 3/10[/B]
    [B]Eskimo_Rage 6/10[/B]
    [B]Harbinger 6/10[/B]
    [B]Lapson2 4/10[/B]
    [B]Maokun 4/10[/B]
    [B]Sagharri 2/10 [/B]
    [B]schtingah 2/10[/B]
    [B]Socrates 6/10 [/B]
    [B]Solesticio 5/10 [/B]
    [B]TacticalCelebrant 5/10[/B]
    [B]void_nothing 4/10[/B]


    There is currently no one on late entry probation…because those that where are kind of…dead now.

    * Late/No Card probation: 3 rounds of late and/or no cards will result in removal from the battle..
    Maokun- Stormy Seas
    Socrates -Sea Legs
    Shtingah - Aldus of the High Seas
    Oculus - Kelp Stalker
    Void_nothing- Screaming Wavefreak
    Big_Cal- Call The Sea
    Arcel -Anchor Snare
    Tacticalcelebrant- Drunken Sailor
    Harbinger- Release the Kracken
    Sagharri- Fear from Depths
    LnGrrrR Stumbled Step
    Solesticio Piracy Spirit
    Emocakes-Spectral Corsair
    Eskimo_Rage- Spell Strike Storm
    Lapson2- Gyroscope
    [B]You have 3 days from the time stamp of this post to PM me your card and target.[/B] Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
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