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  • posted a message on MMOCCCRPG: The Isles of Calipella (New Players Welcome, Updated Post #16)
    A New Player Emerges!

    They say behind every great tale of adventure, there's a great bartender. And Phelix (pronounced Felix) is the best journeyman bartender around. Traveling from place to place plying his trade at whatever tavern,feast hall,or dive bar, will let him tend bar ad earn some coin for the evening. He has gained a bit of a impressive reputation amongst the adventurers,rogues, and drunkards that populate such places, earning him the moniker The Liquid Alchemist, as even the worse tavern swill seems to taste better if he's the one pouring it into your mug. Nobody knows the real secret to his success , that he's actual a prodigy in the art of hydromancy, who forsook the dry and boring halls of academia for the excitement and pleasures of the wide world. With his magical skills he can do more than than just manipulate and manifest liquid up to even changing it's properties, enabling him to turn dingy well water into fine wine or an enemies blood into acid, should someone get on his bad side.

    Phelix, Liquid Alchemist U/R mana
    Legendary Creature-Human Wizard
    "I don't know about you,but I could use a drink...."
    1/2


    "Ah!"
    He awoke with a start, his eyes darting around, unsure of his surroundings. However, slowly but surely it all began to come back to him, the abduction, being trapped on that ship. However it looked like that had all changed. He emerged from a hut to find himself in a jungle village. Aside from the goblins there was a motley collection of others, that Phelix vaguely recalled were also trapped with him aboard the ship.

    Eventually though a combination of eavesdropping and blunt questions he figured out the rest, apparently while he had been passed out, the others had commandeered the ship and over powered the pirates, landing on this mysterious island here

    All and all, it wasn't the worst thing Phelix had ever woken up, but it was in the top 5

    With all that he knew and the mountain of things he didn't know, Phelix decided to head back towards the ship that brought them there and investigate. Pirates didn't just abduct people at random, maybe there was some clues as why they were taken, or a map of this strange land so he could get his bearings.

    .....or at the very least some rum to drink.


    (ooc: main action bolded for convenience)
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September — Round 1: Summon the School — CRITIQUES
    Fledgling Duelist 1R
    Creature-Human Warrior (C)
    Haste
    Whenever Fledgling Duelist attacks,it gets +2/+0 until end of turn.
    "The boys passion is admirable, his blade work...less so."-- Sabre Master Valerio
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on March CCL Round 1 - "Last minute change"
    Scenario 2

    Nimble-Wing Prodigy 1UU
    Creature-Bird Soldier (U)
    Flying
    Other Bird creatures you control get +1/+1 and have prowess.
    "Our best and brightest must lead the way,if we are to survive the coming storm."
    -Kel'aron,Aven Elder

    2/2

    Posted in: Monthly Contests Archive
  • posted a message on Card Creator Brawl II! Final Stage Poll!
    Hey just popping in to say that I haven't forgot this, just had some heavy RL stuff come up for a while and this tuesday next we will have our conclusion!
    How you ask?
    Very simple, there's a reason i don't vote in these things, and this is that very reason,so that I can cast a vote in the event of a need for a tie breaker.

    So stick around, the final piece and the winner of this brawl will be revealed TUESDAY!
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage Poll!
    So let me get this straight....303 people have viewed this but only 17 of them have voted?

    Those 286 people sure are lame :p
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage Poll!
    As this has apparently caused more strife then i thought it would lol, i have shifted the order of the cards in the 1st post, to reflect the order in the poll.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage Poll!
    Alright poll is up, in order to build up both votes and suspense, this poll is running a full week before closing. Also, keep your eyes peeled as i have a small surprise once the voting is over.

    Good Luck Finalists!
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage Poll!
    Card Creator Brawl II!

    Final Stage

    This round's stage:
    You leave the oasis and arrive with the rest of your combatants. You are in a pentagonal temple of sorts, on a circular platform. there doesn’t seem to be much else. With all the exotic locales you’ve faced off up until this point, it seems almost anticlimactic. However you get ready, but you pause as suddenly the platform starts to slowly spin, and one by one the walls dissolve.

    The first was crumbles and the first thing you see is a glaring red light, as you look out and see a sizable red sun. You can feel the heat, wash over you as the pure red mana the sun is composed of extends out to you each time you pass the opening as the platform keeps spinning. You feel the power, the freedom, the rage, and the passion emanating from it.

    The next wall crumbles and suddenly you feel the heat dissipate as if by a cool breeze. However you realize that it was not a breeze as you see the blue light and look through the next opening to see a colossal sun composed of raw blue mana, bright, cold, and energy rippling like an ocean on it’s surface. You feel the curiosity and the endless possibilities that stretch before you as you pass by this suns cool and mind expanding influence.

    The next wall crumbles, and for a minute you don’t see anything, just empty space. It takes another pass before you realize that there is something there, lurking in the infinite blackness. Your eyes adjust and you see an immense sun composed of raw black mana, its energy radiating outward. Every time you pass it the taste of death comes to your mouth, and a chill of fear runs up your spine. Despite the fear, you can also feel the deep and dark desires from the corners of your mind rising up and taking root under the black suns sinister influence.

    The next wall crumbles and you gaze out in the green light of the voluminous green sun. Each time you pass it, your eyes sharpen and your heart beat gets a little louder, as you can almost hear the drums of the hunt. Every time you bathe in it’s influence you feel faster, stronger, like a predator on the hunt.

    The final wall crumbles and you are nearly blinded by the light of the final and equally gigantic white sun. It’s energy pulses out, nearly singing, of glory, and grace. Despite the copious injuries you’ve taken in this battl,e under the calm and bright light of the sun made of raw white mana, the pain almost seems to fade.

    You look as your true battlefield has been revealed. You and your opponents are in the deep reaches of space on a spinning platform in the center of five orbiting suns. Each one has more mana than you can fathom as you realize that the energy drawn from one of these suns would yield a spell powerful enough to destroy your last opponents.

    However….

    Another thought comes to you. If you could do a powerful spell with energy from one sun, why not take from all five? Gather energy from each of them and use the varied and powerful mana to form a spell that will bring you ultimate victory. A thought that has no doubt crossed your opponents mind as well.

    The time has come for your final and most powerful strike!

    If you succeed victory will be yours, but if you fail you’ll just be another footnote in someone else’s story…



    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • As this is the final round, you may only vote once, so choose wisely.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.


    Quote from ??? »


    Heralds of Suns 3WUBRG
    Sorcery (M)
    Search your library for a white creature card, a blue creature card, a black creature card, a red creature card, and a green creature card. Put them onto the battlefield, then shuffle your library. These creatures gains haste until end of turn. Sacrifice these creatures at the beginning of your end step.
    It is never too late, because they know when to come.


    Quote from ??? »
    Dawn of Eons WWUUBBRRGG
    Sorcery
    Dawn of Eons can not be countered.
    Search your library for up to five cards with different names, reveal them, exile them face up, then shuffle your library.
    Until the end of turn, you may cast these spells without paying there mana cost, they can not be countered.


    Quote from ??? »
    Five Sun's Gate WUBRG
    Artifact
    WUBRG,t,Sacrifice Five Sun's Gate: Search your library for a permanent card and put it onto the battlefield.Shuffle your library afterwards


    Quote from ??? »
    Aeon Charm XWUBRG
    Instant (M)
    Choose X - Gain 5 life for each opponent; or draw 5 cards; or each opponent loses 5 life; or Aeon Charm deals 5 damage to each creature your opponents control; or put a 5/5 green avatar token creature with hexproof and trample onto the battlefield.


    Quote from ??? »
    Ritual of the Ancients 1WUBRG
    Sorcery (Mythic)
    As an additional cost to cast Ritual of the Ancients you may pay X life.
    Put X 4/4 white Angel creature tokens with flying onto the battlefield, draw X cards, each opponent loses X life, destroy up to X target lands and put up to X target non-creature permanents on top of their owner's libraries where X is the amount of life paid to cast Ritual of the Ancients.
















    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage!
    delay to work getting hectic, poll will be up in the afternoon
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage!
    Quote from Arcel
    I think the rules for the voting will be altered so that the one with the most votes insta-kills the rest or something like that...

    You are correct sir!
    As opposed to previous stages those who vote can only vote for 1 of the cards, therefore making he with the most votes the winner
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Final Stage!
    Card Creator Brawl II !

    Final Stage!

    Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • TacticalCelebrant used his Prosperous Peace time to whack Harbinger for 1 damage.




    Its All Come Down To This:

    You leave the oasis and arrive with the rest of your combatants. You are in a pentagonal temple of sorts, on a circular platform. there doesn’t seem to be much else. With all the exotic locales you’ve faced off up until this point, it seems almost anticlimactic. However you get ready, but you pause as suddenly the platform starts to slowly spin, and one by one the walls dissolve.

    The first was crumbles and the first thing you see is a glaring red light, as you look out and see a sizable red sun. You can feel the heat, wash over you as the pure red mana the sun is composed of extends out to you each time you pass the opening as the platform keeps spinning. You feel the power, the freedom, the rage, and the passion emanating from it.

    The next wall crumbles and suddenly you feel the heat dissipate as if by a cool breeze. However you realize that it was not a breeze as you see the blue light and look through the next opening to see a colossal sun composed of raw blue mana, bright, cold, and energy rippling like an ocean on it’s surface. You feel the curiosity and the endless possibilities that stretch before you as you pass by this suns cool and mind expanding influence.

    The next wall crumbles, and for a minute you don’t see anything, just empty space. It takes another pass before you realize that there is something there, lurking in the infinite blackness. Your eyes adjust and you see an immense sun composed of raw black mana, its energy radiating outward. Every time you pass it the taste of death comes to your mouth, and a chill of fear runs up your spine. Despite the fear, you can also feel the deep and dark desires from the corners of your mind rising up and taking root under the black suns sinister influence.

    The next wall crumbles and you gaze out in the green light of the voluminous green sun. Each time you pass it, your eyes sharpen and your heart beat gets a little louder, as you can almost hear the drums of the hunt. Every time you bathe in it’s influence you feel faster, stronger, like a predator on the hunt.

    The final wall crumbles and you are nearly blinded by the light of the final and equally gigantic white sun. It’s energy pulses out, nearly singing, of glory, and grace. Despite the copious injuries you’ve taken in this battl,e under the calm and bright light of the sun made of raw white mana, the pain almost seems to fade.

    You look as your true battlefield has been revealed. You and your opponents are in the deep reaches of space on a spinning platform in the center of five orbiting suns. Each one has more mana than you can fathom as you realize that the energy drawn from one of these suns would yield a spell powerful enough to destroy your last opponents.

    However….

    Another thought comes to you. If you could do a powerful spell with energy from one sun, why not take from all five? Gather energy from each of them and use the varied and powerful mana to form a spell that will bring you ultimate victory. A thought that has no doubt crossed your opponents mind as well.

    The time has come for your final and most powerful strike!

    If you succeed victory will be yours, but if you fail you’ll just be another footnote in someone else’s story…


    This round has a bonus rule: Seeing as you have so much power at your disposal your spell must have at least 1 of each color mana (RUBGW, hybrids do not count ) in it’s cost. Also because this is your ultimate strike, you don’t need to put a target in your PM as your spell will automatically target each opponent.

    Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM CCB Final Stage or something similar

    Arcel 2/10
    Harbinger 2/10
    Maokun 3/10
    Sagharri 3/10
    TacticalCelebrant 7/10



    *Late/No Card probation: Late and/or no cards will result in removal from the battle.
    TacticalCelebrant- Prosperous Peace
    Harbinger- The Pharaohs’ Curse
    Sagharri- Sandstorm Riders
    Arcel- False Paradise
    Maokun- Encroaching Desert
    You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 14 Poll
    Card Creator Brawl II!

    Stage 14

    This round's stage:
    You begin to shrink again as you land in some grass, once again your normal size. However you look around and see that you and the rest of your opponents are all standing on soft grass, as palm trees ring the grassy area, and beside you is a medium sized pool of crystal blue water. As you look past the palm tree’s you see that aside from this one little oasis it is all desert as far as the eyes can see. You get an odd feeling that this place is the closest thing you’ll get to a vacation around here. Though it seems like it’ll be a working one as you gear up for another rumble


    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.
    Quote from ??? »
    The Pharaoh's Curse 2BB
    Enchantment Aura Curse (R)
    Enchant Player
    Each creature enchanted player controls has
    "At the beginning of your upkeep this creature deals 1 damage to it's controller."


    Quote from ??? »
    Prosperous Peace W
    Enchantment (U)
    At the beginning of your end step, if no creatures attacked this turn, you may gain 1 life for each untapped creature you control.
    You can accomplish a great many things when you don't spend all your time squabbling.


    Quote from ?? »
    False Paradise 1UB
    Enchantment - Aura {U}
    Enchant target land.
    Whenever enchanted land is tapped for mana, it produces 1 instead.
    During enchanted lands controller's upkeep, they may sacrifice a creature, if they do, they can ignore the effects of False Paradise until end of turn.


    Quote from ??? »

    Sandstorm Riders 2RR
    Creature - Elemental Nomad (U)
    Whenever Sandstorm Riders attacks, put desert counter on target land.
    Whenever a player taps a land with desert counter on it for mana, it produces colorless mana instead of any other type.
    "Paradise and hell have something common. They can turn them into desert."
    3/3



    Quote from ??? »

    Encroaching Desert 2RR
    Enchantment - Aura (R)
    Enchant Land
    Enchanted land loses all abilities and gains "T: Add 1 to your mana pool."
    At the beginning of your upkeep put an aura token that's a copy of Encroaching Desert onto the battlefield attached to target land.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 14
    [B]
    Card Creator Brawl II !
    [/B]
    Stage 14

    Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
    • Harbinger’s [B]Soultiller Demon [/B]knocked Sagharri back for 1 damage
    • Arcel cast a [B]Betrayal of Shadows[/B] causing Harbinger to take 3 damage from his demon’s evil-er twin.
    TacticalCelebrant’s [B]Vacuum of Power[/B] sucked in Solesticio for 5 damage
    [B]
    Solesticio has been killed. Thanks for playing.
    [/B]
    schtingah has decided to stay big an terrorize the tiny townsfolk for a while longer
    [B]
    Sctingah has been removed from competition. Thanks for playing.
    [/B]
    [b]Calm before the storm:[/b]

    You begin to shrink again as you land in some grass, once again your normal size. However you look around and see that you and the rest of your opponents are all standing on soft grass, as palm trees ring the grassy area, and beside you is a medium sized pool of crystal blue water. As you look past the palm tree’s you see that aside from this one little oasis it is all desert as far as the eyes can see. You get an odd feeling that this place is the closest thing you’ll get to a vacation around here. Though it seems like it’ll be a working one as you gear up for another rumble

    [B]This round has a bonus rule:[/B] Actually there is no bonus rule, however this is the last round before the grand finale, any left alive after this round shall proceed to the finale round, so if you want to knock off a particular person before the next round, now the time I suppose.

    Once again, [B]PM me[/B] a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. [B]Even if your card is defensively themed, you still choose a player to attack.[/b] It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.

    Please title your PM [B]CCB Stage 14[/B] or something similar, and make sure to include [B]the name of the player you want to attack[/B].

    [B]Arcel 2/10
    Harbinger 3/10
    Maokun 3/10
    Sagharri 3/10
    TacticalCelebrant 7/10[/B]


    *Late/No Card probation: Late and/or no cards will result in removal from the battle.
    [B]Solesticio- [B]Clash of Titans [/B]
    TacticalCelebrant- [B]Vacuum of Power[/B]
    Harbinger- [B]Soultiller Demon[/B]
    Sagharri-[B] Clay Cyclops[/B]
    Arcel- [B]Betrayal of Shadows[/B]
    Maokun- [B]Revolt of the Meek[/B]
    [B]You have 3 days from the time stamp of this post to PM me your card and target.[/B] Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.

    This thread is open for you to discuss the game and/or voice any concerns you may have.
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 13 Poll
    Due to, you know Real Life stuff,I haven't gotten the next round up yet,but it will be up at some point in the afternoon tomorrow.

    That is all. Cool
    Posted in: Custom Card Contests and Games
  • posted a message on Card Creator Brawl II! Stage 13 Poll
    Card Creator Brawl II!

    Stage 13

    This round's stage:
    You come to a full stop as the scenery once again shifts. You find your self looking standing in an empty grassy area. You continue to explore this place when you feel a pain as something trips you up. You look down and see that “something” is a full on castle. As you bend down, you see people running around trying to avoid the rubble you’ve rained down, while others scramble around your boot print. To you those people look like ants but to them you are a towering monster. It seems this place isn’t as empty as you once thought, and as the other combatants appear you realize that no puny spells will do any better than those ant-like people down below. It’s time to go big or go home.

    This round has a bonus rule: In this world you and your combatants are literally larger then the life around you, so you’ll need a big spell. All creature spells need to have a power and toughness of 5 or higher, and all other spells must have a converted mana cost of 5 or higher.

    Before I show the cards, a few notes on the voting.
    • Anyone may vote on this contest, even people who are not participating.
    • You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
    • I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
    • Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
    • Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
    • Posting critiques of the cards is encouraged.
    Quote from ??? »

    Clash of Titans 5R
    Sorcery (R)
    If only red was spent to cast Clash of Titans, put two 4/4 red Giant creature tokens onto the battlefield.
    Choose a creature you control. It fights target creature you don't control with power greater than its power. Repeat the process for each other creature not chosen this way.


    Quote from ??? »
    Vacuum of Power 3UU
    Instant (R)
    Kicker GG
    Return two target creatures to their owner’s hand.
    If Vacuum of Power was kicked, you may put a creature card from your hand onto the battlefield.
    Nature abhors a vacuum.


    Quote from ??? »
    Soultiller Demon 3BBB
    Creature - Demon (Rare)
    Flying, Intimidate
    Whenever Soultiller Demon enters the battlefield you may sacrifice X creatures. If you do, Soultiller Demon deals X damage to each opponent and you gain X life.
    So many souls to devour so little time.
    5/5


    Quote from ??? »
    Clay Cyclops 8
    Artifact Creature - Shapeshifter
    At the beginning of each upkeep, choose one — Until end of turn, Clay Cyclops becomes a 7/5 Cyclops and gains trample; or until end of turn, Clay Cyclops becomes a 4/4 Eye and gains flying; or until end of turn, Clay Cyclops becomes a 1/9 Wall gains defender.
    Great art is different for everyone.
    5/5


    Quote from ??? »
    Betrayal of Shadows 3UBB
    Sorcery {R}
    For each opponent, destroy target creature that player controls, then put a token that is a copy of it onto the battlefield under your control. The tokens are black and blue and are Illusions in addition to their other creature types.


    Quote from ??? »

    Revolt of the Meek 2WWW
    Instant (R)
    Creatures you control with power 1 or less get +2/+0 and gain double strike until end of turn. Untap those creatures.
    Posted in: Custom Card Contests and Games
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