So after reading the last few pages of this forum (sorry, im catching up, not a frequent visitor here) let me get this straight- everyone argues how broken 4c blood is so we respond by banning a card not played in 4c blood (pod) then unban a bunch of combo enablers, mana drain, loam/fastbond/crucible, and Necropotence? In Senseirobs
breakdown a few post above from the results of last season, how often was the winner packing birthing pod in their deck or natural order for the matter? I haven't crunched the numbers so I really don't know. But shouldn't the criteria for a banning be a cards complete dominance to the point of warping the format? That would be reflected in the frequency of the winning decks, right? Let me also say as a green player the banning of pod (and even potentially natural order) doesn't actually bother me nearly as much as the unbanning of far more broken and oppressive cards. Like fastbond, Necropotence, loam, crucible, and mana drain. Wow.
As far as mana drain vs natural order. I would argue you have to look no further than the legacy format to see which is considered more powerful by wotc and the pros. Mana drain is banned BANNED in legacy yet natural order is completely legal but rarely, if ever sees competitive play. Another important strength of mana drain left unmentioned is that as a defensive spell it is potentially AT LEAST as good as the best spell in your opponents deck- capable of completely negating there strongest spell for only 2 mana. And yes on top of that it still has all of the strengths lowman mentioned. I'm not looking to get into a long draw out back and forth debate about this (I don't have the time) but it does seem like only one side of this argument is being represented on this forum so I figured I'd offer my 2c.
Anyway, with all of that being said I'll be trying my hand at the new blend of 100c but I am not optimistic it will be an enjoyable gaming experience- I'll be engaging in the loam/crucible vs graveyard hate arms race along with the rest of you.
-Jonny_Rogue
- SenseiRob
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mmmetaphor posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketPosted in: Other MTGO Formats -
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RedGauntlet posted a message on [MTGO banlist] 1v1 Wizards discussion threadThe tutors should have been banned before the cantrips in my opinion.Posted in: 1 vs 1 Commander -
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RedGauntlet posted a message on [MTGO banlist] 1v1 Wizards discussion threadA new ban list is up.Posted in: 1 vs 1 Commander
Edit: http://wizardsmtgo.tumblr.com/post/166220048834/mtgo-commander-1v1-banned-announcement -
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lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketMichelle,Posted in: Other MTGO Formats
No, I think Carnage Tyrant is bad; this card is a trap...anytime WoTC prints a card with uncounterable on it certain folks ears perk up, because these sort of folks enjoy a heads up game where both players are playing with certainty that what they intend on enacting will happen(and at this point what is the f'ing point we're just running through permutations of a deck and decisions don't matter outside of building the world's most perfect clock and/or hoping to get lucky...). This card is a far cry from Thrun, The Last Troll, if you cast this against my U based control deck, then I'll throw a Baleful Strix under the bus (and take 6), Diabolic Edict it, Day of Judgement it, Elspeth, Sun's Champion down tick it, Council's Judgement it...etc, etc. Wait none of these cards are even U...the issue with cards like this are that they give players a false hope by treating a symptom of a greater problem vs decks that utilize U as a supporting control color for permission (in U decks you're more often using counter magic to stop the threats you can't 2-1 your opponent on, ie PWs and non-critter spells). You beat U and control style decks in two ways, one presenting permanents that they have to utilize card advantage cards like Wrath of God on a one for one basis against (or Oblivion Ring on a PW threat) (this is crucial in these matchups, if you do it right you can force U/W/B players to play a 4-6 mana spell to take out 1-2 cards, which surprise generally means your crap will resolve next turn [just put 1-2 more down though, sometimes wraths run in packs{like f'ing siege rhinos man}]), and secondly by being more efficient and getting under their curve with presentation of relevant threats (for instance Tarmogoyf or Grim Flayer, if either is left long enough it will win the game rapidly). By the time this guy is smelling the coffee, Thrun has already cranked your opponent for 8 life, by the time it's attacking he's coming in for 12 life and new kid on the block doesn't even have wrath insurance like Thrun does (well some of them).
Guess I'd harken your attention back to the RDW vs MonoU deck matchup we played a while ago when you were concerned about your ML matchup, ie RDW. If I cast a turn 1 goblin guide or jackal pup, I'm infinitely better off than if I cast a T5-6 carnage tyrant, especially if my opponent's only reliable means of dealing with my permanents is one for one permission or bounce. Efficiency is king, especially as you look at how you solely beat permission. For instance we played a game in the RDW vs MonoU matchup, where I got you to 1-2 life and was on like 1 card in hand, to your 5-6 cards in hand, while both of us were on a large mana situation, let's say 7-8 lands a piece. In this 14-15 turn game, I had the luxury of forcing your mono U deck to always keep its mana up and never land a threat of your own, because the moment you tapped out for a Jace, The Mind sculptor or a Consecrated Sphinx I could send 2-3 burn spells that cost 1-2 mana at your face which you'd have to counter at an exchange rate of 2-3 mana and would be unable to in a situation given equitable mana. In this way, I was eventually able to get to 8 cards in hand, and then utilizing my own ability to cast more cards in a turn force a gamestate where 1. you were unable to play threats and 2. unable to present the volume of answers required due to my deck's higher efficiency at an overwhelming cost to card economy. One can always hope a player will throw resources in piecemeal and allow their opposition to deal with them one by one, but if the opposition is apt they'll present overwhelming force at the right point in time to exploit any given weakness of your deck, archetype, specific build, playstyle whatever...Carnage Tyrant is a prime example of a trap that forgets these notions and comforts it's user in rules text that is irrelevant on T6, because you should have already won the game by that point, if all your opponent is doing is countering spells...people play these cards because they like the feeling they give them, not because they're good I guess is my point...and that beating control takes pretty much no 6 drop ever printed, because it's just not the best way to do it Not to mention I've only played five 6 drops (or larger) in all of the CSM's I've played in (not to include X spells): Elsepth, Sun's Champion; Torrential Gearhulk, Karn Liberated; Primeval Titan; and Sun Titan...I suppose you could also claim Griselbrand, Emrakul, The Aeons Torn, and Protean Hulk but these were in a deck that could not reasonably cast them, even then I had generally many ways of cheating them into play...that aside, this card is nowhere near any of those sixes which all break the game in horrible, horrible ways.
Oh, and you know what else carries a sword better, your 1 drop, your 2 drop, your 3 drop, and your 4 drop Follow the curve to 5 it's the magic of the swords, keep them busy with the early nonsense and keep their mana tied up and bash with a hasty 2 power attack on T5 that has it's own backbreaking effects in addition to the added damage, etc.
This card might interest ramp style decks, but I'm really not impressed by it...but, to be fair, I'm also not much of a ramp player...I tend to think that spending 2-3 non-interactive cards (in a single game) that solely increase your mana count puts you in a horrible spot vs interactive decks...so in a lot of ways you're again playing the perfect clock, luck factor and hoping to knock your top deck into what you need. Not really my thing, sometimes it's utterly unbeatable, other times it piece meals into the jaws of answers, because on decks like this you really can't afford to wait on your haymakers because they're not more efficient than the answers of the control player (ie they don't have this option like RDW)...this could put enough equity in the card if you were playing this style of deck...but I think I'd just go for Gaea's Revenge, it's only The Abyss without trample, but then you shouldn't be expecting critters if you're playing these cards in the first place.
Hope this helps or is at least amusing Take it easy homie.
KB -
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Michelle_Wong posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketNo, that would be unreasonable. Our reward is pure old-fashioned fun.Posted in: Other MTGO Formats -
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balangaz posted a message on [MTGO banlist] 1v1 Wizards discussion threadThese new commanders won't be available on modo for quite some time still.Posted in: 1 vs 1 Commander -
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3drinks posted a message on [MTGO banlist] 1v1 Wizards discussion threadPosted in: 1 vs 1 CommanderQuote from mikel123 »
I would love to see a mana *curve* that Winter Orb doesn't shut down.Quote from 3drinks »Build a better mana curve such that Orb doesn't shut you down.
A deck with small yet efficient spells such that you're not overly hindered by the effect. I don't even play rock decks anymore, and I haven't been phased by an Orb in ages. Typically (Kaalia notwithstanding for obv reasons), I build decks that function on 1 - 3 mana with a few 4 - 5 curve toppers that I'm ok if I don't get to always play. Alesha being the best at this as if I can get two mana/turn I'm in far better shape than most including the one that played the Orb.
In fact oftentimes the Orb just helps my own plan, such that I can shut others out because of their Orb by playing my own 3sphere. I may not be playing the same commander esque games as most do... -
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3drinks posted a message on [MTGO banlist] 1v1 Wizards discussion threadPosted in: 1 vs 1 CommanderQuote from alderon666 »OMG
They need to ban Winter Orb. 2 mana colorless Armageddon. Oh, and I just happen to play all the mana rocks in the format... how convinient.
I don't even mind when Breya casts. But monoblue having access to that is just...
Build a better mana curve such that Orb doesn't shut you down.
Quote from Virtus »I leave you all for just 5 minutes, and now WotC is taking over 1v1 Commander...
Excuse me?!
Shout-out to all my OGs who remember me.
if it isn't my old Radha running mate! I wondered where you went off to. -
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Ashiok posted a message on [MTGO banlist] 1v1 Wizards discussion threadPosted in: 1 vs 1 Commander
They banned cantrips?? What the heck?? And treachery too? Sure, the card is a beating, but it is a "fair" beating. I don't understand what is the philosophy of banning of this format. It seems that they realized blue is too good at 30 life and instead of dropping life totals they're trying to do what we joked about, i.e.: banning every single redundant blue effect until blue is not good anymore. Next bans will be counterspell, mana leak, memory lapse, remand and miscalculation.Quote from HekatonchiresX »Effective Date: July 5, 2017 (with the downtime)
Next Announcement Date: August 28, 2017
Painter’s Servant
Vial Smasher the Fierce is banned
Ponder is banned.
Preordain is banned.
Brainstorm is banned.
Treachery is banned.
Biorhythm is unbanned.
Limited Resources is unbanned.
Painter’s Servant is unbanned.
Trade Secrets is unbanned.
Lmao.
Here: http://wizardsmtgo.tumblr.com/post/162630833904/commander-1v1-banned-updateQuote from SibsigCleanersCorp »is there a link the the announcement? i can't find it
They post it on their Tumblr. -
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spastika posted a message on [MTGO banlist] 1v1 Wizards discussion threadPosted in: 1 vs 1 CommanderQuote from Bal »Decided to give league another try to see how the meta had changed, ended up facing 4 vial/kraum decks and one breya... Guh I really hope they do some big changes next update, the format is so stale and toxic at the moment.
I sold my collection to bots, ended up raking a hefty profit due to the commander staples inflation. Bought in with 600 tix and sold everything the other day for just under 1000 tix
I mean, Mystic Confluence jumped from 17 to 70 tix in a month! - To post a comment, please login or register a new account.
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1st 3 4 Breya
2nd Ludevic, Necro-Alchemist Kraum
5th Tymna the Weaver Kraum
6th Nissa VS
7th 8 Leovold
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http://magic.wizards.com/en/articles/archive/mtgo-standings/commander-1-v-1-challenge-2017-07-09
1st 6 Baral
2nd Sidar Kondo of Jamuraa
3rd 4 7 Breya
5th 8 Undead Vizier
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http://magic.wizards.com/en/articles/archive/mtgo-standings/commander-challenge-2017-06-25
1st Thrasios
2nd Breya
3rd G St. Traft
4th Karlov of the Ghost Council
5th Narset
6th 8 Kraum
7th Jace VP
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1st 5/7 Kraum
2nd Thrasios
3rd Surrak D
4th Leovold
6th Nissa
8th Jace VP
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I did this and faced Zurgo, Nissa and Titania
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"Sweet. I have three 8/8 vigilance on the board, soon to be five"
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I think trophies would be cool. Might bring more visibility to the event when people see trophies on player's profile pages.
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https://1drv.ms/x/s!AohCN5aGIp-mkGgBWxfQ0VRTv0D0
Please don't stay away from the discussions over a innocent misunderstanding.