Rockslide Rider2R
Creature - Human Nomad
Echo: 2R
When ~ ETB, target player sacrifices a land.
Haste
2/2
Avalanche Riders for 1 colorless less cost when Avalanche Riders is already considered cube-worthy in 360~480 card cubes? Seems too powerful. Perhaps remove haste?
Ruin2R
Sorcery
Destroy target nonbasic land or artifact. ~ deals 3 damage to that card’s controller.
Similar to my problem with above card, seems like Pillage with a less restrictive mana cost and dealing damage. IMHO, much too powerful. I mean, it's also just a better Stone Rain with damage and option for artifact destruction. Maybe make the mana cost like 2RR.
Leonin Relic Ward1W
Enchantment
Flash
When ~ enters the battlefield, you may exile target artifact or enchantment.
When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Like all three, Grow Over is like a mini Plow Under that is well costed.
Naturalize Variant seems like the cycling wouldn't come into play much, but still nice to have the option.
Leonin Relic Ward seems really nice, trading the 2/2 beat stick for the instant speed, especially when the creature aspect of Leonin Relic Warder made it relatively easy to get rid of.
Expurgate1(R/W)
Instant
Destroy target artifact if R was spent to cast ~ and destroy target enchantment if W was spent to cast ~.
IMHO, overpowered. RW for a possible 2 for one? At worst, it's a disenchant basically, assuming you probably aren't trying 4 colors without mana fixing. I would make it at least sorcery, or make some sort of drawback when casted. Pretty nice idea, though, reminds me of Duergar Hedge-Mage.
@cuttups
I like Staying Power because it has so much applications.
Ex. Snapcaster a *** in the graveyard to cast whenever, Jitte buffs lasting forever, Exalted/Battle Cry trigger lasting until the creature dies, Mom giving your Goyf Pro all relevant colors, and so on
Haven't actually played in a cube yet *cough* LSB *cough*, but seems like it would be really fun.
2 Mana Drain
3 Bribery
4 Jace, the Mind Sculptor
5 Tinker
6 Time Walk
7 Jace, Memory Adept
8 Gifts Given
9 Upheaval
10 Treachery
11 Time Spiral
12 Phyrexian Metamorph
13 Gifts Ungiven
14 Meloku, the Clouded Mirror
15 Fact or Fiction
16 Vendalken Shackles
17 Sower of Temptation
18 Phantasmal Image
19 Snapcaster Mage
20 Capsize
Avalanche Riders for 1 colorless less cost when Avalanche Riders is already considered cube-worthy in 360~480 card cubes? Seems too powerful. Perhaps remove haste?
Similar to my problem with above card, seems like Pillage with a less restrictive mana cost and dealing damage. IMHO, much too powerful. I mean, it's also just a better Stone Rain with damage and option for artifact destruction. Maybe make the mana cost like 2RR.
Like all three, Grow Over is like a mini Plow Under that is well costed.
Naturalize Variant seems like the cycling wouldn't come into play much, but still nice to have the option.
Leonin Relic Ward seems really nice, trading the 2/2 beat stick for the instant speed, especially when the creature aspect of Leonin Relic Warder made it relatively easy to get rid of.
IMHO, overpowered. RW for a possible 2 for one? At worst, it's a disenchant basically, assuming you probably aren't trying 4 colors without mana fixing. I would make it at least sorcery, or make some sort of drawback when casted. Pretty nice idea, though, reminds me of Duergar Hedge-Mage.
I like Staying Power because it has so much applications.
Ex. Snapcaster a *** in the graveyard to cast whenever, Jitte buffs lasting forever, Exalted/Battle Cry trigger lasting until the creature dies, Mom giving your Goyf Pro all relevant colors, and so on
Haven't actually played in a cube yet *cough* LSB *cough*, but seems like it would be really fun.
2 Armageddon
3 Wrath of God
4 Elspeth, Knight-Errant
5 Day of Judgement
6 Stoneforge Mystic
7 Gideon Jura
8 Land Tax
9 Swords to Plowshares
10 Enlightened Tutor
11 Hero of Bladehold
12 Baneslayer Angel
13 Mother of Runes
14 Elspeth Tirel
15 Path to Exile
16 Oblivion Ring
17 Mirran Crusader
18 Sun Titan
19 Catastrophe
20 Reveillark
21 Faith's Fetters
22 Staying Power
Lawl,