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  • posted a message on Deathbind
    Deathbind 2BBB [M]
    Legendary Enchantment - Aura Curse
    Enchant Player
    Whenever a nonland permanent is put into enchanted player's graveyard from the battlefield, put a Death counter on Deathbind at the end of the turn.
    When Deathbind has 13 or more Death counters on it, sacrifice it. If you do, enchanted player loses the game.

    Okay, so this is a lot different in function, but it's less confusing and more balanced. I made it a little easier to understand, but a lot more toned down. So what do you think?
    Posted in: Custom Card Creation
  • posted a message on Enchantments and their buddies
    The angel still seems hugely overpowered. You could make it something like this:

    Opal Ancient 4WWW
    Enchantment [M]
    You may only attack with up to one creature each combat.
    Whenever an opponent casts a creature spell, you may transform Opal Ancient.
    [flip side]
    Opalescence, Binding Angel
    Legendary Creature - Angel
    Flying, First Strike, Vigilance, Lifelink
    Whenever another creature you control attacks, transform ~.

    This way it's a little less OP, and encourages the whole "bant exalted" theme. Plus, at 5WW, it's way to easy to powerful.
    Whenever another creature you control attacks, transform ~
    Posted in: Custom Card Creation
  • posted a message on So I Was Playing Final Fantasy The Other Day...
    It seems cool, but you could make it a little less OP.

    Whenever enchanted creature attacks, put X tokens into play tapped and attacking that are copies of the attacking creature, where X is the number of untapped creatures defending player controls.

    Otherwise, it could be way to powerful... i mean, you drop this when your opponent has 4 creatures out and you swing for the win with a 5/5 when they're still at 20? Something like this is more balanced.
    Posted in: Custom Card Creation
  • posted a message on Avacyn, Lights Hope// Soul-eater
    Undying is redundant on her flip side, because she'll always either have a +1/+1 counter, or she'll be flipped...
    Posted in: Custom Card Creation
  • posted a message on Metamorph + Transformers (robots in disguise?)
    Scenario: Opponent controls a flip card (let's say Reckless Waif), and I cast Phyrexian Metamorph, copying Waif. I now have a 1/1 artifact creature Waif. Now...
    a) Can metamorph'd Waif transform?
    b) If metamorph'd Waif transforms, will it be an artifact? How about if it transforms twice?
    Posted in: Magic Rulings Archives
  • posted a message on Redirection
    Nomad's ability is the only one that targets (Pestillence doesn't use the word 'target'), therefore protection doesn't stop Nomad's ability. After you redirect the damage, 2 damage will be attempted to be dealt (and prevented) to the Paladin.
    Posted in: Magic Rulings Archives
  • posted a message on Havengul Lich timing
    Havengul Lich allows you to cast a card from outside of a normal zone. It doesn't ignore timing restrictions, so you can only cast a creature card during an opponents turn if it has flash.
    Posted in: Magic Rulings Archives
  • posted a message on Question about instant abilities and the stack.
    Quote from Segoth
    One correction. Lion's eye diamond's ability is a mana ability and does not use the stack. It has a special timing restriction that only allows it to be used when you could cast an instant. So before you'd counter the spell the infernal tutor would be the only spell on the stack (but as gdiffuser stated even if it were not it could still be countered).

    That is incorrect. Priority dictates otherwise. A player may only cast spells when they have priority. If it's your turn and you're not trying to end a phase or step and the stack is empty, you have priority. While you have priority, you can cast as many spells as you want. In order for a spell to resolve, every player must pass priority. So your opponent would cast Infernal tutor, then, because he still has priority, he activates Lion's Eye Diamond. Presumably at that point he passes priority to you, at which point you cast a counter spell. You then pass priority (presumably), and at that point he has the option to cast spells, or pass priority. Assuming he doesn't respond, your Counterspell will resolve, countering Infernal Tutor. Then Lion's Eye Diamond's triggered ability will resolve, causing him to discard his hand and add mana to his pool (assuming he doesn't respond).
    Posted in: Magic Rulings Archives
  • posted a message on Undying & graveyard hate
    Undying is a triggered ability, so you'll have a chance to respond to it before it's returned to the battlefield. If a creature with Undying leaves the graveyard before its ability gets a chance to resolve, Undying will see that the creature isn't in the graveyard and fizzle.
    Posted in: Magic Rulings Archives
  • posted a message on evil twin with undying
    Undying triggers whenever the creature dies. If evil twin dies with undying, it will return to the battlefield with a +1/+1 counter on it. However, because it left the battlefield, Evil Twin will not enter as a copy of whatever creature it was before (with undying), and it will be forced to copy a current creature on the battlefield. Note that it will return with a +1/+1 counter regardless, so you are able to copy nothing and end up with a 0/0 that has a +1/+1 counter on it.
    Posted in: Magic Rulings Archives
  • posted a message on Desperate ravings and tibor and lumia
    Whenever you're casting a card with flashback, you're only paying an alternate cost. Anything that cares about the color of a card will only check what the symbols are on the top of it. So, yes, it will be only red when you're casting it for its flashback cost.
    Posted in: Magic Rulings Archives
  • posted a message on Zombie Support?
    Fixed the cards a little.
    Posted in: Custom Card Creation
  • posted a message on Best Draw Spells for Each Color
    So far, a lot of the spells listed most are conditional on you having a lot of green creatures or green creatures that you don't mind sacrificing. Which would be fine in something like Omnath or Damia, but otherwise, you're SOL sometimes. It you had one turn, no field (except mana, perhaps), and only a topdeck, would you rely on it? Also, while Greater Good (and other 'sac a creature to draw cards' effects) is amazing, you're being far to reliant on having creatures, and even then you need one with 4+ power to get any use out of it. As for green's draw, we have a few good ones:
    -Harmonize (almost an auto-include)
    -Garruk, Primal Hunter
    -Sylvan Library
    As you can see, green hasn't produces that many good draw spells. But you shouldn't be using conditional cards, as you won't be drawing them often in a 99-card deck, and when you do, there's a chance you won't be able to use them. Garruk is admittedly a little shaky, but he still spits out dudes, and he's such an amazing card you'd be stupid not to run him, even if you're not going to use him for the draw.

    Mentor of the meek seems like a terrible EDH card. There aren't a lot of white weenie decks that are competitive, and even those that are won't use him, seeing as how (a) he won't live long enough to draw anything sometimes (b) he's a creature, which makes him ridiculously removable (c) he doesn't draw to often with a pump effect out (honor of the pure, and other similar permanents) and (d) adding (1) to your spells to draw a card won't let you be "aggro" enough. Lastly, there aren't a whole lot of good 2-or-less-power creatures that are EDH-viable.
    Posted in: Commander (EDH)
  • posted a message on A new keyword!
    Infiltrate X: Whenever this creature deals combat damage to a player, that player puts the top X cards of his or her library into their graveyard.

    Book Ripper (u)
    Infiltrate 2
    ~ is unblockable.

    Mindfreezer (r)
    Infiltrate 6

    Lord of Thoughtlessness (m)
    Infiltrate 10
    Each other creature you control gains Infiltrate 10
    Posted in: Custom Card Creation
  • posted a message on Zombie Support?
    Just a few ideas I though up Grin

    Urges of the Unhallowed {1}{U}{B}
    Sorcery (r)
    As an additional cost to cast ~, sacrifice X untapped Zombie creatures you control. Urges of the Unhallowed deals X target opponent. That player discards X cards and you draw X cards.

    Feed the Horde {B}{B}{2}
    Sorcery (r)
    Each player sacrifices each creature he or she controls, then puts a black 2/2 zombie token onto the battlefield for each creature sacrificed this way.
    Flashback {B}{B}{5}

    Leader of the Damned {U}{U}{B}{B}{2}
    Legendary Creature - Zombie (m)
    Deathtouch, Intimidate
    When ~ enters the battlefield, each creature on the battlefield becomes a Zombie in addition to its other types.
    {U}{U}{T}: Tap target Zombie creature, then gain control of that creature for as long as you control Leader of the Damned. Activate this ability only as a sorcery.
    {B}: Each other Zombie creature you control gains deathtouch until the end of your turn.
    Sacrifice a Zombie: You gain life equal to the sacrificed creature's toughness. It deals damage to target creature equal to its power. Activate this ability only as a sorcery.

    Intercranial Laboratory
    Legendary Land
    {T}: Add {1} to your mana pool.
    {4}{T}, Sacrifice a Zombie: Add an amount of {B} to your mana pool equal to the sacrificed creature's power, then add an amount of {U} to your mana pool equal to the sacrificed creature's toughness.
    {B}{B}{1}{T}, Sacrifice a creature: Exile target Zombie creature card from your graveyard. Put a token into play that's a copy of it with a -1/-1 counter on it.
    Posted in: Custom Card Creation
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