Changed the double cards so they all conform to the "both sides must be instant/instant or sorcery/sorcery" rule. Changed Ebb's mana cost to reflect the fact that it's now an instant; Real didn't really need that much nerfing (it's a slightly worse Harrow right now).
I've got an idea...
Inertia Wave (R) 2UUR
Enchantment
During each combat, creatures your opponents control get -X/-0, where X is the number of attacking creatures.
It may not be a card you build your deck around, but it's still really cool.
Okay... It looks to me that every single card here is horribly overpowered... Fields generated stupid creature advantage, altered demise shouldn't cost 1, nor should it be colorless, Twinkinedo is a 5/5 indestructible for 4 mana, walkers (especially ones that cost 4) shouldn't start with more than, like, 4 counters, much less 15... and the dragon guy spits out 4/4's and adds loyalty counters... You need to compare your cards to more realistic power levels... Try to keep them under 9000 this time
You guys aren't getting the point. You're comparing a card that I made to a card with a different effect and wonder why it's not the same. The effect is different, and the cost is fair. If you want me to change it, prove to me that it's overcosted besides comparing it to similar cards.
There are a lot of other things that it can do. It nerfs kill spells.
It stops equipping. It gives the guy summoning sickness. It removes all his Auras.
It untaps him. There are a lot of things that effect does.
I've always wanted a castable emblem. They would function like lands in the sense that they don't use the stack. Here's one...
Invoke Prejudice (M) 1BR
Emblem This card resolves immediately when cast. Place it face up in front of you as an emblem. Emblems are not permanents.
Whenever a creature attacks a player other than you, it gets +1/+1 until end of combat.
This is just an example of an emblem. There are lots of ways to go about this. You could even have instants/sorceries with "you get an emblem with effect X" if this would balance it. Comments are always nice, ideas perhaps nicer.
Inertia Wave (R) 2UUR
Enchantment
During each combat, creatures your opponents control get -X/-0, where X is the number of attacking creatures.
It may not be a card you build your deck around, but it's still really cool.
It stops equipping. It gives the guy summoning sickness. It removes all his Auras.
It untaps him. There are a lot of things that effect does.
Invoke Prejudice (M) 1BR
Emblem
This card resolves immediately when cast. Place it face up in front of you as an emblem. Emblems are not permanents.
Whenever a creature attacks a player other than you, it gets +1/+1 until end of combat.
This is just an example of an emblem. There are lots of ways to go about this. You could even have instants/sorceries with "you get an emblem with effect X" if this would balance it. Comments are always nice, ideas perhaps nicer.