Quote from DudeFromDenmark »Sorry for the stupid question but how does someone open a HOU booster pack and find lands from a future set? I´m not buying the whole "Wizards is doing it on purpose" thing but this just seems weird
Never attribute to malice that which is adequately explained by stupidity...
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They dragged the bandit back to the tent. The bandit snarled insults at the two, but his threats were ignored. Eventually he fell silent, eyes glaring at the two; eyes filled with anger but also a tinge of fear and uncertainty at his fate. They took him to the cages from the earlier performance and locked him inside. Grevax grabbed a wooden chair and set it outside of the cage. "Tell me everything you know" he stated. The bandit glared at him through the metal bars, but his gaze was the only message he was going to send. Grevax grabbed the bars and shook the cage, mirroring how the earlier events had shaken his mind's cage as well. "ANSWER ME!" he shouted. Grevax's anger blinded him for now, masking the fear he felt from the attack. He joined the circus to escape the fears he had felt all his life, yet they still managed to follow him. The bandit's eyes grew hard as granite as his brow furrowed and his eyes narrowed. He was the one locked in the cage, yet the circus freak was the one losing control? A small smile touched his lips. Grevax was infuriated. He reached deep inside to cast a spell on the thug, yet blue mana wasn't the only kind he found...
Grevax, the Haunted Mirror UB
Legendary Creature — Human Wizard [R]
Skulk
1UU: Return Grevax, the Haunted Mirror to its owner's hand, then create a token that's a copy of it.
1B: Target creature token gains deathtouch until end of turn.
2/2
(Experience Points post-level up: 1)
Unending Nightmare 1B
Enchantment — Aura [U]
Enchant creature
Whenever enchanted creature becomes tapped, its controller loses 2 life.
U: Tap enchanted creature.
Some nightmares cannot be awoken from.
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Sorcery [R]
Return target creature card from your graveyard to the battlefield, except it's a land instead of its other types. It has "t: Add G to your mana pool" for as long as it's a land.
IIW: Small yet free effects
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Legendary Creature — Human Wizard [R]
Skulk
1U: Return Grevax, Master Illusionist to its owner's hand, then put a token onto the battlefield that's a copy of it.
2/2
Experience Counters: 1
Grevax drew power from a nearby library, hoping to find the power necessary to finish casting his spell.
Apprentice's Study
Land [U]
t: Add C to your mana pool.
Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 1.
Every archmage has to start somewhere.
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Creature — Sphinx [M]
Flying
Each creature you control assigns combat damage equal to the absolute value of its power. (If your creature's power is negative, it assigns combat damage as though its power wasn't negative.)
1U: Another target creature gets -2/-0 until end of turn.
1B: Paradoxical Soverign gets -2/-0 until end of turn.
It is the night with no dawn, the tale with no end, the riddle with no answer.
-2/6
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Also, as long as you are not seeking to sell the playmat, I don't believe that there would be an issue with you producing such a playmat.
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That sounds like you're shifting words around to change the connotation of what you're saying without really effecting its definition. Let me put it objectively: you believe that MTG is withering, and that the NWO is a primary source of that, no? Yet you've done nothing to convince anyone that you are correct about MTG dying, much less NWO being harmful to the game.
My store owner says that it's super easy to sell ccmmons. He sells Smoldering Efreets for a hundred bucks each and people line up at the front door to buy them. Oh wait, I'm completely lying. Do you know what our statements have in common? They have no evidence. (Anecdotal Fallacy)
This is a reasonable point. Now back it up with argument as to why this should be (why is it bad that mythics are so powerful? why is it bad that commons are so weak?).
This has nothing to do with the NWO. The NWO is about reducing complexity for commons and uncommons. Complexity is not the same thing as power. Delver of Secrets is a card that was so powerful that it saw extensive play in literally every format it was legal in. It also was a simple common. What the NWO is trying to do is make the game easier to learn.
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Personally, I would have given you a balance score of 1/3. In most contexts, your card is a Remand for twice the mana cost, with the two exceptions being when they play two spells in one turn (generally speaking a corner case), and being able to return uncounterable spells (again, a corner case generally speaking). Also, if you double the mana cost of a reactive card such as a counterspell, you more than double the opportunity cost of such a card, meaning your card is many magnitudes weaker. This is just my input as a peer judge, and Moss's decision on the matter is final.
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