2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 3 will be up soon.
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 2 — Supporting Cast
    Design
    (2/3) Appeal: Timmy likes Heroic, and Johnny likes synergistic cards. Spike hates this card.
    (3/3) Elegance:

    Development
    (3/3) Viability:
    (2/3) Balance: This card is insane if you put it on a heroic creature early on, and awful if you can't (while also being pretty awkward versus instant speed removal). I don't consider that to be the best way to balance cards.

    Creativity
    (2/3) Uniqueness: The trigger is new, but this card isn't breaking the mold. I wouldn't feel too bad about a low score here, as it's quite difficult to get a high uniqueness score on a common.
    (1.5/3) Flavor: The name works but it tells me nothing about the card (it's too generic), and the same is true of the flavor text.

    Polish
    (3/3) Quality:
    (4/4) Challenges:

    Total: 20.5/25

    Design
    (3/3) Appeal: Everyone can appreciate this card.
    (3/3) Elegance:

    Development
    (2.5/3) Viability: I'm not actually sure if green is the correct color for this effect. White feels like a better choice, but green isn't the worst.
    (2.5/3) Balance: Your card is worse than Feral Prowler most of the time.

    Creativity
    (1.5/3) Uniqueness: The similarity to Feral Prowler is strong.
    (2.5/3) Flavor: The flavor text doesn't have a very good flow to it. The name, mechanics, and flavor text do work together well, though.

    Polish
    (2/3) Quality: I'm pretty sure the correct wording is "When Aloof Perfect is exiled from the battlefield, draw a card."
    (4/4) Challenges:

    Total: 21/25

    Design
    (2/3) Appeal: Timmy loves attacking for 5 early on, and Johnny likes building around it. Spike isn't the biggest fan.
    (3/3) Elegance:

    Development
    (2.5/3) Viability: This should probably be an uncommon.
    (2/3) Balance: Compare this to Renegade Freighter. Yours is roughly the same power level; it's weaker without support, but if you can freely sacrifice artifacts to it then it's much stronger. That's not a good thing, as Freighter was way too good.

    Creativity
    (2.5/3) Uniqueness: Though similar to Heart of Kiran, sacrificing an artifact to crew is a unique spin.
    (2.5/3) Flavor: No flavor text, though the name is quite good.

    Polish
    (3/3) Quality:
    (4/4) Challenges:

    Total: 21.5/25

    Design
    (2/3) Appeal: Spike loves this card, and Johnny likes it.
    (3/3) Elegance: Your card does a few different things but it's still pretty clean.

    Development
    (2.5/3) Viability: This seems like it should have been an uncommon.
    (3/3) Balance:

    Creativity
    (2/3) Uniqueness: It's hard to call this card unique, but you did a good job given the restrictions.
    (3/3) Flavor: This card feels very tricky; a perfect emulation of a ninjutsu charm.

    Polish
    (2.5/3) Quality: It's "Target creature you control can't be blocked this turn." (Artful Dodge)
    (4/4) Challenges: This doesn't feel like it cleanly passes the main challenge, as it doesn't feel like a card you're typically using to enable ninjutsu. Yes, making a creature unblockable ensures you can ninjutsu it, but that isn't really what this card is about. Still, I won't penalize you here.

    Total: 22/25

    LnGrrrR 22/25
    Raptorchan 21.5/25

    Jimmy Groove 21/25
    StonerOfKruphix 20.5/25
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 2 brackets are up.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    But at any rate, I'm glad you had fun this round at the MCC. I wish you good luck the next month you participate in Smile And when you say "same criteria", do you mean the MCC rubric?
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Most of the recover cards were overcosted by one mana (Controvert vs Cancel, Grim Harvest vs Raise Dead, etc). Yours is overcosted by two mana.
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 2 — Supporting Cast


    August MCC Round 2

    "Supporting Cast"

    Every set has a new theme, and often times those themes require support to see play. To take a recent example, Aether Revolt had the Improvise mechanic, which requires having early artifacts in play in order to cast spells for much cheaper than you normally would. Improvise was commonly enabled by putting several artifact tokens into play (using cards like Servo Schematic) or by using cheap artifacts such as the implement cycle. Supporting cards are the unsung heroes of a set; rarely are they seen as the stars of the show, but they enable countless other cards so they can fulfill their potential. Today, we're going to be designing supporting cards.

    Main challenge: Choose a modern-legal set and a mechanic from that set. Announce your chosen set and mechanic, then design a card that enables or otherwise directly supports that mechanic.

    Subchallenge 1: If your chosen mechanic is a keyword, your card does not have your chosen keyword in its rules text.

    Subchallenge 2: Your card is a common.


    Main Challenge
    A mechanic can be a keyword (like Revolt or Emerge), or it can be subtler, such as the "graveyard matters" themes from both Innistrad blocks, or the "Power 5 or greater matters" theme from the Naya shard in Alara.

    Subchallenge 1
    Your card can't mention your keyword at all; Vizier of the Anointed would not pass the main challenge.

    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.


    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES

    Design deadline: Thursday, July 17th 2017 23:59 EDT
    Judging deadline: Sunday, July 20th 2017 23:59 EDT


    admirableadmiral
    StonerOfKruphix
    Jimmy Groove
    Raptorchan
    LnGrrrR

    ManyCookies
    Subject16
    Conntroll
    The_Hittite
    Flatline

    Rocco
    void_nothing
    RaikouRider
    IcariiFA
    Sub_Silentio

    doomfish
    RickyRister
    iphanx
    mirrodin71
    Freyleyes
    Posted in: Monthly Contests Archive
  • posted a message on August MCC Round 1 — Context is Everything
    Design
    (2/3) Appeal: This is a powerful and somewhat narrow payoff for a processor deck. Johnny likes to build around themes, and Timmy is dreaming about how huge this card can get by pumping for so much at a time. Spike isn't interested.
    (3/3) Elegance:

    Development
    (2.5/3) Viability: Generally speaking, "shade pump" effects in black (Nantuko Shade, for example) require black mana in their activated ability. Though it's not a big deal, it's something to take note of.
    (2.5/3) Balance: And while we're on the topic of colorless versus black mana to pump, I think your pump ability would have been better balanced if it cost 1B instead of 2.

    Creativity
    (1.5/3) Uniqueness: It's a new version of two existing effects ("shades" and processors).
    (2.5/3) Flavor: The name is quite good and it isn't a bad fit for the mechanics, but you're missing flavor text.

    Polish
    (2.5/3) Quality: Generally speaking, correct formatting in the MCC includes using the bold tags ([b]Brutish Abberation[/b] becomes Brutish Abberation) and mana symbols ([mana]2[/mana] becomes 2.) I'll only lightly penalize you for it because it's the first round, but please use proper formatting in the future.
    (4/4) Challenges:

    Total: 20.5/25

    Design
    (3/3) Appeal: There's something for everyone here.
    (3/3) Elegance: You get kudos for finishing an incomplete cycle here.

    Development
    (3/3) Viability: In another set I'd say that black being able to return enchantments to the battlefield is a color break, but there was a lot of that going on in Eventide.
    (3/3) Balance: This is a great EDH card and has a decent chance of seeing standard play, as well as being strong in limited. Well balanced.

    Creativity
    (2.5/3) Uniqueness: Though it's difficult to make a card that's a part of a cycle feel unique, you still did a good job.
    (3/3) Flavor: The flavor text is very good! One minor nitpick: I'd use a different word other than "come" in yours, perhaps "arise" would fit nicely.

    Polish
    (3/3) Quality:
    (4/4) Challenges:

    Total: 24.5/25

    Design
    (3/3) Appeal: This card does things that every player can enjoy.
    (3/3) Elegance: You've managed to make a card play out like a split card with very little text, which is a very good thing.

    Development
    (3/3) Viability: Everything this card does is well within what green can do.
    (3/3) Balance: This card is leaning towards being very strong; even without the investigate ability this card would probably be very good in modern, where nonbasic lands are very good (Urza's Tower); the investigate half gives it strong flexibility as well. However, I don't think this card is too powerful.

    Creativity
    (1/3) Uniqueness: The similarity to Weirding Wood is very strong here, even if the cards play out very differently.
    (3/3) Flavor: You're spot on with the flavor.

    Polish
    (3/3) Quality: Sphinx Ambassador says you have the correct wording.
    (4/4) Challenges:

    Total: 23/25

    Design
    (1/3) Appeal: The power level of this card is too low; not many players would be excited by this card.
    (3/3) Elegance: Clean and crisp.

    Development
    (3/3) Viability: Both effects are things white can do.
    (2/3) Balance: As mentioned earlier, your card is too weak; it simply costs too much mana. I understand that the token this card creates combos with itself because the combo will trigger Recover, but spending five mana to make a 1/1 isn't a good deal; compare to the activated ability of Heliod, God of the Sun, for example. I think you could lower the casting cost of this card to something much lower, maybe even W.

    Creativity
    (2.5/3) Uniqueness: None of the recover cards make tokens, though this is perhaps an obvious effect to print in a set with recover.
    (3/3) Flavor: Your flavor text is very good.

    Polish
    (2.5/3) Quality: Flavor text should be italicised.
    (4/4) Challenges:

    Total: 21/25

    Design
    (2/3) Appeal: Spike really likes this. Johnny and Timmy don't hate it.
    (3/3) Elegance: Clean and elegant.

    Development
    (3/3) Viability: "Destroy target planeswalker that activated a loyalty ability this turn" is a really clever way to make planeswalker destruction feel like a white effect.
    (2.5/3) Balance: Though the comparison to Hero's Downfall is obvious in terms of mana cost, your card is actually a lot weaker. Three mana isn't so expensive that this card is unplayable, but I think WW or even 1W is a good compromise.

    Creativity
    (3/3) Uniqueness: Though your card clearly runs parallel to Hero's Downfall, the way you executed it nets you full points here.
    (3/3) Flavor: The flavor text is a bit generic but it's not written poorly. The name, mechanics, and flavor text all work together well.

    Polish
    (3/3) Quality: Usually I'd err on the side of caution and attribute quotes in flavor text, but it's obvious that the quote comes from Heliod here so you get a pass.
    (3/4) Challenges: No keyword.

    Total: 22.5/25

    Design
    (3/3) Appeal: Everyone likes something here.
    (2.5/3) Elegance: Having an exalted trigger create a second attacking creature is a bit confusing for newer players (I've heard many judges called over the interaction between Noble Hierarch and Geist of Saint Traft in modern), but it's not too bad.

    Development
    (3/3) Viability: It works.
    (1/3) Balance: This card is far too powerful for four mana. Enchantments are perhaps the hardest card type to remove, and the fact that every creature you have in play with this represents an attack with an Angel is far too strong; removal spells do very little while this card is in play. You even get an angel the turn this comes down! I would cost this card at 2WWW at the least, if not at six mana.

    Creativity
    (2/3) Uniqueness: A bit too similar to Invocation of Saint Traft.
    (3/3) Flavor: The flavor text is good and the name feels like it was chosen in a clever manner.

    Polish
    (3/3) Quality:
    (4/4) Challenges:

    Total: 21.5/25

    Subject16 24.5/25
    Conntroll 23/25
    The_Hittite 22.5/25
    Flatline 22.5/25

    Noct 21/25
    Itank 20.5/25
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Something came up, I'll have them first thing tomorrow.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My judgments and round 2 should both be up later tonight.
    Posted in: Custom Card Contests and Games
  • posted a message on August MCC Round 1 — Context is Everything
    Round closed! Brackets up momentarily.
    Posted in: Monthly Contests Archive
  • posted a message on August Judge Signup Thread
    You're a great judge, but I think you deserve a month off. I'll try to see if I can get someone else to judge this month.
    Posted in: Monthly Contests Archive
  • posted a message on August MCC Round 1 — Context is Everything


    August MCC Round 1

    "Context is Everything"

    This month in the MCC, we're going to focus on context. To be more specific, we're going to be focusing on how we can design individual cards in a way that they fit into the context of the set — both in the more obvious ways, such as mechanics and storyline, and in subtler ways, such as how cards can fit into themes like flavor and set mechanics.

    Main challenge: Choose a modern-legal set. Announce what set you've chosen, then design a card that fits thematically into that set.

    Subchallenge 1: Your card contains a keyword that originated in the set you've chosen.

    Subchallenge 2: Your card is not legendary.


    Main Challenge
    For the main challenge, you have to design a card that would make sense in your chosen set. Your card will be evaluated as though it were printed in that set. You should take into consideration things such as set theme, storyline, and even power level.

    Subchallenge 1
    Your keyword can't be one that is returning in your chosen set; for example, designing a card with Scry from Theros would not pass the main challenge

    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES

    Design deadline: Monday, July 7th 2017 23:59 EDT
    Judging deadline: Friday, July 11th 2017 23:59 EDT


    Brackets:
    admirableadmiral

    Itank
    Subject16
    Conntroll
    Noct
    The_Hittite
    Flatline

    ManyCookies
    RickyRister
    iphanx
    mirrodin71
    seismiclawns
    Freleyes

    rocco
    StonerOfKruphix
    Jimmy Groove
    netn10
    Raptorchan
    LnGrrrR

    doomfish
    JamBlock
    void_nothing
    RaikouRider
    IcariiFA
    Sub_Silentio
    Posted in: Monthly Contests Archive
  • posted a message on Inverse Arena
    Notion Theft UB
    Instant [U]
    If an opponent would draw one or more cards except the first one he or she draws in each of his or her draw steps this turn, that player discards that many cards card instead.
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 1 will be up shortly.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I'll have round 1 for this month up tonight — probably 4-6 hours from this post.
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.