Quote from JaishivaJai »Have to bring up Grafted Wargear again because it's actually better than either of us expected. The errata for wargear has changed the card to "when this becomes unattached from a permanent, sacrifice that permanent." So, if your opponents make the god with wargear on it into something besides a creature, wargear falls off, you sac. the god, it goes back into your hand at the endstep. It turns Imprisoned in the moon and Song of the Dryads into over costed bounce spells Against darksteel mutation, just attach the wargear to a different creature on your turn to sac. the god. The same actually goes for control magic type effects too. You still control the equipment, so on your next turn your force your opponent to sac. the god.
I understand this may still not be enough to put it over the edge. The more I look at it, the better it gets though. I think wargear still can't dodge Path to exile type effects though, so instant speed sac. outlets are still superior to it in that way.
In addition to running unconditional removal/bounce, I run overburden which also lets you play a creature to bounce you commander land (which deals with song and imprisoned) and sweepers to get around indestructible (like toxic deluge) which deals with mutation.
For theft effects you can either kill the commander, steal it back (Gilded Drake), or copy it.