Aside from the 3 ABU duals that I can never afford now.... The Abyss Love everything about the card and I'll definitely never own one.
I used to run mine in my Mogis, God of Slaughter group slug deck. Once Mogis, God of Slaughter became a creature, I could have The Abyss target my commander, which would have no effect, while still punishing the rest of the table.
While some cards I can definitely say should go in 95%+ of the decks in their colors (the cheap tutors, and cheap mana rocks), there are some decks where they wouldnt work. For example, I don't run any of the colorless rocks in my Animar, Soul of the Elements deck since the main limiting factor in that deck is not colorless mana. I do however, run every way that temur has to generate colored mana for one or less mana. That being said the fact that most decks are not really 99 individual cards, but closer to 80-90, once staples are accounted for, is a potential deck building issue.
Simple question. Name a card that you don't own but wish you did so you could play it in a Commander deck (as opposed to wanting it for a collection or to sell or something), and explain why you would like to have that card.
For me, it's Nether Void. I used to have one, pulled from a pack back in the day. When I dropped out of magic around the time of Weatherlight, I sold off my Moxen and my Black Lotus, but I kept most of the rest of my cards. When I got back into Magic and started playing Commander (right before Innistrad) I sold and traded off a lot of old stuff that was now pretty valuable in order to catch up on the years of cool cards I missed out on. Some of it, like Bazaar of Baghdad, Library of Alexandria, Time Walk and a bunch of copies of Force of Will, I don't miss at all, but I do wish I hadn't gotten rid of Nether Void, because it turns out it would go perfectly into my single Stax deck (Nath). I figured I could always pick up another copy some day if I really wanted it, but I never got around to it, and the way cards on the reserved list have shot up in value, I doubt I ever will now.
Nether Void is a lot of fun to play, but it only can be supported in certain decks (usually heavy stax variants or a Mishra, Artificer Prodigy deck).
Two things that I would like to see WOTC redo (since the first decks were lackluster):
1. A lands matter deck (a real one, not the mess we got last year).
2. A monoblue deck (the one from C14, while having some powerful cards, was not particularly functional and was geared to giant blue creatures which isn't blue's strength).
So I got a few more games in with this deck and am struggling to consistently see a cheat large creature into play/polymorph effect and to draw cards. Is there anything I should remove to make room for more card draw/tutors?
Bouncing isn't a boardwipe really. Replace bounce type wipes with destroy creature type wipes. This deck can run an insane amount of wipes as we tend to be the only player who gets value from a boardwipe. Green is pretty susceptible to them. I used to have as many as 7 boardwipes in this list. I've since added more tutors which lessened the number of wipes I needed. There is that one dragon who can boardwipe everything but himself too when there are 5 or more creatures out. Sorry I forget the name.
The only issue with most of them is that they are not instant speed, which is why I run Evacuation. The card you are thinking of is Deathbringer Regent.
Are you playing the combo? I would imagine that most times you could just combo off before they get too close to killing you.
Besides adding more of what the deck already has, boardwipes and spot removal should help, I'd consider these: Vengeful Pharaoh to dissuade peeps from attacking you at all. Just point the big gun at someone else and let it do it's job. Other deathtouch creatures or perhaps a nice Basilisk Collar as we should always have a creature out.
Dissipation Field same idea. Just make it look more appealing to attack other people and you'll stay alive. Ensnaring Bridge if it's in your budget.
If green is going too wide vs. too tall there is Silent Arbiter
Surprised you'd have trouble with green decks though. They seem to fold pretty easily to boardwipes and spot removal which we should have plenty of in the list. What commanders specifically?
p.s. stuffy doll although this won't work if they have too many trample creatures, which is of course green's specialty.
Its not any specific commander per se, it is more of the value that they can generate with a board presence, especially as they can ramp faster (usually chaining multiple land ramp spells together). I also have run most of the dimmer instant speed board wipes, but bouncing green's creatures isn't that much of a setback with that many lands. That being said, I still use the discard build (I have 2 other competitive tier decks (Animar and Sisay) which are also still combo builds) which may also be why as that is far slower and grinder build.
I am finding that my deck still has a weakness to mono green ramp and stomp decks, so I may consider adding an Acid Rain? Is anyone else having issues with this and how have you dealt with it?
I used to run mine in my Mogis, God of Slaughter group slug deck. Once Mogis, God of Slaughter became a creature, I could have The Abyss target my commander, which would have no effect, while still punishing the rest of the table.
While some cards I can definitely say should go in 95%+ of the decks in their colors (the cheap tutors, and cheap mana rocks), there are some decks where they wouldnt work. For example, I don't run any of the colorless rocks in my Animar, Soul of the Elements deck since the main limiting factor in that deck is not colorless mana. I do however, run every way that temur has to generate colored mana for one or less mana. That being said the fact that most decks are not really 99 individual cards, but closer to 80-90, once staples are accounted for, is a potential deck building issue.
Nether Void is a lot of fun to play, but it only can be supported in certain decks (usually heavy stax variants or a Mishra, Artificer Prodigy deck).
1. A lands matter deck (a real one, not the mess we got last year).
2. A monoblue deck (the one from C14, while having some powerful cards, was not particularly functional and was geared to giant blue creatures which isn't blue's strength).
The only issue with most of them is that they are not instant speed, which is why I run Evacuation. The card you are thinking of is Deathbringer Regent.
Its not any specific commander per se, it is more of the value that they can generate with a board presence, especially as they can ramp faster (usually chaining multiple land ramp spells together). I also have run most of the dimmer instant speed board wipes, but bouncing green's creatures isn't that much of a setback with that many lands. That being said, I still use the discard build (I have 2 other competitive tier decks (Animar and Sisay) which are also still combo builds) which may also be why as that is far slower and grinder build.
We might as well include Hornet’s Nest to that list. Also permeating mass is obnoxious to attack into.
But the slagwurm doesn't deal with indestructible.
Even better than deathtouch is the ability stapled onto Pit Spawn|