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  • posted a message on Nostalgia Deck Help
    Quote from darrenhabib »
    This might help, a poll was done a little while back getting people to vote on what they considered the best cards of all the expansions for commander;


    I went through the lists and filled in some blanks for the core sets, and the configuration that I personally think is the best considering everything needs to be under $10, is actually reanimation shell in Sultai.

    Weatherlight - Buried Alive $1.10
    Tempest - Living Death $2.60
    Stonghold - Hermit Druid $4.89
    Exodus - Forbid $2.06
    Urza's Saga - Greater Good $3.31
    Urza's Legacy - Frantic Search $0.40
    Urza's Destiny - Pattern of Rebirth $1.90
    Mercadian Masques - Dark Ritual $0.50
    Nemesis - Skyshroud Claim $0.66
    Prophecy - Avatar of Woe $1.87
    Invasion - Fact or Fiction $0.95
    Planeshift - Diabolic Intent $7.82
    Apocalypse - Phyrexian Arena $9.32
    Odyssey - Entomb $7.55
    Torment - Chainer, Dementia Master $2.88
    Judgment - Genesis $6.06
    Onslaught - Syphon Mind $0.24
    Legions - Seedborn Muse $9.61
    Scourge - Decree of Pain $3.85
    Mirrodin - Gilded Lotus $3.20
    Darksteel - Skullclamp $4.90
    Fifth Dawn - Eternal Witness $4.02
    Champions of Kamigawa - Sakura-Tribe Elder $1.83
    Betrayers of Kamigawa - Ink-Eyes, Servant of Oni $6.90
    Saviors of Kamigawa - Kagemaro, First to Suffer $1.64
    Fifth Edition - Animate Dead $2.20
    Sixth Edition - Mystical Tutor $5.70
    Seventh Edition - Wood Elves $0.33
    Eighth Edition - Diabolic Tutor $0.34

    If you really wanted to I'm sure you could get it down to straight Golgari to play Iname as One or Vhati il-Dal as the commander.

    Otherwise to get Sultai, you'd need to play Karona, False God or Cromat as straight up color-fixing, and you'd really not want to play much in the way of other mana fixers in the decks for the red and white.
    But I mean you can play incidental things like Commander Tower, Forbidden Orchard, Exotic Orchard, City of Brass, Mana Confluence, Gilded Lotus, Birds of Paradise, to name a few.

    You also have Wood Elves, Sakura-Tribe Elder, Skyshroud Claim to fix those off colors if need be.


    The issue with mana fixing is that, with these rules, I don't have access to shocks/tango lands/dual cycle lands, which weakens a lot of the usual ways that green decks can color fix in commander (i.e. that searching for a forest can only get me a green mana producing source as opposed to in normal commander when it could get a hybrid mana source). That being said, I have the option of Harrow, Kodama's Reach, Explosive Vegetation, Rampant Growth and Sakura Tribe Elder. The sultai deck would also allow me to play the bringer cycle from Fifth Dawn and the avatars from prophecy, some of which are very strong. On the other hand, a Vhati deck could be very interesting as well.
    Posted in: Commander (EDH)
  • posted a message on Nostalgia Deck Help
    Quote from 3drinks »
    If you want nostalgia, look at my white border Kaalia. It's power level (of threats) is on the decline versus modern design but it's non-creatures are a reminder of just how savage the game used to be. Plus, resolving old school bombs like Serra Angel, Shivan Dragon, Fork, Soul Burn, Drain Life, Nev Disk....you get the idea. It'ss incredibly nostalgic of Magicpast.

    If Kaalia isn't your thing, I did a similar project with Alesha too. Trike is still old school, but you get Tetravus, a mini-goblin package, Grave Pact, Worship and some very reasonable sac outlets (including Ashnod's Altar).

    Both decks have an incredible tutour suite, and reasonable midrange draw (draw3 for 4).


    I guess I could try something like this in either 5 color or esper (which gives me larger blue creatures and Iridescent Angel, as I don't have access to a mardu commander...
    Posted in: Commander (EDH)
  • posted a message on Nostalgia Deck Help
    Quote from Legend »
    one-v-one or multiplayer ?


    This is for multiplayer.
    Posted in: Commander (EDH)
  • posted a message on Nostalgia Deck Help
    Quote from MRdown2urth »
    Jodah lived through most of that, so maybe you have him lead it and go back through his memories and lore?


    That sounds like a cool idea, but Jodah's card isn't from that time period (and is frankly more powerful than a creature from back then (compare it to Lightning Angel which wasn't a bad card back then)). Plus for 5 color, I do have three options too.
    Posted in: Commander (EDH)
  • posted a message on Nostalgia Deck Help
    I am looking to build a weaker commander deck than my usual spikier decks, and after looking at some of the theme decks (these were decks usually based around flavor and when looking at some ideas, I knew I would get bored relatively easily and probably take them apart), I decided on a more of a nostalgia type of deck. By this, I mean that I originally played from Weatherlight through Saviors of Kamigawa, and remember playing with a lot of the older cards, which are not typically found in current decks, especially creatures. So, my goal is to put together a coherent commander deck in which the card had to have been printed at least once during that time (5th, 6th, 7th or 8th edition and Weatherlight, Rath Block, Urza's Block, Masques Block, Invasion Block, Odyssey Block, Onslaught Block, Mirrodin Block and Kamigawa block), with the following rules:

    1. I must include at least 1 unique card (that is not a basic land) from each of those sets in the deck, so every set (29 sets total) is represented.
    2. No card can exceed $10 at the time of putting it into the deck in its cheapest tournament legal printing. This is to limit the cost of the deck as well as to somewhat depress the power level.
    3. As Captain Sisay is my competitive commander, she cannot helm this deck (I really don't want two decks with the same commander).

    The first issue that I saw is that the colors I can use for my commander are very limited.

    Mono-Color: Kamigawa block is alive and well so I have plenty of mono-color generals to choose from, plus there are a bunch from the older sets.
    Golgari: Vhati il-dal grants me access to this color combination.
    Rakdos: Tsabo Tavoc and Bladewing the Risen give me access to this color combination.
    Azorius: Hanna, Ship's Navigator gives me access to this color combination.
    Orzhov: Selenia, Dark Angel gives me access to this color combination.
    Shards: The invasion dragon cycle give me access to each shard. Ertai, the Corrupted also gives me access to esper.
    5 color: Atogatog, Karona, False God and Cromat are my options here.

    Given this, I have had a hard time finding a good idea for a deck that could be coherent and fun to play.
    Posted in: Commander (EDH)
  • posted a message on Storm deck ideas?
    Bitter Ordeal is more Aristocrats than storm.

    My storm deck (a bit unorthodox) is Animar, Soul of Elements. Storm is just one thing it does: Aluren, Horned Kavu or Shrieking Drake, and any storm win con (or Purphoros, God of the Forge).


    Or Ancestral Statue. Or Cloudstone Curio shenanigans. Or the Urza's Saga block free creatures.
    Posted in: Commander (EDH)
  • posted a message on Trinisphere
    Quote from JqlGirl »
    Trinisphere
    So what are people's thoughts on Trinisphere in EDH? Specifically regarding its use outside of stax/LD strategies as its merits in those strategies is fairly obvious..
    I just added one to my Rakdos, the Showstopper deck since the deck has a hefty curve and players at my local store love their 1 and 2 CMC value spells.

    I've only gotten it out in one game so far, and not early in the game, but it still put in work mostly by being forgotten until it could hose a few 3+ spell turns. Notably, the Muldrotha player wasn't able to recur their Spore Frog, which allowed me to swing in for a lethal attack on my next turn.

    So, thoughts? Opinions? Do y'all run it anywhere?


    I run it in my competitive deck (which has a sizable stax package), but its value really depends on your metagame and how competitive the decks as a whole are, as competitive decks usually have a lower mana curve. There have been games where it has crippled the table and others where the best thing it did was enable metal craft from a Mox Opal.
    Posted in: Commander (EDH)
  • posted a message on Best Designed Commander (Not Decks)
    Quote from cyberium_neo »
    By plan or accident, what do people believe to be the best designed legends for EDH format?

    I find versatile legends like Shu Yun, the Silent Tempest, Taigam, Ojutai Master, and Varina, Lich Queen are the best, because they allow players to go different directions with them instead of just one. I also favor designs that allow you to shift your game depending on your opponents' decks, such as Grenzo, Havoc Raiser, The Mimeoplasm, Experiment Kraj, and Gonti, Lord of Luxury, they encourage malleable gameplays.

    I also believe that deck-building is half of the fun, so legends with some some form of self-penalty, like Taigam, Sidisi's Hand, Malfegor, Rona, Disciple of Gix, and wacky ones like Brudiclad, Telchor Engineer, Arixmethes, Slumbering Isle, and Mairsil, the Pretender are great designs, because they force players to think further when they build decks.


    I agree that the best commanders should be vital to a deck (i.e. not there for the colors or barely relevant to what the deck is trying to do), but at the same time be able to be built around versatilely. The other thing, as a corollary, to the versatility is that if I see a commander, I dont want to be able to guess more than a few non-EDH staples that would be in a deck. With many commanders, if you see it, you can usually guess what else is in the deck. Finally, does the commander emphasize linear or nonlinear gameplay.
    Posted in: Commander (EDH)
  • posted a message on Best Designed Commander (Not Decks)
    Quote from FearDReaper »
    The Scarab God. You can go Tribal Zombies, Agressive Combo or Permission Control. Its decent at all of them. All with a pseudo tax evading ability. Its jam packed with value.


    I have also seen The Scarab God as a mill deck (either self mill or group mill) and I run it with a heavy discard package.
    Posted in: Commander (EDH)
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Vedalken Orrery is extremely strong in this deck as it can screw up combat math with the tokens and disincentives people from attacking (all people had to see was me with an Orrery and grip of cards and they either didn't attack or attacked elsewhere, and in addition to its normal ability functioned as another pillow fort card for that reason.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    I put a similar deck together (inspired by this list), but want to try out a few cards to see how they perform:

    1. Animate Dead
    2. Martyr's Bond
    3. Nether Void
    4. Necromancy
    5. Luminarch Ascension
    6. Underworld Connections
    7. Vedalken Orrery

    The reanimation spells are cheap, trigger Daxos and can create a very powerful creature out of nowhere.
    The bond is best used when the tokens get wiped as it is either an enchantment or a creature wipe and because the tokens are both, they can wipe the opponents of their enchantments/creatures.
    The Nether Void functions as a third Rule of Law effect, while majorly taxing plays.
    The Orrery is give us the ability to better react to opponents plays.
    The connections for additional card draw and the ascension is an alternate token generator should Daxos become too expensive to play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Cards Most Needing a C19 Reprint
    A lot of the biggest offenders have been listed here (e.g. Bloom Tender and Vedalken Orrery), but the main thing that they should be doing is improving the mana bases. Some examples include:

    1. The temple series from Theros block
    2. The Ice Age and Apocalypse pain lands.
    3. The tango lands from BfZ block.
    4. All mana pain lands (City of Brass, Mana Confluence, Tarnished Citadel, Grand Coliseum)
    5. Chromatic Lantern.
    6. Odyssey block filter lands.

    Most of these are relatively inexpensive (prior to reprinting and will certainly be post reprinting, are not in standard) and serve as reasonable mana bases in decks (i.e. the first major step a deck would take when upgrading from the precon mana bases).
    Posted in: Commander (EDH)
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Quote from Rumpy5897 »
    Quote from paragonweapon »
    Out of curiousity, would a The Abyss or Nether Void help out the deck that much or is it too much of a strain on the deck's resources. Is Ethersworn Canonist worth it as a 3rd Rule of Law effect?


    There's no arguing that Ethersworn Canonist is worse than Rule of Law/Dude of Law in the shell, but its actual mileage is quite meta dependent. If you have no mono brown cruising around, or anything crutching too heavily on rocks, the Canonist is going to be okay. In my meta, it would be noticeably worse as one guy somehow built all his decks in a manner that would render him near impervious to the effect (Brudiclad, Telchor Engineer, Marchesa, the Black Rose modular tribal, Mayael the Anima which for whatever reason runs tons of rocks and some other artifacts). The fact that this always slugs us to some degree while potentially leaving a gate open for others to get around it is not super desirable if trying to keep the deck operational in a metagame vacuum.

    Nether Void seems like a high risk medium reward sort of card. Imagine this - you drop Daxos on curve, follow up with the Void next turn, and someone kills Daxos. Ruh roh, now you need to spend eight mana to get him back, and are staring down the Void tax on anything you try to do in the meantime. True, it also stiffs everybody else, but the manner in which it can backfire if dropped on an inadequately mana-rich board makes it rather narrow in when it can be cast profitably. The wording on The Abyss means you have to have your sacrificial lamb ready before it's your turn again, which also makes sequencing awkward to dangerous. I never really considered either, as they cost an arm and a leg, but they seem too risky to merit a slot. Go forth and try them out, probably with proxies if you don't own them already, and see how they do.

    Quote from Tev »
    I don't put Thaumatic Compass in my Ramp suite, I put it in my Draw suite. It's a decent mana sink in the early game when you need to ensure your land drops but it is just a draw engine. Afterwards, it turns into a Maze of Ith that provides mana. That alone gives power, as no one wants to attack me because 'they'll get mazed anyway', so I end up using that colourless on an end step to produce a Daxosman.

    An actual Ramp card would be Dowsing Dagger. That Lotus mana is sweet, especially once you copy it with Thespian Stage or Vesuva.

    If you don't mind pseudo-group hug, Oath of Lieges helps ramp you up. It's a nice rubber-band effect on those who try to explode out lands, like most Green Ramp decks. The best piece is that while everyone might have the same amount of lands because of Oath, your quality is much higher once you bust out Cabal Coffers with Urborg, Tomb of Yawgmoth. Another way to exploit a more Basic-centric land build would be Terrain Generator.


    Thanks for the feedback. I gave Oath of Lieges a shot, and the results were disastrous. Everybody rubber-banded off each other heavily, everybody else started doing crazy stuff super fast. I played a few games with it against different configurations of opposing decks and was consistently left in the dust. Once again, may just be meta differences. I need to retry Thaumatic Compass, see if the lack of evasion hurts Dowsing Dagger (I'm pretty sure it will), get some more mileage on Conqueror's Galleon. Sadly, they'll all probably just succumb to Thran Dynamo. My Smothering Tithe has been in the mail for two weeks, so I played a game with the old configuration of the list against some friends, and the Dynamo did perfectly okay. No frills, no nonsense, here's three extra mana.


    Thanks. I just bought the precon and will probably play it out of the box before adding in some of the cards I have lying around, before I go online and buy the main pieces.

    I have Oath of Lieges in a different deck and what usually happens is that because each person can get a second land in per turn, instead of rubber banding, it tends to create a vicious cycle which is usually only broken when decks start running out of basics.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Out of curiousity, would a The Abyss or Nether Void help out the deck that much or is it too much of a strain on the deck's resources. Is Ethersworn Canonist worth it as a 3rd Rule of Law effect?
    Posted in: Multiplayer Commander Decklists
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Quote from Arcesious »
    95% seems like a vast overestimation to me. Even the best cards in their colors, I figure *might* make it into 50% of decks in their colors, if that. Now, if all cards costed a penny each to get, maybe we'd really see how cards are preferenced, but otherwise I tend to see people build decks more often along the lines of a certain thing they're trying to do and with much less concern of 'having this particular piece of goodstuff' unless if it explicitly helps them in what they're trying to do.


    There are very few decks that don't run Sol Ring as it is included in all of the precons so there is a large supply of them. Also, just about every multicolor deck would run Command Tower for similar reasons.
    Posted in: Commander (EDH)
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