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  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Quote from Rumpy5897 »
    Quote from paragonweapon »
    Out of curiousity, would a The Abyss or Nether Void help out the deck that much or is it too much of a strain on the deck's resources. Is Ethersworn Canonist worth it as a 3rd Rule of Law effect?


    There's no arguing that Ethersworn Canonist is worse than Rule of Law/Dude of Law in the shell, but its actual mileage is quite meta dependent. If you have no mono brown cruising around, or anything crutching too heavily on rocks, the Canonist is going to be okay. In my meta, it would be noticeably worse as one guy somehow built all his decks in a manner that would render him near impervious to the effect (Brudiclad, Telchor Engineer, Marchesa, the Black Rose modular tribal, Mayael the Anima which for whatever reason runs tons of rocks and some other artifacts). The fact that this always slugs us to some degree while potentially leaving a gate open for others to get around it is not super desirable if trying to keep the deck operational in a metagame vacuum.

    Nether Void seems like a high risk medium reward sort of card. Imagine this - you drop Daxos on curve, follow up with the Void next turn, and someone kills Daxos. Ruh roh, now you need to spend eight mana to get him back, and are staring down the Void tax on anything you try to do in the meantime. True, it also stiffs everybody else, but the manner in which it can backfire if dropped on an inadequately mana-rich board makes it rather narrow in when it can be cast profitably. The wording on The Abyss means you have to have your sacrificial lamb ready before it's your turn again, which also makes sequencing awkward to dangerous. I never really considered either, as they cost an arm and a leg, but they seem too risky to merit a slot. Go forth and try them out, probably with proxies if you don't own them already, and see how they do.

    Quote from Tev »
    I don't put Thaumatic Compass in my Ramp suite, I put it in my Draw suite. It's a decent mana sink in the early game when you need to ensure your land drops but it is just a draw engine. Afterwards, it turns into a Maze of Ith that provides mana. That alone gives power, as no one wants to attack me because 'they'll get mazed anyway', so I end up using that colourless on an end step to produce a Daxosman.

    An actual Ramp card would be Dowsing Dagger. That Lotus mana is sweet, especially once you copy it with Thespian Stage or Vesuva.

    If you don't mind pseudo-group hug, Oath of Lieges helps ramp you up. It's a nice rubber-band effect on those who try to explode out lands, like most Green Ramp decks. The best piece is that while everyone might have the same amount of lands because of Oath, your quality is much higher once you bust out Cabal Coffers with Urborg, Tomb of Yawgmoth. Another way to exploit a more Basic-centric land build would be Terrain Generator.


    Thanks for the feedback. I gave Oath of Lieges a shot, and the results were disastrous. Everybody rubber-banded off each other heavily, everybody else started doing crazy stuff super fast. I played a few games with it against different configurations of opposing decks and was consistently left in the dust. Once again, may just be meta differences. I need to retry Thaumatic Compass, see if the lack of evasion hurts Dowsing Dagger (I'm pretty sure it will), get some more mileage on Conqueror's Galleon. Sadly, they'll all probably just succumb to Thran Dynamo. My Smothering Tithe has been in the mail for two weeks, so I played a game with the old configuration of the list against some friends, and the Dynamo did perfectly okay. No frills, no nonsense, here's three extra mana.


    Thanks. I just bought the precon and will probably play it out of the box before adding in some of the cards I have lying around, before I go online and buy the main pieces.

    I have Oath of Lieges in a different deck and what usually happens is that because each person can get a second land in per turn, instead of rubber banding, it tends to create a vicious cycle which is usually only broken when decks start running out of basics.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Out of curiousity, would a The Abyss or Nether Void help out the deck that much or is it too much of a strain on the deck's resources. Is Ethersworn Canonist worth it as a 3rd Rule of Law effect?
    Posted in: Multiplayer Commander Decklists
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Quote from Arcesious »
    95% seems like a vast overestimation to me. Even the best cards in their colors, I figure *might* make it into 50% of decks in their colors, if that. Now, if all cards costed a penny each to get, maybe we'd really see how cards are preferenced, but otherwise I tend to see people build decks more often along the lines of a certain thing they're trying to do and with much less concern of 'having this particular piece of goodstuff' unless if it explicitly helps them in what they're trying to do.


    There are very few decks that don't run Sol Ring as it is included in all of the precons so there is a large supply of them. Also, just about every multicolor deck would run Command Tower for similar reasons.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from kraus911 »
    Aside from the 3 ABU duals that I can never afford now.... The Abyss Love everything about the card and I'll definitely never own one.


    I used to run mine in my Mogis, God of Slaughter group slug deck. Once Mogis, God of Slaughter became a creature, I could have The Abyss target my commander, which would have no effect, while still punishing the rest of the table.
    Posted in: Commander (EDH)
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Quote from user-12976315 »
    Aside from sol ring, nothing in the format is really an 'instant slot' in any deck that shares its color


    To me stuff like mana drain, mana crypt, demonic tutor or serra ascendant seem to fit that definition, they just do so much with such little cost and almost meaningless drawbacks.


    While some cards I can definitely say should go in 95%+ of the decks in their colors (the cheap tutors, and cheap mana rocks), there are some decks where they wouldnt work. For example, I don't run any of the colorless rocks in my Animar, Soul of the Elements deck since the main limiting factor in that deck is not colorless mana. I do however, run every way that temur has to generate colored mana for one or less mana. That being said the fact that most decks are not really 99 individual cards, but closer to 80-90, once staples are accounted for, is a potential deck building issue.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from JWK »
    Simple question. Name a card that you don't own but wish you did so you could play it in a Commander deck (as opposed to wanting it for a collection or to sell or something), and explain why you would like to have that card.

    For me, it's Nether Void. I used to have one, pulled from a pack back in the day. When I dropped out of magic around the time of Weatherlight, I sold off my Moxen and my Black Lotus, but I kept most of the rest of my cards. When I got back into Magic and started playing Commander (right before Innistrad) I sold and traded off a lot of old stuff that was now pretty valuable in order to catch up on the years of cool cards I missed out on. Some of it, like Bazaar of Baghdad, Library of Alexandria, Time Walk and a bunch of copies of Force of Will, I don't miss at all, but I do wish I hadn't gotten rid of Nether Void, because it turns out it would go perfectly into my single Stax deck (Nath). I figured I could always pick up another copy some day if I really wanted it, but I never got around to it, and the way cards on the reserved list have shot up in value, I doubt I ever will now.


    Nether Void is a lot of fun to play, but it only can be supported in certain decks (usually heavy stax variants or a Mishra, Artificer Prodigy deck).
    Posted in: Commander (EDH)
  • posted a message on Is it too Early to discuss c19?
    Two things that I would like to see WOTC redo (since the first decks were lackluster):

    1. A lands matter deck (a real one, not the mess we got last year).
    2. A monoblue deck (the one from C14, while having some powerful cards, was not particularly functional and was geared to giant blue creatures which isn't blue's strength).
    Posted in: Commander (EDH)
  • posted a message on Wincons for Rakdos?
    Rakdos himself is not a bad wincon. Other than that, any eldrazi titan, or giant artifact creature should do the trick.
    Posted in: Commander (EDH)
  • posted a message on Rubinia-Polymorph
    So I got a few more games in with this deck and am struggling to consistently see a cheat large creature into play/polymorph effect and to draw cards. Is there anything I should remove to make room for more card draw/tutors?
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Scarab God: Mirror-Mad Phantasm/Laboratory Maniac Combo
    I did get to live the dream recently. With a Warped Devotion, Geth's Grimoire, and a returned Waste Not on my field (the latter is thanks to someone blowing up a Grasp of Fate to get their Mardu Ascendancy back), I cast Sunder on my turn netting 30+ cards and 60 mana, played all of my rocks, a Land Equilibrium, followed up with a Death Cloud to strip everyone else's hand (for 5 or so). Everyone then scooped before I could Demonic Tutor for a Cyclonic Rift to finish the job.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Scarab God: Mirror-Mad Phantasm/Laboratory Maniac Combo
    Quote from JaishivaJai »
    Bouncing isn't a boardwipe really. Replace bounce type wipes with destroy creature type wipes. This deck can run an insane amount of wipes as we tend to be the only player who gets value from a boardwipe. Green is pretty susceptible to them. I used to have as many as 7 boardwipes in this list. I've since added more tutors which lessened the number of wipes I needed. There is that one dragon who can boardwipe everything but himself too when there are 5 or more creatures out. Sorry I forget the name.


    The only issue with most of them is that they are not instant speed, which is why I run Evacuation. The card you are thinking of is Deathbringer Regent.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Scarab God: Mirror-Mad Phantasm/Laboratory Maniac Combo
    Quote from JaishivaJai »
    Are you playing the combo? I would imagine that most times you could just combo off before they get too close to killing you.

    Besides adding more of what the deck already has, boardwipes and spot removal should help, I'd consider these:
    Vengeful Pharaoh to dissuade peeps from attacking you at all. Just point the big gun at someone else and let it do it's job. Other deathtouch creatures or perhaps a nice Basilisk Collar as we should always have a creature out.

    Dissipation Field same idea. Just make it look more appealing to attack other people and you'll stay alive.
    Ensnaring Bridge if it's in your budget.

    If green is going too wide vs. too tall there is Silent Arbiter

    Surprised you'd have trouble with green decks though. They seem to fold pretty easily to boardwipes and spot removal which we should have plenty of in the list. What commanders specifically?

    p.s. stuffy doll although this won't work if they have too many trample creatures, which is of course green's specialty.


    Its not any specific commander per se, it is more of the value that they can generate with a board presence, especially as they can ramp faster (usually chaining multiple land ramp spells together). I also have run most of the dimmer instant speed board wipes, but bouncing green's creatures isn't that much of a setback with that many lands. That being said, I still use the discard build (I have 2 other competitive tier decks (Animar and Sisay) which are also still combo builds) which may also be why as that is far slower and grinder build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Scarab God: Mirror-Mad Phantasm/Laboratory Maniac Combo
    I am finding that my deck still has a weakness to mono green ramp and stomp decks, so I may consider adding an Acid Rain? Is anyone else having issues with this and how have you dealt with it?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which creatures are the best at blocking?


    We might as well include Hornet’s Nest to that list. Also permeating mass is obnoxious to attack into.
    Posted in: Commander (EDH)
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