Quote from Rumpy5897 »
There's no arguing that Ethersworn Canonist is worse than Rule of Law/Dude of Law in the shell, but its actual mileage is quite meta dependent. If you have no mono brown cruising around, or anything crutching too heavily on rocks, the Canonist is going to be okay. In my meta, it would be noticeably worse as one guy somehow built all his decks in a manner that would render him near impervious to the effect (Brudiclad, Telchor Engineer, Marchesa, the Black Rose modular tribal, Mayael the Anima which for whatever reason runs tons of rocks and some other artifacts). The fact that this always slugs us to some degree while potentially leaving a gate open for others to get around it is not super desirable if trying to keep the deck operational in a metagame vacuum.
Nether Void seems like a high risk medium reward sort of card. Imagine this - you drop Daxos on curve, follow up with the Void next turn, and someone kills Daxos. Ruh roh, now you need to spend eight mana to get him back, and are staring down the Void tax on anything you try to do in the meantime. True, it also stiffs everybody else, but the manner in which it can backfire if dropped on an inadequately mana-rich board makes it rather narrow in when it can be cast profitably. The wording on The Abyss means you have to have your sacrificial lamb ready before it's your turn again, which also makes sequencing awkward to dangerous. I never really considered either, as they cost an arm and a leg, but they seem too risky to merit a slot. Go forth and try them out, probably with proxies if you don't own them already, and see how they do.
Quote from Tev »I don't put Thaumatic Compass in my Ramp suite, I put it in my Draw suite. It's a decent mana sink in the early game when you need to ensure your land drops but it is just a draw engine. Afterwards, it turns into a Maze of Ith that provides mana. That alone gives power, as no one wants to attack me because 'they'll get mazed anyway', so I end up using that colourless on an end step to produce a Daxosman.
An actual Ramp card would be Dowsing Dagger. That Lotus mana is sweet, especially once you copy it with Thespian Stage or Vesuva.
If you don't mind pseudo-group hug, Oath of Lieges helps ramp you up. It's a nice rubber-band effect on those who try to explode out lands, like most Green Ramp decks. The best piece is that while everyone might have the same amount of lands because of Oath, your quality is much higher once you bust out Cabal Coffers with Urborg, Tomb of Yawgmoth. Another way to exploit a more Basic-centric land build would be Terrain Generator.
Thanks for the feedback. I gave Oath of Lieges a shot, and the results were disastrous. Everybody rubber-banded off each other heavily, everybody else started doing crazy stuff super fast. I played a few games with it against different configurations of opposing decks and was consistently left in the dust. Once again, may just be meta differences. I need to retry Thaumatic Compass, see if the lack of evasion hurts Dowsing Dagger (I'm pretty sure it will), get some more mileage on Conqueror's Galleon. Sadly, they'll all probably just succumb to Thran Dynamo. My Smothering Tithe has been in the mail for two weeks, so I played a game with the old configuration of the list against some friends, and the Dynamo did perfectly okay. No frills, no nonsense, here's three extra mana.
Thanks. I just bought the precon and will probably play it out of the box before adding in some of the cards I have lying around, before I go online and buy the main pieces.
I have Oath of Lieges in a different deck and what usually happens is that because each person can get a second land in per turn, instead of rubber banding, it tends to create a vicious cycle which is usually only broken when decks start running out of basics.